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-rw-r--r--rsSampler.cpp143
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+/*
+ * Copyright (C) 2009 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "rsContext.h"
+
+
+#include <GLES/gl.h>
+#include <GLES/glext.h>
+#include <utils/Log.h>
+
+#include "rsContext.h"
+#include "rsSampler.h"
+
+using namespace android;
+using namespace android::renderscript;
+
+
+Sampler::Sampler()
+{
+ // Should not get called.
+ rsAssert(0);
+}
+
+Sampler::Sampler(RsSamplerValue magFilter,
+ RsSamplerValue minFilter,
+ RsSamplerValue wrapS,
+ RsSamplerValue wrapT,
+ RsSamplerValue wrapR)
+{
+ mMagFilter = magFilter;
+ mMinFilter = minFilter;
+ mWrapS = wrapS;
+ mWrapT = wrapT;
+ mWrapR = wrapR;
+}
+
+Sampler::~Sampler()
+{
+}
+
+void Sampler::setupGL()
+{
+ //LOGE("setup gl");
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+
+}
+
+void Sampler::bindToContext(SamplerState *ss, uint32_t slot)
+{
+ ss->mSamplers[slot].set(this);
+ mBoundSlot = slot;
+}
+
+void Sampler::unbindFromContext(SamplerState *ss)
+{
+ int32_t slot = mBoundSlot;
+ mBoundSlot = -1;
+ ss->mSamplers[slot].clear();
+}
+
+void SamplerState::setupGL()
+{
+ for (uint32_t ct=0; ct < 1/*RS_MAX_SAMPLER_SLOT*/; ct++) {
+ Sampler *s = mSamplers[ct].get();
+ if (s) {
+ s->setupGL();
+ } else {
+ glBindTexture(GL_TEXTURE_2D, 0);
+ }
+ }
+}
+
+////////////////////////////////
+
+namespace android {
+namespace renderscript {
+
+
+void rsi_SamplerBegin(Context *rsc)
+{
+ SamplerState * ss = &rsc->mStateSampler;
+
+ ss->mMagFilter = RS_SAMPLER_LINEAR;
+ ss->mMinFilter = RS_SAMPLER_LINEAR;
+ ss->mWrapS = RS_SAMPLER_WRAP;
+ ss->mWrapT = RS_SAMPLER_WRAP;
+ ss->mWrapR = RS_SAMPLER_WRAP;
+}
+
+void rsi_SamplerSet(Context *rsc, RsSamplerParam param, RsSamplerValue value)
+{
+ SamplerState * ss = &rsc->mStateSampler;
+
+ switch(param) {
+ case RS_SAMPLER_MAG_FILTER:
+ ss->mMagFilter = value;
+ break;
+ case RS_SAMPLER_MIN_FILTER:
+ ss->mMinFilter = value;
+ break;
+ case RS_SAMPLER_WRAP_S:
+ ss->mWrapS = value;
+ break;
+ case RS_SAMPLER_WRAP_T:
+ ss->mWrapT = value;
+ break;
+ case RS_SAMPLER_WRAP_R:
+ ss->mWrapR = value;
+ break;
+ }
+
+}
+
+RsSampler rsi_SamplerCreate(Context *rsc)
+{
+ SamplerState * ss = &rsc->mStateSampler;
+
+
+ Sampler * s = new Sampler(ss->mMagFilter,
+ ss->mMinFilter,
+ ss->mWrapS,
+ ss->mWrapT,
+ ss->mWrapR);
+ return s;
+}
+
+}}