/* * Copyright (C) 2009 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "rsDevice.h" #include "rsContext.h" #include "rsThreadIO.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include using namespace android; using namespace android::renderscript; pthread_key_t Context::gThreadTLSKey = 0; uint32_t Context::gThreadTLSKeyCount = 0; uint32_t Context::gGLContextCount = 0; pthread_mutex_t Context::gInitMutex = PTHREAD_MUTEX_INITIALIZER; static void checkEglError(const char* op, EGLBoolean returnVal = EGL_TRUE) { if (returnVal != EGL_TRUE) { fprintf(stderr, "%s() returned %d\n", op, returnVal); } for (EGLint error = eglGetError(); error != EGL_SUCCESS; error = eglGetError()) { fprintf(stderr, "after %s() eglError %s (0x%x)\n", op, EGLUtils::strerror(error), error); } } void Context::initEGL(bool useGL2) { mEGL.mNumConfigs = -1; EGLint configAttribs[128]; EGLint *configAttribsPtr = configAttribs; EGLint context_attribs2[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE }; memset(configAttribs, 0, sizeof(configAttribs)); configAttribsPtr[0] = EGL_SURFACE_TYPE; configAttribsPtr[1] = EGL_WINDOW_BIT; configAttribsPtr += 2; if (useGL2) { configAttribsPtr[0] = EGL_RENDERABLE_TYPE; configAttribsPtr[1] = EGL_OPENGL_ES2_BIT; configAttribsPtr += 2; } if (mUseDepth) { configAttribsPtr[0] = EGL_DEPTH_SIZE; configAttribsPtr[1] = 16; configAttribsPtr += 2; } if (mDev->mForceSW) { configAttribsPtr[0] = EGL_CONFIG_CAVEAT; configAttribsPtr[1] = EGL_SLOW_CONFIG; configAttribsPtr += 2; } configAttribsPtr[0] = EGL_NONE; rsAssert(configAttribsPtr < (configAttribs + (sizeof(configAttribs) / sizeof(EGLint)))); LOGV("%p initEGL start", this); mEGL.mDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); checkEglError("eglGetDisplay"); eglInitialize(mEGL.mDisplay, &mEGL.mMajorVersion, &mEGL.mMinorVersion); checkEglError("eglInitialize"); status_t err = EGLUtils::selectConfigForNativeWindow(mEGL.mDisplay, configAttribs, mWndSurface, &mEGL.mConfig); if (err) { LOGE("%p, couldn't find an EGLConfig matching the screen format\n", this); } //eglChooseConfig(mEGL.mDisplay, configAttribs, &mEGL.mConfig, 1, &mEGL.mNumConfigs); if (useGL2) { mEGL.mContext = eglCreateContext(mEGL.mDisplay, mEGL.mConfig, EGL_NO_CONTEXT, context_attribs2); } else { mEGL.mContext = eglCreateContext(mEGL.mDisplay, mEGL.mConfig, EGL_NO_CONTEXT, NULL); } checkEglError("eglCreateContext"); if (mEGL.mContext == EGL_NO_CONTEXT) { LOGE("%p, eglCreateContext returned EGL_NO_CONTEXT", this); } gGLContextCount++; } void Context::deinitEGL() { LOGV("%p, deinitEGL", this); setSurface(0, 0, NULL); eglDestroyContext(mEGL.mDisplay, mEGL.mContext); checkEglError("eglDestroyContext"); gGLContextCount--; if (!gGLContextCount) { eglTerminate(mEGL.mDisplay); } } uint32_t Context::runScript(Script *s) { ObjectBaseRef frag(mFragment); ObjectBaseRef vtx(mVertex); ObjectBaseRef store(mFragmentStore); ObjectBaseRef raster(mRaster); ObjectBaseRef font(mFont); uint32_t ret = s->run(this); mFragment.set(frag); mVertex.set(vtx); mFragmentStore.set(store); mRaster.set(raster); mFont.set(font); return ret; } void Context::checkError(const char *msg) const { GLenum err = glGetError(); if (err != GL_NO_ERROR) { LOGE("%p, GL Error, 0x%x, from %s", this, err, msg); } } uint32_t Context::runRootScript() { glViewport(0, 0, mWidth, mHeight); timerSet(RS_TIMER_SCRIPT); mStateFragmentStore.mLast.clear(); uint32_t