summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--driver/rsdProgram.cpp14
-rw-r--r--driver/rsdProgramFragment.h4
-rw-r--r--driver/rsdProgramVertex.h4
-rw-r--r--driver/rsdShader.cpp47
-rw-r--r--driver/rsdShader.h28
-rw-r--r--rs.spec381
-rw-r--r--rsFont.cpp27
-rw-r--r--rsProgram.cpp4
-rw-r--r--rsProgram.h4
-rw-r--r--rsProgramFragment.cpp25
-rw-r--r--rsProgramFragment.h6
-rw-r--r--rsProgramVertex.cpp25
-rw-r--r--rsProgramVertex.h5
-rw-r--r--rs_hal.h8
14 files changed, 321 insertions, 261 deletions
diff --git a/driver/rsdProgram.cpp b/driver/rsdProgram.cpp
index 852b6bfa..fa4cb0f4 100644
--- a/driver/rsdProgram.cpp
+++ b/driver/rsdProgram.cpp
@@ -34,8 +34,11 @@ using namespace android;
using namespace android::renderscript;
bool rsdProgramVertexInit(const Context *rsc, const ProgramVertex *pv,
- const char* shader, size_t shaderLen) {
- RsdShader *drv = new RsdShader(pv, GL_VERTEX_SHADER, shader, shaderLen);
+ const char* shader, size_t shaderLen,
+ const char** textureNames, size_t textureNamesCount,
+ const size_t *textureNamesLength) {
+ RsdShader *drv = new RsdShader(pv, GL_VERTEX_SHADER, shader, shaderLen,
+ textureNames, textureNamesCount, textureNamesLength);
pv->mHal.drv = drv;
return drv->createShader();
@@ -78,8 +81,11 @@ void rsdProgramVertexDestroy(const Context *rsc, const ProgramVertex *pv) {
}
bool rsdProgramFragmentInit(const Context *rsc, const ProgramFragment *pf,
- const char* shader, size_t shaderLen) {
- RsdShader *drv = new RsdShader(pf, GL_FRAGMENT_SHADER, shader, shaderLen);
+ const char* shader, size_t shaderLen,
+ const char** textureNames, size_t textureNamesCount,
+ const size_t *textureNamesLength) {
+ RsdShader *drv = new RsdShader(pf, GL_FRAGMENT_SHADER, shader, shaderLen,
+ textureNames, textureNamesCount, textureNamesLength);
pf->mHal.drv = drv;
return drv->createShader();
diff --git a/driver/rsdProgramFragment.h b/driver/rsdProgramFragment.h
index 366cb40d..b03a9fe6 100644
--- a/driver/rsdProgramFragment.h
+++ b/driver/rsdProgramFragment.h
@@ -22,7 +22,9 @@
bool rsdProgramFragmentInit(const android::renderscript::Context *rsc,
const android::renderscript::ProgramFragment *,
- const char* shader, uint32_t shaderLen);
+ const char* shader, size_t shaderLen,
+ const char** textureNames, size_t textureNamesCount,
+ const size_t *textureNamesLength);
void rsdProgramFragmentSetActive(const android::renderscript::Context *rsc,
const android::renderscript::ProgramFragment *);
void rsdProgramFragmentDestroy(const android::renderscript::Context *rsc,
diff --git a/driver/rsdProgramVertex.h b/driver/rsdProgramVertex.h
index e9985729..f917a412 100644
--- a/driver/rsdProgramVertex.h
+++ b/driver/rsdProgramVertex.h
@@ -21,7 +21,9 @@
bool rsdProgramVertexInit(const android::renderscript::Context *rsc,
const android::renderscript::ProgramVertex *,
- const char* shader, uint32_t shaderLen);
+ const char* shader, size_t shaderLen,
+ const char** textureNames, size_t textureNamesCount,
+ const size_t *textureNamesLength);
void rsdProgramVertexSetActive(const android::renderscript::Context *rsc,
const android::renderscript::ProgramVertex *);
void rsdProgramVertexDestroy(const android::renderscript::Context *rsc,
diff --git a/driver/rsdShader.cpp b/driver/rsdShader.cpp
index 0e5b3888..1e73b95b 100644
--- a/driver/rsdShader.cpp
+++ b/driver/rsdShader.cpp
@@ -1,5 +1,5 @@
/*
- * Copyright (C) 2011 The Android Open Source Project
+ * Copyright (C) 2011-2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
@@ -30,14 +30,16 @@ using namespace android;
using namespace android::renderscript;
RsdShader::RsdShader(const Program *p, uint32_t type,
- const char * shaderText, size_t shaderLength) {
