/* * Copyright (C) 2009-2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_RS_SCRIPT_C_H #define ANDROID_RS_SCRIPT_C_H #include "rsEnv.h" #include "rsScript.h" #if !defined(RS_COMPATIBILITY_LIB) && !defined(ANDROID_RS_SERIALIZE) #include "bcinfo/BitcodeTranslator.h" #endif // --------------------------------------------------------------------------- namespace android { namespace renderscript { /** This class represents a script compiled from an .rs file. */ class ScriptC : public Script { public: typedef int (*RunScript_t)(); typedef void (*VoidFunc_t)(); ScriptC(Context *); virtual ~ScriptC(); virtual void Invoke(Context *rsc, uint32_t slot, const void *data, size_t len); virtual uint32_t run(Context *); virtual void runForEach(Context *rsc, uint32_t slot, const Allocation ** ains, size_t inLen, Allocation * aout, const void * usr, size_t usrBytes, const RsScriptCall *sc = nullptr); virtual void serialize(Context *rsc, OStream *stream) const { } virtual RsA3DClassID getClassId() const { return RS_A3D_CLASS_ID_SCRIPT_C; } static Type *createFromStream(Context *rsc, IStream *stream) { return nullptr; } bool runCompiler(Context *rsc, const char *resName, const char *cacheDir, const uint8_t *bitcode, size_t bitcodeLen); //protected: void setupScript(Context *); void setupGLState(Context *); #if !defined(RS_COMPATIBILITY_LIB) static bool createCacheDir(const char *cacheDir); #endif private: #if !defined(RS_COMPATIBILITY_LIB) && !defined(ANDROID_RS_SERIALIZE) bcinfo::BitcodeTranslator *BT; #endif }; } } #endif