/* * Copyright (C) 2009 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_RS_BUILD_FOR_HOST #include "rsContext.h" #include #include #include #else #include "rsContextHostStub.h" #include #include #endif using namespace android; using namespace android::renderscript; Allocation::Allocation(Context *rsc, const Type *type) : ObjectBase(rsc) { init(rsc, type); mPtr = malloc(mType->getSizeBytes()); if (!mPtr) { LOGE("Allocation::Allocation, alloc failure"); } } Allocation::Allocation(Context *rsc, const Type *type, void *bmp, void *callbackData, RsBitmapCallback_t callback) : ObjectBase(rsc) { init(rsc, type); mPtr = bmp; mUserBitmapCallback = callback; mUserBitmapCallbackData = callbackData; } void Allocation::init(Context *rsc, const Type *type) { mAllocFile = __FILE__; mAllocLine = __LINE__; mPtr = NULL; mCpuWrite = false; mCpuRead = false; mGpuWrite = false; mGpuRead = false; mReadWriteRatio = 0; mUpdateSize = 0; mIsTexture = false; mTextureID = 0; mIsVertexBuffer = false; mBufferID = 0; mUploadDefered = false; mUserBitmapCallback = NULL; mUserBitmapCallbackData = NULL; mType.set(type); rsAssert(type); mPtr = NULL; } Allocation::~Allocation() { if (mUserBitmapCallback != NULL) { mUserBitmapCallback(mUserBitmapCallbackData); } else { free(mPtr); } mPtr = NULL; if (mBufferID) { // Causes a SW crash.... //LOGV(" mBufferID %i", mBufferID); //glDeleteBuffers(1, &mBufferID); //mBufferID = 0; } if (mTextureID) { glDeleteTextures(1, &mTextureID); mTextureID = 0; } } void Allocation::setCpuWritable(bool) { } void Allocation::setGpuWritable(bool) { } void Allocation::setCpuReadable(bool) { } void Allocation::setGpuReadable(bool) { } bool Allocation::fixAllocation() { return false; } void Allocation::deferedUploadToTexture(const Context *rsc, bool genMipmap, uint32_t lodOffset) { rsAssert(lodOffset < mType->getLODCount()); mIsTexture = true; mTextureLOD = lodOffset; mUploadDefered = true; mTextureGenMipmap = !mType->getDimLOD() && genMipmap; } void Allocation::uploadToTexture(const Context *rsc) { //rsAssert(!mTextureId); mIsTexture = true; if (!rsc->checkDriver()) { mUploadDefered = true; return; } GLenum type = mType->getElement()->getComponent().getGLType(); GLenum format = mType->getElement()->getComponent().getGLFormat(); if (!type || !format) { return; } if (!mTextureID) { glGenTextures(1, &mTextureID); if (!mTextureID) { // This should not happen, however, its likely the cause of the // white sqare bug. // Force a crash to 1: restart the app, 2: make sure we get a bugreport. LOGE("Upload to texture failed to gen mTextureID"); rsc->dumpDebug(); mUploadDefered = true; return; } } glBindTexture(GL_TEXTURE_2D, mTextureID); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); Adapter2D adapt(getContext(), this); for(uint32_t lod = 0; (lod + mTextureLOD) < mType->getLODCount(); lod++) { adapt.setLOD(lod+mTextureLOD); uint16_t * ptr = static_cast(adapt.getElement(0,0)); glTexImage2D(GL_TEXTURE_2D, lod, format, adapt.getDimX(), adapt.getDimY(), 0, format, type, ptr); } if (mTextureGenMipmap) { #ifndef ANDROID_RS_BUILD_FOR_HOST glGenerateMipmap(GL_TEXTURE_2D); #endif //ANDROID_RS_BUILD_FOR_HOST } rsc->checkError("Allocation::uploadToTexture"); } void Allocation::deferedUploadToBufferObject(const Context *rsc) { mIsVertexBuffer = true; mUploadDefered = true; } void Allocation::uploadToBufferObject(const Context *rsc) { rsAssert(!mType->getDimY()); rsAssert(!mType->getDimZ()); mIsVertexBuffer = true; if (!rsc->checkDriver()) { mUploadDefered = true; return; } if (!mBufferID) { glGenBuffers(1, &mBufferID); } if (!mBufferID) { LOGE("Upload to buffer object failed"); mUploadDefered = true; return; } glBindBuffer(GL_ARRAY_BUFFER, mBufferID); glBufferData(GL_ARRAY_BUFFER, mType->getSizeBytes(), getPtr(), GL_DYNAMIC_DRAW); glBindBuffer(GL_ARRAY_BUFFER, 