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+/*
+ * Copyright (C) 2006 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.phone;
+
+import com.android.internal.telephony.Call;
+import com.android.internal.telephony.CallManager;
+import com.android.internal.telephony.CallerInfo;
+import com.android.internal.telephony.CallerInfoAsyncQuery;
+import com.android.internal.telephony.Connection;
+import com.android.internal.telephony.Phone;
+import com.android.internal.telephony.PhoneConstants;
+import com.android.internal.telephony.PhoneBase;
+import com.android.internal.telephony.TelephonyCapabilities;
+import com.android.internal.telephony.cdma.CdmaCallWaitingNotification;
+import com.android.internal.telephony.cdma.CdmaInformationRecords.CdmaDisplayInfoRec;
+import com.android.internal.telephony.cdma.CdmaInformationRecords.CdmaSignalInfoRec;
+import com.android.internal.telephony.cdma.SignalToneUtil;
+
+import android.app.ActivityManagerNative;
+import android.bluetooth.BluetoothAdapter;
+import android.bluetooth.BluetoothHeadset;
+import android.bluetooth.BluetoothProfile;
+import android.content.Context;
+import android.media.AudioManager;
+import android.media.ToneGenerator;
+import android.net.Uri;
+import android.os.AsyncResult;
+import android.os.Handler;
+import android.os.Message;
+import android.os.RemoteException;
+import android.os.SystemProperties;
+import android.os.SystemVibrator;
+import android.os.Vibrator;
+import android.provider.CallLog.Calls;
+import android.provider.Settings;
+import android.telephony.PhoneNumberUtils;
+import android.telephony.PhoneStateListener;
+import android.telephony.TelephonyManager;
+import android.text.TextUtils;
+import android.util.EventLog;
+import android.util.Log;
+
+/**
+ * Phone app module that listens for phone state changes and various other
+ * events from the telephony layer, and triggers any resulting UI behavior
+ * (like starting the Ringer and Incoming Call UI, playing in-call tones,
+ * updating notifications, writing call log entries, etc.)
+ */
+public class CallNotifier extends Handler
+ implements CallerInfoAsyncQuery.OnQueryCompleteListener {
+ private static final String LOG_TAG = "CallNotifier";
+ private static final boolean DBG =
+ (PhoneGlobals.DBG_LEVEL >= 1) && (SystemProperties.getInt("ro.debuggable", 0) == 1);
+ private static final boolean VDBG = (PhoneGlobals.DBG_LEVEL >= 2);
+
+ // Maximum time we allow the CallerInfo query to run,
+ // before giving up and falling back to the default ringtone.
+ private static final int RINGTONE_QUERY_WAIT_TIME = 500; // msec
+
+ // Timers related to CDMA Call Waiting
+ // 1) For displaying Caller Info
+ // 2) For disabling "Add Call" menu option once User selects Ignore or CW Timeout occures
+ private static final int CALLWAITING_CALLERINFO_DISPLAY_TIME = 20000; // msec
+ private static final int CALLWAITING_ADDCALL_DISABLE_TIME = 30000; // msec
+
+ // Time to display the DisplayInfo Record sent by CDMA network
+ private static final int DISPLAYINFO_NOTIFICATION_TIME = 2000; // msec
+
+ /** The singleton instance. */
+ private static CallNotifier sInstance;
+
+ // Boolean to keep track of whether or not a CDMA Call Waiting call timed out.
+ //
+ // This is CDMA-specific, because with CDMA we *don't* get explicit
+ // notification from the telephony layer that a call-waiting call has
+ // stopped ringing. Instead, when a call-waiting call first comes in we
+ // start a 20-second timer (see CALLWAITING_CALLERINFO_DISPLAY_DONE), and
+ // if the timer expires we clean up the call and treat it as a missed call.
+ //
+ // If this field is true, that means that the current Call Waiting call
+ // "timed out" and should be logged in Call Log as a missed call. If it's
+ // false when we reach onCdmaCallWaitingReject(), we can assume the user
+ // explicitly rejected this call-waiting call.
+ //
+ // This field is reset to false any time a call-waiting call first comes
+ // in, and after cleaning up a missed call-waiting call. It's only ever
+ // set to true when the CALLWAITING_CALLERINFO_DISPLAY_DONE timer fires.
+ //
+ // TODO: do we really need a member variable for this? Don't we always
+ // know at the moment we call onCdmaCallWaitingReject() whether this is an
+ // explicit rejection or not?
+ // (Specifically: when we call onCdmaCallWaitingReject() from
+ // PhoneUtils.hangupRingingCall() that means the user deliberately rejected
+ // the call, and if we call onCdmaCallWaitingReject() because of a
+ // CALLWAITING_CALLERINFO_DISPLAY_DONE event that means that it timed
+ // out...)
+ private boolean mCallWaitingTimeOut = false;
+
+ // values used to track the query state
+ private static final int CALLERINFO_QUERY_READY = 0;
+ private static final int CALLERINFO_QUERYING = -1;
+
+ // the state of the CallerInfo Query.
+ private int mCallerInfoQueryState;
+
+ // object used to synchronize access to mCallerInfoQueryState
+ private Object mCallerInfoQueryStateGuard = new Object();
+
+ // Event used to indicate a query timeout.
+ private static final int RINGER_CUSTOM_RINGTONE_QUERY_TIMEOUT = 100;
+
+ // Events generated internally:
+ private static final int PHONE_MWI_CHANGED = 21;
+ private static final int CALLWAITING_CALLERINFO_DISPLAY_DONE = 22;
+ private static final int CALLWAITING_ADDCALL_DISABLE_TIMEOUT = 23;
+ private static final int DISPLAYINFO_NOTIFICATION_DONE = 24;
+ private static final int CDMA_CALL_WAITING_REJECT = 26;
+ private static final int UPDATE_IN_CALL_NOTIFICATION = 27;
+
+ // Emergency call related defines:
+ private static final int EMERGENCY_TONE_OFF = 0;
+ private static final int EMERGENCY_TONE_ALERT = 1;
+ private static final int EMERGENCY_TONE_VIBRATE = 2;
+
+ private PhoneGlobals mApplication;
+ private CallManager mCM;
+ private CallStateMonitor mCallStateMonitor;
+ private Ringer mRinger;
+ private BluetoothHeadset mBluetoothHeadset;
+ private CallLogger mCallLogger;
+ private boolean mSilentRingerRequested;
+
+ // ToneGenerator instance for playing SignalInfo tones
+ private ToneGenerator mSignalInfoToneGenerator;
+
+ // The tone volume relative to other sounds in the stream SignalInfo
+ private static final int TONE_RELATIVE_VOLUME_SIGNALINFO = 80;
+
+ private Call.State mPreviousCdmaCallState;
+ private boolean mVoicePrivacyState = false;
+ private boolean mIsCdmaRedialCall = false;
+
+ // Emergency call tone and vibrate:
+ private int mIsEmergencyToneOn;
+ private int mCurrentEmergencyToneState = EMERGENCY_TONE_OFF;
+ private EmergencyTonePlayerVibrator mEmergencyTonePlayerVibrator;
+
+ // Ringback tone player
+ private InCallTonePlayer mInCallRingbackTonePlayer;
+
+ // Call waiting tone player
+ private InCallTonePlayer mCallWaitingTonePlayer;
+
+ // Cached AudioManager
+ private AudioManager mAudioManager;
+
+ /**
+ * Initialize the singleton CallNotifier instance.
+ * This is only done once, at startup, from PhoneApp.onCreate().