ret = runScript(mRootScript.get()); checkError("runRootScript"); return ret; } uint64_t Context::getTime() const { struct timespec t; clock_gettime(CLOCK_MONOTONIC, &t); return t.tv_nsec + ((uint64_t)t.tv_sec * 1000 * 1000 * 1000); } void Context::timerReset() { for (int ct=0; ct < _RS_TIMER_TOTAL; ct++) { mTimers[ct] = 0; } } void Context::timerInit() { mTimeLast = getTime(); mTimeFrame = mTimeLast; mTimeLastFrame = mTimeLast; mTimerActive = RS_TIMER_INTERNAL; mAverageFPSFrameCount = 0; mAverageFPSStartTime = mTimeLast; mAverageFPS = 0; timerReset(); } void Context::timerFrame() { mTimeLastFrame = mTimeFrame; mTimeFrame = getTime(); // Update average fps const uint64_t averageFramerateInterval = 1000 * 1000000; mAverageFPSFrameCount ++; uint64_t inverval = mTimeFrame - mAverageFPSStartTime; if(inverval >= averageFramerateInterval) { inverval = inverval / 1000000; mAverageFPS = (mAverageFPSFrameCount * 1000) / inverval; mAverageFPSFrameCount = 0; mAverageFPSStartTime = mTimeFrame; } } void Context::timerSet(Timers tm) { uint64_t last = mTimeLast; mTimeLast = getTime(); mTimers[mTimerActive] += mTimeLast - last; mTimerActive = tm; } void Context::timerPrint() { double total = 0; for (int ct = 0; ct < _RS_TIMER_TOTAL; ct++) { total += mTimers[ct]; } uint64_t frame = mTimeFrame - mTimeLastFrame; mTimeMSLastFrame = frame / 1000000; mTimeMSLastScript = mTimers[RS_TIMER_SCRIPT] / 1000000; mTimeMSLastSwap = mTimers[RS_TIMER_CLEAR_SWAP] / 1000000; if (props.mLogTimes) { LOGV("RS: Frame (%i), Script %2.1f (%i), Clear & Swap %2.1f (%i), Idle %2.1f (%lli), Internal %2.1f (%lli), Avg fps: %u", mTimeMSLastFrame, 100.0 * mTimers[RS_TIMER_SCRIPT] / total, mTimeMSLastScript, 100.0 * mTimers[RS_TIMER_CLEAR_SWAP] / total, mTimeMSLastSwap, 100.0 * mTimers[RS_TIMER_IDLE] / total, mTimers[RS_TIMER_IDLE] / 1000000, 100.0 * mTimers[RS_TIMER_INTERNAL] / total, mTimers[RS_TIMER_INTERNAL] / 1000000, mAverageFPS); } } bool Context::setupCheck() { if (!mShaderCache.lookup(this, mVertex.get(), mFragment.get())) { LOGE("Context::setupCheck() 1 fail"); return false; } mFragmentStore->setupGL2(this, &mStateFragmentStore); mFragment->setupGL2(this, &mStateFragment, &mShaderCache); mRaster->setupGL2(this, &mStateRaster); mVertex->setupGL2(this, &mStateVertex, &mShaderCache); return true; } void Context::setupProgramStore() { mFragmentStore->setupGL2(this, &mStateFragmentStore); } static bool getProp(const char *str) { char buf[PROPERTY_VALUE_MAX]; property_get(str, buf, "0"); return 0 != strcmp(buf, "0"); } void Context::displayDebugStats() { char buffer[128]; sprintf(buffer, "Avg fps %u, Frame %i ms, Script %i ms", mAverageFPS, mTimeMSLastFrame, mTimeMSLastScript); float oldR, oldG, oldB, oldA; mStateFont.getFontColor(&oldR, &oldG, &oldB, &oldA); uint32_t bufferLen = strlen(buffer); float shadowCol = 0.1f; mStateFont.setFontColor(shadowCol, shadowCol, shadowCol, 1.0f); mStateFont.renderText(buffer, bufferLen, 5, getHeight() - 6); mStateFont.setFontColor(1.0f, 0.7f, 0.0f, 1.0f); mStateFont.renderText(buffer, bufferLen, 4, getHeight() - 7); mStateFont.setFontColor(oldR, oldG, oldB, oldA); } void * Context::threadProc(void *vrsc) { Context *rsc = static_cast(vrsc); rsc->mNativeThreadId = gettid(); setpriority(PRIO_PROCESS, rsc->mNativeThreadId, ANDROID_PRIORITY_DISPLAY); rsc->mThreadPriority = ANDROID_PRIORITY_DISPLAY; rsc->props.mLogTimes = getProp("debug.rs.profile"); rsc->props.mLogScripts = getProp("debug.rs.script"); rsc->props.mLogObjects = getProp("debug.rs.object"); rsc->props.mLogShaders = getProp("debug.rs.shader"); rsc->props.mLogShadersAttr = getProp("debug.rs.shader.attributes"); rsc->props.mLogShadersUniforms = getProp("debug.rs.shader.uniforms"); rsc->props.mLogVisual = getProp("debug.rs.visual"); rsc->mTlsStruct = new ScriptTLSStruct; if (!rsc->mTlsStruct) { LOGE("Error allocating tls storage"); return NULL; } rsc->mTlsStruct->mContext = rsc; rsc->mTlsStruct->mScript = NULL; int status = pthread_setspecific(rsc->gThreadTLSKey, rsc->mTlsStruct); if (status) { LOGE("pthread_setspecific %i", status); } rsc->mScriptC.init(rsc); if (rsc->mIsGraphicsContext) { rsc->mStateRaster.init(rsc); rsc->setRaster(NULL); rsc->mStateVertex.init(rsc); rsc->setVertex(NULL); rsc->mStateFragment.init(rsc); rsc->setFragment(NULL); rsc->mStateFragmentStore.init(rsc); rsc->setFragmentStore(NULL); rsc->mStateFont.init(rsc); rsc->setFont(NULL); rsc->mStateVertexArray.init(rsc); } rsc->mRunning = true; bool mDraw = true; while (!rsc->mExit) { mDraw |= rsc->mIO.playCoreCommands(rsc, !mDraw); mDraw &= (rsc->mRootScript.get() != NULL); mDraw &= (rsc->mWndSurface != NULL); uint32_t targetTime = 0; if (mDraw && rsc->mIsGraphicsContext) { targetTime = rsc->runRootScript(); if(rsc->props.mLogVisual) { rsc->displayDebugStats(); } mDraw = targetTime && !rsc->mPaused; rsc->timerSet(RS_TIMER_CLEAR_SWAP); eglSwapBuffers(rsc->mEGL.mDisplay, rsc->mEGL.mSurface); rsc->timerFrame(); rsc->timerSet(RS_TIMER_INTERNAL); rsc->timerPrint(); rsc->timerReset(); } if (rsc->mThreadPriority > 0 && targetTime) { int32_t t = (targetTime - (int32_t)(rsc->mTimeMSLastScript + rsc->mTimeMSLastSwap)) * 1000; if (t > 0) { usleep(t); } } } LOGV("%p, RS Thread exiting", rsc); if (rsc->mIsGraphicsContext) { rsc->mRaster.clear(); rsc->mFragment.clear(); rsc->mVertex.clear(); rsc->mFragmentStore.clear(); rsc->mFont.clear(); rsc->mRootScript.clear(); rsc->mStateRaster.deinit(rsc); rsc->mStateVertex.deinit(rsc); rsc->mStateFragment.deinit(rsc); rsc->mStateFragmentStore.deinit(rsc); rsc->mStateFont.deinit(rsc); } ObjectBase::zeroAllUserRef(rsc); if (rsc->mIsGraphicsContext) { pthread_mutex_lock(&gInitMutex); rsc->deinitEGL(); pthread_mutex_unlock(&gInitMutex); } delete rsc->mTlsStruct; LOGV("%p, RS Thread exited", rsc); return NULL; } void * Context::helperThreadProc(void *vrsc) { Context *rsc = static_cast(vrsc); uint32_t idx = (uint32_t)android_atomic_inc(&rsc->mWorkers.mLaunchCount); LOGV("RS helperThread starting %p idx=%i", rsc, idx); rsc->mWorkers.mLaunchSignals[idx].init(); rsc->mWorkers.mNativeThreadId[idx] = gettid(); #if 0 typedef struct {uint64_t bits[1024 / 64]; } cpu_set_t; cpu_set_t cpuset; memset(&cpuset, 0, sizeof(cpuset)); cpuset.bits[idx / 64] |= 1ULL << (idx % 64); int ret = syscall(241, rsc->mWorkers.mNativeThreadId[idx], sizeof(cpuset), &cpuset); LOGE("SETAFFINITY ret = %i %s", ret, EGLUtils::strerror(ret)); #endif setpriority(PRIO_PROCESS, rsc->mWorkers.mNativeThreadId[idx], rsc->mThreadPriority); int status = pthread_setspecific(rsc->gThreadTLSKey, rsc->mTlsStruct); if (status) { LOGE("pthread_setspecific %i", status); } while(rsc->mRunning) { rsc->mWorkers.mLaunchSignals[idx].wait(); if (rsc->mWorkers.mLaunchCallback) { rsc->mWorkers.mLaunchCallback(rsc->mWorkers.mLaunchData, idx); } android_atomic_dec(&rsc->mWorkers.mRunningCount); rsc->mWorkers.mCompleteSignal.set(); } LOGV("RS