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authorJason Sams <jsams@google.com>2015-03-11 15:22:38 -0700
committerJason Sams <jsams@google.com>2015-03-11 15:23:08 -0700
commit0ca7cbaea8d5cf18f25d1148be75fbb6e2d86c62 (patch)
treee9300e4eaf2c12acdb593f7b6182cd60f6676593 /rsScriptC_LibGL.cpp
parentd38f6e8c15dbb1f5a507955ab3fd0a1e15b35fca (diff)
downloadrs-0ca7cbaea8d5cf18f25d1148be75fbb6e2d86c62.tar.gz
Refactor hal loading
This CL make the loading of RS drivers more robust by looking up entry points in place of a structure of entry points. It also adds framework for a version handshake. Change-Id: Iae46bf0171785c0ca1048223816b6efc60c337ad
Diffstat (limited to 'rsScriptC_LibGL.cpp')
-rw-r--r--rsScriptC_LibGL.cpp6
1 files changed, 1 insertions, 5 deletions
diff --git a/rsScriptC_LibGL.cpp b/rsScriptC_LibGL.cpp
index 5c55c6b3..93047971 100644
--- a/rsScriptC_LibGL.cpp
+++ b/rsScriptC_LibGL.cpp
@@ -149,11 +149,7 @@ void rsrVpGetProjectionMatrix(Context *rsc, rsc_Matrix *m) {
void rsrDrawPath(Context *rsc, Path *sm) {
- CHECK_OBJ(sm);
- if (!rsc->setupCheck()) {
- return;
- }
- sm->render(rsc);
+ // Never shipped in a working state
}
void rsrDrawMesh(Context *rsc, Mesh *sm) {