/* * Copyright (C) 2009 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_RS_MESH_H #define ANDROID_RS_MESH_H #include "RenderScript.h" // --------------------------------------------------------------------------- namespace android { namespace renderscript { // An element is a group of Components that occupies one cell in a structure. class Mesh : public ObjectBase { public: Mesh(Context *); ~Mesh(); struct Verticies_t { Allocation ** mAllocations; uint32_t mAllocationCount; size_t mVertexDataSize; size_t mOffsetCoord; size_t mOffsetTex; size_t mOffsetNorm; size_t mSizeCoord; size_t mSizeTex; size_t mSizeNorm; uint32_t mBufferObject; }; struct Primitive_t { RsPrimitive mType; Verticies_t *mVerticies; uint32_t mIndexCount; uint16_t *mIndicies; uint32_t mRestartCounts; uint16_t *mRestarts; }; Verticies_t * mVerticies; uint32_t mVerticiesCount; Primitive_t ** mPrimitives; uint32_t mPrimitivesCount; void analyzeElement(); protected: }; class MeshContext { public: MeshContext(); ~MeshContext(); }; } } #endif //ANDROID_RS_TRIANGLE_MESH_H