summaryrefslogtreecommitdiff
path: root/cpu_ref/rsCpuRuntimeMath.cpp
blob: 6c02303a82d30bdeda8815cf461c8ba7bf4bb1d2 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
/*
 * Copyright (C) 2011-2012 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#ifndef RS_SERVER
#include <cutils/compiler.h>
#endif

#include "rsContext.h"
#include "rsScriptC.h"
#include "rsMatrix4x4.h"
#include "rsMatrix3x3.h"
#include "rsMatrix2x2.h"

#include "rsCpuCore.h"
#include "rsCpuScript.h"


using namespace android;
using namespace android::renderscript;


//////////////////////////////////////////////////////////////////////////////
// Float util
//////////////////////////////////////////////////////////////////////////////


static void SC_MatrixLoadRotate(Matrix4x4 *m, float rot, float x, float y, float z) {
    m->loadRotate(rot, x, y, z);
}
static void SC_MatrixLoadScale(Matrix4x4 *m, float x, float y, float z) {
    m->loadScale(x, y, z);
}
static void SC_MatrixLoadTranslate(Matrix4x4 *m, float x, float y, float z) {
    m->loadTranslate(x, y, z);
}
static void SC_MatrixRotate(Matrix4x4 *m, float rot, float x, float y, float z) {
    m->rotate(rot, x, y, z);
}
static void SC_MatrixScale(Matrix4x4 *m, float x, float y, float z) {
    m->scale(x, y, z);
}
static void SC_MatrixTranslate(Matrix4x4 *m, float x, float y, float z) {
    m->translate(x, y, z);
}

static void SC_MatrixLoadOrtho(Matrix4x4 *m, float l, float r, float b, float t, float n, float f) {
    m->loadOrtho(l, r, b, t, n, f);
}
static void SC_MatrixLoadFrustum(Matrix4x4 *m, float l, float r, float b, float t, float n, float f) {
    m->loadFrustum(l, r, b, t, n, f);
}
static void SC_MatrixLoadPerspective(Matrix4x4 *m, float fovy, float aspect, float near, float far) {
    m->loadPerspective(fovy, aspect, near, far);
}

static bool SC_MatrixInverse_4x4(Matrix4x4 *m) {
    return m->inverse();
}
static bool SC_MatrixInverseTranspose_4x4(Matrix4x4 *m) {
    return m->inverseTranspose();
}
static void SC_MatrixTranspose_4x4(Matrix4x4 *m) {
    m->transpose();
}
static void SC_MatrixTranspose_3x3(Matrix3x3 *m) {
    m->transpose();
}
static void SC_MatrixTranspose_2x2(Matrix2x2 *m) {
    m->transpose();
}

static float SC_randf2(float min, float max) {
    float r = (float)rand();
    r /= RAND_MAX;
    r = r * (max - min) + min;
    return r;
}

static float SC_frac(float v) {
    int i = (int)floor(v);
    return fmin(v - i, 0x1.fffffep-1f);
}


//////////////////////////////////////////////////////////////////////////////
// Class implementation
//////////////////////////////////////////////////////////////////////////////

// llvm name mangling ref
//  <builtin-type> ::= v  # void
//                 ::= b  # bool
//                 ::= c  # char
//                 ::= a  # signed char
//                 ::= h  # unsigned char
//                 ::= s  # short
//                 ::= t  # unsigned short
//                 ::= i  # int
//                 ::= j  # unsigned int
//                 ::= l  # long
//                 ::= m  # unsigned long
//                 ::= x  # long long, __int64
//                 ::= y  # unsigned long long, __int64
//                 ::= f  # float
//                 ::= d  # double