-
+ const char * shaderText, size_t shaderLength,
+ const char** textureNames, size_t textureNamesCount,
+ const size_t *textureNamesLength) {
mUserShader.setTo(shaderText, shaderLength);
mRSProgram = p;
mType = type;
initMemberVars();
initAttribAndUniformArray();
- init();
+ init(textureNames, textureNamesCount, textureNamesLength);
+ createTexturesString(textureNames, textureNamesCount, textureNamesLength);
}
RsdShader::~RsdShader() {
@@ -65,25 +67,26 @@ void RsdShader::initMemberVars() {
mIsValid = false;
}
-void RsdShader::init() {
+void RsdShader::init(const char** textureNames, size_t textureNamesCount,
+ const size_t *textureNamesLength) {
uint32_t attribCount = 0;
uint32_t uniformCount = 0;
for (uint32_t ct=0; ct < mRSProgram->mHal.state.inputElementsCount; ct++) {
- initAddUserElement(mRSProgram->mHal.state.inputElements[ct], mAttribNames, NULL, &attribCount, RS_SHADER_ATTR);
+ initAddUserElement(mRSProgram->mHal.state.inputElements[ct], mAttribNames,
+ NULL, &attribCount, RS_SHADER_ATTR);
}
for (uint32_t ct=0; ct < mRSProgram->mHal.state.constantsCount; ct++) {
- initAddUserElement(mRSProgram->mHal.state.constantTypes[ct]->getElement(), mUniformNames, mUniformArraySizes, &uniformCount, RS_SHADER_UNI);
+ initAddUserElement(mRSProgram->mHal.state.constantTypes[ct]->getElement(),
+ mUniformNames, mUniformArraySizes, &uniformCount, RS_SHADER_UNI);
}
mTextureUniformIndexStart = uniformCount;
- char buf[256];
for (uint32_t ct=0; ct < mRSProgram->mHal.state.texturesCount; ct++) {
- snprintf(buf, sizeof(buf), "UNI_Tex%i", ct);
- mUniformNames[uniformCount].setTo(buf);
+ mUniformNames[uniformCount].setTo("UNI_");
+ mUniformNames[uniformCount].append(textureNames[ct], textureNamesLength[ct]);
mUniformArraySizes[uniformCount] = 1;
uniformCount++;
}
-
}
String8 RsdShader::getGLSLInputString() const {
@@ -135,22 +138,25 @@ void RsdShader::appendAttributes() {
}
}
-void RsdShader::appendTextures() {
- char buf[256];
- for (uint32_t ct=0; ct < mRSProgram->mHal.state.texturesCount; ct++) {
+void RsdShader::createTexturesString(const char** textureNames, size_t textureNamesCount,
+ const size_t *textureNamesLength) {
+ mShaderTextures.setTo("");
+ for (uint32_t ct = 0; ct < mRSProgram->mHal.state.texturesCount; ct ++) {
if (mRSProgram->mHal.state.textureTargets[ct] == RS_TEXTURE_2D) {
Allocation *a = mRSProgram->mHal.state.textures[ct];
if (a && a->mHal.state.surfaceTextureID) {
- snprintf(buf, sizeof(buf), "uniform samplerExternalOES UNI_Tex%i;\n", ct);
+ mShaderTextures.append("uniform samplerExternalOES UNI_");
} else {
- snprintf(buf, sizeof(buf), "uniform sampler2D UNI_Tex%i;\n", ct);
+ mShaderTextures.append("uniform sampler2D UNI_");
}
mTextureTargets[ct] = GL_TEXTURE_2D;
} else {
- snprintf(buf, sizeof(buf), "uniform samplerCube UNI_Tex%i;\n", ct);
+ mShaderTextures.append("uniform samplerCube UNI_");
mTextureTargets[ct] = GL_TEXTURE_CUBE_MAP;
}
- mShader.append(buf);
+
+ mShaderTextures.append(textureNames[ct], textureNamesLength[ct]);
+ mShaderTextures.append(";\n");
}
}
@@ -161,7 +167,7 @@ bool RsdShader::createShader() {
}
appendUserConstants();
appendAttributes();
- appendTextures();
+ mShader.append(mShaderTextures);
mShader.append(mUserShader);
@@ -418,7 +424,8 @@ void RsdShader::setupTextures(const Context *rsc, RsdShaderCache *sc) {
DrvAllocation *drvTex = (DrvAllocation *)mRSProgram->mHal.state.textures[ct]->mHal.drv;
if (drvTex->glTarget != GL_TEXTURE_2D && drvTex->glTarget != GL_TEXTURE_CUBE_MAP) {
- ALOGE("Attempting to bind unknown texture to shader id %u, texture unit %u", (uint)this, ct);
+ ALOGE("Attempting to bind unknown texture to shader id %u, texture unit %u",
