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Diffstat (limited to 'driver/rsdShader.cpp')
-rw-r--r--driver/rsdShader.cpp89
1 files changed, 50 insertions, 39 deletions
diff --git a/driver/rsdShader.cpp b/driver/rsdShader.cpp
index 90fe4b23..16ff0634 100644
--- a/driver/rsdShader.cpp
+++ b/driver/rsdShader.cpp
@@ -178,22 +178,22 @@ bool RsdShader::loadShader(const Context *rsc) {
if (mShaderID) {
const char * ss = mShader.string();
- glShaderSource(mShaderID, 1, &ss, NULL);
- glCompileShader(mShaderID);
+ RSD_CALL_GL(glShaderSource, mShaderID, 1, &ss, NULL);
+ RSD_CALL_GL(glCompileShader, mShaderID);
GLint compiled = 0;
- glGetShaderiv(mShaderID, GL_COMPILE_STATUS, &compiled);
+ RSD_CALL_GL(glGetShaderiv, mShaderID, GL_COMPILE_STATUS, &compiled);
if (!compiled) {
GLint infoLen = 0;
- glGetShaderiv(mShaderID, GL_INFO_LOG_LENGTH, &infoLen);
+ RSD_CALL_GL(glGetShaderiv, mShaderID, GL_INFO_LOG_LENGTH, &infoLen);
if (infoLen) {
char* buf = (char*) malloc(infoLen);
if (buf) {
- glGetShaderInfoLog(mShaderID, infoLen, NULL, buf);
+ RSD_CALL_GL(glGetShaderInfoLog, mShaderID, infoLen, NULL, buf);
LOGE("Could not compile shader \n%s\n", buf);
free(buf);
}
- glDeleteShader(mShaderID);
+ RSD_CALL_GL(glDeleteShader, mShaderID);
mShaderID = 0;
rsc->setError(RS_ERROR_BAD_SHADER, "Error returned from GL driver loading shader text,");
return false;
@@ -297,24 +297,24 @@ void RsdShader::setUniform(const Context *rsc, const Element *field, const float
int32_t slot, uint32_t arraySize ) {
RsDataType dataType = field->getType();
if (dataType == RS_TYPE_MATRIX_4X4) {
- glUniformMatrix4fv(slot, arraySize, GL_FALSE, fd);
+ RSD_CALL_GL(glUniformMatrix4fv, slot, arraySize, GL_FALSE, fd);
} else if (dataType == RS_TYPE_MATRIX_3X3) {
- glUniformMatrix3fv(slot, arraySize, GL_FALSE, fd);
+ RSD_CALL_GL(glUniformMatrix3fv, slot, arraySize, GL_FALSE, fd);
} else if (dataType == RS_TYPE_MATRIX_2X2) {
- glUniformMatrix2fv(slot, arraySize, GL_FALSE, fd);
+ RSD_CALL_GL(glUniformMatrix2fv, slot, arraySize, GL_FALSE, fd);
} else {
switch (field->getComponent().getVectorSize()) {
case 1:
- glUniform1fv(slot, arraySize, fd);
+ RSD_CALL_GL(glUniform1fv, slot, arraySize, fd);
break;
case 2:
- glUniform2fv(slot, arraySize, fd);
+ RSD_CALL_GL(glUniform2fv, slot, arraySize, fd);
break;
case 3:
- glUniform3fv(slot, arraySize, fd);
+ RSD_CALL_GL(glUniform3fv, slot, arraySize, fd);
break;
case 4:
- glUniform4fv(slot, arraySize, fd);
+ RSD_CALL_GL(glUniform4fv, slot, arraySize, fd);
break;
default:
rsAssert(0);
@@ -351,37 +351,44 @@ void RsdShader::setupSampler(const Context *rsc, const Sampler *s, const Allocat
if (tex->getHasGraphicsMipmaps() &&
(dc->gl.gl.GL_NV_texture_npot_2D_mipmap || dc->gl.gl.GL_IMG_texture_npot)) {
if (dc->gl.gl.GL_NV_texture_npot_2D_mipmap) {
- glTexParameteri(target, GL_TEXTURE_MIN_FILTER, trans[s->mHal.state.minFilter]);
+ RSD_CALL_GL(glTexParameteri, target, GL_TEXTURE_MIN_FILTER,
+ trans[s->mHal.state.minFilter]);
} else {
switch (trans[s->mHal.state.minFilter]) {
