diff options
Diffstat (limited to 'samples/quake/jni/render.h')
-rw-r--r-- | samples/quake/jni/render.h | 158 |
1 files changed, 0 insertions, 158 deletions
diff --git a/samples/quake/jni/render.h b/samples/quake/jni/render.h deleted file mode 100644 index f773ab7..0000000 --- a/samples/quake/jni/render.h +++ /dev/null @@ -1,158 +0,0 @@ -/* -Copyright (C) 1996-1997 Id Software, Inc. - -This program is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - -See the GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -*/ - -// refresh.h -- public interface to refresh functions - -#define MAXCLIPPLANES 11 - -#define TOP_RANGE 16 // soldier uniform colors -#define BOTTOM_RANGE 96 - -//============================================================================= - -typedef struct efrag_s -{ - struct mleaf_s *leaf; - struct efrag_s *leafnext; - struct entity_s *entity; - struct efrag_s *entnext; -} efrag_t; - - -typedef struct entity_s -{ - qboolean forcelink; // model changed - - int update_type; - - entity_state_t baseline; // to fill in defaults in updates - - double msgtime; // time of last update - vec3_t msg_origins[2]; // last two updates (0 is newest) - vec3_t origin; - vec3_t msg_angles[2]; // last two updates (0 is newest) - vec3_t angles; - struct model_s *model; // NULL = no model - struct efrag_s *efrag; // linked list of efrags - int frame; - float syncbase; // for client-side animations - byte *colormap; - int effects; // light, particals, etc - int skinnum; // for Alias models - int visframe; // last frame this entity was - // found in an active leaf - - int dlightframe; // dynamic lighting - int dlightbits; - -// FIXME: could turn these into a union - int trivial_accept; - struct mnode_s *topnode; // for bmodels, first world node - // that splits bmodel, or NULL if - // not split -} entity_t; - -// !!! if this is changed, it must be changed in asm_draw.h too !!! -typedef struct -{ - vrect_t vrect; // subwindow in video for refresh - // FIXME: not need vrect next field here? - vrect_t aliasvrect; // scaled Alias version - int vrectright, vrectbottom; // right & bottom screen coords - int aliasvrectright, aliasvrectbottom; // scaled Alias versions - float vrectrightedge; // rightmost right edge we care about, - // for use in edge list - float fvrectx, fvrecty; // for floating-point compares - float fvrectx_adj, fvrecty_adj; // left and top edges, for clamping - int vrect_x_adj_shift20; // (vrect.x + 0.5 - epsilon) << 20 - int vrectright_adj_shift20; // (vrectright + 0.5 - epsilon) << 20 - float fvrectright_adj, fvrectbottom_adj; - // right and bottom edges, for clamping - float fvrectright; // rightmost edge, for Alias clamping - float fvrectbottom; // bottommost edge, for Alias clamping - float horizontalFieldOfView; // at Z = 1.0, this many X is visible - // 2.0 = 90 degrees - float xOrigin; // should probably allways be 0.5 - float yOrigin; // between be around 0.3 to 0.5 - - vec3_t vieworg; - vec3_t viewangles; - - float fov_x, fov_y; - - int ambientlight; -} refdef_t; - - -// -// refresh -// -extern int reinit_surfcache; - - -extern refdef_t r_refdef; -extern vec3_t r_origin, vpn, vright, vup; - -extern struct texture_s *r_notexture_mip; - - -void R_Init (void); -void R_InitTextures (void); -void R_InitEfrags (void); -void R_RenderView (void); // must set r_refdef first -void R_ViewChanged (vrect_t *pvrect, int lineadj, float aspect); - // called whenever r_refdef or vid change -void R_InitSky (struct texture_s *mt); // called at level load - -void R_AddEfrags (entity_t *ent); -void R_RemoveEfrags (entity_t *ent); - -void R_NewMap (void); - - -void R_ParseParticleEffect (void); -void R_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count); -void R_RocketTrail (vec3_t start, vec3_t end, int type); - -#ifdef QUAKE2 -void R_DarkFieldParticles (entity_t *ent); -#endif -void R_EntityParticles (entity_t *ent); -void R_BlobExplosion (vec3_t org); -void R_ParticleExplosion (vec3_t org); -void R_ParticleExplosion2 (vec3_t org, int colorStart, int colorLength); -void R_LavaSplash (vec3_t org); -void R_TeleportSplash (vec3_t org); - -void R_PushDlights (void); - - -// -// surface cache related -// -extern int reinit_surfcache; // if 1, surface cache is currently empty and -extern qboolean r_cache_thrash; // set if thrashing the surface cache - -int D_SurfaceCacheForRes (int width, int height); -void D_FlushCaches (void); -void D_DeleteSurfaceCache (void); -void D_InitCaches (void *buffer, int size); -void R_SetVrect (vrect_t *pvrect, vrect_t *pvrectin, int lineadj); - |