ContextFinish { handcodeApi } ContextBindRootScript { param RsScript sampler } ContextBindProgramStore { param RsProgramStore pgm } ContextBindProgramFragment { param RsProgramFragment pgm } ContextBindProgramVertex { param RsProgramVertex pgm } ContextBindProgramRaster { param RsProgramRaster pgm } ContextBindFont { param RsFont pgm } ContextPause { } ContextResume { } ContextSetSurface { param uint32_t width param uint32_t height param ANativeWindow *sur } ContextDump { param int32_t bits } ContextGetError { param RsError *err ret const char * } ContextSetPriority { param int32_t priority } AssignName { param void *obj param const char *name param size_t len } GetName { param void *obj param const char **name } ObjDestroy { param void *obj } ElementCreate { param RsDataType mType param RsDataKind mKind param bool mNormalized param uint32_t mVectorSize ret RsElement } ElementCreate2 { param size_t count param const RsElement * elements param const char ** names param const size_t * nameLengths param const uint32_t * arraySize ret RsElement } ElementGetNativeData { param RsElement elem param uint32_t *elemData param uint32_t elemDataSize } ElementGetSubElements { param RsElement elem param uint32_t *ids param const char **names param uint32_t dataSize } TypeBegin { param RsElement type } TypeAdd { param RsDimension dim param size_t value } TypeCreate { ret RsType } TypeGetNativeData { param RsType type param uint32_t * typeData param uint32_t typeDataSize } AllocationCreateTyped { param RsType type ret RsAllocation } AllocationCreateSized { param RsElement e param size_t count ret RsAllocation } AllocationCreateBitmapRef { param RsType type param void * bmpPtr param void * callbackData param RsBitmapCallback_t callback ret RsAllocation } AllocationCreateFromBitmap { param uint32_t width param uint32_t height param RsElement dstFmt param RsElement srcFmt param bool genMips param const void * data ret RsAllocation } AllocationCreateFromBitmapBoxed { param uint32_t width param uint32_t height param RsElement dstFmt param RsElement srcFmt param bool genMips param const void * data ret RsAllocation } AllocationUploadToTexture { param RsAllocation alloc param bool genMipMaps param uint32_t baseMipLevel } AllocationUploadToBufferObject { param RsAllocation alloc } AllocationData { param RsAllocation va param const void * data param uint32_t bytes handcodeApi togglePlay } Allocation1DSubData { param RsAllocation va param uint32_t xoff param uint32_t count param const void *data param uint32_t bytes handcodeApi togglePlay } Allocation1DSubElementData { param RsAllocation va param uint32_t x param const void *data param uint32_t comp_offset param uint32_t bytes handcodeApi togglePlay } Allocation2DSubData { param RsAllocation va param uint32_t xoff param uint32_t yoff param uint32_t w param uint32_t h param const void *data param uint32_t bytes } Allocation2DSubElementData { param RsAllocation va param uint32_t x param uint32_t y param const void *data param uint32_t element_offset param uint32_t bytes } AllocationRead { param RsAllocation va param void * data } Adapter1DCreate { ret RsAdapter1D } Adapter1DBindAllocation { param RsAdapter1D adapt param RsAllocation alloc } Adapter1DSetConstraint { param RsAdapter1D adapter param RsDimension dim param uint32_t value } Adapter1DData { param RsAdapter1D adapter param const void * data } Adapter1DSubData { param RsAdapter1D adapter param uint32_t xoff param uint32_t count param const void *data } Adapter2DCreate { ret RsAdapter2D } Adapter2DBindAllocation { param RsAdapter2D adapt param RsAllocation alloc } Adapter2DSetConstraint { param RsAdapter2D adapter param RsDimension dim param uint32_t value } Adapter2DData { param RsAdapter2D adapter param const void *data } Adapter2DSubData { param RsAdapter2D adapter param uint32_t xoff