/* * Copyright (C) 2009 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_RS_PROGRAM_FRAGMENT_H #define ANDROID_RS_PROGRAM_FRAGMENT_H #include "rsProgram.h" // --------------------------------------------------------------------------- namespace android { namespace renderscript { class ProgramFragmentState; class ProgramFragment : public Program { public: ProgramFragment(Context *, const uint32_t * params, uint32_t paramLength); ProgramFragment(Context *rsc, const char * shaderText, uint32_t shaderLength, const uint32_t * params, uint32_t paramLength); virtual ~ProgramFragment(); virtual void setupGL(const Context *, ProgramFragmentState *); virtual void setupGL2(const Context *, ProgramFragmentState *, ShaderCache *sc); virtual void createShader(); virtual void loadShader(Context *rsc); virtual void init(Context *rsc); protected: // Hacks to create a program for now uint32_t mTextureFormats[MAX_TEXTURE]; uint32_t mTextureDimensions[MAX_TEXTURE]; RsTexEnvMode mEnvModes[MAX_TEXTURE]; uint32_t mTextureEnableMask; bool mPointSpriteEnable; }; class ProgramFragmentState { public: ProgramFragmentState(); ~ProgramFragmentState(); ProgramFragment *mPF; void init(Context *rsc, int32_t w, int32_t h); void deinit(Context *rsc); ObjectBaseRef mTextureTypes[ProgramFragment::MAX_TEXTURE]; ObjectBaseRef mDefault; Vector mPrograms; ObjectBaseRef mLast; }; } } #endif