ProgramStoreCreate { direct param bool colorMaskR param bool colorMaskG param bool colorMaskB param bool colorMaskA param bool depthMask param bool ditherEnable param RsBlendSrcFunc srcFunc param RsBlendDstFunc destFunc param RsDepthFunc depthFunc ret RsProgramStore } ProgramRasterCreate { direct param bool pointSprite param RsCullMode cull ret RsProgramRaster } ProgramBindConstants { param RsProgram vp param uint32_t slot param RsAllocation constants } ProgramBindTexture { param RsProgramFragment pf param uint32_t slot param RsAllocation a } ProgramBindSampler { param RsProgramFragment pf param uint32_t slot param RsSampler s } ProgramFragmentCreate { direct param const char * shaderText param const char ** textureNames param const uintptr_t * params ret RsProgramFragment } ProgramVertexCreate { direct param const char * shaderText param const char ** textureNames param const uintptr_t * params ret RsProgramVertex } FontCreateFromFile { param const char *name param float fontSize param uint32_t dpi ret RsFont } FontCreateFromMemory { param const char *name param float fontSize param uint32_t dpi param const void *data ret RsFont } MeshCreate { param RsAllocation *vtx param RsAllocation *idx param uint32_t *primType ret RsMesh } ContextBindProgramStore { param RsProgramStore pgm } ContextBindProgramFragment { param RsProgramFragment pgm } ContextBindProgramVertex { param RsProgramVertex pgm } ContextBindProgramRaster { param RsProgramRaster pgm } ContextBindFont { param RsFont pgm } ContextSetSurface { param uint32_t width param uint32_t height param RsNativeWindow sur sync } ContextBindRootScript { param RsScript sampler } ContextPause { } ContextResume { }