/* * Copyright (C) 2009 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_RS_SCRIPT_C_H #define ANDROID_RS_SCRIPT_C_H #include "rsScript.h" #include "RenderScriptEnv.h" #include struct BCCscript; // --------------------------------------------------------------------------- namespace android { namespace renderscript { class ScriptC : public Script { public: typedef int (*RunScript_t)(); typedef void (*VoidFunc_t)(); ScriptC(Context *); virtual ~ScriptC(); struct Program_t { int mVersionMajor; int mVersionMinor; RunScript_t mRoot; VoidFunc_t mInit; }; Program_t mProgram; BCCscript* mBccScript; virtual void setupScript(); virtual uint32_t run(Context *, uint32_t launchID); }; class ScriptCState { public: ScriptCState(); ~ScriptCState(); ScriptC *mScript; ObjectBaseRef mConstantBufferTypes[MAX_SCRIPT_BANKS]; //String8 mSlotNames[MAX_SCRIPT_BANKS]; bool mSlotWritable[MAX_SCRIPT_BANKS]; //String8 mInvokableNames[MAX_SCRIPT_BANKS]; void clear(); void runCompiler(Context *rsc, ScriptC *s); struct SymbolTable_t { const char * mName; void * mPtr; }; static SymbolTable_t gSyms[]; static const SymbolTable_t * lookupSymbol(const char *); }; } } #endif