/* * Copyright (C) 2009 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_RS_ANIMATION_H #define ANDROID_RS_ANIMATION_H #include "rsUtils.h" #include "rsObjectBase.h" #include "rsInternalDefines.h" // --------------------------------------------------------------------------- namespace android { namespace renderscript { class Animation : public ObjectBase { public: ~Animation(); static Animation * create(Context *rsc, const float *inValues, const float *outValues, uint32_t valueCount, RsAnimationInterpolation, RsAnimationEdge pre, RsAnimationEdge post); float eval(float) const; virtual void serialize(Context *rsc, OStream *stream) const; virtual RsA3DClassID getClassId() const { return RS_A3D_CLASS_ID_ANIMATION; } static Animation *createFromStream(Context *rsc, IStream *stream); protected: explicit Animation(Context *rsc); float evalInRange(float) const; const float *mValuesInput; const float *mValuesOutput; uint32_t mValueCount; RsAnimationInterpolation mInterpolation; RsAnimationEdge mEdgePre; RsAnimationEdge mEdgePost; // derived float mInputMin; float mInputMax; }; } // namespace renderscript } // namespace android #endif //ANDROID_STRUCTURED_ELEMENT_H