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Diffstat (limited to 'res/layout-land/incall_touch_ui.xml')
-rw-r--r-- | res/layout-land/incall_touch_ui.xml | 251 |
1 files changed, 0 insertions, 251 deletions
diff --git a/res/layout-land/incall_touch_ui.xml b/res/layout-land/incall_touch_ui.xml deleted file mode 100644 index 7ab56a1d..00000000 --- a/res/layout-land/incall_touch_ui.xml +++ /dev/null @@ -1,251 +0,0 @@ -<?xml version="1.0" encoding="utf-8"?> -<!-- Copyright (C) 2012 The Android Open Source Project - - Licensed under the Apache License, Version 2.0 (the "License"); - you may not use this file except in compliance with the License. - You may obtain a copy of the License at - - http://www.apache.org/licenses/LICENSE-2.0 - - Unless required by applicable law or agreed to in writing, software - distributed under the License is distributed on an "AS IS" BASIS, - WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - See the License for the specific language governing permissions and - limitations under the License. ---> - -<!-- In-call onscreen touch UI elements, used on some platforms. - - This layout is a fullscreen overlay, drawn on top of the - non-touch-sensitive parts of the in-call UI (i.e. the call card). - - The top-level View here is a InCallTouchUi (FrameLayout) with 2 children: - (1) inCallControls: the widgets visible while a regular call (or calls) is in progress - (2) incomingCallWidget: the UI displayed while an incoming call is ringing - In usual cases, one of these is visible at any given moment. - One exception is when incomingCallWidget is fading-out. At that moment, we show - inCallControls beneath incomingCallWidget for smoother transition. - --> -<com.android.phone.InCallTouchUi xmlns:android="http://schemas.android.com/apk/res/android" - xmlns:prvandroid="http://schemas.android.com/apk/prv/res/android" - android:id="@+id/inCallTouchUi" - android:layout_width="match_parent" - android:layout_height="match_parent"> - - <!-- - (1) inCallControls: the widgets visible while a regular call - (or calls) is in progress - --> - <LinearLayout - android:id="@+id/inCallControls" - android:layout_width="match_parent" - android:layout_height="match_parent" - android:visibility="gone"> - - <!-- DTMF dialpad shown in the left part of the screen. - This is wrapped in a FrameLayout because otherwise the ViewStub has no width, - causing the other buttons to span the full width of the screen --> - <FrameLayout - android:layout_width="0dp" - android:layout_weight="3" - android:layout_height="match_parent"> - <ViewStub - android:id="@+id/dtmf_twelve_key_dialer_stub" - android:layout="@layout/dtmf_twelve_key_dialer_view" - android:layout_width="match_parent" - android:layout_height="match_parent" /> - - <!-- The "extra button row": Rare button used for statues such as conference - calls (GSM). Refer to layout(portrait)/incall_touch_ui for more details. - When shown, this extra button row hovers over the call card, just above - the primary_call_banner of layout-land/primary_call_info. --> - <ViewStub - android:id="@+id/extraButtonRow" - android:layout_gravity="bottom" - android:layout_marginBottom="@dimen/call_banner_height" - android:layout="@layout/extra_button_row" - android:layout_width="match_parent" - android:layout_height="wrap_content" /> - </FrameLayout> - - <!-- Note: This center margin is repeated in layout-land/incall_screen --> - <View - android:layout_width="@dimen/dialpad_center_margin" - android:layout_height="match_parent" - android:background="#66000000" /> - - <!-- Cluster of buttons on the right part of the screen. - It is named id/bottomButtons from the naming when in portrait layout. --> - <LinearLayout - android:id="@+id/bottomButtons" - android:background="@drawable/dialpad_background" - android:orientation="vertical" - android:layout_width="0dp" - android:layout_weight="2" - android:layout_height="match_parent"> - - <!-- "Audio mode" --> - <!-- This is a multi-mode button that can behave either like a - simple "compound button" with two states *or* like an - action button that brings up a popup menu; see - btn_compound_audio.xml and InCallTouchUi.updateAudioButton() - for the full details. --> - <ToggleButton - android:id="@+id/audioButton" - android:layout_height="0dp" - android:layout_weight="1" - android:layout_width="match_parent" - style="@style/InCallCompoundButton" - android:background="@drawable/btn_compound_audio" - android:contentDescription="@string/onscreenAudioText" /> - - <View - android:layout_height="@dimen/dialpad_button_margin" - android:layout_width="match_parent" - android:background="#66000000" /> - - <LinearLayout - android:layout_height="0dp" - android:layout_weight="1" - android:layout_width="match_parent"> - <ToggleButton - android:id="@+id/muteButton" - android:layout_width="0dp" - android:layout_weight="1" - android:layout_height="match_parent" - style="@style/InCallCompoundButton" - android:background="@drawable/btn_compound_mute" - android:contentDescription="@string/onscreenMuteText" /> - <View - android:layout_width="@dimen/dialpad_button_margin" - android:layout_height="match_parent" - android:background="#66000000" /> - <!