/* * Copyright (C) 2009 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_LIGHT_H #define ANDROID_LIGHT_H #include "rsObjectBase.h" // --------------------------------------------------------------------------- namespace android { namespace renderscript { // An element is a group of Components that occupies one cell in a structure. class Light : public ObjectBase { public: Light(Context *, bool isLocal, bool isMono); virtual ~Light(); // Values, mutable after creation. void setPosition(float x, float y, float z); void setColor(float r, float g, float b); void setupGL(uint32_t num) const; protected: float mColor[4]; float mPosition[4]; bool mIsLocal; bool mIsMono; }; class LightState { public: LightState(); ~LightState(); void clear(); bool mIsMono; bool mIsLocal; }; } } #endif //ANDROID_LIGHT_H