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path: root/rsProgramVertex.cpp
AgeCommit message (Expand)Author
2017-02-09frameworks/rs: fix typos and clang-tidy warningsRahul Chaudhry
2016-11-16Fix google-build-using-namespace warnings in rs.Chih-Hung Hsieh
2015-01-12Array type and allocation supportJason Sams
2014-08-20Replace NULL macros with nullptr literals.Chris Wailes
2014-01-29Work-around 64bit build issues.Ian Rogers
2013-07-09Remove internal element builder and vector code.Jason Sams
2013-07-08Remove unnecessary string operations.Jason Sams
2013-01-09Add support for YUV allocations.Jason Sams
2012-07-25Move memory layout to driver.Jason Sams
2012-07-24Plumb context through for serialization.Jason Sams
2012-03-09More header untangling.Alex Sakhartchouk
2012-02-15Piping texture names through shader builder.Alex Sakhartchouk
2011-11-16Fixing FBO font rendering bug that resulted from using old surface size.Alex Sakhartchouk
2011-10-18Remove ObjBaseRef from the hal structAlex Sakhartchouk
2011-08-16Fixing asynchronous performance issues.Alex Sakhartchouk
2011-06-03More work to make libRS buildable on the host.Alex Sakhartchouk
2011-05-26Start splitting allocation into hal and core.Jason Sams
2011-05-06rsLib cleanupAlex Sakhartchouk
2011-05-04Code Cleanup and better Sampler creation methodAlex Sakhartchouk
2011-04-29Moving renderscript GL code into the HALAlex Sakhartchouk
2011-04-20Create runtime stubs for compute driver.Jason Sams
2011-01-31Cleaning up the serialization change.Alex Sakhartchouk
2010-12-08Allocation API update.Jason Sams
2010-11-22More error checksJason Sams
2010-11-18Support for cubemaps.Alex Sakhartchouk
2010-11-10Code cleanup to make formatting consistentAlex Sakhartchouk
2010-11-08Moving attrib creation to Mesh. Adding arrays as shader inputs.Alex Sakhartchouk
2010-10-26Begin adding async allocation creation.Jason Sams
2010-10-21Fix refcounting bugs where the sys refcountJason Sams
2010-10-06changing vec4 to vec2 for perf reasons.Alex Sakhartchouk
2010-10-01fixing bugs 3053960, 3044804, 3044798Alex Sakhartchouk
2010-09-29More robust attribute bindingAlex Sakhartchouk
2010-09-27Error checking for MVP matrix computation.Alex Sakhartchouk
2010-09-23Adding support for all allowed textures.Alex Sakhartchouk
2010-09-16Cleanup GL setup code and remove legacy 1.1 paths.Jason Sams
2010-09-14Shader changes to allow for more flexible constant binding.Alex Sakhartchouk
2010-09-01Remove ACC and other legacy bits from RS.Jason Sams
2010-08-31SubElementData data upload functions.Jason Sams
2010-08-31Fixing uniform binding for fragment shader.Alex Sakhartchouk
2010-08-27Fixing renderscript uniform binding bugs.Alex Sakhartchouk
2010-08-16Added frustum plane extraction and sphere culling code.Alex Sakhartchouk
2010-08-05Support constant and varying colors in ProgramFragment.Jason Sams
2010-07-09Remove points from fixed function.Jason Sams
2010-06-22Re-enable optimization for detecting nop state changes in fragmentJason Sams
2010-06-21Move ImageProcessing and ModelViewer to reflected files.Jason Sams
2010-06-17Remove legacy drawing functions.Jason Sams
2010-06-01Remove RS_KIND from vertex arrays types.Jason Sams
2010-05-21Removed unnecessary change based on comments.Alex Sakhartchouk
2010-05-14Change RS to use the passed surface size rather than EGL size.Jason Sams
2010-02-17Implement type collapsing for Elements and Types. Now if a user creates two ...Jason Sams