/* * This implementation of the noise functions was ported from the Java * implementation by Jerry Huxtable (http://www.jhlabs.com) under * Apache License 2.0 (see http://jhlabs.com/ip/filters/download.html) * * Original header: * * Copyright 2006 Jerry Huxtable * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "rsNoise.h" #include #include #include namespace android { namespace renderscript { #define B 0x100 #define BM 0xff #define N 0x1000 static int p[B + B + 2]; static float g3[B + B + 2][3]; static float g2[B + B + 2][2]; static float g1[B + B + 2]; static bool noise_start = true; #define lerpf(start, stop, amount) start + (stop - start) * amount static inline float noise_sCurve(float t) { return t * t * (3.0f - 2.0f * t); } inline void SC_normalizef2(float v[]) { float s = (float)sqrtf(v[0] * v[0] + v[1] * v[1]); v[0] = v[0] / s; v[1] = v[1] / s; } inline void SC_normalizef3(float v[]) { float s = (float)sqrtf(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]); v[0] = v[0] / s; v[1] = v[1] / s; v[2] = v[2] / s; } static void noise_init() { int i, j, k; for (i = 0; i < B; i++) { p[i] = i; g1[i] = (float)((rand() % (B + B)) - B) / B; for (j = 0; j < 2; j++) g2[i][j] = (float)((rand() % (B + B)) - B) / B; SC_normalizef2(g2[i]); for (j = 0; j < 3; j++) g3[i][j] = (float)((rand() % (B + B)) - B) / B; SC_normalizef3(g3[i]); } for (i = B-1; i >= 0; i--) { k = p[i]; p[i] = p[j = rand() % B]; p[j] = k; } for (i = 0; i < B + 2; i++) { p[B + i] = p[i]; g1[B + i] = g1[i]; for (j = 0; j < 2; j++) g2[B + i][j] = g2[i][j]; for (j = 0; j < 3; j++) g3[B + i][j] = g3[i][j]; } } float SC_noisef(float x) { srand(time(NULL)); int bx0, bx1; float rx0, rx1, sx, t, u, v; if (noise_start) { noise_start = false; noise_init(); } t = x + N; bx0 = ((int)t) & BM; bx1 = (bx0+1) & BM; rx0 = t - (int)t; rx1 = rx0 - 1.0f; sx = noise_sCurve(rx0); u = rx0 * g1[p[bx0]]; v = rx1 * g1[p[bx1]]; return 2.3f * lerpf(u, v, sx); } float SC_noisef2(float x, float y) { srand(time(NULL)); int bx0, bx1, by0, by1, b00, b10, b01, b11; float rx0, rx1, ry0, ry1, sx, sy, a, b, t, u, v; float *q; int i, j; if (noise_start) { noise_start = false; noise_init(); } t = x + N; bx0 = ((int)t) & BM; bx1 = (bx0+1) & BM; rx0 = t - (int)t; rx1 = rx0 - 1.0f; t = y + N; by0 = ((int)t) & BM; by1 = (by0+1) & BM; ry0 = t - (int)t; ry1 = ry0 - 1.0f; i = p[bx0]; j = p[bx1]; b00 = p[i + by0]; b10 = p[j + by0]; b01 = p[i + by1]; b11 = p[j + by1]; sx = noise_sCurve(rx0); sy = noise_sCurve(ry0); q = g2[b00]; u = rx0 * q[0] + ry0 * q[1]; q = g2[b10]; v = rx1 * q[0] + ry0 * q[1]; a = lerpf(u, v, sx); q = g2[b01]; u = rx0 * q[0] + ry1 * q[1]; q = g2[b11]; v = rx1 * q[0] + ry1 * q[1]; b = lerpf(u, v, sx); return 1.5f*lerpf(a, b, sy); } float SC_noisef3(float x, float y, float z) { srand(time(NULL)); int bx0, bx1, by0, by1, bz0, bz1, b00, b10, b01, b11; float rx0, rx1, ry0, ry1, rz0, rz1, sy, sz, a, b, c, d, t, u, v; float *q; int i, j; if (noise_start) { noise_start = false; noise_init(); } t = x + N; bx0 = ((int)t) & BM; bx1 = (bx0+1) & BM; rx0 = t - (int)t; rx1 = rx0 - 1.0f; t = y + N; by0 = ((int)t) & BM; by1 = (by0+1) & BM; ry0 = t - (int)t; ry1 = ry0 - 1.0f; t = z + N; bz0 = ((int)t) & BM; bz1 = (bz0+1) & BM; rz0 = t - (int)t; rz1 = rz0 - 1.0f; i = p[bx0]; j = p[bx1]; b00 = p[i + by0]; b10 = p[j + by0]; b01 = p[i + by1]; b11 = p[j + by1]; t = noise_sCurve(rx0); sy = noise_sCurve(ry0); sz = noise_sCurve(rz0); q = g3[b00 + bz0]; u = rx0 * q[0] + ry0 * q[1] + rz0 * q[2]; q = g3[b10 + bz0]; v = rx1 * q[0] + ry0 * q[1] + rz0 * q[2]; a = lerpf(u, v, t); q = g3[b01 + bz0]; u = rx0 * q[0] + ry1 * q[1] + rz0 * q[2]; q = g3[b11 + bz0]; v = rx1 * q[0] + ry1 * q[1] + rz0 * q[2]; b = lerpf(u, v, t); c = lerpf(a, b, sy); q = g3[b00 + bz1]; u = rx0 * q[0] + ry0 * q[1] + rz1 * q[2]; q = g3[b10 + bz1]; v = rx1 * q[0] + ry0 * q[1] + rz1 * q[2]; a = lerpf(u, v, t); q = g3[b01 + bz1]; u = rx0 * q[0] + ry1 * q[1] + rz1 * q[2]; q = g3[b11 + bz1]; v = rx1 * q[0] + ry1 * q[1] + rz1 * q[2]; b = lerpf(u, v, t); d = lerpf(a, b, sy); return 1.5f*lerpf(c, d, sz); } float SC_turbulencef2(float x, float y, float octaves) { srand(time(NULL)); float t = 0.0f; for (float f = 1.0f; f <= octaves; f *= 2) t += fabs(SC_noisef2(f * x, f * y)) / f; return t; } float SC_turbulencef3(float x, float y, float z, float octaves) { srand(time(NULL)); float t = 0.0f; for (float f = 1.0f; f <= octaves; f *= 2) t += fabs(SC_noisef3(f * x, f * y, f * z)) / f; return t; } } }