0); rsc->checkError("Allocation::uploadToBufferObject"); } void Allocation::uploadCheck(const Context *rsc) { if (mUploadDefered) { mUploadDefered = false; if (mIsVertexBuffer) { uploadToBufferObject(rsc); } if (mIsTexture) { uploadToTexture(rsc); } } } void Allocation::data(const void *data, uint32_t sizeBytes) { uint32_t size = mType->getSizeBytes(); if (size != sizeBytes) { LOGE("Allocation::data called with mismatched size expected %i, got %i", size, sizeBytes); return; } memcpy(mPtr, data, size); sendDirty(); mUploadDefered = true; } void Allocation::read(void *data) { memcpy(data, mPtr, mType->getSizeBytes()); } void Allocation::subData(uint32_t xoff, uint32_t count, const void *data, uint32_t sizeBytes) { uint32_t eSize = mType->getElementSizeBytes(); uint8_t * ptr = static_cast(mPtr); ptr += eSize * xoff; uint32_t size = count * eSize; if (size != sizeBytes) { LOGE("Allocation::subData called with mismatched size expected %i, got %i", size, sizeBytes); mType->dumpLOGV("type info"); return; } memcpy(ptr, data, size); sendDirty(); mUploadDefered = true; } void Allocation::subData(uint32_t xoff, uint32_t yoff, uint32_t w, uint32_t h, const void *data, uint32_t sizeBytes) { uint32_t eSize = mType->getElementSizeBytes(); uint32_t lineSize = eSize * w; uint32_t destW = mType->getDimX(); const uint8_t *src = static_cast(data); uint8_t *dst = static_cast(mPtr); dst += eSize * (xoff + yoff * destW); if ((lineSize * eSize * h) != sizeBytes) { rsAssert(!"Allocation::subData called with mismatched size"); return; } for (uint32_t line=yoff; line < (yoff+h); line++) { uint8_t * ptr = static_cast(mPtr); memcpy(dst, src, lineSize); src += lineSize; dst += destW * eSize; } sendDirty(); mUploadDefered = true; } void Allocation::subData(uint32_t xoff, uint32_t yoff, uint32_t zoff, uint32_t w, uint32_t h, uint32_t d, const void *data, uint32_t sizeBytes) { } void Allocation::addProgramToDirty(const Program *p) { mToDirtyList.push(p); } void Allocation::removeProgramToDirty(const Program *p) { for (size_t ct=0; ct < mToDirtyList.size(); ct++) { if (mToDirtyList[ct] == p) { mToDirtyList.removeAt(ct); return; } } rsAssert(0); } void Allocation::dumpLOGV(const char *prefix) const { ObjectBase::dumpLOGV(prefix); String8 s(prefix); s.append(" type "); if (mType.get()) { mType->dumpLOGV(s.string()); } LOGV("%s allocation ptr=%p mCpuWrite=%i, mCpuRead=%i, mGpuWrite=%i, mGpuRead=%i", prefix, mPtr, mCpuWrite, mCpuRead, mGpuWrite, mGpuRead); LOGV("%s allocation mIsTexture=%i mTextureID=%i, mIsVertexBuffer=%i, mBufferID=%i", prefix, mIsTexture, mTextureID, mIsVertexBuffer, mBufferID); } void Allocation::serialize(OStream *stream) const { // Need to identify ourselves stream->addU32((uint32_t)getClassId()); String8 name(getName()); stream->addString(&name); // First thing we need to serialize is the type object since it will be needed // to initialize the class mType->serialize(stream); uint32_t dataSize = mType->getSizeBytes(); // Write how much data we are storing stream->addU32(dataSize); // Now write the data stream->addByteArray(mPtr, dataSize); } Allocation *Allocation::createFromStream(Context *rsc, IStream *stream) { // First make sure we are reading the correct object RsA3DClassID classID = (RsA3DClassID)stream->loadU32(); if(classID != RS_A3D_CLASS_ID_ALLOCATION) { LOGE("allocation loading skipped due to invalid class id\n"); return NULL; } String8 name; stream->loadString(&name); Type *type = Type::createFromStream(rsc, stream); if(!type) { return NULL; } type->compute(); // Number of bytes we wrote out for this allocation uint32_t dataSize = stream->loadU32(); if(dataSize != type->getSizeBytes()) { LOGE("failed to read allocation because numbytes written is not the same loaded type wants\n"); delete