/* * Copyright (C) 2009-2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_RS_MATRIX_4x4_H #define ANDROID_RS_MATRIX_4x4_H #include "rsType.h" // --------------------------------------------------------------------------- namespace android { namespace renderscript { struct Matrix4x4 : public rs_matrix4x4 { float get(uint32_t col, uint32_t row) const { return m[col*4 + row]; } void set(uint32_t col, uint32_t row, float v) { m[col*4 + row] = v; } void loadIdentity(); void load(const float *); void load(const rs_matrix4x4 *); void load(const rs_matrix3x3 *); void load(const rs_matrix2x2 *); void loadRotate(float rot, float x, float y, float z); void loadScale(float x, float y, float z); void loadTranslate(float x, float y, float z); void loadMultiply(const rs_matrix4x4 *lhs, const rs_matrix4x4 *rhs); void loadOrtho(float l, float r, float b, float t, float n, float f); void loadFrustum(float l, float r, float b, float t, float n, float f); void loadPerspective(float fovy, float aspect, float near, float far); // Note: This assumes that the input vector (in) is of length 3. void vectorMultiply(float *v4out, const float *v3in) const; bool inverse(); bool inverseTranspose(); void transpose(); void logv(const char *s) const; void multiply(const rs_matrix4x4 *rhs) { loadMultiply(this, rhs); } void rotate(float rot, float x, float y, float z) { Matrix4x4 tmp; tmp.loadRotate(rot, x, y, z); multiply(&tmp); } void scale(float x, float y, float z) { Matrix4x4 tmp; tmp.loadScale(x, y, z); multiply(&tmp); } void translate(float x, float y, float z) { Matrix4x4 tmp; tmp.loadTranslate(x, y, z); multiply(&tmp); } }; } // namespace renderscript } // namespace android #endif // ANDROID_RS_MATRIX_4x4_H