+ */
+ /* package */ static CallNotifier init(PhoneGlobals app, Phone phone, Ringer ringer,
+ CallLogger callLogger, CallStateMonitor callStateMonitor) {
+ synchronized (CallNotifier.class) {
+ if (sInstance == null) {
+ sInstance = new CallNotifier(app, phone, ringer, callLogger, callStateMonitor);
+ } else {
+ Log.wtf(LOG_TAG, "init() called multiple times! sInstance = " + sInstance);
+ }
+ return sInstance;
+ }
+ }
+
+ /** Private constructor; @see init() */
+ private CallNotifier(PhoneGlobals app, Phone phone, Ringer ringer, CallLogger callLogger,
+ CallStateMonitor callStateMonitor) {
+ mApplication = app;
+ mCM = app.mCM;
+ mCallLogger = callLogger;
+ mCallStateMonitor = callStateMonitor;
+
+ mAudioManager = (AudioManager) mApplication.getSystemService(Context.AUDIO_SERVICE);
+
+ callStateMonitor.addListener(this);
+
+ createSignalInfoToneGenerator();
+
+ mRinger = ringer;
+ BluetoothAdapter adapter = BluetoothAdapter.getDefaultAdapter();
+ if (adapter != null) {
+ adapter.getProfileProxy(mApplication.getApplicationContext(),
+ mBluetoothProfileServiceListener,
+ BluetoothProfile.HEADSET);
+ }
+
+ TelephonyManager telephonyManager = (TelephonyManager)app.getSystemService(
+ Context.TELEPHONY_SERVICE);
+ telephonyManager.listen(mPhoneStateListener,
+ PhoneStateListener.LISTEN_MESSAGE_WAITING_INDICATOR
+ | PhoneStateListener.LISTEN_CALL_FORWARDING_INDICATOR);
+ }
+
+ private void createSignalInfoToneGenerator() {
+ // Instantiate the ToneGenerator for SignalInfo and CallWaiting
+ // TODO: We probably don't need the mSignalInfoToneGenerator instance
+ // around forever. Need to change it so as to create a ToneGenerator instance only
+ // when a tone is being played and releases it after its done playing.
+ if (mSignalInfoToneGenerator == null) {
+ try {
+ mSignalInfoToneGenerator = new ToneGenerator(AudioManager.STREAM_VOICE_CALL,
+ TONE_RELATIVE_VOLUME_SIGNALINFO);
+ Log.d(LOG_TAG, "CallNotifier: mSignalInfoToneGenerator created when toneplay");
+ } catch (RuntimeException e) {
+ Log.w(LOG_TAG, "CallNotifier: Exception caught while creating " +
+ "mSignalInfoToneGenerator: " + e);
+ mSignalInfoToneGenerator = null;
+ }
+ } else {
+ Log.d(LOG_TAG, "mSignalInfoToneGenerator created already, hence skipping");
+ }
+ }
+
+ @Override
+ public void handleMessage(Message msg) {
+ switch (msg.what) {
+ case CallStateMonitor.PHONE_NEW_RINGING_CONNECTION:
+ log("RINGING... (new)");
+ onNewRingingConnection((AsyncResult) msg.obj);
+ mSilentRingerRequested = false;
+ break;
+
+ case CallStateMonitor.PHONE_INCOMING_RING:
+ // repeat the ring when requested by the RIL, and when the user has NOT
+ // specifically requested silence.
+ if (msg.obj != null && ((AsyncResult) msg.obj).result != null) {
+ PhoneBase pb = (PhoneBase)((AsyncResult)msg.obj).result;
+
+ if ((pb.getState() == PhoneConstants.State.RINGING)
+ && (mSilentRingerRequested == false)) {
+ if (DBG) log("RINGING... (PHONE_INCOMING_RING event)");
+ mRinger.ring();
+ } else {
+ if (DBG) log("RING before NEW_RING, skipping");
+ }
+ }
+ break;
+
+ case CallStateMonitor.PHONE_STATE_CHANGED:
+ onPhoneStateChanged((AsyncResult) msg.obj);
+ break;
+
+ case CallStateMonitor.PHONE_DISCONNECT:
+ if (DBG) log("DISCONNECT");
+ onDisconnect((AsyncResult) msg.obj);
+ break;
+
+ case CallStateMonitor.PHONE_UNKNOWN_CONNECTION_APPEARED:
+ onUnknownConnectionAppeared((AsyncResult) msg.obj);
+ break;
+
+ case RINGER_CUSTOM_RINGTONE_QUERY_TIMEOUT:
+ onCustomRingtoneQueryTimeout((String) msg.obj);
+ break;
+
+ case PHONE_MWI_CHANGED:
+ onMwiChanged(mApplication.phone.getMessageWaitingIndicator());
+ break;
+
+ case CallStateMonitor.PHONE_CDMA_CALL_WAITING:
+ if (DBG) log("Received PHONE_CDMA_CALL_WAITING event");
+ onCdmaCallWaiting((AsyncResult) msg.obj);
+ break;
+
+ case CDMA_CALL_WAITING_REJECT:
+ Log.i(LOG_TAG, "Received CDMA_CALL_WAITING_REJECT event");
+ onCdmaCallWaitingReject();
+ break;
+
+ case CALLWAITING_CALLERINFO_DISPLAY_DONE:
+ Log.i(LOG_TAG, "Received CALLWAITING_CALLERINFO_DISPLAY_DONE event");
+ mCallWaitingTimeOut = true;
+ onCdmaCallWaitingReject();
+ break;
+
+ case CALLWAITING_ADDCALL_DISABLE_TIMEOUT:
+ if (DBG) log("Received CALLWAITING_ADDCALL_DISABLE_TIMEOUT event ...");
+ // Set the mAddCallMenuStateAfterCW state to true
+ mApplication.cdmaPhoneCallState.setAddCallMenuStateAfterCallWaiting(true);
+ mApplication.updateInCallScreen();
+ break;
+
+ case CallStateMonitor.PHONE_STATE_DISPLAYINFO:
+ if (DBG) log("Received PHONE_STATE_DISPLAYINFO event");
+ onDisplayInfo((AsyncResult) msg.obj);
+ break;
+
+ case CallStateMonitor.PHONE_STATE_SIGNALINFO:
+ if (DBG) log("Received PHONE_STATE_SIGNALINFO event");
+ onSignalInfo((AsyncResult) msg.obj);
+ break;
+
+ case DISPLAYINFO_NOTIFICATION_DONE:
+ if (DBG) log("Received Display Info notification done event ...");
+ CdmaDisplayInfo.dismissDisplayInfoRecord();
+ break;
+
+ case CallStateMonitor.EVENT_OTA_PROVISION_CHANGE:
+ if (DBG) log("EVENT_OTA_PROVISION_CHANGE...");
+ mApplication.handleOtaspEvent(msg);
+ break;
+
+ case CallStateMonitor.PHONE_ENHANCED_VP_ON:
+ if (DBG) log("PHONE_ENHANCED_VP_ON...");
+ if (!mVoicePrivacyState) {
+ int toneToPlay = InCallTonePlayer.TONE_VOICE_PRIVACY;
+ new InCallTonePlayer(toneToPlay).start();
+ mVoicePrivacyState = true;
+ // Update the VP icon:
+ if (DBG) log("- updating notification for VP state...");
+ mApplication.notificationMgr.updateInCallNotification();
+ }
+ break;
+
+ case CallStateMonitor.PHONE_ENHANCED_VP_OFF:
+ if (DBG) log("PHONE_ENHANCED_VP_OFF...");
+ if (mVoicePrivacyState) {
+ int toneToPlay = InCallTonePlayer.TONE_VOICE_PRIVACY;
+ new InCallTonePlayer(toneToPlay).start();
+ mVoicePrivacyState = false;
+ // Update the VP icon:
+ if (DBG) log("- updating notification for VP state...");
+ mApplication.notificationMgr.updateInCallNotification();
+ }
+ break;
+
+ case CallStateMonitor.PHONE_RINGBACK_TONE:
+ onRingbackTone((AsyncResult) msg.obj);
+ break;
+
+ case CallStateMonitor.PHONE_RESEND_MUTE:
+ onResendMute();
+ break;
+
+ case UPDATE_IN_CALL_NOTIFICATION:
+ mApplication.notificationMgr.updateInCallNotification();
+ break;
+
+ default:
+ // super.handleMessage(msg);
+ }
+ }
+
+ PhoneStateListener mPhoneStateListener = new PhoneStateListener() {
+ @Override
+ public void onMessageWaitingIndicatorChanged(boolean mwi) {
+ onMwiChanged(mwi);
+ }
+
+ @Override
+ public void onCallForwardingIndicatorChanged(boolean cfi) {
+ onCfiChanged(cfi);
+ }
+ };
+
+ /**
+ * Handles a "new ringing connection" event from the telephony layer.