+ (uint)this, ct);
rsc->setError(RS_ERROR_BAD_SHADER, "Non-texture allocation bound to a shader");
}
RSD_CALL_GL(glBindTexture, drvTex->glTarget, drvTex->textureID);
diff --git a/driver/rsdShader.h b/driver/rsdShader.h
index 3f0d6eae..e32145fa 100644
--- a/driver/rsdShader.h
+++ b/driver/rsdShader.h
@@ -39,7 +39,9 @@ class RsdShader {
public:
RsdShader(const android::renderscript::Program *p, uint32_t type,
- const char * shaderText, uint32_t shaderLength);
+ const char * shaderText, uint32_t shaderLength,
+ const char** textureNames, size_t textureNamesCount,
+ const size_t *textureNamesLength);
virtual ~RsdShader();
bool createShader();
@@ -67,19 +69,27 @@ protected:
// Applies to vertex and fragment shaders only
void appendUserConstants();
- void setupUserConstants(const android::renderscript::Context *rsc, RsdShaderCache *sc, bool isFragment);
- void initAddUserElement(const android::renderscript::Element *e, android::String8 *names, uint32_t *arrayLengths, uint32_t *count, const char *prefix);
+ void setupUserConstants(const android::renderscript::Context *rsc,
+ RsdShaderCache *sc, bool isFragment);
+ void initAddUserElement(const android::renderscript::Element *e,
+ android::String8 *names, uint32_t *arrayLengths,
+ uint32_t *count, const char *prefix);
void setupTextures(const android::renderscript::Context *rsc, RsdShaderCache *sc);
- void setupSampler(const android::renderscript::Context *rsc, const android::renderscript::Sampler *s, const android::renderscript::Allocation *tex);
+ void setupSampler(const android::renderscript::Context *rsc,
+ const android::renderscript::Sampler *s,
+ const android::renderscript::Allocation *tex);
void appendAttributes();
void appendTextures();
+ void createTexturesString(const char** textureNames, size_t textureNamesCount,
+ const size_t *textureNamesLength);
void initAttribAndUniformArray();
mutable bool mDirty;
android::String8 mShader;
android::String8 mUserShader;
+ android::String8 mShaderTextures;
uint32_t mShaderID;
uint32_t mType;
@@ -93,10 +103,14 @@ protected:
int32_t mTextureUniformIndexStart;
- void logUniform(const android::renderscript::Element *field, const float *fd, uint32_t arraySize );
- void setUniform(const android::renderscript::Context *rsc, const android::renderscript::Element *field, const float *fd, int32_t slot, uint32_t arraySize );
+ void logUniform(const android::renderscript::Element *field,
+ const float *fd, uint32_t arraySize);
+ void setUniform(const android::renderscript::Context *rsc,
+ const android::renderscript::Element *field,
+ const float *fd, int32_t slot, uint32_t arraySize );
void initMemberVars();
- void init();
+ void init(const char** textureNames, size_t textureNamesCount,
+ const size_t *textureNamesLength);
};
#endif //ANDROID_RSD_SHADER_H
diff --git a/rs.spec b/rs.spec
index 6759bc7b..dc846aa0 100644
--- a/rs.spec
+++ b/rs.spec
@@ -70,167 +70,167 @@ AllocationGetSurfaceTextureID {
}
ContextFinish {
- sync
- }
+ sync
+ }
ContextBindRootScript {
- param RsScript sampler
- }
+ param RsScript sampler
+ }
ContextBindProgramStore {
- param RsProgramStore pgm
- }
+ param RsProgramStore pgm
+ }
ContextBindProgramFragment {
- param RsProgramFragment pgm
- }
+ param RsProgramFragment pgm
+ }
ContextBindProgramVertex {
- param RsProgramVertex pgm
- }
+ param RsProgramVertex pgm
+ }
ContextBindProgramRaster {
- param RsProgramRaster pgm
- }
+ param RsProgramRaster pgm
+ }
ContextBindFont {
- param RsFont pgm
- }
+ param RsFont pgm
+ }
ContextPause {
- }
+ }
ContextResume {
- }
+ }
ContextSetSurface {
- param uint32_t width
- param uint32_t height
- param RsNativeWindow sur
