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#include <RenderScript.h>
#include "ScriptC_simple.h"
using namespace android;
using namespace RSC;
int main()
{
static const int size = 8;
sp<RS> rs = new RS();
rs->init("/data/rscache", RS_INIT_LOW_LATENCY | RS_INIT_WAIT_FOR_ATTACH);
auto e = Element::RGBA_8888(rs);
Type::Builder tb(rs, e);
tb.setX(size);
tb.setY(size);
auto t = tb.create();
auto a = Allocation::createTyped(rs, t);
auto b = Allocation::createTyped(rs, t);
// Script is executed once, then the data is copied back when finished
sp<ScriptC_simple> s = new ScriptC_simple(rs);
s->forEach_simple_kernel(a, b);
uint32_t * output = new uint32_t[size*size];
b->copy2DRangeTo(0, 0, size, size, output);
delete [] output;
s->forEach_other_kernel(a, b);
rs->finish();
return 0;
}
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