+ */
+ private void onNewRingingConnection(AsyncResult r) {
+ Connection c = (Connection) r.result;
+ log("onNewRingingConnection(): state = " + mCM.getState() + ", conn = { " + c + " }");
+ Call ringing = c.getCall();
+ Phone phone = ringing.getPhone();
+
+ // Check for a few cases where we totally ignore incoming calls.
+ if (ignoreAllIncomingCalls(phone)) {
+ // Immediately reject the call, without even indicating to the user
+ // that an incoming call occurred. (This will generally send the
+ // caller straight to voicemail, just as if we *had* shown the
+ // incoming-call UI and the user had declined the call.)
+ PhoneUtils.hangupRingingCall(ringing);
+ return;
+ }
+
+ if (!c.isRinging()) {
+ Log.i(LOG_TAG, "CallNotifier.onNewRingingConnection(): connection not ringing!");
+ // This is a very strange case: an incoming call that stopped
+ // ringing almost instantly after the onNewRingingConnection()
+ // event. There's nothing we can do here, so just bail out
+ // without doing anything. (But presumably we'll log it in
+ // the call log when the disconnect event comes in...)
+ return;
+ }
+
+ // Stop any signalInfo tone being played on receiving a Call
+ stopSignalInfoTone();
+
+ Call.State state = c.getState();
+ // State will be either INCOMING or WAITING.
+ if (VDBG) log("- connection is ringing! state = " + state);
+ // if (DBG) PhoneUtils.dumpCallState(mPhone);
+
+ // No need to do any service state checks here (like for
+ // "emergency mode"), since in those states the SIM won't let
+ // us get incoming connections in the first place.
+
+ // TODO: Consider sending out a serialized broadcast Intent here
+ // (maybe "ACTION_NEW_INCOMING_CALL"), *before* starting the
+ // ringer and going to the in-call UI. The intent should contain
+ // the caller-id info for the current connection, and say whether
+ // it would be a "call waiting" call or a regular ringing call.
+ // If anybody consumed the broadcast, we'd bail out without
+ // ringing or bringing up the in-call UI.
+ //
+ // This would give 3rd party apps a chance to listen for (and
+ // intercept) new ringing connections. An app could reject the
+ // incoming call by consuming the broadcast and doing nothing, or
+ // it could "pick up" the call (without any action by the user!)
+ // via some future TelephonyManager API.
+ //
+ // See bug 1312336 for more details.
+ // We'd need to protect this with a new "intercept incoming calls"
+ // system permission.
+
+ // Obtain a partial wake lock to make sure the CPU doesn't go to
+ // sleep before we finish bringing up the InCallScreen.
+ // (This will be upgraded soon to a full wake lock; see
+ // showIncomingCall().)
+ if (VDBG) log("Holding wake lock on new incoming connection.");
+ mApplication.requestWakeState(PhoneGlobals.WakeState.PARTIAL);
+
+ // - don't ring for call waiting connections
+ // - do this before showing the incoming call panel
+ if (PhoneUtils.isRealIncomingCall(state)) {
+ startIncomingCallQuery(c);
+ } else {
+ if (VDBG) log("- starting call waiting tone...");
+ if (mCallWaitingTonePlayer == null) {
+ mCallWaitingTonePlayer = new InCallTonePlayer(InCallTonePlayer.TONE_CALL_WAITING);
+ mCallWaitingTonePlayer.start();
+ }
+ // in this case, just fall through like before, and call
+ // showIncomingCall().
+ if (DBG) log("- showing incoming call (this is a WAITING call)...");
+ showIncomingCall();
+ }
+
+ // Note we *don't* post a status bar notification here, since
+ // we're not necessarily ready to actually show the incoming call
+ // to the user. (For calls in the INCOMING state, at least, we
+ // still need to run a caller-id query, and we may not even ring
+ // at all if the "send directly to voicemail" flag is set.)
+ //
+ // Instead, we update the notification (and potentially launch the
+ // InCallScreen) from the showIncomingCall() method, which runs
+ // when the caller-id query completes or times out.
+
+ if (VDBG) log("- onNewRingingConnection() done.");
+ }
+
+ /**
+ * Determines whether or not we're allowed to present incoming calls to the
+ * user, based on the capabilities and/or current state of the device.
+ *
+ * If this method returns true, that means we should immediately reject the
+ * current incoming call, without even indicating to the user that an
+ * incoming call occurred.
+ *
+ * (We only reject incoming calls in a few cases, like during an OTASP call
+ * when we can't interrupt the user, or if the device hasn't completed the
+ * SetupWizard yet. We also don't allow incoming calls on non-voice-capable
+ * devices. But note that we *always* allow incoming calls while in ECM.)
+ *
+ * @return true if we're *not* allowed to present an incoming call to
+ * the user.
+ */
+ private boolean ignoreAllIncomingCalls(Phone phone) {
+ // Incoming calls are totally ignored on non-voice-capable devices.
+ if (!PhoneGlobals.sVoiceCapable) {
+ // ...but still log a warning, since we shouldn't have gotten this
+ // event in the first place! (Incoming calls *should* be blocked at
+ // the telephony layer on non-voice-capable capable devices.)
+ Log.w(LOG_TAG, "Got onNewRingingConnection() on non-voice-capable device! Ignoring...");
+ return true;
+ }
+
+ // In ECM (emergency callback mode), we ALWAYS allow incoming calls
+ // to get through to the user. (Note that ECM is applicable only to
+ // voice-capable CDMA devices).
+ if (PhoneUtils.isPhoneInEcm(phone)) {
+ if (DBG) log("Incoming call while in ECM: always allow...");
+ return false;
+ }
+
+ // Incoming calls are totally ignored if the device isn't provisioned yet.
+ boolean provisioned = Settings.Global.getInt(mApplication.getContentResolver(),
+ Settings.Global.DEVICE_PROVISIONED, 0) != 0;
+ if (!provisioned) {
+ Log.i(LOG_TAG, "Ignoring incoming call: not provisioned");
+ return true;
+ }
+
+ // Incoming calls are totally ignored if an OTASP call is active.
+ if (TelephonyCapabilities.supportsOtasp(phone)) {
+ boolean activateState = (mApplication.cdmaOtaScreenState.otaScreenState
+ == OtaUtils.CdmaOtaScreenState.OtaScreenState.OTA_STATUS_ACTIVATION);
+ boolean dialogState = (mApplication.cdmaOtaScreenState.otaScreenState
+ == OtaUtils.CdmaOtaScreenState.OtaScreenState.OTA_STATUS_SUCCESS_FAILURE_DLG);
+ boolean spcState = mApplication.cdmaOtaProvisionData.inOtaSpcState;
+
+ if (spcState) {
+ Log.i(LOG_TAG, "Ignoring incoming call: OTA call is active");
+ return true;
+ } else if (activateState || dialogState) {
+ // We *are* allowed to receive incoming calls at this point.
+ // But clear out any residual OTASP UI first.
