summaryrefslogtreecommitdiff
path: root/rsProgramFragment.cpp
AgeCommit message (Expand)Author
2016-11-16Fix google-build-using-namespace warnings in rs.Chih-Hung Hsieh
2015-01-12Array type and allocation supportJason Sams
2014-08-20Replace NULL macros with nullptr literals.Chris Wailes
2014-01-29Work-around 64bit build issues.Ian Rogers
2013-07-09Remove internal element builder and vector code.Jason Sams
2013-07-08Remove unnecessary string operations.Jason Sams
2013-01-09Add support for YUV allocations.Jason Sams
2012-07-25Move memory layout to driver.Jason Sams
2012-07-24Plumb context through for serialization.Jason Sams
2012-02-15Piping texture names through shader builder.Alex Sakhartchouk
2012-01-08Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGESteve Block
2011-10-18Remove ObjBaseRef from the hal structAlex Sakhartchouk
2011-08-16Fixing asynchronous performance issues.Alex Sakhartchouk
2011-06-03More work to make libRS buildable on the host.Alex Sakhartchouk
2011-05-26Start splitting allocation into hal and core.Jason Sams
2011-05-06rsLib cleanupAlex Sakhartchouk
2011-05-04Code Cleanup and better Sampler creation methodAlex Sakhartchouk
2011-04-29Moving renderscript GL code into the HALAlex Sakhartchouk
2011-01-31Cleaning up the serialization change.Alex Sakhartchouk
2010-12-08Allocation API update.Jason Sams
2010-11-22More error checksJason Sams
2010-11-18Support for cubemaps.Alex Sakhartchouk
2010-11-10Code cleanup to make formatting consistentAlex Sakhartchouk
2010-11-08Moving attrib creation to Mesh. Adding arrays as shader inputs.Alex Sakhartchouk
2010-10-26Begin adding async allocation creation.Jason Sams
2010-10-21Fix refcounting bugs where the sys refcountJason Sams
2010-10-06changing vec4 to vec2 for perf reasons.Alex Sakhartchouk
2010-10-01fixing bugs 3053960, 3044804, 3044798Alex Sakhartchouk
2010-09-29More robust attribute bindingAlex Sakhartchouk
2010-09-23Adding support for all allowed textures.Alex Sakhartchouk
2010-09-22Remove excessive logging.Jason Sams
2010-09-16Cleanup GL setup code and remove legacy 1.1 paths.Jason Sams
2010-09-14Shader changes to allow for more flexible constant binding.Alex Sakhartchouk
2010-09-02Fixing fragment shader bounding codeAlex Sakhartchouk
2010-08-31Fixing uniform binding for fragment shader.Alex Sakhartchouk
2010-08-05Use lowp colors in fixed funtion emulation.Jason Sams
2010-08-05Support constant and varying colors in ProgramFragment.Jason Sams
2010-06-22Re-enable optimization for detecting nop state changes in fragmentJason Sams
2010-05-21Removed unnecessary change based on comments.Alex Sakhartchouk
2010-05-17Remove excess logging.Jason Sams
2010-05-14Change RS to use the passed surface size rather than EGL size.Jason Sams
2010-05-11Convert renderscript from using ACC to LLVM for its compiler.Jason Sams
2010-02-22beging np2 extension check work.Jason Sams
2010-01-27Fix some minor bugs with GL state setup that were exposed by Droids driver.Jason Sams
2010-01-06More complete support for named attribs. Adds user typed attribs as availabl...Jason Sams
2009-12-23Element restructuring. Add support for new basic Element types including the...Jason Sams
2009-12-17Move texture bindings to base program object. Change ProgramFragment creatio...Jason Sams
2009-12-15Place shader logging behind prop to declutter logs.Jason Sams
2009-12-15Continue es2 shader devJason Sams
2009-12-15Continue development of es2.0 user shader support for renderscript. This cha...Jason Sams