/* * Copyright 2020 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.hardware.automotive.sv@1.0; import ISurroundViewSession; /** * Interface representing a surround view 3d session. * * Surround view 3d provides a virtual view from any desired position in the 3d space around the * car. Surround view 3d creates an approximate 3d surface around the car to match the surrounds * and provides a virtual view as seen on this surface. */ interface ISurroundView3dSession extends ISurroundViewSession { /** * Sets the desired views of surround view 3d. * * Surround view 3d takes a list of desired virtual view points and provides an output frame * for each view. Default view list is a single view from behind the car front facing in the * front direction. * A call to setViews() results in the views set by a previous call to be discarded. * Each view set is identified by an Id which is returned with the corresponding output frame * of that view. * Clients can call setViews() at any stage of the session (before/after startStream). Client * may continue to receive frames of previous views after setViews() call for a while and can * identify updated set of views once effective using the view Id provided in the updated * views frames. * * @param views List of desired views to generate output frames. * @return svResult Returns OK if successful, appropriate error result otherwise. */ setViews(vec views) generates (SvResult svResult); /** * Sets the configuration of 3d surround view. * * Configuration is used for supported different target use-cases of the surround view eg. * fullscreen view or preview. A set config call can be performed at anytime (before or after * startStream) of the session. * Once config change is complete, a CONFIG_CHANGED event is sent, after which * all frames received will be of the updated config. * * @param sv3dConfig Configuration to set. * @return svResult Returns OK if successful, appropriate error result otherwise. */ set3dConfig(Sv3dConfig sv3dConfig) generates (SvResult svResult); /** * Gets the current configuration of the 3d surround view. * * Configuration is used for supported different target use-cases of the surround view eg. * fullscreen view or preview. Use setConfig call to set a configuration. * * @return sv3dConfig The current active configuration of the 3d session. */ get3dConfig() generates (Sv3dConfig sv3dConfig); /** * Updates 3d overlays in scene. * * updateOverlays() provides a way to set a 3d overlay object in the scene. An overlay is an * 3d object in the scene which can be a visual indicator to provide additional information eg. * parking sensor distance indicators or overlays for objects in scene. * * An overlay object is defined by a set of points (forming triangles) with some color and * transparency values and each overlay is identified by an overlay Id. * When an overlay with a new Id is passed, a new overlay is added to the scene. * When an overlay with previous id is passed, its vertices/color are updated with passed data. * If the overlay data is empty, the overlay is removed from the scene. * * @param overlaysData Object with shared memory containing overlays to add/update in the * scene. Refer to OverlaysData structure for layout in shared memory. * @return svResult Returns OK if successful, appropriate error result otherwise. */ updateOverlays(OverlaysData overlaysData) generates (SvResult svResult); /** * Projects points on camera image to surround view 3D surface. * * Useful for mapping points detected on individual camera frames onto the surround view 3D * surface, these 3d points can then be used to set overlays using the updateOverlays() for * the detected objects in the scene. * Note: * 3d points returned are projected on an approximate 3d surface and do not provide the exact * 3d location. * * @param cameraPoints List of camera pixel points to be projected in range including (0, 0) * and (width - 1, height -1) of camera frame. If point is outside camera frame INVALID_ARG error is returned. * @param cameraId Id of the EvsCamera to use for projecting points. Id must be one of the * cameras as returned by getCameraIds() else INVALID_ARG error is returned * @return points3d Returns a list of 3d points on the approximate 3d surface in the * automotive coordinate system in the same order as cameraPoints. * Points that do not project to 3d surface are set with inValid true. */ projectCameraPointsTo3dSurface(vec cameraPoints, string cameraId) generates ( vec points3d); };