+ // TODO: It's an MVC violation to twiddle the OTA UI state here;
+ // we should instead provide a higher-level API via OtaUtils.
+ if (dialogState) mApplication.dismissOtaDialogs();
+ mApplication.clearOtaState();
+ mApplication.clearInCallScreenMode();
+ return false;
+ }
+ }
+
+ // Normal case: allow this call to be presented to the user.
+ return false;
+ }
+
+ /**
+ * Helper method to manage the start of incoming call queries
+ */
+ private void startIncomingCallQuery(Connection c) {
+ // TODO: cache the custom ringer object so that subsequent
+ // calls will not need to do this query work. We can keep
+ // the MRU ringtones in memory. We'll still need to hit
+ // the database to get the callerinfo to act as a key,
+ // but at least we can save the time required for the
+ // Media player setup. The only issue with this is that
+ // we may need to keep an eye on the resources the Media
+ // player uses to keep these ringtones around.
+
+ // make sure we're in a state where we can be ready to
+ // query a ringtone uri.
+ boolean shouldStartQuery = false;
+ synchronized (mCallerInfoQueryStateGuard) {
+ if (mCallerInfoQueryState == CALLERINFO_QUERY_READY) {
+ mCallerInfoQueryState = CALLERINFO_QUERYING;
+ shouldStartQuery = true;
+ }
+ }
+ if (shouldStartQuery) {
+ // Reset the ringtone to the default first.
+ mRinger.setCustomRingtoneUri(Settings.System.DEFAULT_RINGTONE_URI);
+
+ // query the callerinfo to try to get the ringer.
+ PhoneUtils.CallerInfoToken cit = PhoneUtils.startGetCallerInfo(
+ mApplication, c, this, this);
+
+ // if this has already been queried then just ring, otherwise
+ // we wait for the alloted time before ringing.
+ if (cit.isFinal) {
+ if (VDBG) log("- CallerInfo already up to date, using available data");
+ onQueryComplete(0, this, cit.currentInfo);
+ } else {
+ if (VDBG) log("- Starting query, posting timeout message.");
+
+ // Phone number (via getAddress()) is stored in the message to remember which
+ // number is actually used for the look up.
+ sendMessageDelayed(
+ Message.obtain(this, RINGER_CUSTOM_RINGTONE_QUERY_TIMEOUT, c.getAddress()),
+ RINGTONE_QUERY_WAIT_TIME);
+ }
+ // The call to showIncomingCall() will happen after the
+ // queries are complete (or time out).
+ } else {
+ // This should never happen; its the case where an incoming call
+ // arrives at the same time that the query is still being run,
+ // and before the timeout window has closed.
+ EventLog.writeEvent(EventLogTags.PHONE_UI_MULTIPLE_QUERY);
+
+ // In this case, just log the request and ring.
+ if (VDBG) log("RINGING... (request to ring arrived while query is running)");
+ mRinger.ring();
+
+ // in this case, just fall through like before, and call
+ // showIncomingCall().
+ if (DBG) log("- showing incoming call (couldn't start query)...");
+ showIncomingCall();
+ }
+ }
+
+ /**
+ * Performs the final steps of the onNewRingingConnection sequence:
+ * starts the ringer, and brings up the "incoming call" UI.
+ *
+ * Normally, this is called when the CallerInfo query completes (see
+ * onQueryComplete()). In this case, onQueryComplete() has already
+ * configured the Ringer object to use the custom ringtone (if there
+ * is one) for this caller. So we just tell the Ringer to start, and
+ * proceed to the InCallScreen.
+ *
+ * But this method can *also* be called if the
+ * RINGTONE_QUERY_WAIT_TIME timeout expires, which means that the
+ * CallerInfo query is taking too long. In that case, we log a
+ * warning but otherwise we behave the same as in the normal case.
+ * (We still tell the Ringer to start, but it's going to use the
+ * default ringtone.)
+ */
+ private void onCustomRingQueryComplete() {
+ boolean isQueryExecutionTimeExpired = false;
+ synchronized (mCallerInfoQueryStateGuard) {
+ if (mCallerInfoQueryState == CALLERINFO_QUERYING) {
+ mCallerInfoQueryState = CALLERINFO_QUERY_READY;
+ isQueryExecutionTimeExpired = true;
+ }
+ }
+ if (isQueryExecutionTimeExpired) {
+ // There may be a problem with the query here, since the
+ // default ringtone is playing instead of the custom one.
+ Log.w(LOG_TAG, "CallerInfo query took too long; falling back to default ringtone");
+ EventLog.writeEvent(EventLogTags.PHONE_UI_RINGER_QUERY_ELAPSED);
+ }
+
+ // Make sure we still have an incoming call!
+ //
+ // (It's possible for the incoming call to have been disconnected
+ // while we were running the query. In that case we better not
+ // start the ringer here, since there won't be any future
+ // DISCONNECT event to stop it!)
+ //
+ // Note we don't have to worry about the incoming call going away
+ // *after* this check but before we call mRinger.ring() below,
+ // since in that case we *will* still get a DISCONNECT message sent
+ // to our handler. (And we will correctly stop the ringer when we
+ // process that event.)
+ if (mCM.getState() != PhoneConstants.State.RINGING) {
+ Log.i(LOG_TAG, "onCustomRingQueryComplete: No incoming call! Bailing out...");
+ // Don't start the ringer *or* bring up the "incoming call" UI.
+ // Just bail out.
+ return;
+ }
+
+ // Ring, either with the queried ringtone or default one.
+ if (VDBG) log("RINGING... (onCustomRingQueryComplete)");
+ mRinger.ring();
+
+ // ...and display the incoming call to the user:
+ if (DBG) log("- showing incoming call (custom ring query complete)...");
+ showIncomingCall();
+ }
+
+ private void onUnknownConnectionAppeared(AsyncResult r) {
+ PhoneConstants.State state = mCM.getState();
+
+ if (state == PhoneConstants.State.OFFHOOK) {
+ // basically do onPhoneStateChanged + display the incoming call UI
+ onPhoneStateChanged(r);
+ if (DBG) log("- showing incoming call (unknown connection appeared)...");
+ showIncomingCall();
+ }
+ }
+
+ /**
+ * Informs the user about a new incoming call.
+ *
+ * In most cases this means "bring up the full-screen incoming call
+ * UI". However, if an immersive activity is running, the system
+ * NotificationManager will instead pop up a small notification window
+ * on top of the activity.
+ *
+ * Watch out: be sure to call this method only once per incoming call,
+ * or otherwise we may end up launching the InCallScreen multiple
+ * times (which can lead to slow responsiveness and/or visible
+ * glitches.)
+ *
+ * Note this method handles only the onscreen UI for incoming calls;
+ * the ringer and/or vibrator are started separately (see the various
+ * calls to Ringer.ring() in this class.)
+ *
+ * @see NotificationMgr#updateNotificationAndLaunchIncomingCallUi()
+ */
+ private void showIncomingCall() {
+ log("showIncomingCall()... phone state = " + mCM.getState());
+
+ // Before bringing up the "incoming call" UI, force any system
+ // dialogs (like "recent tasks" or the power dialog) to close first.
+ try {
+ ActivityManagerNative.getDefault().closeSystemDialogs("call");
+ } catch (RemoteException e) {
+ }
+
+ // Go directly to the in-call screen.
+ // (No need to do anything special if we're already on the in-call
+ // screen; it'll notice the phone state change and update itself.)
+ mApplication.requestWakeState(PhoneGlobals.WakeState.FULL);
+
+ // Post the "incoming call" notification *and* include the
+ // fullScreenIntent that'll launch the incoming-call UI.
+ // (This will usually take us straight to the incoming call
+ // screen, but if an immersive activity is running it'll just
+ // appear as a notification.)