+ param uint32_t width
+ param uint32_t height
+ param RsNativeWindow sur
sync
- }
+ }
ContextDump {
- param int32_t bits
+ param int32_t bits
}
ContextSetPriority {
- param int32_t priority
- }
+ param int32_t priority
+ }
ContextDestroyWorker {
sync
}
AssignName {
- param RsObjectBase obj
- param const char *name
- }
+ param RsObjectBase obj
+ param const char *name
+ }
ObjDestroy {
- param RsAsyncVoidPtr objPtr
- }
+ param RsAsyncVoidPtr objPtr
+ }
ElementCreate {
direct
- param RsDataType mType
- param RsDataKind mKind
- param bool mNormalized
- param uint32_t mVectorSize
- ret RsElement
- }
+ param RsDataType mType
+ param RsDataKind mKind
+ param bool mNormalized
+ param uint32_t mVectorSize
+ ret RsElement
+ }
ElementCreate2 {
direct
- param const RsElement * elements
- param const char ** names
- param const uint32_t * arraySize
- ret RsElement
- }
+ param const RsElement * elements
+ param const char ** names
+ param const uint32_t * arraySize
+ ret RsElement
+ }
AllocationCopyToBitmap {
- param RsAllocation alloc
- param void * data
- }
+ param RsAllocation alloc
+ param void * data
+ }
Allocation1DData {
- param RsAllocation va
- param uint32_t xoff
- param uint32_t lod
- param uint32_t count
- param const void *data
- }
+ param RsAllocation va
+ param uint32_t xoff
+ param uint32_t lod
+ param uint32_t count
+ param const void *data
+ }
Allocation1DElementData {
- param RsAllocation va
- param uint32_t x
- param uint32_t lod
- param const void *data
- param size_t comp_offset
- }
+ param RsAllocation va
+ param uint32_t x
+ param uint32_t lod
+ param const void *data
+ param size_t comp_offset
+ }
Allocation2DData {
- param RsAllocation va
- param uint32_t xoff
- param uint32_t yoff
- param uint32_t lod
- param RsAllocationCubemapFace face
- param uint32_t w
- param uint32_t h
- param const void *data
- }
+ param RsAllocation va
+ param uint32_t xoff
+ param uint32_t yoff
+ param uint32_t lod
+ param RsAllocationCubemapFace face
+ param uint32_t w
+ param uint32_t h
+ param const void *data
+ }
Allocation2DElementData {
- param RsAllocation va
- param uint32_t x
- param uint32_t y
- param uint32_t lod
- param RsAllocationCubemapFace face
- param const void *data
- param size_t element_offset
- }
+ param RsAllocation va
+ param uint32_t x
+ param uint32_t y
+ param uint32_t lod
+ param RsAllocationCubemapFace face
+ param const void *data
+ param size_t element_offset
+ }
AllocationGenerateMipmaps {
- param RsAllocation va
+ param RsAllocation va
}
AllocationRead {
- param RsAllocation va
- param void * data
- }
+ param RsAllocation va
+ param void * data
+ }
AllocationSyncAll {
- param RsAllocation va
- param RsAllocationUsageType src
+ param RsAllocation va
+ param RsAllocationUsageType src
}
AllocationResize1D {
- param RsAllocation va
- param uint32_t dimX
- }
+ param RsAllocation va
+ param uint32_t dimX
+ }
AllocationResize2D {
- param RsAllocation va
- param uint32_t dimX
- param uint32_t dimY
- }
+ param RsAllocation va
+ param uint32_t dimX
+ param uint32_t dimY
+ }
AllocationCopy2DRange {
- param RsAllocation dest
- param uint32_t destXoff
- param uint32_t destYoff
- param uint32_t destMip
- param uint32_t destFace
- param uint32_t width
- param uint32_t height
- param RsAllocation src
- param uint32_t srcXoff
- param uint32_t srcYoff
- param uint32_t srcMip
- param uint32_t srcFace
- }
+ param RsAllocation dest
+ param uint32_t destXoff
+ param uint32_t destYoff
+ param uint32_t destMip
+ param uint32_t destFace
+ param uint32_t width
+ param uint32_t height
+ param RsAllocation src
+ param uint32_t srcXoff
+ param uint32_t srcYoff
+ param uint32_t srcMip
+ param uint32_t srcFace
