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-rw-r--r--docs/CHANGES.TXT4
-rw-r--r--docs/STABLE-APIS.TXT8
2 files changed, 10 insertions, 2 deletions
diff --git a/docs/CHANGES.TXT b/docs/CHANGES.TXT
index 145933c0b..c6db521e8 100644
--- a/docs/CHANGES.TXT
+++ b/docs/CHANGES.TXT
@@ -56,6 +56,10 @@ IMPORTANT CHANGES:
OpenGL ES 2.0 is currently *not* available from Java, and must be used
through native code exclusively.
+ IMPORTANT: OpenGL ES 2.0 is not supported in the Android emulator at this
+ time. Running/testing any native code that depends on it thus
+ requires a real device.
+
- The NDK build script will now remove installed binaries from the application
project's path before starting the build. This ensures that:
diff --git a/docs/STABLE-APIS.TXT b/docs/STABLE-APIS.TXT
index 700bb8843..48e6b5aeb 100644
--- a/docs/STABLE-APIS.TXT
+++ b/docs/STABLE-APIS.TXT
@@ -157,8 +157,7 @@ IV. Android-5 Stable Native APIs:
----------------------------------
All the APIs listed below are available for developing native code that runs
-on the Eclair experimental branch, which will be used to make the next official
-platform system images.
+on Android 2.0 system images and above.
The OpenGL ES 2.0 Library:
@@ -183,3 +182,8 @@ http://android-developers.blogspot.com/2009/04/introducing-glsurfaceview.html
The "hello-gl2" sample application demonstrate this. It is used to draw a very
simple triangle with the help of a vertex and fragment shaders.
+
+IMPORTANT NOTE:
+ The Android emulator does not support OpenGL ES 2.0 hardware emulation
+ at this time. Running and testing code that uses this API requires a
+ real device with such capabilities.