+ if (DBG) log("- updating notification from showIncomingCall()...");
+ mApplication.notificationMgr.updateNotificationAndLaunchIncomingCallUi();
+ }
+
+ /**
+ * Updates the phone UI in response to phone state changes.
+ *
+ * Watch out: certain state changes are actually handled by their own
+ * specific methods:
+ * - see onNewRingingConnection() for new incoming calls
+ * - see onDisconnect() for calls being hung up or disconnected
+ */
+ private void onPhoneStateChanged(AsyncResult r) {
+ PhoneConstants.State state = mCM.getState();
+ if (VDBG) log("onPhoneStateChanged: state = " + state);
+
+ // Turn status bar notifications on or off depending upon the state
+ // of the phone. Notification Alerts (audible or vibrating) should
+ // be on if and only if the phone is IDLE.
+ mApplication.notificationMgr.statusBarHelper
+ .enableNotificationAlerts(state == PhoneConstants.State.IDLE);
+
+ Phone fgPhone = mCM.getFgPhone();
+ if (fgPhone.getPhoneType() == PhoneConstants.PHONE_TYPE_CDMA) {
+ if ((fgPhone.getForegroundCall().getState() == Call.State.ACTIVE)
+ && ((mPreviousCdmaCallState == Call.State.DIALING)
+ || (mPreviousCdmaCallState == Call.State.ALERTING))) {
+ if (mIsCdmaRedialCall) {
+ int toneToPlay = InCallTonePlayer.TONE_REDIAL;
+ new InCallTonePlayer(toneToPlay).start();
+ }
+ // Stop any signal info tone when call moves to ACTIVE state
+ stopSignalInfoTone();
+ }
+ mPreviousCdmaCallState = fgPhone.getForegroundCall().getState();
+ }
+
+ // Have the PhoneApp recompute its mShowBluetoothIndication
+ // flag based on the (new) telephony state.
+ // There's no need to force a UI update since we update the
+ // in-call notification ourselves (below), and the InCallScreen
+ // listens for phone state changes itself.
+ mApplication.updateBluetoothIndication(false);
+
+
+ // Update the phone state and other sensor/lock.
+ mApplication.updatePhoneState(state);
+
+ if (state == PhoneConstants.State.OFFHOOK) {
+ // stop call waiting tone if needed when answering
+ if (mCallWaitingTonePlayer != null) {
+ mCallWaitingTonePlayer.stopTone();
+ mCallWaitingTonePlayer = null;
+ }
+
+ if (VDBG) log("onPhoneStateChanged: OFF HOOK");
+ // make sure audio is in in-call mode now
+ PhoneUtils.setAudioMode(mCM);
+
+ // if the call screen is showing, let it handle the event,
+ // otherwise handle it here.
+ if (!mApplication.isShowingCallScreen()) {
+ mApplication.requestWakeState(PhoneGlobals.WakeState.SLEEP);
+ }
+
+ // Since we're now in-call, the Ringer should definitely *not*
+ // be ringing any more. (This is just a sanity-check; we
+ // already stopped the ringer explicitly back in
+ // PhoneUtils.answerCall(), before the call to phone.acceptCall().)
+ // TODO: Confirm that this call really *is* unnecessary, and if so,
+ // remove it!
+ if (DBG) log("stopRing()... (OFFHOOK state)");
+ mRinger.stopRing();
+
+ // Post a request to update the "in-call" status bar icon.
+ //
+ // We don't call NotificationMgr.updateInCallNotification()
+ // directly here, for two reasons:
+ // (1) a single phone state change might actually trigger multiple
+ // onPhoneStateChanged() callbacks, so this prevents redundant
+ // updates of the notification.
+ // (2) we suppress the status bar icon while the in-call UI is
+ // visible (see updateInCallNotification()). But when launching
+ // an outgoing call the phone actually goes OFFHOOK slightly
+ // *before* the InCallScreen comes up, so the delay here avoids a
+ // brief flicker of the icon at that point.
+
+ if (DBG) log("- posting UPDATE_IN_CALL_NOTIFICATION request...");
+ // Remove any previous requests in the queue
+ removeMessages(UPDATE_IN_CALL_NOTIFICATION);
+ final int IN_CALL_NOTIFICATION_UPDATE_DELAY = 1000; // msec
+ sendEmptyMessageDelayed(UPDATE_IN_CALL_NOTIFICATION,
+ IN_CALL_NOTIFICATION_UPDATE_DELAY);
+ }
+
+ if (fgPhone.getPhoneType() == PhoneConstants.PHONE_TYPE_CDMA) {
+ Connection c = fgPhone.getForegroundCall().getLatestConnection();
+ if ((c != null) && (PhoneNumberUtils.isLocalEmergencyNumber(c.getAddress(),
+ mApplication))) {
+ if (VDBG) log("onPhoneStateChanged: it is an emergency call.");
+ Call.State callState = fgPhone.getForegroundCall().getState();
+ if (mEmergencyTonePlayerVibrator == null) {
+ mEmergencyTonePlayerVibrator = new EmergencyTonePlayerVibrator();
+ }
+
+ if (callState == Call.State.DIALING || callState == Call.State.ALERTING) {
+ mIsEmergencyToneOn = Settings.Global.getInt(
+ mApplication.getContentResolver(),
+ Settings.Global.EMERGENCY_TONE, EMERGENCY_TONE_OFF);
+ if (mIsEmergencyToneOn != EMERGENCY_TONE_OFF &&
+ mCurrentEmergencyToneState == EMERGENCY_TONE_OFF) {
+ if (mEmergencyTonePlayerVibrator != null) {
+ mEmergencyTonePlayerVibrator.start();
+ }
+ }
+ } else if (callState == Call.State.ACTIVE) {
+ if (mCurrentEmergencyToneState != EMERGENCY_TONE_OFF) {
+ if (mEmergencyTonePlayerVibrator != null) {
+ mEmergencyTonePlayerVibrator.stop();
+ }
+ }
+ }
+ }
+ }
+
+ if ((fgPhone.getPhoneType() == PhoneConstants.PHONE_TYPE_GSM)
+ || (fgPhone.getPhoneType() == PhoneConstants.PHONE_TYPE_SIP)) {
+ Call.State callState = mCM.getActiveFgCallState();
+ if (!callState.isDialing()) {
+ // If call get activated or disconnected before the ringback
+ // tone stops, we have to stop it to prevent disturbing.
+ if (mInCallRingbackTonePlayer != null) {
+ mInCallRingbackTonePlayer.stopTone();
+ mInCallRingbackTonePlayer = null;
+ }
+ }
+ }
+ }
+
+ void updateCallNotifierRegistrationsAfterRadioTechnologyChange() {
+ if (DBG) Log.d(LOG_TAG, "updateCallNotifierRegistrationsAfterRadioTechnologyChange...");
+
+ // Clear ringback tone player
+ mInCallRingbackTonePlayer = null;
+
+ // Clear call waiting tone player
+ mCallWaitingTonePlayer = null;
+
+ // Instantiate mSignalInfoToneGenerator
+ createSignalInfoToneGenerator();
+ }
+
+ /**
+ * Implemented for CallerInfoAsyncQuery.OnQueryCompleteListener interface.
+ * refreshes the CallCard data when it called. If called with this
+ * class itself, it is assumed that we have been waiting for the ringtone
+ * and direct to voicemail settings to update.