+ }
SamplerCreate {
direct
@@ -244,26 +244,26 @@ SamplerCreate {
}
ScriptBindAllocation {
- param RsScript vtm
- param RsAllocation va
- param uint32_t slot
- }
+ param RsScript vtm
+ param RsAllocation va
+ param uint32_t slot
+ }
ScriptSetTimeZone {
- param RsScript s
- param const char * timeZone
- }
+ param RsScript s
+ param const char * timeZone
+ }
ScriptInvoke {
- param RsScript s
- param uint32_t slot
- }
+ param RsScript s
+ param uint32_t slot
+ }
ScriptInvokeV {
- param RsScript s
- param uint32_t slot
- param const void * data
- }
+ param RsScript s
+ param uint32_t slot
+ param const void * data
+ }
ScriptForEach {
param RsScript s
@@ -274,125 +274,127 @@ ScriptForEach {
}
ScriptSetVarI {
- param RsScript s
- param uint32_t slot
- param int value
- }
+ param RsScript s
+ param uint32_t slot
+ param int value
+ }
ScriptSetVarObj {
- param RsScript s
- param uint32_t slot
- param RsObjectBase value
- }
+ param RsScript s
+ param uint32_t slot
+ param RsObjectBase value
+ }
ScriptSetVarJ {
- param RsScript s
- param uint32_t slot
- param int64_t value
- }
+ param RsScript s
+ param uint32_t slot
+ param int64_t value
+ }
ScriptSetVarF {
- param RsScript s
- param uint32_t slot
- param float value
- }
+ param RsScript s
+ param uint32_t slot
+ param float value
+ }
ScriptSetVarD {
- param RsScript s
- param uint32_t slot
- param double value
- }
+ param RsScript s
+ param uint32_t slot
+ param double value
+ }
ScriptSetVarV {
- param RsScript s
- param uint32_t slot
- param const void * data
- }
+ param RsScript s
+ param uint32_t slot
+ param const void * data
+ }
ScriptCCreate {
param const char * resName
param const char * cacheDir
- param const char * text
- ret RsScript
- }
+ param const char * text
+ ret RsScript
+ }
ProgramStoreCreate {
- direct
- param bool colorMaskR
- param bool colorMaskG
- param bool colorMaskB
- param bool colorMaskA
+ direct
+ param bool colorMaskR
+ param bool colorMaskG
+ param bool colorMaskB
+ param bool colorMaskA
param bool depthMask
param bool ditherEnable
- param RsBlendSrcFunc srcFunc
- param RsBlendDstFunc destFunc
+ param RsBlendSrcFunc srcFunc
+ param RsBlendDstFunc destFunc
param RsDepthFunc depthFunc
- ret RsProgramStore
- }
+ ret RsProgramStore
+ }
ProgramRasterCreate {
- direct
- param bool pointSprite
- param RsCullMode cull
- ret RsProgramRaster
+ direct
+ param bool pointSprite
+ param RsCullMode cull
+ ret RsProgramRaster
}
ProgramBindConstants {
- param RsProgram vp
- param uint32_t slot
- param RsAllocation constants
- }
+ param RsProgram vp
+ param uint32_t slot
+ param RsAllocation constants
+ }
ProgramBindTexture {
- param RsProgramFragment pf
- param uint32_t slot
- param RsAllocation a
- }
+ param RsProgramFragment pf
+ param uint32_t slot
+ param RsAllocation a
+ }
ProgramBindSampler {
- param RsProgramFragment pf
- param uint32_t slot
- param RsSampler s
- }
+ param RsProgramFragment pf
+ param uint32_t slot
+ param RsSampler s
+ }
ProgramFragmentCreate {
- direct
- param const char * shaderText
- param const uint32_t * params
- ret RsProgramFragment
- }
+ direct
+ param const char * shaderText
+ param const char ** textureNames
+ param const uint32_t * params
+ ret RsProgramFragment
+ }
ProgramVertexCreate {
- direct
- param const char * shaderText
- param const uint32_t * params
- ret RsProgramVertex
- }
+ direct
+ param const char * shaderText
+ param const char ** textureNames
+ param const uint32_t * params
+ ret RsProgramVertex
+ }
FontCreateFromFile {
- param const char *name
- param float fontSize
- param uint32_t dpi
- ret RsFont
- }
+ param const char *name
+ param float fontSize
+ param uint32_t dpi
