/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_RS_PATH_H #define ANDROID_RS_PATH_H #include "rsObjectBase.h" // --------------------------------------------------------------------------- namespace android { namespace renderscript { class Path : public ObjectBase { public: struct { mutable void * drv; struct State { RsPathPrimitive primitive; float quality; }; State state; } mHal; Path(Context *); Path(Context *, uint32_t vertexBuffersCount, uint32_t primitivesCount); Path(Context *, RsPathPrimitive pp, bool isStatic, Allocation *vtx, Allocation *loop, float q); ~Path(); void render(Context *); virtual void serialize(Context *rsc, OStream *stream) const; virtual RsA3DClassID getClassId() const; private: typedef struct { float x[4]; float y[4]; } BezierSegment_t; bool subdivideCheck(const BezierSegment_t *s, float u1, float u2); void rasterize(const BezierSegment_t *s, uint32_t num, Allocation *alloc); }; } } #endif //ANDROID_RS_PATH_H