/* * Copyright (C) 2009 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_STRUCTURED_TYPE_H #define ANDROID_STRUCTURED_TYPE_H #include "rsElement.h" #include "rsVertexArray.h" // --------------------------------------------------------------------------- namespace android { namespace renderscript { class Type : public ObjectBase { public: Type(Context *); virtual ~Type(); Type * createTex2D(const Element *, size_t w, size_t h, bool mip); size_t getOffsetForFace(uint32_t face) const; size_t getSizeBytes() const {return mTotalSizeBytes;} size_t getElementSizeBytes() const {return mElement->getSizeBytes();} const Element * getElement() const {return mElement.get();} uint32_t getDimX() const {return mDimX;} uint32_t getDimY() const {return mDimY;} uint32_t getDimZ() const {return mDimZ;} uint32_t getDimLOD() const {return mDimLOD;} bool getDimFaces() const {return mFaces;} uint32_t getLODDimX(uint32_t lod) const {rsAssert(lod < mLODCount); return mLODs[lod].mX;} uint32_t getLODDimY(uint32_t lod) const {rsAssert(lod < mLODCount); return mLODs[lod].mY;} uint32_t getLODDimZ(uint32_t lod) const {rsAssert(lod < mLODCount); return mLODs[lod].mZ;} uint32_t getLODOffset(uint32_t lod) const {rsAssert(lod < mLODCount); return mLODs[lod].mOffset;} uint32_t getLODOffset(uint32_t lod, uint32_t x) const; uint32_t getLODOffset(uint32_t lod, uint32_t x, uint32_t y) const; uint32_t getLODOffset(uint32_t lod, uint32_t x, uint32_t y, uint32_t z) const; uint32_t getLODCount() const {return mLODCount;} bool getIsNp2() const; void setElement(const Element *e) {mElement.set(e);} void setDimX(uint32_t v) {mDimX = v;} void setDimY(uint32_t v) {mDimY = v;} void setDimZ(uint32_t v) {mDimZ = v;} void setDimFaces(bool v) {mFaces = v;} void setDimLOD(bool v) {mDimLOD = v;} void clear(); void compute(); void enableGLVertexBuffer(class VertexArray *) const; void enableGLVertexBuffer2(class VertexArray *) const; void dumpLOGV(const char *prefix) const; protected: struct LOD { size_t mX; size_t mY; size_t mZ; size_t mOffset; }; void makeLODTable(); // Internal structure from most to least significant. // * Array dimensions // * Faces // * Mipmaps // * xyz ObjectBaseRef mElement; // Size of the structure in the various dimensions. A missing Dimension is // specified as a 0 and not a 1. size_t mDimX; size_t mDimY; size_t mDimZ; bool mDimLOD; bool mFaces; // A list of array dimensions. The count is the number of array dimensions and the // sizes is a per array size. //Vector mDimArraysSizes; // count of mipmap levels, 0 indicates no mipmapping size_t mMipChainSizeBytes; size_t mTotalSizeBytes; LOD *mLODs; uint32_t mLODCount; struct GLState_t { VertexArray::Attrib mUser[RS_MAX_ATTRIBS]; VertexArray::Attrib mVtx; VertexArray::Attrib mNorm; VertexArray::Attrib mColor; VertexArray::Attrib mTex; VertexArray::Attrib mPointSize; }; GLState_t mGL; void makeGLComponents(); private: Type(const Type &); }; class TypeState { public: TypeState(); ~TypeState(); size_t mX; size_t mY; size_t mZ; uint32_t mLOD; bool mFaces; ObjectBaseRef mElement; // Cache of all existing types. Vector mTypes; }; } } #endif //ANDROID_STRUCTURED_TYPE