/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "rsContext.h" #include "rs.h" using namespace android; using namespace android::renderscript; Path::Path(Context *rsc) : ObjectBase(rsc) { } Path::Path(Context *rsc, RsPathPrimitive pp, bool isStatic, Allocation *vtx, Allocation *loops, float quality) : ObjectBase(rsc) { memset(&mHal, 0, sizeof(mHal)); mHal.state.quality = quality; mHal.state.primitive = pp; //LOGE("i1"); rsc->mHal.funcs.path.initStatic(rsc, this, vtx, loops); //LOGE("i2"); } Path::Path(Context *rsc, uint32_t vertexBuffersCount, uint32_t primitivesCount) : ObjectBase(rsc) { } Path::~Path() { } void Path::rasterize(const BezierSegment_t *s, uint32_t num, Allocation *alloc) { for (uint32_t i=0; i < num; i++) { } } void Path::render(Context *rsc) { } void Path::serialize(Context *rsc, OStream *stream) const { } RsA3DClassID Path::getClassId() const { return RS_A3D_CLASS_ID_UNKNOWN; } namespace android { namespace renderscript { RsPath rsi_PathCreate(Context *rsc, RsPathPrimitive pp, bool isStatic, RsAllocation vtx, RsAllocation loops, float quality) { return new Path(rsc, pp, isStatic, (Allocation *)vtx, (Allocation *)loops, quality); } } }