/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "rsContext.h" #include "rsProgramVertex.h" #include "rsMatrix4x4.h" using namespace android; using namespace android::renderscript; ProgramVertex::ProgramVertex(Context *rsc, const char * shaderText, size_t shaderLength, const char** textureNames, size_t textureNamesCount, const size_t *textureNamesLength, const uintptr_t * params, size_t paramLength) : Program(rsc, shaderText, shaderLength, params, paramLength) { mRSC->mHal.funcs.vertex.init(mRSC, this, mUserShader, mUserShaderLen, textureNames, textureNamesCount, textureNamesLength); } ProgramVertex::~ProgramVertex() { mRSC->mHal.funcs.vertex.destroy(mRSC, this); } void ProgramVertex::setup(Context *rsc, ProgramVertexState *state) { if ((state->mLast.get() == this) && !mDirty) { return; } if (!isUserProgram()) { if (mHal.state.constants[0] == nullptr) { rsc->setError(RS_ERROR_FATAL_UNKNOWN, "Unable to set fixed function emulation matrices because allocation is missing"); return; } float *f = static_cast(rsc->mHal.funcs.allocation.lock1D( rsc, mHal.state.constants[0])); Matrix4x4 mvp; mvp.load(&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET]); Matrix4x4 t; t.load(&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET]); mvp.multiply(&t); for (uint32_t i = 0; i < 16; i ++) { f[RS_PROGRAM_VERTEX_MVP_OFFSET + i] = mvp.m[i]; } rsc->mHal.funcs.allocation.unlock1D(rsc, mHal.state.constants[0]); } state->mLast.set(this); rsc->mHal.funcs.vertex.setActive(rsc, this); } void ProgramVertex::setProjectionMatrix(Context *rsc, const rsc_Matrix *m) const { if (isUserProgram()) { rsc->setError(RS_ERROR_FATAL_UNKNOWN, "Attempting to set fixed function emulation matrix projection on user program"); return; } if (mHal.state.constants[0] == nullptr) { rsc->setError(RS_ERROR_FATAL_UNKNOWN, "Unable to set fixed function emulation matrix projection because allocation is missing"); return; } float *f = static_cast(rsc->mHal.funcs.allocation.lock1D( rsc, mHal.state.constants[0])); memcpy(&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET], m, sizeof(rsc_Matrix)); mDirty = true; rsc->mHal.funcs.allocation.unlock1D(rsc, mHal.state.constants[0]); } void ProgramVertex::setModelviewMatrix(Context *rsc, const rsc_Matrix *m) const { if (isUserProgram()) { rsc->setError(RS_ERROR_FATAL_UNKNOWN, "Attempting to set fixed function emulation matrix modelview on user program"); return; } if (mHal.state.constants[0] == nullptr) { rsc->setError(RS_ERROR_FATAL_UNKNOWN, "Unable to set fixed function emulation matrix modelview because allocation is missing"); return; } float *f = static_cast(rsc->mHal.funcs.allocation.lock1D( rsc, mHal.state.constants[0])); memcpy(&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET], m, sizeof(rsc_Matrix)); mDirty = true; rsc->mHal.funcs.allocation.unlock1D(rsc, mHal.state.constants[0]); } void ProgramVertex::setTextureMatrix(Context *rsc, const rsc_Matrix *m) const { if (isUserProgram()) { rsc->setError(RS_ERROR_FATAL_UNKNOWN, "Attempting to set fixed function emulation matrix texture on user program"); return; } if (mHal.state.constants[0] == nullptr) { rsc->setError(RS_ERROR_FATAL_UNKNOWN, "Unable to set fixed function emulation matrix texture because allocation is missing"); return; } float *f = static_cast(rsc->mHal.funcs.allocation.lock1D( rsc, mHal.state.constants[0])); memcpy(&f[RS_PROGRAM_VERTEX_TEXTURE_OFFSET], m, sizeof(rsc_Matrix)); mDirty = true; rsc->mHal.funcs.allocation.unlock1D(rsc, mHal.state.constants[0]); } void ProgramVertex::getProjectionMatrix(Context *rsc, rsc_Matrix *m) const { if (isUserProgram()) { rsc->setError(RS_ERROR_FATAL_UNKNOWN, "Attempting to get fixed function emulation matrix projection on user program"); return; } if (mHal.state.constants[0] == nullptr) { rsc->setError(RS_ERROR_FATAL_UNKNOWN, "Unable to get fixed function emulation matrix projection because allocation is missing"); return; } float *f = static_cast( rsc->mHal.funcs.allocation.lock1D(rsc, mHal.state.constants[0])); memcpy(m, &f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET], sizeof(rsc_Matrix)); rsc->mHal.funcs.allocation.unlock1D(rsc, mHal.state.constants[0]); } void ProgramVertex::transformToScreen(Context *rsc, float *v4out, const float *v3in) const { if (isUserProgram()) { return; } float *f = static_cast( rsc->mHal.funcs.allocation.lock1D(rsc, mHal.state.constants[0])); Matrix4x4 mvp; mvp.loadMultiply((Matrix4x4 *)&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET], (Matrix4x4 *)&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET]); mvp.vectorMultiply(v4out, v3in); rsc->mHal.funcs.allocation.unlock1D(rsc, mHal.state.constants[0]); } void ProgramVertex::serialize(Context *rsc, OStream *stream) const { } ProgramVertex *ProgramVertex::createFromStream(Context *rsc, IStream *stream) { return nullptr; } /////////////////////////////////////////////////////////////////////// ProgramVertexState::ProgramVertexState() { } ProgramVertexState::~ProgramVertexState() { } void ProgramVertexState::init(Context *rsc) { ObjectBaseRef matrixElem = Element::createRef(rsc, RS_TYPE_MATRIX_4X4, RS_KIND_USER, false, 1); ObjectBaseRef f2Elem = Element::createRef(rsc, RS_TYPE_FLOAT_32, RS_KIND_USER, false, 2); ObjectBaseRef f3Elem = Element::createRef(rsc, RS_TYPE_FLOAT_32, RS_KIND_USER, false, 3); ObjectBaseRef f4Elem = Element::createRef(rsc, RS_TYPE_FLOAT_32, RS_KIND_USER, false, 4); const char *ebn1[] = { "MV", "P", "TexMatrix", "MVP" }; const Element *ebe1[] = {matrixElem.get(), matrixElem.get(), matrixElem.get(), matrixElem.get()}; ObjectBaseRef constInput = Element::create(rsc, 4, ebe1, ebn1); const char *ebn2[] = { "position", "color", "normal", "texture0" }; const Element *ebe2[] = {f4Elem.get(), f4Elem.get(), f3Elem.get(), f2Elem.get()}; ObjectBaseRef attrElem = Element::create(rsc, 4, ebe2, ebn2); ObjectBaseRef inputType = Type::getTypeRef(rsc, constInput.get(), 1); const char *shaderString = RS_SHADER_INTERNAL "varying vec4 varColor;\n" "varying vec2 varTex0;\n" "void main() {\n" " gl_Position = UNI_MVP * ATTRIB_position;\n" " gl_PointSize = 1.0;\n" " varColor = ATTRIB_color;\n" " varTex0 = ATTRIB_texture0;\n" "}\n"; uintptr_t tmp[4]; tmp[0] = RS_PROGRAM_PARAM_CONSTANT; tmp[1] = (uintptr_t)inputType.get(); tmp[2] = RS_PROGRAM_PARAM_INPUT; tmp[3] = (uintptr_t)attrElem.get(); ProgramVertex *pv = new ProgramVertex(rsc, shaderString, strlen(shaderString), nullptr, 0, nullptr, tmp, 4); Allocation *alloc = Allocation::createAllocation(rsc, inputType.get(), RS_ALLOCATION_USAGE_SCRIPT | RS_ALLOCATION_USAGE_GRAPHICS_CONSTANTS); pv->bindAllocation(rsc, alloc, 0); mDefaultAlloc.set(alloc); mDefault.set(pv); updateSize(rsc); } void ProgramVertexState::updateSize(Context *rsc) { float *f = static_cast(rsc->mHal.funcs.allocation.lock1D(rsc, mDefaultAlloc.get())); float surfaceWidth = (float)rsc->getCurrentSurfaceWidth(); float surfaceHeight = (float)rsc->getCurrentSurfaceHeight(); Matrix4x4 m; m.loadOrtho(0, surfaceWidth, surfaceHeight, 0, -1, 1); memcpy(&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET], m.m, sizeof(m)); memcpy(&f[RS_PROGRAM_VERTEX_MVP_OFFSET], m.m, sizeof(m)); m.loadIdentity(); memcpy(&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET], m.m, sizeof(m)); memcpy(&f[RS_PROGRAM_VERTEX_TEXTURE_OFFSET], m.m, sizeof(m)); rsc->mHal.funcs.allocation.unlock1D(rsc, mDefaultAlloc.get()); } void ProgramVertexState::deinit(Context *rsc) { mDefaultAlloc.clear(); mDefault.clear(); mLast.clear(); } namespace android { namespace renderscript { RsProgramVertex rsi_ProgramVertexCreate(Context *rsc, const char * shaderText, size_t shaderLength, const char** textureNames, size_t textureNamesCount, const size_t *textureNamesLength, const uintptr_t * params, size_t paramLength) { ProgramVertex *pv = new ProgramVertex(rsc, shaderText, shaderLength, textureNames, textureNamesCount, textureNamesLength, params, paramLength); pv->incUserRef(); return pv; } } }