/* * Copyright (c) 2016-2017, The Linux Foundation. All rights reserved. * Not a Contribution. * * Copyright 2015 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ const char* rgba_inverse_tonemap_shader = "" "#extension GL_OES_EGL_image_external_essl3 : require \n" "precision highp float; \n" "precision highp sampler2D; \n" "layout(binding = 0) uniform samplerExternalOES externalTexture; \n" "layout(binding = 1) uniform sampler3D tonemapper; \n" "layout(binding = 2) uniform sampler2D xform; \n" "layout(location = 3) uniform vec2 tSO; \n" "#if defined(USE_NONUNIFORM_SAMPLING) \n" "layout(location = 4) uniform vec2 xSO; \n" "#endif \n" "in vec2 uv; \n" "out vec4 fs_color; \n" " \n" "vec3 ScaleOffset(in vec3 samplePt, in vec2 so) \n" "{ \n" " vec3 adjPt = so.x * samplePt + so.y; \n" " return adjPt; \n" "} \n" " \n" "void main() \n" "{ \n" "vec2 flipped = vec2(uv.x, 1.0f - uv.y); \n" "vec4 rgb_premulalpha = texture(externalTexture, flipped); \n" "fs_color = rgb_premulalpha; \n" "if( rgb_premulalpha.a > 0.0 ) { \n" "vec3 rgb = rgb_premulalpha.rgb/rgb_premulalpha.a; \n" "#if defined(USE_NONUNIFORM_SAMPLING) \n" "vec3 adj = ScaleOffset(rgb.xyz, xSO); \n" "float r = texture(xform, vec2(adj.r, 0.5f)).r; \n" "float g = texture(xform, vec2(adj.g, 0.5f)).g; \n" "float b = texture(xform, vec2(adj.b, 0.5f)).b; \n" "#else \n" "float r = rgb.r; \n" "float g = rgb.g; \n" "float b = rgb.b; \n" "#endif \n" "fs_color.rgb = texture(tonemapper, ScaleOffset(vec3(r, g, b), tSO)).rgb * rgb_premulalpha.a; \n" "fs_color.a = rgb_premulalpha.a; \n" "} \n" "} \n";