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/*
* Copyright (C) 2020 Arm Limited. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_HARDWARE_GRAPHICS_ALLOCATOR_V4_x_GRALLOC_H
#define ANDROID_HARDWARE_GRAPHICS_ALLOCATOR_V4_x_GRALLOC_H
#include "gralloc_allocator_hidl_header.h"
#include "core/mali_gralloc_bufferdescriptor.h"
namespace arm
{
namespace allocator
{
using android::hardware::graphics::mapper::V4_0::BufferDescriptor;
using android::hardware::Return;
using android::hardware::hidl_handle;
class GrallocAllocator : public IAllocator
{
public:
/**
* IAllocator constructor. All the state information required for the Gralloc
* private module is populated in its default constructor. Gralloc 4.0 specific
* state information can be populated here.
*/
GrallocAllocator();
/**
* IAllocator destructor. All the resources acquired for Gralloc private module
* are released
*/
virtual ~GrallocAllocator();
/* Override IAllocator 4.0 interface */
Return<void> allocate(const BufferDescriptor &descriptor, uint32_t count, allocate_cb hidl_cb) override;
};
} // namespace allocator
} // namespace arm
#endif // ANDROID_HARDWARE_GRAPHICS_ALLOCATOR_V4_x_GRALLOC_H
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