+ ret RsFont
+ }
FontCreateFromMemory {
- param const char *name
- param float fontSize
- param uint32_t dpi
- param const void *data
- ret RsFont
- }
+ param const char *name
+ param float fontSize
+ param uint32_t dpi
+ param const void *data
+ ret RsFont
+ }
MeshCreate {
- param RsAllocation *vtx
- param RsAllocation *idx
- param uint32_t *primType
- ret RsMesh
- }
+ param RsAllocation *vtx
+ param RsAllocation *idx
+ param uint32_t *primType
+ ret RsMesh
+ }
PathCreate {
param RsPathPrimitive pp
@@ -402,4 +404,3 @@ PathCreate {
param float quality
ret RsPath
}
-
diff --git a/rsFont.cpp b/rsFont.cpp
index 4f21b3b0..c4276cfe 100644
--- a/rsFont.cpp
+++ b/rsFont.cpp
@@ -490,8 +490,14 @@ void FontState::initRenderState() {
shaderString.append(" gl_FragColor = col;\n");
shaderString.append("}\n");
- ObjectBaseRef<const Element> colorElem = Element::createRef(mRSC, RS_TYPE_FLOAT_32, RS_KIND_USER, false, 4);
- ObjectBaseRef<const Element> gammaElem = Element::createRef(mRSC, RS_TYPE_FLOAT_32, RS_KIND_USER, false, 1);
+ const char *textureNames[] = { "Tex0" };
+ const size_t textureNamesLengths[] = { 4 };
+ size_t numTextures = sizeof(textureNamesLengths)/sizeof(*textureNamesLengths);
+
+ ObjectBaseRef<const Element> colorElem = Element::createRef(mRSC, RS_TYPE_FLOAT_32,
+ RS_KIND_USER, false, 4);
+ ObjectBaseRef<const Element> gammaElem = Element::createRef(mRSC, RS_TYPE_FLOAT_32,
+ RS_KIND_USER, false, 1);
Element::Builder builder;
builder.add(colorElem.get(), "Color", 1);
builder.add(gammaElem.get(), "Gamma", 1);
@@ -506,14 +512,17 @@ void FontState::initRenderState() {
tmp[3] = RS_TEXTURE_2D;
mFontShaderFConstant.set(Allocation::createAllocation(mRSC, inputType.get(),
- RS_ALLOCATION_USAGE_SCRIPT | RS_ALLOCATION_USAGE_GRAPHICS_CONSTANTS));
- ProgramFragment *pf = new ProgramFragment(mRSC, shaderString.string(),
- shaderString.length(), tmp, 4);
+ RS_ALLOCATION_USAGE_SCRIPT |
+ RS_ALLOCATION_USAGE_GRAPHICS_CONSTANTS));
+ ProgramFragment *pf = new ProgramFragment(mRSC, shaderString.string(), shaderString.length(),
+ textureNames, numTextures, textureNamesLengths,
+ tmp, 4);
mFontShaderF.set(pf);
mFontShaderF->bindAllocation(mRSC, mFontShaderFConstant.get(), 0);
mFontSampler.set(Sampler::getSampler(mRSC, RS_SAMPLER_NEAREST, RS_SAMPLER_NEAREST,
- RS_SAMPLER_CLAMP, RS_SAMPLER_CLAMP, RS_SAMPLER_CLAMP).get());
+ RS_SAMPLER_CLAMP, RS_SAMPLER_CLAMP,
+ RS_SAMPLER_CLAMP).get());
mFontShaderF->bindSampler(mRSC, 0, mFontSampler.get());
mFontProgramStore.set(ProgramStore::getProgramStore(mRSC, true, true, true, true,
@@ -525,10 +534,12 @@ void FontState::initRenderState() {
}
void FontState::initTextTexture() {
- ObjectBaseRef<const Element> alphaElem = Element::createRef(mRSC, RS_TYPE_UNSIGNED_8, RS_KIND_PIXEL_A, true, 1);
+ ObjectBaseRef<const Element> alphaElem = Element::createRef(mRSC, RS_TYPE_UNSIGNED_8,
+ RS_KIND_PIXEL_A, true, 1);
// We will allocate a texture to initially hold 32 character bitmaps
- ObjectBaseRef<Type> texType = Type::getTypeRef(mRSC, alphaElem.get(), 1024, 256, 0, false, false);
+ ObjectBaseRef<Type> texType = Type::getTypeRef(mRSC, alphaElem.get(),
+ 1024, 256, 0, false, false);
Allocation *cacheAlloc = Allocation::createAllocation(mRSC, texType.get(),
RS_ALLOCATION_USAGE_SCRIPT | RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE);
diff --git a/rsProgram.cpp b/rsProgram.cpp
index 8061515e..7114f29d 100644
--- a/rsProgram.cpp
+++ b/rsProgram.cpp
@@ -20,8 +20,8 @@
using namespace android;
using namespace android::renderscript;
-Program::Program(Context *rsc, const char * shaderText, uint32_t shaderLength,
- const uint32_t * params, uint32_t paramLength)