case GL_LINEAR_MIPMAP_LINEAR:
- glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
+ RSD_CALL_GL(glTexParameteri, target, GL_TEXTURE_MIN_FILTER,
+ GL_LINEAR_MIPMAP_NEAREST);
break;
default:
- glTexParameteri(target, GL_TEXTURE_MIN_FILTER, trans[s->mHal.state.minFilter]);
+ RSD_CALL_GL(glTexParameteri, target, GL_TEXTURE_MIN_FILTER,
+ trans[s->mHal.state.minFilter]);
break;
}
}
} else {
- glTexParameteri(target, GL_TEXTURE_MIN_FILTER, transNP[s->mHal.state.minFilter]);
+ RSD_CALL_GL(glTexParameteri, target, GL_TEXTURE_MIN_FILTER,
+ transNP[s->mHal.state.minFilter]);
}
- glTexParameteri(target, GL_TEXTURE_MAG_FILTER, transNP[s->mHal.state.magFilter]);
- glTexParameteri(target, GL_TEXTURE_WRAP_S, transNP[s->mHal.state.wrapS]);
- glTexParameteri(target, GL_TEXTURE_WRAP_T, transNP[s->mHal.state.wrapT]);
+ RSD_CALL_GL(glTexParameteri, target, GL_TEXTURE_MAG_FILTER,
+ transNP[s->mHal.state.magFilter]);
+ RSD_CALL_GL(glTexParameteri, target, GL_TEXTURE_WRAP_S, transNP[s->mHal.state.wrapS]);
+ RSD_CALL_GL(glTexParameteri, target, GL_TEXTURE_WRAP_T, transNP[s->mHal.state.wrapT]);
} else {
if (tex->getHasGraphicsMipmaps()) {
- glTexParameteri(target, GL_TEXTURE_MIN_FILTER, trans[s->mHal.state.minFilter]);
+ RSD_CALL_GL(glTexParameteri, target, GL_TEXTURE_MIN_FILTER,
+ trans[s->mHal.state.minFilter]);
} else {
- glTexParameteri(target, GL_TEXTURE_MIN_FILTER, transNP[s->mHal.state.minFilter]);
+ RSD_CALL_GL(glTexParameteri, target, GL_TEXTURE_MIN_FILTER,
+ transNP[s->mHal.state.minFilter]);
}
- glTexParameteri(target, GL_TEXTURE_MAG_FILTER, trans[s->mHal.state.magFilter]);
- glTexParameteri(target, GL_TEXTURE_WRAP_S, trans[s->mHal.state.wrapS]);
- glTexParameteri(target, GL_TEXTURE_WRAP_T, trans[s->mHal.state.wrapT]);
+ RSD_CALL_GL(glTexParameteri, target, GL_TEXTURE_MAG_FILTER, trans[s->mHal.state.magFilter]);
+ RSD_CALL_GL(glTexParameteri, target, GL_TEXTURE_WRAP_S, trans[s->mHal.state.wrapS]);
+ RSD_CALL_GL(glTexParameteri, target, GL_TEXTURE_WRAP_T, trans[s->mHal.state.wrapT]);
}
float anisoValue = rsMin(dc->gl.gl.EXT_texture_max_aniso, s->mHal.state.aniso);
if (dc->gl.gl.EXT_texture_max_aniso > 1.0f) {
- glTexParameterf(target, GL_TEXTURE_MAX_ANISOTROPY_EXT, anisoValue);
+ RSD_CALL_GL(glTexParameterf, target, GL_TEXTURE_MAX_ANISOTROPY_EXT, anisoValue);
}
rsdGLCheckError(rsc, "Sampler::setup tex env");
@@ -404,12 +411,12 @@ void RsdShader::setupTextures(const Context *rsc, RsdShaderCache *sc) {
}
for (uint32_t ct=0; ct < numTexturesToBind; ct++) {
- glActiveTexture(GL_TEXTURE0 + ct);
- glUniform1i(sc->fragUniformSlot(mTextureUniformIndexStart + ct), ct);
+ RSD_CALL_GL(glActiveTexture, GL_TEXTURE0 + ct);
+ RSD_CALL_GL(glUniform1i, sc->fragUniformSlot(mTextureUniformIndexStart + ct), ct);
if (!mRSProgram->mHal.state.textures[ct].get()) {
// if nothing is bound, reset to default GL texture
- glBindTexture(mTextureTargets[ct], 0);
+ RSD_CALL_GL(glBindTexture, mTextureTargets[ct], 0);
continue;
}
@@ -418,21 +425,22 @@ void RsdShader::setupTextures(const Context *rsc, RsdShaderCache *sc) {
