/* * Copyright (C) 2009 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "rsMatrix.h" #include "stdlib.h" #include "string.h" #include "math.h" using namespace android; using namespace android::renderscript; void Matrix::loadIdentity() { set(0, 0, 1); set(1, 0, 0); set(2, 0, 0); set(3, 0, 0); set(0, 1, 0); set(1, 1, 1); set(2, 1, 0); set(3, 1, 0); set(0, 2, 0); set(1, 2, 0); set(2, 2, 1); set(3, 2, 0); set(0, 3, 0); set(1, 3, 0); set(2, 3, 0); set(3, 3, 1); } void Matrix::load(const float *v) { memcpy(m, v, sizeof(m)); } void Matrix::load(const Matrix *v) { memcpy(m, v->m, sizeof(m)); } void Matrix::loadRotate(float rot, float x, float y, float z) { float c, s; m[3] = 0; m[7] = 0; m[11]= 0; m[12]= 0; m[13]= 0; m[14]= 0; m[15]= 1; rot *= float(M_PI / 180.0f); c = cosf(rot); s = sinf(rot); const float len = sqrtf(x*x + y*y + z*z); if (len != 1) { const float recipLen = 1.f / len; x *= recipLen; y *= recipLen; z *= recipLen; } const float nc = 1.0f - c; const float xy = x * y; const float yz = y * z; const float zx = z * x; const float xs = x * s; const float ys = y * s; const float zs = z * s; m[ 0] = x*x*nc + c; m[ 4] = xy*nc - zs; m[ 8] = zx*nc + ys; m[ 1] = xy*nc + zs; m[ 5] = y*y*nc + c; m[ 9] = yz*nc - xs; m[ 2] = zx*nc - ys; m[ 6] = yz*nc + xs; m[10] = z*z*nc + c; } void Matrix::loadScale(float x, float y, float z) { loadIdentity(); m[0] = x; m[5] = y; m[10] = z; } void Matrix::loadTranslate(float x, float y, float z) { loadIdentity(); m[12] = x; m[13] = y; m[14] = z; } void Matrix::loadMultiply(const Matrix *lhs, const Matrix *rhs) { for (int i=0 ; i<4 ; i++) { float ri0 = 0; float ri1 = 0; float ri2 = 0; float ri3 = 0; for (int j=0 ; j<4 ; j++) { const float rhs_ij = rhs->get(i,j); ri0 += lhs->get(j,0) * rhs_ij; ri1 += lhs->get(j,1) * rhs_ij; ri2 += lhs->get(j,2) * rhs_ij; ri3 += lhs->get(j,3) * rhs_ij; } set(i,0, ri0); set(i,1, ri1); set(i,2, ri2); set(i,3, ri3); } } void Matrix::loadOrtho(float l, float r, float b, float t, float n, float f) { loadIdentity(); m[0] = 2 / (r - l); m[5] = 2 / (t - b); m[10]= -2 / (f - n); m[12]= -(r + l) / (r - l); m[13]= -(t + b) / (t - b); m[14]= -(f + n) / (f - n); } void Matrix::loadFrustum(float l, float r, float b, float t, float n, float f) { loadIdentity(); m[0] = 2 * n / (r - l); m[5] = 2 * n / (t - b); m[8] = (r + l) / (r - l); m[9] = (t + b) / (t - b); m[10]= -(f + n) / (f - n); m[11]= -1; m[14]= -2*f*n / (f - n); m[15]= 0; } void Matrix::vectorMultiply(float *out, const float *in) const { out[0] = (m[0] * in[0]) + (m[4] * in[1]) + (m[8] * in[2]) + m[12]; out[1] = (m[1] * in[0]) + (m[5] * in[1]) + (m[9] * in[2]) + m[13]; out[2] = (m[2] * in[0]) + (m[6] * in[1]) + (m[10] * in[2]) + m[14]; out[3] = (m[3] * in[0]) + (m[7] * in[1]) + (m[11] * in[2]) + m[15]; }