+Program::Program(Context *rsc, const char * shaderText, size_t shaderLength,
+ const uint32_t * params, size_t paramLength)
: ProgramBase(rsc) {
initMemberVars();
diff --git a/rsProgram.h b/rsProgram.h
index 06fc3eca..d0329306 100644
--- a/rsProgram.h
+++ b/rsProgram.h
@@ -58,8 +58,8 @@ public:
};
Hal mHal;
- Program(Context *, const char * shaderText, uint32_t shaderLength,
- const uint32_t * params, uint32_t paramLength);
+ Program(Context *, const char * shaderText, size_t shaderLength,
+ const uint32_t * params, size_t paramLength);
virtual ~Program();
virtual bool freeChildren();
diff --git a/rsProgramFragment.cpp b/rsProgramFragment.cpp
index 4e73ca63..bebde1e0 100644
--- a/rsProgramFragment.cpp
+++ b/rsProgramFragment.cpp
@@ -20,16 +20,18 @@
using namespace android;
using namespace android::renderscript;
-ProgramFragment::ProgramFragment(Context *rsc, const char * shaderText,
- uint32_t shaderLength, const uint32_t * params,
- uint32_t paramLength)
+ProgramFragment::ProgramFragment(Context *rsc, const char * shaderText, size_t shaderLength,
+ const char** textureNames, size_t textureNamesCount, const size_t *textureNamesLength,
+
+ const uint32_t * params, size_t paramLength)
: Program(rsc, shaderText, shaderLength, params, paramLength) {
mConstantColor[0] = 1.f;
mConstantColor[1] = 1.f;
mConstantColor[2] = 1.f;
mConstantColor[3] = 1.f;
- mRSC->mHal.funcs.fragment.init(mRSC, this, mUserShader.string(), mUserShader.length());
+ mRSC->mHal.funcs.fragment.init(mRSC, this, mUserShader.string(), mUserShader.length(),
+ textureNames, textureNamesCount, textureNamesLength);
}
ProgramFragment::~ProgramFragment() {
@@ -110,8 +112,8 @@ void ProgramFragmentState::init(Context *rsc) {
Allocation *constAlloc = Allocation::createAllocation(rsc, inputType.get(),
RS_ALLOCATION_USAGE_SCRIPT | RS_ALLOCATION_USAGE_GRAPHICS_CONSTANTS);
- ProgramFragment *pf = new ProgramFragment(rsc, shaderString.string(),
- shaderString.length(), tmp, 2);
+ ProgramFragment *pf = new ProgramFragment(rsc, shaderString.string(), shaderString.length(),
+ NULL, 0, NULL, tmp, 2);
pf->bindAllocation(rsc, constAlloc, 0);
pf->setConstantColor(rsc, 1.0f, 1.0f, 1.0f, 1.0f);
@@ -127,9 +129,14 @@ namespace android {
namespace renderscript {
RsProgramFragment rsi_ProgramFragmentCreate(Context *rsc, const char * shaderText,
- size_t shaderLength, const uint32_t * params,
- size_t paramLength) {
- ProgramFragment *pf = new ProgramFragment(rsc, shaderText, shaderLength, params, paramLength);
+ size_t shaderLength,
+ const char** textureNames,
+ size_t textureNamesCount,
+ const size_t *textureNamesLength,
+ const uint32_t * params, size_t paramLength) {
+ ProgramFragment *pf = new ProgramFragment(rsc, shaderText, shaderLength,
+ textureNames, textureNamesCount, textureNamesLength,
+ params, paramLength);
pf->incUserRef();
//ALOGE("rsi_ProgramFragmentCreate %p", pf);
return pf;
diff --git a/rsProgramFragment.h b/rsProgramFragment.h
index d6e20cd1..4eb28e7d 100644
--- a/rsProgramFragment.h
+++ b/rsProgramFragment.h
@@ -27,9 +27,9 @@ class ProgramFragmentState;
class ProgramFragment : public Program {
public:
- ProgramFragment(Context *rsc, const char * shaderText,
- uint32_t shaderLength, const uint32_t * params,
- uint32_t paramLength);
+ ProgramFragment(Context *rsc, const char * shaderText, size_t shaderLength,
+ const char** textureNames, size_t textureNamesCount, const size_t *textureNamesLength,
+ const uint32_t * params, size_t paramLength);
virtual ~ProgramFragment();
virtual void setup(Context *, ProgramFragmentState *);
diff --git a/rsProgramVertex.cpp b/rsProgramVertex.cpp
index 871caacd..c8a53eab 100644
--- a/rsProgramVertex.cpp