LOGE("Attempting to bind unknown texture to shader id %u, texture unit %u", (uint)this, ct);
rsc->setError(RS_ERROR_BAD_SHADER, "Non-texture allocation bound to a shader");
}
- glBindTexture(drvTex->glTarget, drvTex->textureID);
+ RSD_CALL_GL(glBindTexture, drvTex->glTarget, drvTex->textureID);
rsdGLCheckError(rsc, "ProgramFragment::setup tex bind");
if (mRSProgram->mHal.state.samplers[ct].get()) {
- setupSampler(rsc, mRSProgram->mHal.state.samplers[ct].get(), mRSProgram->mHal.state.textures[ct].get());
+ setupSampler(rsc, mRSProgram->mHal.state.samplers[ct].get(),
+ mRSProgram->mHal.state.textures[ct].get());
} else {
- glTexParameteri(drvTex->glTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(drvTex->glTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(drvTex->glTarget, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(drvTex->glTarget, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ RSD_CALL_GL(glTexParameteri, drvTex->glTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ RSD_CALL_GL(glTexParameteri, drvTex->glTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ RSD_CALL_GL(glTexParameteri, drvTex->glTarget, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ RSD_CALL_GL(glTexParameteri, drvTex->glTarget, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
rsdGLCheckError(rsc, "ProgramFragment::setup tex env");
}
rsdGLCheckError(rsc, "ProgramFragment::setup uniforms");
}
- glActiveTexture(GL_TEXTURE0);
+ RSD_CALL_GL(glActiveTexture, GL_TEXTURE0);
mDirty = false;
rsdGLCheckError(rsc, "ProgramFragment::setup");
}
@@ -442,7 +450,8 @@ void RsdShader::setupUserConstants(const Context *rsc, RsdShaderCache *sc, bool
for (uint32_t ct=0; ct < mRSProgram->mHal.state.constantsCount; ct++) {
Allocation *alloc = mRSProgram->mHal.state.constants[ct].get();
if (!alloc) {
- LOGE("Attempting to set constants on shader id %u, but alloc at slot %u is not set", (uint32_t)this, ct);
+ LOGE("Attempting to set constants on shader id %u, but alloc at slot %u is not set",
+ (uint32_t)this, ct);
rsc->setError(RS_ERROR_BAD_SHADER, "No constant allocation bound");
continue;
}
@@ -470,7 +479,8 @@ void RsdShader::setupUserConstants(const Context *rsc, RsdShaderCache *sc, bool
arraySize = sc->fragUniformSize(uidx);
}
if (rsc->props.mLogShadersUniforms) {
- LOGV("Uniform slot=%i, offset=%i, constant=%i, field=%i, uidx=%i, name=%s", slot, offset, ct, field, uidx, fieldName);
+ LOGV("Uniform slot=%i, offset=%i, constant=%i, field=%i, uidx=%i, name=%s",
+ slot, offset, ct, field, uidx, fieldName);
}
uidx ++;
if (slot < 0) {
@@ -528,7 +538,8 @@ void RsdShader::initAttribAndUniformArray() {
}
}
-void RsdShader::initAddUserElement(const Element *e, String8 *names, uint32_t *arrayLengths, uint32_t *count, const char *prefix) {
+void RsdShader::initAddUserElement(const Element *e, String8 *names, uint32_t *arrayLengths,
+ uint32_t *count, const char *prefix) {
rsAssert(e->getFieldCount());
for (uint32_t ct=0; ct < e->getFieldCount(); ct++) {
const Element *ce = e->getField(ct);