type; return NULL; } Allocation *alloc = new Allocation(rsc, type); alloc->setName(name.string(), name.size()); // Read in all of our allocation data stream->loadByteArray(alloc->getPtr(), dataSize); return alloc; } void Allocation::sendDirty() const { for (size_t ct=0; ct < mToDirtyList.size(); ct++) { mToDirtyList[ct]->forceDirty(); } } ///////////////// // namespace android { namespace renderscript { RsAllocation rsi_AllocationCreateTyped(Context *rsc, RsType vtype) { const Type * type = static_cast(vtype); Allocation * alloc = new Allocation(rsc, type); alloc->incUserRef(); return alloc; } RsAllocation rsi_AllocationCreateSized(Context *rsc, RsElement e, size_t count) { Type * type = new Type(rsc); type->setDimX(count); type->setElement(static_cast(e)); type->compute(); return rsi_AllocationCreateTyped(rsc, type); } void rsi_AllocationUploadToTexture(Context *rsc, RsAllocation va, bool genmip, uint32_t baseMipLevel) { Allocation *alloc = static_cast(va); alloc->deferedUploadToTexture(rsc, genmip, baseMipLevel); } void rsi_AllocationUploadToBufferObject(Context *rsc, RsAllocation va) { Allocation *alloc = static_cast(va); alloc->deferedUploadToBufferObject(rsc); } static void mip565(const Adapter2D &out, const Adapter2D &in) { uint32_t w = out.getDimX(); uint32_t h = out.getDimY(); for (uint32_t y=0; y < h; y++) { uint16_t *oPtr = static_cast(out.getElement(0, y)); const uint16_t *i1 = static_cast(in.getElement(0, y*2)); const uint16_t *i2 = static_cast(in.getElement(0, y*2+1)); for (uint32_t x=0; x < w; x++) { *oPtr = rsBoxFilter565(i1[0], i1[1], i2[0], i2[1]); oPtr ++; i1 += 2; i2 += 2; } } } static void mip8888(const Adapter2D &out, const Adapter2D &in) { uint32_t w = out.getDimX(); uint32_t h = out.getDimY(); for (uint32_t y=0; y < h; y++) { uint32_t *oPtr = static_cast(out.getElement(0, y)); const uint32_t *i1 = static_cast(in.getElement(0, y*2)); const uint32_t *i2 = static_cast(in.getElement(0, y*2+1)); for (uint32_t x=0; x < w; x++) { *oPtr = rsBoxFilter8888(i1[0], i1[1], i2[0], i2[1]); oPtr ++; i1 += 2; i2 += 2; } } } static void mip8(const Adapter2D &out, const Adapter2D &in) { uint32_t w = out.getDimX(); uint32_t h = out.getDimY(); for (uint32_t y=0; y < h; y++) { uint8_t *oPtr = static_cast(out.getElement(0, y)); const uint8_t *i1 = static_cast(in.getElement(0, y*2)); const uint8_t *i2 = static_cast(in.getElement(0, y*2+1)); for (uint32_t x=0; x < w; x++) { *oPtr = (uint8_t)(((uint32_t)i1[0] + i1[1] + i2[0] + i2[1]) * 0.25f); oPtr ++; i1 += 2; i2 += 2; } } } static void mip(const Adapter2D &out, const Adapter2D &in) { switch(out.getBaseType()->getElement()->getSizeBits()) { case 32: mip8888(out, in); break; case 16: mip565(out, in); break; case 8: mip8(out, in); break; } } typedef void (*ElementConverter_t)(void *dst, const void *src, uint32_t count); static void elementConverter_cpy_16(void *dst, const void *src, uint32_t count) { memcpy(dst, src, count * 2); } static void elementConverter_cpy_8(void *dst, const void *src, uint32_t count) { memcpy(dst, src, count); } static void elementConverter_cpy_32(void *dst, const void *src, uint32_t count) { memcpy(dst, src, count * 4); } static void elementConverter_888_to_565(void *dst, const void *src, uint32_t count) { uint16_t *d = static_cast(dst); const uint8_t *s = static_cast(src); while(count--) { *d = rs888to565(s[0], s[1], s[2]); d++; s+= 3; } } static void elementConverter_8888_to_565(void *dst, const void *src, uint32_t count) { uint16_t *d = static_cast(dst); const uint8_t *s = static_cast(src); while(count--) { *d = rs888to565(s[0], s[1], s[2]); d++; s+= 4; } } static ElementConverter_t pickConverter(const Element *dst, const Element *src) { GLenum srcGLType = src->getComponent().getGLType(); GLenum srcGLFmt = src->getComponent().getGLFormat(); GLenum