+ */
+ @Override
+ public void onQueryComplete(int token, Object cookie, CallerInfo ci) {
+ if (cookie instanceof Long) {
+ if (VDBG) log("CallerInfo query complete, posting missed call notification");
+
+ mApplication.notificationMgr.notifyMissedCall(ci.name, ci.phoneNumber,
+ ci.phoneLabel, ci.cachedPhoto, ci.cachedPhotoIcon,
+ ((Long) cookie).longValue());
+ } else if (cookie instanceof CallNotifier) {
+ if (VDBG) log("CallerInfo query complete (for CallNotifier), "
+ + "updating state for incoming call..");
+
+ // get rid of the timeout messages
+ removeMessages(RINGER_CUSTOM_RINGTONE_QUERY_TIMEOUT);
+
+ boolean isQueryExecutionTimeOK = false;
+ synchronized (mCallerInfoQueryStateGuard) {
+ if (mCallerInfoQueryState == CALLERINFO_QUERYING) {
+ mCallerInfoQueryState = CALLERINFO_QUERY_READY;
+ isQueryExecutionTimeOK = true;
+ }
+ }
+ //if we're in the right state
+ if (isQueryExecutionTimeOK) {
+
+ // send directly to voicemail.
+ if (ci.shouldSendToVoicemail) {
+ if (DBG) log("send to voicemail flag detected. hanging up.");
+ PhoneUtils.hangupRingingCall(mCM.getFirstActiveRingingCall());
+ return;
+ }
+
+ // set the ringtone uri to prepare for the ring.
+ if (ci.contactRingtoneUri != null) {
+ if (DBG) log("custom ringtone found, setting up ringer.");
+ Ringer r = ((CallNotifier) cookie).mRinger;
+ r.setCustomRingtoneUri(ci.contactRingtoneUri);
+ }
+ // ring, and other post-ring actions.
+ onCustomRingQueryComplete();
+ }
+ }
+ }
+
+ /**
+ * Called when asynchronous CallerInfo query is taking too long (more than
+ * {@link #RINGTONE_QUERY_WAIT_TIME} msec), but we cannot wait any more.
+ *
+ * This looks up in-memory fallback cache and use it when available. If not, it just calls
+ * {@link #onCustomRingQueryComplete()} with default ringtone ("Send to voicemail" flag will
+ * be just ignored).
+ *
+ * @param number The phone number used for the async query. This method will take care of
+ * formatting or normalization of the number.
+ */
+ private void onCustomRingtoneQueryTimeout(String number) {
+ // First of all, this case itself should be rare enough, though we cannot avoid it in
+ // some situations (e.g. IPC is slow due to system overload, database is in sync, etc.)
+ Log.w(LOG_TAG, "CallerInfo query took too long; look up local fallback cache.");
+
+ // This method is intentionally verbose for now to detect possible bad side-effect for it.
+ // TODO: Remove the verbose log when it looks stable and reliable enough.
+
+ final CallerInfoCache.CacheEntry entry =
+ mApplication.callerInfoCache.getCacheEntry(number);
+ if (entry != null) {
+ if (entry.sendToVoicemail) {
+ log("send to voicemail flag detected (in fallback cache). hanging up.");
+ PhoneUtils.hangupRingingCall(mCM.getFirstActiveRingingCall());
+ return;
+ }
+
+ if (entry.customRingtone != null) {
+ log("custom ringtone found (in fallback cache), setting up ringer: "
+ + entry.customRingtone);
+ this.mRinger.setCustomRingtoneUri(Uri.parse(entry.customRingtone));
+ }
+ } else {
+ // In this case we call onCustomRingQueryComplete(), just
+ // like if the query had completed normally. (But we're
+ // going to get the default ringtone, since we never got
+ // the chance to call Ringer.setCustomRingtoneUri()).
+ log("Failed to find fallback cache. Use default ringer tone.");
+ }
+
+ onCustomRingQueryComplete();
+ }
+
+ private void onDisconnect(AsyncResult r) {
+ if (VDBG) log("onDisconnect()... CallManager state: " + mCM.getState());
+
+ mVoicePrivacyState = false;
+ Connection c = (Connection) r.result;
+ if (c != null) {
+ log("onDisconnect: cause = " + c.getDisconnectCause()
+ + ", incoming = " + c.isIncoming()
+ + ", date = " + c.getCreateTime());
+ } else {
+ Log.w(LOG_TAG, "onDisconnect: null connection");
+ }
+
+ int autoretrySetting = 0;
+ if ((c != null) && (c.getCall().getPhone().getPhoneType() == PhoneConstants.PHONE_TYPE_CDMA)) {
+ autoretrySetting = android.provider.Settings.Global.getInt(mApplication.
+ getContentResolver(),android.provider.Settings.Global.CALL_AUTO_RETRY, 0);
+ }
+
+ // Stop any signalInfo tone being played when a call gets ended
+ stopSignalInfoTone();
+
+ if ((c != null) && (c.getCall().getPhone().getPhoneType() == PhoneConstants.PHONE_TYPE_CDMA)) {
+ // Resetting the CdmaPhoneCallState members
+ mApplication.cdmaPhoneCallState.resetCdmaPhoneCallState();
+
+ // Remove Call waiting timers
+ removeMessages(CALLWAITING_CALLERINFO_DISPLAY_DONE);
+ removeMessages(CALLWAITING_ADDCALL_DISABLE_TIMEOUT);
+ }
+
+ // Stop the ringer if it was ringing (for an incoming call that
+ // either disconnected by itself, or was rejected by the user.)
+ //
+ // TODO: We technically *shouldn't* stop the ringer if the
+ // foreground or background call disconnects while an incoming call
+ // is still ringing, but that's a really rare corner case.
+ // It's safest to just unconditionally stop the ringer here.
+
+ // CDMA: For Call collision cases i.e. when the user makes an out going call
+ // and at the same time receives an Incoming Call, the Incoming Call is given
+ // higher preference. At this time framework sends a disconnect for the Out going
+ // call connection hence we should *not* be stopping the ringer being played for
+ // the Incoming Call
+ Call ringingCall = mCM.getFirstActiveRingingCall();
+ if (ringingCall.getPhone().getPhoneType() == PhoneConstants.PHONE_TYPE_CDMA) {
+ if (PhoneUtils.isRealIncomingCall(ringingCall.getState())) {
+ // Also we need to take off the "In Call" icon from the Notification
+ // area as the Out going Call never got connected
+ if (DBG) log("cancelCallInProgressNotifications()... (onDisconnect)");
+ mApplication.notificationMgr.cancelCallInProgressNotifications();
+ } else {
+ if (DBG) log("stopRing()... (onDisconnect)");
+ mRinger.stopRing();
+ }
+ } else { // GSM
+ if (DBG) log("stopRing()... (onDisconnect)");
+ mRinger.stopRing();
+ }
+
+ // stop call waiting tone if needed when disconnecting
+ if (mCallWaitingTonePlayer != null) {
+ mCallWaitingTonePlayer.stopTone();
+ mCallWaitingTonePlayer = null;
+ }
+
+ // If this is the end of an OTASP call, pass it on to the PhoneApp.
+ if (c != null && TelephonyCapabilities.supportsOtasp(c.getCall().getPhone())) {
+ final String number = c.getAddress();
+ if (c.getCall().getPhone().isOtaSpNumber(number)) {
+ if (DBG) log("onDisconnect: this was an OTASP call!");
+ mApplication.handleOtaspDisconnect();
+ }
+ }
+
+ // Check for the various tones we might need to play (thru the
+ // earpiece) after a call disconnects.