static RsdCpuReference::CpuSymbol gSyms[] = {
    { "_Z4acosf", (void *)&acosf, true },
    { "_Z5acoshf", (void *)&acoshf, true },
    { "_Z4asinf", (void *)&asinf, true },
    { "_Z5asinhf", (void *)&asinhf, true },
    { "_Z4atanf", (void *)&atanf, true },
    { "_Z5atan2ff", (void *)&atan2f, true },
    { "_Z5atanhf", (void *)&atanhf, true },
    { "_Z4cbrtf", (void *)&cbrtf, true },
    { "_Z4ceilf", (void *)&ceilf, true },
    { "_Z8copysignff", (void *)&copysignf, true },
    { "_Z3cosf", (void *)&cosf, true },
    { "_Z4coshf", (void *)&coshf, true },
    { "_Z4erfcf", (void *)&erfcf, true },
    { "_Z3erff", (void *)&erff, true },
    { "_Z3expf", (void *)&expf, true },
    { "_Z4exp2f", (void *)&exp2f, true },
    { "_Z5expm1f", (void *)&expm1f, true },
    { "_Z4fdimff", (void *)&fdimf, true },
    { "_Z5floorf", (void *)&floorf, true },
    { "_Z3fmafff", (void *)&fmaf, true },
    { "_Z4fmaxff", (void *)&fmaxf, true },
    { "_Z4fminff", (void *)&fminf, true },  // float fmin(float, float)
    { "_Z4fmodff", (void *)&fmodf, true },
    { "_Z5frexpfPi", (void *)&frexpf, true },
    { "_Z5hypotff", (void *)&hypotf, true },
    { "_Z5ilogbf", (void *)&ilogbf, true },
    { "_Z5ldexpfi", (void *)&ldexpf, true },
    { "_Z6lgammaf", (void *)&lgammaf, true },
    { "_Z6lgammafPi", (void *)&lgammaf_r, true },
    { "_Z3logf", (void *)&logf, true },
    { "_Z5log10f", (void *)&log10f, true },
    { "_Z5log1pf", (void *)&log1pf, true },
    { "_Z4logbf", (void *)&logbf, true },
    { "_Z4modffPf", (void *)&modff, true },
    //{ "_Z3nanj", (void *)&SC_nan, true },
    { "_Z9nextafterff", (void *)&nextafterf, true },
    { "_Z3powff", (void *)&powf, true },
    { "_Z9remainderff", (void *)&remainderf, true },
    { "_Z6remquoffPi", (void *)&remquof, true },
    { "_Z4rintf", (void *)&rintf, true },
    { "_Z5roundf", (void *)&roundf, true },
    { "_Z3sinf", (void *)&sinf, true },
    { "_Z4sinhf", (void *)&sinhf, true },
    { "_Z4sqrtf", (void *)&sqrtf, true },
    { "_Z3tanf", (void *)&tanf, true },
    { "_Z4tanhf", (void *)&tanhf, true },
    { "_Z6tgammaf", (void *)&tgammaf, true },
    { "_Z5truncf", (void *)&truncf, true },

    //{ "smoothstep", (void *)&, true },

    // matrix
    { "_Z18rsMatrixLoadRotateP12rs_matrix4x4ffff", (void *)&SC_MatrixLoadRotate, true },
    { "_Z17rsMatrixLoadScaleP12rs_matrix4x4fff", (void *)&SC_MatrixLoadScale, true },
    { "_Z21rsMatrixLoadTranslateP12rs_matrix4x4fff", (void *)&SC_MatrixLoadTranslate, true },
    { "_Z14rsMatrixRotateP12rs_matrix4x4ffff", (void *)&SC_MatrixRotate, true },
    { "_Z13rsMatrixScaleP12rs_matrix4x4fff", (void *)&SC_MatrixScale, true },
    { "_Z17rsMatrixTranslateP12rs_matrix4x4fff", (void *)&SC_MatrixTranslate, true },

    { "_Z17rsMatrixLoadOrthoP12rs_matrix4x4ffffff", (void *)&SC_MatrixLoadOrtho, true },
    { "_Z19rsMatrixLoadFrustumP12rs_matrix4x4ffffff", (void *)&SC_MatrixLoadFrustum, true },
    { "_Z23rsMatrixLoadPerspectiveP12rs_matrix4x4ffff", (void *)&SC_MatrixLoadPerspective, true },

    { "_Z15rsMatrixInverseP12rs_matrix4x4", (void *)&SC_MatrixInverse_4x4, true },
    { "_Z24rsMatrixInverseTransposeP12rs_matrix4x4", (void *)&SC_MatrixInverseTranspose_4x4, true },
    { "_Z17rsMatrixTransposeP12rs_matrix4x4", (void *)&SC_MatrixTranspose_4x4, true },
    { "_Z17rsMatrixTransposeP12rs_matrix3x3", (void *)&SC_MatrixTranspose_3x3, true },
    { "_Z17rsMatrixTransposeP12rs_matrix2x2", (void *)&SC_MatrixTranspose_2x2, true },

    // RS Math
    { "_Z6rsRandff", (void *)&SC_randf2, true },
    { "_Z6rsFracf", (void *)&SC_frac, true },

    { NULL, NULL, false }
};

const RsdCpuReference::CpuSymbol * RsdCpuScriptImpl::lookupSymbolMath(const char *sym) {
    const RsdCpuReference::CpuSymbol *syms = gSyms;

    while (syms->fnPtr) {
        if (!strcmp(syms->name, sym)) {
            return syms;
        }
        syms++;
    }
    return NULL;
}