+++ b/rsProgramVertex.cpp
@@ -21,11 +21,13 @@ using namespace android;
using namespace android::renderscript;
-ProgramVertex::ProgramVertex(Context *rsc, const char * shaderText,
- uint32_t shaderLength, const uint32_t * params,
- uint32_t paramLength)
+ProgramVertex::ProgramVertex(Context *rsc, const char * shaderText, size_t shaderLength,
+ const char** textureNames, size_t textureNamesCount, const size_t *textureNamesLength,
+
+ const uint32_t * params, size_t paramLength)
: Program(rsc, shaderText, shaderLength, params, paramLength) {
- mRSC->mHal.funcs.vertex.init(mRSC, this, mUserShader.string(), mUserShader.length());
+ mRSC->mHal.funcs.vertex.init(mRSC, this, mUserShader.string(), mUserShader.length(),
+ textureNames, textureNamesCount, textureNamesLength);
}
ProgramVertex::~ProgramVertex() {
@@ -191,8 +193,8 @@ void ProgramVertexState::init(Context *rsc) {
tmp[2] = RS_PROGRAM_PARAM_INPUT;
tmp[3] = (uint32_t)attrElem.get();
- ProgramVertex *pv = new ProgramVertex(rsc, shaderString.string(),
- shaderString.length(), tmp, 4);
+ ProgramVertex *pv = new ProgramVertex(rsc, shaderString.string(), shaderString.length(),
+ NULL, 0, NULL, tmp, 4);
Allocation *alloc = Allocation::createAllocation(rsc, inputType.get(),
RS_ALLOCATION_USAGE_SCRIPT | RS_ALLOCATION_USAGE_GRAPHICS_CONSTANTS);
pv->bindAllocation(rsc, alloc, 0);
@@ -229,10 +231,13 @@ void ProgramVertexState::deinit(Context *rsc) {
namespace android {
namespace renderscript {
-RsProgramVertex rsi_ProgramVertexCreate(Context *rsc, const char * shaderText,
- size_t shaderLength, const uint32_t * params,
- size_t paramLength) {
- ProgramVertex *pv = new ProgramVertex(rsc, shaderText, shaderLength, params, paramLength);
+RsProgramVertex rsi_ProgramVertexCreate(Context *rsc, const char * shaderText, size_t shaderLength,
+ const char** textureNames, size_t textureNamesCount,
+ const size_t *textureNamesLength,
+ const uint32_t * params, size_t paramLength) {
+ ProgramVertex *pv = new ProgramVertex(rsc, shaderText, shaderLength,
+ textureNames, textureNamesCount, textureNamesLength,
+ params, paramLength);
pv->incUserRef();
return pv;
}
diff --git a/rsProgramVertex.h b/rsProgramVertex.h
index 5cfdd8be..67c2a888 100644
--- a/rsProgramVertex.h
+++ b/rsProgramVertex.h
@@ -27,8 +27,9 @@ class ProgramVertexState;
class ProgramVertex : public Program {
public:
- ProgramVertex(Context *,const char * shaderText, uint32_t shaderLength,
- const uint32_t * params, uint32_t paramLength);
+ ProgramVertex(Context *,const char * shaderText, size_t shaderLength,
+ const char** textureNames, size_t textureNamesCount, const size_t *textureNamesLength,
+ const uint32_t * params, size_t paramLength);
virtual ~ProgramVertex();
virtual void setup(Context *rsc, ProgramVertexState *state);
diff --git a/rs_hal.h b/rs_hal.h
index 7c9618a4..800053a7 100644
--- a/rs_hal.h
+++ b/rs_hal.h
@@ -172,14 +172,18 @@ typedef struct {
struct {
bool (*init)(const Context *rsc, const ProgramVertex *pv,
- const char* shader, size_t shaderLen);
+ const char* shader, size_t shaderLen,
+ const char** textureNames, size_t textureNamesCount,
+ const size_t *textureNamesLength);
void (*setActive)(const Context *rsc, const ProgramVertex *pv);
void (*destroy)(const Context *rsc, const ProgramVertex *pv);
} vertex;
struct {
bool (*init)(const Context *rsc, const ProgramFragment *pf,
- const char* shader, size_t shaderLen);
+ const char* shader, size_t shaderLen,
+ const char** textureNames, size_t textureNamesCount,
+ const size_t *textureNamesLength);
void (*setActive)(const Context *rsc, const ProgramFragment *pf);
void (*destroy)(const Context *rsc, const ProgramFragment *pf);
} fragment;