+ int toneToPlay = InCallTonePlayer.TONE_NONE;
+
+ // The "Busy" or "Congestion" tone is the highest priority:
+ if (c != null) {
+ Connection.DisconnectCause cause = c.getDisconnectCause();
+ if (cause == Connection.DisconnectCause.BUSY) {
+ if (DBG) log("- need to play BUSY tone!");
+ toneToPlay = InCallTonePlayer.TONE_BUSY;
+ } else if (cause == Connection.DisconnectCause.CONGESTION) {
+ if (DBG) log("- need to play CONGESTION tone!");
+ toneToPlay = InCallTonePlayer.TONE_CONGESTION;
+ } else if (((cause == Connection.DisconnectCause.NORMAL)
+ || (cause == Connection.DisconnectCause.LOCAL))
+ && (mApplication.isOtaCallInActiveState())) {
+ if (DBG) log("- need to play OTA_CALL_END tone!");
+ toneToPlay = InCallTonePlayer.TONE_OTA_CALL_END;
+ } else if (cause == Connection.DisconnectCause.CDMA_REORDER) {
+ if (DBG) log("- need to play CDMA_REORDER tone!");
+ toneToPlay = InCallTonePlayer.TONE_REORDER;
+ } else if (cause == Connection.DisconnectCause.CDMA_INTERCEPT) {
+ if (DBG) log("- need to play CDMA_INTERCEPT tone!");
+ toneToPlay = InCallTonePlayer.TONE_INTERCEPT;
+ } else if (cause == Connection.DisconnectCause.CDMA_DROP) {
+ if (DBG) log("- need to play CDMA_DROP tone!");
+ toneToPlay = InCallTonePlayer.TONE_CDMA_DROP;
+ } else if (cause == Connection.DisconnectCause.OUT_OF_SERVICE) {
+ if (DBG) log("- need to play OUT OF SERVICE tone!");
+ toneToPlay = InCallTonePlayer.TONE_OUT_OF_SERVICE;
+ } else if (cause == Connection.DisconnectCause.UNOBTAINABLE_NUMBER) {
+ if (DBG) log("- need to play TONE_UNOBTAINABLE_NUMBER tone!");
+ toneToPlay = InCallTonePlayer.TONE_UNOBTAINABLE_NUMBER;
+ } else if (cause == Connection.DisconnectCause.ERROR_UNSPECIFIED) {
+ if (DBG) log("- DisconnectCause is ERROR_UNSPECIFIED: play TONE_CALL_ENDED!");
+ toneToPlay = InCallTonePlayer.TONE_CALL_ENDED;
+ }
+ }
+
+ // If we don't need to play BUSY or CONGESTION, then play the
+ // "call ended" tone if this was a "regular disconnect" (i.e. a
+ // normal call where one end or the other hung up) *and* this
+ // disconnect event caused the phone to become idle. (In other
+ // words, we *don't* play the sound if one call hangs up but
+ // there's still an active call on the other line.)
+ // TODO: We may eventually want to disable this via a preference.
+ if ((toneToPlay == InCallTonePlayer.TONE_NONE)
+ && (mCM.getState() == PhoneConstants.State.IDLE)
+ && (c != null)) {
+ Connection.DisconnectCause cause = c.getDisconnectCause();
+ if ((cause == Connection.DisconnectCause.NORMAL) // remote hangup
+ || (cause == Connection.DisconnectCause.LOCAL)) { // local hangup
+ if (VDBG) log("- need to play CALL_ENDED tone!");
+ toneToPlay = InCallTonePlayer.TONE_CALL_ENDED;
+ mIsCdmaRedialCall = false;
+ }
+ }
+
+ // All phone calls are disconnected.
+ if (mCM.getState() == PhoneConstants.State.IDLE) {
+ // Don't reset the audio mode or bluetooth/speakerphone state
+ // if we still need to let the user hear a tone through the earpiece.
+ if (toneToPlay == InCallTonePlayer.TONE_NONE) {
+ resetAudioStateAfterDisconnect();
+ }
+
+ mApplication.notificationMgr.cancelCallInProgressNotifications();
+ }
+
+ if (c != null) {
+ mCallLogger.logCall(c);
+
+ final String number = c.getAddress();
+ final Phone phone = c.getCall().getPhone();
+ final boolean isEmergencyNumber =
+ PhoneNumberUtils.isLocalEmergencyNumber(number, mApplication);
+
+ if (phone.getPhoneType() == PhoneConstants.PHONE_TYPE_CDMA) {
+ if ((isEmergencyNumber)
+ && (mCurrentEmergencyToneState != EMERGENCY_TONE_OFF)) {
+ if (mEmergencyTonePlayerVibrator != null) {
+ mEmergencyTonePlayerVibrator.stop();
+ }
+ }
+ }
+
+ final long date = c.getCreateTime();
+ final Connection.DisconnectCause cause = c.getDisconnectCause();
+ final boolean missedCall = c.isIncoming() &&
+ (cause == Connection.DisconnectCause.INCOMING_MISSED);
+ if (missedCall) {
+ // Show the "Missed call" notification.
+ // (Note we *don't* do this if this was an incoming call that
+ // the user deliberately rejected.)
+ showMissedCallNotification(c, date);
+ }
+
+ // Possibly play a "post-disconnect tone" thru the earpiece.
+ // We do this here, rather than from the InCallScreen
+ // activity, since we need to do this even if you're not in
+ // the Phone UI at the moment the connection ends.
+ if (toneToPlay != InCallTonePlayer.TONE_NONE) {
+ if (VDBG) log("- starting post-disconnect tone (" + toneToPlay + ")...");
+ new InCallTonePlayer(toneToPlay).start();
+
+ // TODO: alternatively, we could start an InCallTonePlayer
+ // here with an "unlimited" tone length,
+ // and manually stop it later when this connection truly goes
+ // away. (The real connection over the network was closed as soon
+ // as we got the BUSY message. But our telephony layer keeps the
+ // connection open for a few extra seconds so we can show the
+ // "busy" indication to the user. We could stop the busy tone
+ // when *that* connection's "disconnect" event comes in.)
+ }
+
+ if (((mPreviousCdmaCallState == Call.State.DIALING)
+ || (mPreviousCdmaCallState == Call.State.ALERTING))
+ && (!isEmergencyNumber)
+ && (cause != Connection.DisconnectCause.INCOMING_MISSED )
+ && (cause != Connection.DisconnectCause.NORMAL)
+ && (cause != Connection.DisconnectCause.LOCAL)
+ && (cause != Connection.DisconnectCause.INCOMING_REJECTED)) {
+ if (!mIsCdmaRedialCall) {
+ if (autoretrySetting == InCallScreen.AUTO_RETRY_ON) {
+ // TODO: (Moto): The contact reference data may need to be stored and use
+ // here when redialing a call. For now, pass in NULL as the URI parameter.
+ PhoneUtils.placeCall(mApplication, phone, number, null, false, null);
+ mIsCdmaRedialCall = true;
+ } else {
+ mIsCdmaRedialCall = false;
+ }
+ } else {
+ mIsCdmaRedialCall = false;
+ }
+ }
+ }
+ }
+
+ /**
+ * Resets the audio mode and speaker state when a call ends.
+ */
+ private void resetAudioStateAfterDisconnect() {
+ if (VDBG) log("resetAudioStateAfterDisconnect()...");
+
+ if (mBluetoothHeadset != null) {
+ mBluetoothHeadset.disconnectAudio();
+ }
+
+ // call turnOnSpeaker() with state=false and store=true even if speaker
+ // is already off to reset user requested speaker state.
+ PhoneUtils.turnOnSpeaker(mApplication, false, true);
+
+ PhoneUtils.setAudioMode(mCM);
+ }
+
+ private void onMwiChanged(boolean visible) {
+ if (VDBG) log("onMwiChanged(): " + visible);
+
+ // "Voicemail" is meaningless on non-voice-capable devices,
+ // so ignore MWI events.
+ if (!PhoneGlobals.sVoiceCapable) {
+ // ...but still log a warning, since we shouldn't have gotten this
+ // event in the first place!
+ // (PhoneStateListener.LISTEN_MESSAGE_WAITING_INDICATOR events
+ // *should* be blocked at the telephony layer on non-voice-capable
+ // capable devices.)
+ Log.w(LOG_TAG, "Got onMwiChanged() on non-voice-capable device! Ignoring...");
+ return;
+ }
+
+ mApplication.notificationMgr.updateMwi(visible);
+ }
+
+ /**
+ * Posts a delayed PHONE_MWI_CHANGED event, to schedule a "retry" for a
+ * failed NotificationMgr.updateMwi() call.