helperThread exiting %p idx=%i", rsc, idx); return NULL; } void Context::launchThreads(WorkerCallback_t cbk, void *data) { mWorkers.mLaunchData = data; mWorkers.mLaunchCallback = cbk; mWorkers.mRunningCount = (int)mWorkers.mCount; for (uint32_t ct = 0; ct < mWorkers.mCount; ct++) { mWorkers.mLaunchSignals[ct].set(); } while(mWorkers.mRunningCount) { mWorkers.mCompleteSignal.wait(); } } void Context::setPriority(int32_t p) { // Note: If we put this in the proper "background" policy // the wallpapers can become completly unresponsive at times. // This is probably not what we want for something the user is actively // looking at. mThreadPriority = p; #if 0 SchedPolicy pol = SP_FOREGROUND; if (p > 0) { pol = SP_BACKGROUND; } if (!set_sched_policy(mNativeThreadId, pol)) { // success; reset the priority as well } #else setpriority(PRIO_PROCESS, mNativeThreadId, p); for (uint32_t ct=0; ct < mWorkers.mCount; ct++) { setpriority(PRIO_PROCESS, mWorkers.mNativeThreadId[ct], p); } #endif } Context::Context(Device *dev, bool isGraphics, bool useDepth) { pthread_mutex_lock(&gInitMutex); dev->addContext(this); mDev = dev; mRunning = false; mExit = false; mUseDepth = useDepth; mPaused = false; mObjHead = NULL; mError = RS_ERROR_NONE; mErrorMsg = NULL; memset(&mEGL, 0, sizeof(mEGL)); memset(&mGL, 0, sizeof(mGL)); mIsGraphicsContext = isGraphics; int status; pthread_attr_t threadAttr; if (!gThreadTLSKeyCount) { status = pthread_key_create(&gThreadTLSKey, NULL); if (status) { LOGE("Failed to init thread tls key."); pthread_mutex_unlock(&gInitMutex); return; } } gThreadTLSKeyCount++; pthread_mutex_unlock(&gInitMutex); // Global init done at this point. status = pthread_attr_init(&threadAttr); if (status) { LOGE("Failed to init thread attribute."); return; } mWndSurface = NULL; timerInit(); timerSet(RS_TIMER_INTERNAL); int cpu = sysconf(_SC_NPROCESSORS_ONLN); LOGV("RS Launching thread(s), reported CPU count %i", cpu); if (cpu < 2) cpu = 0; mWorkers.mCount = (uint32_t)cpu; mWorkers.mThreadId = (pthread_t *) calloc(mWorkers.mCount, sizeof(pthread_t)); mWorkers.mNativeThreadId = (pid_t *) calloc(mWorkers.mCount, sizeof(pid_t)); mWorkers.mLaunchSignals = new Signal[mWorkers.mCount]; mWorkers.mLaunchCallback = NULL; status = pthread_create(&mThreadId, &threadAttr, threadProc, this); if (status) { LOGE("Failed to start rs context thread."); return; } while(!mRunning) { usleep(100); } mWorkers.mCompleteSignal.init(); mWorkers.mRunningCount = 0; mWorkers.mLaunchCount = 0; for (uint32_t ct=0; ct < mWorkers.mCount; ct++) { status = pthread_create(&mWorkers.mThreadId[ct], &threadAttr, helperThreadProc, this); if (status) { mWorkers.mCount = ct; LOGE("Created fewer than expected number of RS threads."); break; } } pthread_attr_destroy(&threadAttr); } Context::~Context() { LOGV("Context::~Context"); mExit = true; mPaused = false; void *res; mIO.shutdown(); int status = pthread_join(mThreadId, &res); // Global structure cleanup. pthread_mutex_lock(&gInitMutex); if (mDev) { mDev->removeContext(this); --gThreadTLSKeyCount; if (!gThreadTLSKeyCount) { pthread_key_delete(gThreadTLSKey); } mDev = NULL; } pthread_mutex_unlock(&gInitMutex); } void Context::setSurface(uint32_t w, uint32_t h, ANativeWindow *sur) { rsAssert(mIsGraphicsContext); EGLBoolean ret; if (mEGL.mSurface != NULL) { ret = eglMakeCurrent(mEGL.mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); checkEglError("eglMakeCurrent", ret); ret = eglDestroySurface(mEGL.mDisplay, mEGL.mSurface); checkEglError("eglDestroySurface", ret); mEGL.mSurface = NULL; mWidth = 0; mHeight = 0; } mWndSurface = sur; if (mWndSurface != NULL) { mWidth = w; mHeight = h; bool first = false; if (!mEGL.mContext) { first = true; pthread_mutex_lock(&gInitMutex); initEGL(true); pthread_mutex_unlock(&gInitMutex); } mEGL.mSurface = eglCreateWindowSurface(mEGL.mDisplay, mEGL.mConfig, mWndSurface, NULL); checkEglError("eglCreateWindowSurface"); if (mEGL.mSurface == EGL_NO_SURFACE) { LOGE("eglCreateWindowSurface returned EGL_NO_SURFACE"); } ret = eglMakeCurrent(mEGL.mDisplay, mEGL.mSurface, mEGL.mSurface, mEGL.mContext); checkEglError("eglMakeCurrent", ret); mStateVertex.updateSize(this); if (first) { mGL.mVersion = glGetString(GL_VERSION); mGL.mVendor = glGetString(GL_VENDOR); mGL.mRenderer = glGetString(GL_RENDERER); mGL.mExtensions = glGetString(GL_EXTENSIONS); //LOGV("EGL Version %i %i", mEGL.mMajorVersion, mEGL.mMinorVersion); LOGV("GL Version %s", mGL.mVersion); //LOGV("GL Vendor %s", mGL.mVendor); LOGV("GL Renderer %s", mGL.mRenderer); //LOGV("GL Extensions %s", mGL.mExtensions); const char *verptr = NULL; if (strlen((const char *)mGL.mVersion) > 9) { if (!memcmp(mGL.mVersion, "OpenGL ES-CM", 12)) { verptr = (const char *)mGL.mVersion + 12; } if (!memcmp(mGL.mVersion, "OpenGL ES ", 10)) { verptr = (const char *)mGL.mVersion + 9; } } if (!verptr) { LOGE("Error, OpenGL ES Lite not supported"); } else { sscanf(verptr, " %i.%i", &mGL.mMajorVersion, &mGL.mMinorVersion); } glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &mGL.mMaxVertexAttribs); glGetIntegerv(GL_MAX_VERTEX_UNIFORM_VECTORS, &mGL.mMaxVertexUniformVectors); glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &mGL.mMaxVertexTextureUnits); glGetIntegerv(GL_MAX_VARYING_VECTORS, &mGL.mMaxVaryingVectors); glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &mGL.mMaxTextureImageUnits); glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &mGL.mMaxFragmentTextureImageUnits); glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_VECTORS, &mGL.mMaxFragmentUniformVectors); mGL.OES_texture_npot = NULL != strstr((const char *)mGL.mExtensions, "GL_OES_texture_npot"); mGL.EXT_texture_max_aniso = 1.0f; bool hasAniso = NULL != strstr((const char *)mGL.mExtensions, "GL_EXT_texture_filter_anisotropic"); if(hasAniso) { glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &mGL.EXT_texture_max_aniso); } } } } void Context::pause() { rsAssert(mIsGraphicsContext); mPaused = true; } void Context::resume() { rsAssert(mIsGraphicsContext); mPaused = false; } void Context::setRootScript(Script *s) { rsAssert(mIsGraphicsContext); mRootScript.set(s); } void Context::setFragmentStore(ProgramStore *pfs) { rsAssert(mIsGraphicsContext); if (pfs == NULL) { mFragmentStore.set(mStateFragmentStore.mDefault); } else { mFragmentStore.set(pfs); } } void Context::setFragment(ProgramFragment *pf) { rsAssert(mIsGraphicsContext); if (pf == NULL) { mFragment.set(mStateFragment.mDefault); } else { mFragment.set(pf); } } void Context::setRaster(ProgramRaster *pr) { rsAssert(mIsGraphicsContext); if (pr == NULL) { mRaster.set(mStateRaster.mDefault); } else { mRaster.set(pr); } } void Context::setVertex(ProgramVertex *pv) { rsAssert(mIsGraphicsContext); if (pv == NULL) { mVertex.set(mStateVertex.mDefault); } else { mVertex.set(pv); } } void Context::setFont(Font *f) { rsAssert(mIsGraphicsContext); if (f == NULL) { mFont.set(mStateFont.mDefault); } else { mFont.set(f); } } void Context::assignName(ObjectBase *obj, const char *name, uint32_t len) { rsAssert(!obj->getName()); obj->setName(name, len); mNames.add(obj); } void Context::removeName(ObjectBase *obj) { for(size_t ct=0; ct < mNames.size(); ct++) { if (obj == mNames[ct]) { mNames.removeAt(ct); return; } } } uint32_t Context::getMessageToClient(void *data, size_t *receiveLen, size_t bufferLen, bool wait) { //LOGE("getMessageToClient %i %i", bufferLen, wait); *receiveLen = 0; if (!wait) { if (mIO.mToClient.isEmpty()) { // No message to get and not going to wait for one. return 0; } } //LOGE("getMessageToClient 2 con=%p", this); uint32_t bytesData = 0; uint32_t commandID = 0; const void *d = mIO.mToClient.get(&commandID, &bytesData); //LOGE("getMessageToClient 3 %i %i", commandID, bytesData); *receiveLen = bytesData; if (bufferLen >= bytesData) { memcpy(data, d, bytesData); mIO.mToClient.next(); return commandID; } return 0; } bool Context::sendMessageToClient(void *data, uint32_t cmdID, size_t len, bool waitForSpace) { //LOGE("sendMessageToClient %i %i %i", cmdID, len, waitForSpace); if (cmdID == 0) { LOGE("Attempting to send invalid command 0 to client."); return false; } if (!waitForSpace) { if (!mIO.mToClient.makeSpaceNonBlocking(len + 8)) { // Not enough room, and not waiting. return false; } } //LOGE("sendMessageToClient 2"); if (len > 0) { void *p = mIO.mToClient.reserve(len); memcpy(p, data, len); mIO.mToClient.commit(cmdID, len); } else { mIO.mToClient.commit(cmdID, 0); } //LOGE("sendMessageToClient 3"); return true; } void Context::initToClient() { while(!mRunning) { usleep(100); } } void Context::deinitToClient() { mIO.mToClient.shutdown(); } const char * Context::getError(RsError *err) { *err = mError; mError = RS_ERROR_NONE; if (*err != RS_ERROR_NONE) { return mErrorMsg; } return NULL; } void Context::setError(RsError e, const char *msg) { mError = e; mErrorMsg = msg; } void Context::dumpDebug() const { LOGE("RS Context debug %p", this); LOGE("RS Context debug"); LOGE(" EGL ver %i %i", mEGL.mMajorVersion, mEGL.mMinorVersion); LOGE(" EGL context %p surface %p, Display=%p", mEGL.mContext, mEGL.mSurface, mEGL.mDisplay); LOGE(" GL vendor: %s", mGL.mVendor); LOGE(" GL renderer: %s", mGL.mRenderer); LOGE(" GL Version: %s", mGL.mVersion); LOGE(" GL Extensions: %s", mGL.mExtensions); LOGE(" GL int Versions %i %i", mGL.mMajorVersion, mGL.mMinorVersion); LOGE(" RS width %i, height %i", mWidth, mHeight); LOGE(" RS running %i, exit %i, useDepth %i, paused %i", mRunning, mExit, mUseDepth, mPaused); LOGE(" RS pThreadID %li, nativeThreadID %i", mThreadId, mNativeThreadId); LOGV("MAX Textures %i, %i %i", mGL.mMaxVertexTextureUnits, mGL.mMaxFragmentTextureImageUnits, mGL.mMaxTextureImageUnits); LOGV("MAX Attribs %i", mGL.mMaxVertexAttribs); LOGV("MAX Uniforms %i, %i", mGL.mMaxVertexUniformVectors, mGL.mMaxFragmentUniformVectors); LOGV("MAX Varyings %i", mGL.mMaxVaryingVectors); } /////////////////////////////////////////////////////////////////////////////////////////// // namespace android { namespace renderscript { void rsi_ContextFinish(Context *rsc) { } void rsi_ContextBindRootScript(Context *rsc, RsScript vs) { Script *s = static_cast