summaryrefslogtreecommitdiff
path: root/rsAllocation.h
blob: 516f8b798208c8fe8856bbc6c047cb7bc1bc9b13 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
/*
 * Copyright (C) 2009 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#ifndef ANDROID_STRUCTURED_ALLOCATION_H
#define ANDROID_STRUCTURED_ALLOCATION_H

#include "rsType.h"

// ---------------------------------------------------------------------------
namespace android {
namespace renderscript {

class Program;

class Allocation : public ObjectBase
{
    // The graphics equilivent of malloc.  The allocation contains a structure of elements.

public:
    // By policy this allocation will hold a pointer to the type
    // but will not destroy it on destruction.
    Allocation(Context *rsc, const Type *);
    Allocation(Context *rsc, const Type *, void *bmp, void *callbackData, RsBitmapCallback_t callback);

    virtual ~Allocation();

    void setCpuWritable(bool);
    void setGpuWritable(bool);
    void setCpuReadable(bool);
    void setGpuReadable(bool);

    bool fixAllocation();

    void * getPtr() const {return mPtr;}
    const Type * getType() const {return mType.get();}

    void deferedUploadToTexture(const Context *rsc, bool genMipmap, uint32_t lodOffset);
    void uploadToTexture(const Context *rsc);
    uint32_t getTextureID() const {return mTextureID;}

    void deferedUploadToBufferObject(const Context *rsc);
    void uploadToBufferObject(const Context *rsc);
    uint32_t getBufferObjectID() const {return mBufferID;}


    void data(const void *data, uint32_t sizeBytes);
    void subData(uint32_t xoff, uint32_t count, const void *data, uint32_t sizeBytes);
    void subData(uint32_t xoff, uint32_t yoff,
                 uint32_t w, uint32_t h, const void *data, uint32_t sizeBytes);
    void subData(uint32_t xoff, uint32_t yoff, uint32_t zoff,
                 uint32_t w, uint32_t h, uint32_t d, const void *data, uint32_t sizeBytes);

    void read(void *data);

    void enableGLVertexBuffers() const;
    void setupGLIndexBuffers() const;

    void addProgramToDirty(const Program *);
    void removeProgramToDirty(const Program *);

    virtual void dumpLOGV(const char *prefix) const;

    virtual void uploadCheck(const Context *rsc);

protected:
    void sendDirty() const;

    ObjectBaseRef<const Type> mType;
    void * mPtr;

    Vector<const Program *> mToDirtyList;

    // Is we have a non-null user bitmap callback we do not own the bits and
    // instead call this function to free the memort when its time.
    RsBitmapCallback_t mUserBitmapCallback;
    void *mUserBitmapCallbackData;

    // Usage restrictions
    bool mCpuWrite;
    bool mCpuRead;
    bool mGpuWrite;
    bool mGpuRead;

    // more usage hint data from the application
    // which can be used by a driver to pick the best memory type.
    // Likely ignored for now
    float mReadWriteRatio;
    float mUpdateSize;


    // Is this a legal structure to be used as a texture source.
    // Initially this will require 1D or 2D and color data
    bool mIsTexture;
    bool mTextureGenMipmap;
    uint32_t mTextureLOD;
    uint32_t mTextureID;

    // Is this a legal structure to be used as a vertex source.
    // Initially this will require 1D and x(yzw).  Additional per element data
    // is allowed.
    bool mIsVertexBuffer;
    uint32_t mBufferID;

    bool mUploadDefered;

private:
    void init(Context *rsc, const Type *);

};

}
}
#endif