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path: root/rsProgramFragment.cpp
AgeCommit message (Expand)Author
2010-10-06changing vec4 to vec2 for perf reasons.Alex Sakhartchouk
2010-10-01fixing bugs 3053960, 3044804, 3044798Alex Sakhartchouk
2010-09-29More robust attribute bindingAlex Sakhartchouk
2010-09-23Adding support for all allowed textures.Alex Sakhartchouk
2010-09-22Remove excessive logging.Jason Sams
2010-09-16Cleanup GL setup code and remove legacy 1.1 paths.Jason Sams
2010-09-14Shader changes to allow for more flexible constant binding.Alex Sakhartchouk
2010-09-02Fixing fragment shader bounding codeAlex Sakhartchouk
2010-08-31Fixing uniform binding for fragment shader.Alex Sakhartchouk
2010-08-05Use lowp colors in fixed funtion emulation.Jason Sams
2010-08-05Support constant and varying colors in ProgramFragment.Jason Sams
2010-06-22Re-enable optimization for detecting nop state changes in fragmentJason Sams
2010-05-21Removed unnecessary change based on comments.Alex Sakhartchouk
2010-05-17Remove excess logging.Jason Sams
2010-05-14Change RS to use the passed surface size rather than EGL size.Jason Sams
2010-05-11Convert renderscript from using ACC to LLVM for its compiler.Jason Sams
2010-02-22beging np2 extension check work.Jason Sams
2010-01-27Fix some minor bugs with GL state setup that were exposed by Droids driver.Jason Sams
2010-01-06More complete support for named attribs. Adds user typed attribs as availabl...Jason Sams
2009-12-23Element restructuring. Add support for new basic Element types including the...Jason Sams
2009-12-17Move texture bindings to base program object. Change ProgramFragment creatio...Jason Sams
2009-12-15Place shader logging behind prop to declutter logs.Jason Sams
2009-12-15Continue es2 shader devJason Sams
2009-12-15Continue development of es2.0 user shader support for renderscript. This cha...Jason Sams
2009-12-14Implement RS tracked defered texture and buffer object uploads.Jason Sams
2009-11-30Beging GL2 user shaders. Switch master to using GL2 by default.Jason Sams
2009-11-25Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 c...Jason Sams
2009-09-25Improved object lifecycle tracking and fix leaks.Jason Sams
2009-09-25Improve renderscript context teardown. Track object in the system and then f...Jason Sams
2009-09-04Fix point sprites.Romain Guy
2009-08-27Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh wh...Jason Sams
2009-08-25Add support for selecting the color bit depth and if the application used a d...Jason Sams
2009-08-20Point SpritesJason Sams
2009-08-18Cleanup of object destruction. No need to have a per-class destruction funct...Jason Sams
2009-08-09Begin implementing SimpleMesh and fix some bugs with refcounting and java obj...Jason Sams
2009-08-05Remove useless slot from ProgramVertex. Optimize GL state setup.Jason Sams
2009-07-02Add support for multitexture and fix allocation ref counting bug in RS. Add ...Jason Sams
2009-06-23Cleanup logging and fix a startup race condition that manifested on Firestone.Jason Sams
2009-06-22Cleanup includes so Log.h can use the tag. rsUtils.h is the file that should...Jason Sams
2009-06-17Implement default programs and implement defaults and parents for imports.Jason Sams
2009-06-10Add named objects and implement support for ProgramFragmentStore and ProgramF...Jason Sams
2009-05-28Add sampler supportJason Sams
2009-05-27Implement first pass bitmap to allocation support. The Java bindings can cre...Jason Sams
2009-05-22Add the Renderscript library. (Not in the build by default yet.)Jason Sams