dstGLType = dst->getComponent().getGLType(); GLenum dstGLFmt = dst->getComponent().getGLFormat(); if (srcGLFmt == dstGLFmt && srcGLType == dstGLType) { switch(dst->getSizeBytes()) { case 4: return elementConverter_cpy_32; case 2: return elementConverter_cpy_16; case 1: return elementConverter_cpy_8; } } if (srcGLType == GL_UNSIGNED_BYTE && srcGLFmt == GL_RGB && dstGLType == GL_UNSIGNED_SHORT_5_6_5 && dstGLType == GL_RGB) { return elementConverter_888_to_565; } if (srcGLType == GL_UNSIGNED_BYTE && srcGLFmt == GL_RGBA && dstGLType == GL_UNSIGNED_SHORT_5_6_5 && dstGLType == GL_RGB) { return elementConverter_8888_to_565; } LOGE("pickConverter, unsuported combo, src %p, dst %p", src, dst); return 0; } #ifndef ANDROID_RS_BUILD_FOR_HOST RsAllocation rsi_AllocationCreateBitmapRef(Context *rsc, RsType vtype, void *bmp, void *callbackData, RsBitmapCallback_t callback) { const Type * type = static_cast(vtype); Allocation * alloc = new Allocation(rsc, type, bmp, callbackData, callback); alloc->incUserRef(); return alloc; } RsAllocation rsi_AllocationCreateFromBitmap(Context *rsc, uint32_t w, uint32_t h, RsElement _dst, RsElement _src, bool genMips, const void *data) { const Element *src = static_cast(_src); const Element *dst = static_cast(_dst); // Check for pow2 on pre es 2.0 versions. rsAssert(rsc->checkVersion2_0() || (!(w & (w-1)) && !(h & (h-1)))); //LOGE("rsi_AllocationCreateFromBitmap %i %i %i %i %i", w, h, dstFmt, srcFmt, genMips); rsi_TypeBegin(rsc, _dst); rsi_TypeAdd(rsc, RS_DIMENSION_X, w); rsi_TypeAdd(rsc, RS_DIMENSION_Y, h); if (genMips) { rsi_TypeAdd(rsc, RS_DIMENSION_LOD, 1); } RsType type = rsi_TypeCreate(rsc); RsAllocation vTexAlloc = rsi_AllocationCreateTyped(rsc, type); Allocation *texAlloc = static_cast(vTexAlloc); if (texAlloc == NULL) { LOGE("Memory allocation failure"); return NULL; } ElementConverter_t cvt = pickConverter(dst, src); cvt(texAlloc->getPtr(), data, w * h); if (genMips) { Adapter2D adapt(rsc, texAlloc); Adapter2D adapt2(rsc, texAlloc); for(uint32_t lod=0; lod < (texAlloc->getType()->getLODCount() -1); lod++) { adapt.setLOD(lod); adapt2.setLOD(lod + 1); mip(adapt2, adapt); } } return texAlloc; } RsAllocation rsi_AllocationCreateFromBitmapBoxed(Context *rsc, uint32_t w, uint32_t h, RsElement _dst, RsElement _src, bool genMips, const void *data) { const Element *srcE = static_cast(_src); const Element *dstE = static_cast(_dst); uint32_t w2 = rsHigherPow2(w); uint32_t h2 = rsHigherPow2(h); if ((w2 == w) && (h2 == h)) { return rsi_AllocationCreateFromBitmap(rsc, w, h, _dst, _src, genMips, data); } uint32_t bpp = srcE->getSizeBytes(); size_t size = w2 * h2 * bpp; uint8_t *tmp = static_cast(malloc(size)); memset(tmp, 0, size); const uint8_t * src = static_cast(data); for (uint32_t y = 0; y < h; y++) { uint8_t * ydst = &tmp[(y + ((h2 - h) >> 1)) * w2 * bpp]; memcpy(&ydst[((w2 - w) >> 1) * bpp], src, w * bpp); src += w * bpp; } RsAllocation ret = rsi_AllocationCreateFromBitmap(rsc, w2, h2, _dst, _src, genMips, tmp); free(tmp); return ret; } void rsi_AllocationData(Context *rsc, RsAllocation va, const void *data, uint32_t sizeBytes) { Allocation *a = static_cast(va); a->data(data, sizeBytes); } void rsi_Allocation1DSubData(Context *rsc, RsAllocation va, uint32_t xoff, uint32_t count, const void *data, uint32_t sizeBytes) { Allocation *a = static_cast(va); a->subData(xoff, count, data, sizeBytes); } void rsi_Allocation2DSubData(Context *rsc, RsAllocation va, uint32_t xoff, uint32_t yoff, uint32_t w, uint32_t h, const void *data, uint32_t sizeBytes) { Allocation *a = static_cast(va); a->subData(xoff, yoff, w, h, data, sizeBytes); } void rsi_AllocationRead(Context *rsc, RsAllocation va, void *data) { Allocation *a = static_cast(va); a->read(data); } #endif //ANDROID_RS_BUILD_FOR_HOST } }