-- This slot is either "Hold" or "Swap", depending on - the state of the call. One or the other of these - must always be set to GONE. --> - <!-- "Hold" --> - <!-- This is a "compound button": it has checked and unchecked states. --> - <ToggleButton - android:id="@+id/holdButton" - android:layout_width="0dp" - android:layout_weight="1" - android:layout_height="match_parent" - style="@style/InCallCompoundButton" - android:background="@drawable/btn_compound_hold" - android:contentDescription="@string/onscreenHoldText" /> - <!-- "Swap" (or "Manage calls" in some CDMA states) --> - <ImageButton - android:id="@+id/swapButton" - android:layout_width="0dp" - android:layout_weight="1" - android:layout_height="match_parent" - style="@style/InCallButton" - android:src="@drawable/ic_incall_switch_holo_dark" - android:contentDescription="@string/onscreenSwapCallsText" /> - </LinearLayout> - - <View - android:layout_height="@dimen/dialpad_button_margin" - android:layout_width="match_parent" - android:background="#66000000" /> - - <LinearLayout - android:layout_height="0dp" - android:layout_weight="1" - android:layout_width="match_parent"> - <ToggleButton - android:id="@+id/dialpadButton" - android:layout_width="0dp" - android:layout_weight="1" - android:layout_height="match_parent" - style="@style/InCallCompoundButton" - android:background="@drawable/btn_compound_dialpad" - android:contentDescription="@string/onscreenShowDialpadText" /> - <View - android:layout_width="@dimen/dialpad_button_margin" - android:layout_height="match_parent" - android:background="#66000000" /> - <!-- This slot is either "Add" or "Merge", depending on - the state of the call. One or the other of these - must always be set to GONE. --> - <!-- "Add Call" --> - <ImageButton - android:id="@+id/addButton" - android:layout_width="0dp" - android:layout_weight="1" - android:layout_height="match_parent" - style="@style/InCallButton" - android:src="@drawable/ic_add_contact_holo_dark" - android:contentDescription="@string/onscreenAddCallText" /> - <!-- "Merge calls" --> - <!-- This button is used only on GSM devices, where we know - that "Add" and "Merge" are never available at the same time. - The "Merge" button for CDMA devices is "cdmaMergeButton" above. --> - <ImageButton - android:id="@+id/mergeButton" - android:layout_width="0dp" - android:layout_weight="1" - android:layout_height="match_parent" - style="@style/InCallButton" - android:src="@drawable/ic_merge_holo_dark" - android:contentDescription="@string/onscreenMergeCallsText" /> - </LinearLayout> - - <!-- This spacer is not used in GSM, so it has 0 width and height. The CDMA - incall_touch_ui_cdma uses it as a spacer when a 5th button is shown. --> - <View - android:id="@+id/holdSwapSpacer" - android:layout_width="0dp" - android:layout_height="0dp" /> - <View - android:layout_height="@dimen/dialpad_button_margin" - android:layout_width="match_parent" - android:background="#66000000" /> - <ImageButton - android:id="@+id/endButton" - android:layout_height="@dimen/in_call_end_button_height" - android:layout_width="match_parent" - android:src="@drawable/ic_dial_end_call" - android:background="@drawable/end_call_background" - android:contentDescription="@string/onscreenEndCallText" /> - </LinearLayout> - </LinearLayout> - - <!-- - (2) incomingCallWidget: the UI displayed while an incoming call is ringing. - See InCallTouchUi.showIncomingCallWidget(). - - Layout notes: - - Use an opaque black background since we need to cover up - a bit of the bottom of the contact photo - - The verticalOffset value gets us a little extra space above - the topmost "Respond by SMS" icon - - The negative layout_marginBottom shifts us slightly downward; - we're already aligned with the bottom of the screen, but we - don't have an icon in the downward direction so the whole - bottom area of this widget is just wasted space. - --> - <com.android.internal.widget.multiwaveview.GlowPadView - android:id="@+id/incomingCallWidget" - android:layout_width="wrap_content" - android:layout_height="match_parent" - android:layout_gravity="right" - android:background="@android:color/black" - android:visibility="gone" - android:gravity="top" - - prvandroid:targetDrawables="@array/incoming_call_widget_3way_targets" - prvandroid:targetDescriptions="@array/incoming_call_widget_3way_target_descriptions" - prvandroid:directionDescriptions="@array/incoming_call_widget_3way_direction_descriptions" - prvandroid:handleDrawable="@drawable/ic_in_call_touch_handle" - prvandroid:innerRadius="@*android:dimen/glowpadview_inner_radius" - prvandroid:outerRadius="@*android:dimen/glowpadview_target_placement_radius" - prvandroid:outerRingDrawable="@*android:drawable/ic_lockscreen_outerring" - prvandroid:snapMargin="@*android:dimen/glowpadview_snap_margin" - prvandroid:vibrationDuration="20" - prvandroid:feedbackCount="1" - prvandroid:glowRadius="@*android:dimen/glowpadview_glow_radius" - prvandroid:pointDrawable="@*android:drawable/ic_lockscreen_glowdot" - /> - -</com.android.phone.InCallTouchUi> |