param uint32_t yoff param uint32_t w param uint32_t h param const void *data } AllocationGetType { param RsAllocation va ret const void* } SamplerBegin { } SamplerSet { param RsSamplerParam p param RsSamplerValue value } SamplerCreate { ret RsSampler } ScriptBindAllocation { param RsScript vtm param RsAllocation va param uint32_t slot } ScriptCBegin { } ScriptSetTimeZone { param RsScript s param const char * timeZone param uint32_t length } ScriptInvoke { param RsScript s param uint32_t slot } ScriptInvokeV { param RsScript s param uint32_t slot param const void * data param uint32_t dataLen handcodeApi togglePlay } ScriptSetVarI { param RsScript s param uint32_t slot param int value } ScriptSetVarF { param RsScript s param uint32_t slot param float value } ScriptSetVarD { param RsScript s param uint32_t slot param double value } ScriptSetVarV { param RsScript s param uint32_t slot param const void * data param uint32_t dataLen handcodeApi togglePlay } ScriptCSetScript { param void * codePtr } ScriptCSetText { param const char * text param uint32_t length } ScriptCCreate { ret RsScript } ProgramStoreBegin { param RsElement in param RsElement out } ProgramStoreColorMask { param bool r param bool g param bool b param bool a } ProgramStoreBlendFunc { param RsBlendSrcFunc srcFunc param RsBlendDstFunc destFunc } ProgramStoreDepthMask { param bool enable } ProgramStoreDither { param bool enable } ProgramStoreDepthFunc { param RsDepthFunc func } ProgramStoreCreate { ret RsProgramStore } ProgramRasterCreate { param bool pointSmooth param bool lineSmooth param bool pointSprite ret RsProgramRaster } ProgramRasterSetLineWidth { param RsProgramRaster pr param float lw } ProgramRasterSetCullMode { param RsProgramRaster pr param RsCullMode mode } ProgramBindConstants { param RsProgram vp param uint32_t slot param RsAllocation constants } ProgramBindTexture { param RsProgramFragment pf param uint32_t slot param RsAllocation a } ProgramBindSampler { param RsProgramFragment pf param uint32_t slot param RsSampler s } ProgramFragmentCreate { param const uint32_t * params param uint32_t paramLength ret RsProgramFragment } ProgramFragmentCreate2 { param const char * shaderText param uint32_t shaderLength param const uint32_t * params param uint32_t paramLength ret RsProgramFragment } ProgramVertexCreate { param bool texMat ret RsProgramVertex } ProgramVertexCreate2 { param const char * shaderText param uint32_t shaderLength param const uint32_t * params param uint32_t paramLength ret RsProgramVertex } FileA3DCreateFromAssetStream { param const void * data param size_t len ret RsFile } FileOpen { ret RsFile param const char *name param size_t len } FileA3DGetNumIndexEntries { param int32_t * numEntries param RsFile file } FileA3DGetIndexEntries { param RsFileIndexEntry * fileEntries param uint32_t numEntries param RsFile fileA3D } FileA3DGetEntryByIndex { param uint32_t index param RsFile file ret RsObjectBase } FontCreateFromFile { param const char *name param uint32_t fontSize param uint32_t dpi ret RsFont } MeshCreate { ret RsMesh param uint32_t vtxCount param uint32_t idxCount } MeshBindIndex { param RsMesh mesh param RsAllocation idx param uint32_t primType param uint32_t slot } MeshBindVertex { param RsMesh mesh param RsAllocation vtx param uint32_t slot } MeshGetVertexBufferCount { param RsMesh mesh param int32_t *numVtx } MeshGetIndexCount { param RsMesh mesh param int32_t *numIdx } MeshGetVertices { param RsMesh mv param RsAllocation *vtxData param uint32_t vtxDataCount } MeshGetIndices { param RsMesh mv param RsAllocation *va param uint32_t *primType param uint32_t idxDataCount } AnimationCreate { param const float *inValues param const float *outValues param uint32_t valueCount param RsAnimationInterpolation interp param RsAnimationEdge pre param RsAnimationEdge post ret RsAnimation }