+ */
+ /* package */ void sendMwiChangedDelayed(long delayMillis) {
+ Message message = Message.obtain(this, PHONE_MWI_CHANGED);
+ sendMessageDelayed(message, delayMillis);
+ }
+
+ private void onCfiChanged(boolean visible) {
+ if (VDBG) log("onCfiChanged(): " + visible);
+ mApplication.notificationMgr.updateCfi(visible);
+ }
+
+ /**
+ * Indicates whether or not this ringer is ringing.
+ */
+ boolean isRinging() {
+ return mRinger.isRinging();
+ }
+
+ /**
+ * Stops the current ring, and tells the notifier that future
+ * ring requests should be ignored.
+ */
+ void silenceRinger() {
+ mSilentRingerRequested = true;
+ if (DBG) log("stopRing()... (silenceRinger)");
+ mRinger.stopRing();
+ }
+
+ /**
+ * Restarts the ringer after having previously silenced it.
+ *
+ * (This is a no-op if the ringer is actually still ringing, or if the
+ * incoming ringing call no longer exists.)
+ */
+ /* package */ void restartRinger() {
+ if (DBG) log("restartRinger()...");
+ // Already ringing or Silent requested; no need to restart.
+ if (isRinging() || mSilentRingerRequested) return;
+
+ final Call ringingCall = mCM.getFirstActiveRingingCall();
+ // Don't check ringingCall.isRinging() here, since that'll be true
+ // for the WAITING state also. We only allow the ringer for
+ // regular INCOMING calls.
+ if (DBG) log("- ringingCall state: " + ringingCall.getState());
+ if (ringingCall.getState() == Call.State.INCOMING) {
+ mRinger.ring();
+ }
+ }
+
+ /**
+ * Helper class to play tones through the earpiece (or speaker / BT)
+ * during a call, using the ToneGenerator.
+ *
+ * To use, just instantiate a new InCallTonePlayer
+ * (passing in the TONE_* constant for the tone you want)
+ * and start() it.
+ *
+ * When we're done playing the tone, if the phone is idle at that
+ * point, we'll reset the audio routing and speaker state.
+ * (That means that for tones that get played *after* a call
+ * disconnects, like "busy" or "congestion" or "call ended", you
+ * should NOT call resetAudioStateAfterDisconnect() yourself.
+ * Instead, just start the InCallTonePlayer, which will automatically
+ * defer the resetAudioStateAfterDisconnect() call until the tone
+ * finishes playing.)
+ */
+ private class InCallTonePlayer extends Thread {
+ private int mToneId;
+ private int mState;
+ // The possible tones we can play.
+ public static final int TONE_NONE = 0;
+ public static final int TONE_CALL_WAITING = 1;
+ public static final int TONE_BUSY = 2;
+ public static final int TONE_CONGESTION = 3;
+ public static final int TONE_CALL_ENDED = 4;
+ public static final int TONE_VOICE_PRIVACY = 5;
+ public static final int TONE_REORDER = 6;
+ public static final int TONE_INTERCEPT = 7;
+ public static final int TONE_CDMA_DROP = 8;
+ public static final int TONE_OUT_OF_SERVICE = 9;
+ public static final int TONE_REDIAL = 10;
+ public static final int TONE_OTA_CALL_END = 11;
+ public static final int TONE_RING_BACK = 12;
+ public static final int TONE_UNOBTAINABLE_NUMBER = 13;
+
+ // The tone volume relative to other sounds in the stream
+ static final int TONE_RELATIVE_VOLUME_EMERGENCY = 100;
+ static final int TONE_RELATIVE_VOLUME_HIPRI = 80;
+ static final int TONE_RELATIVE_VOLUME_LOPRI = 50;
+
+ // Buffer time (in msec) to add on to tone timeout value.
+ // Needed mainly when the timeout value for a tone is the
+ // exact duration of the tone itself.
+ static final int TONE_TIMEOUT_BUFFER = 20;
+
+ // The tone state
+ static final int TONE_OFF = 0;
+ static final int TONE_ON = 1;
+ static final int TONE_STOPPED = 2;
+
+ InCallTonePlayer(int toneId) {
+ super();
+ mToneId = toneId;
+ mState = TONE_OFF;
+ }
+
+ @Override
+ public void run() {
+ log("InCallTonePlayer.run(toneId = " + mToneId + ")...");
+
+ int toneType = 0; // passed to ToneGenerator.startTone()
+ int toneVolume; // passed to the ToneGenerator constructor
+ int toneLengthMillis;
+ int phoneType = mCM.getFgPhone().getPhoneType();
+
+ switch (mToneId) {
+ case TONE_CALL_WAITING:
+ toneType = ToneGenerator.TONE_SUP_CALL_WAITING;
+ toneVolume = TONE_RELATIVE_VOLUME_HIPRI;
+ // Call waiting tone is stopped by stopTone() method
+ toneLengthMillis = Integer.MAX_VALUE - TONE_TIMEOUT_BUFFER;
+ break;
+ case TONE_BUSY:
+ if (phoneType == PhoneConstants.PHONE_TYPE_CDMA) {
+ toneType = ToneGenerator.TONE_CDMA_NETWORK_BUSY_ONE_SHOT;
+ toneVolume = TONE_RELATIVE_VOLUME_LOPRI;
+ toneLengthMillis = 1000;
+ } else if ((phoneType == PhoneConstants.PHONE_TYPE_GSM)
+ || (phoneType == PhoneConstants.PHONE_TYPE_SIP)) {
+ toneType = ToneGenerator.TONE_SUP_BUSY;
+ toneVolume = TONE_RELATIVE_VOLUME_HIPRI;
+ toneLengthMillis = 4000;
+ } else {
+ throw new IllegalStateException("Unexpected phone type: " + phoneType);
+ }
+ break;
+ case TONE_CONGESTION:
+ toneType = ToneGenerator.TONE_SUP_CONGESTION;
+ toneVolume = TONE_RELATIVE_VOLUME_HIPRI;
+ toneLengthMillis = 4000;
+ break;
+
+ case TONE_CALL_ENDED:
+ toneType = ToneGenerator.TONE_PROP_PROMPT;
+ toneVolume = TONE_RELATIVE_VOLUME_HIPRI;
+ toneLengthMillis = 200;
+ break;
+ case TONE_OTA_CALL_END:
+ if (mApplication.cdmaOtaConfigData.otaPlaySuccessFailureTone ==
+ OtaUtils.OTA_PLAY_SUCCESS_FAILURE_TONE_ON) {
+ toneType = ToneGenerator.TONE_CDMA_ALERT_CALL_GUARD;
+ toneVolume = TONE_RELATIVE_VOLUME_HIPRI;
+ toneLengthMillis = 750;
+ } else {
+ toneType = ToneGenerator.TONE_PROP_PROMPT;
+ toneVolume = TONE_RELATIVE_VOLUME_HIPRI;
+ toneLengthMillis = 200;
+ }
+ break;
+ case TONE_VOICE_PRIVACY:
+ toneType = ToneGenerator.TONE_CDMA_ALERT_NETWORK_LITE;
+ toneVolume = TONE_RELATIVE_VOLUME_HIPRI;
+ toneLengthMillis = 5000;
+ break;
+ case TONE_REORDER:
+ toneType = ToneGenerator.TONE_CDMA_REORDER;
+ toneVolume = TONE_RELATIVE_VOLUME_HIPRI;
+ toneLengthMillis = 4000;
+ break;
+ case TONE_INTERCEPT:
+ toneType = ToneGenerator.TONE_CDMA_ABBR_INTERCEPT;
+ toneVolume = TONE_RELATIVE_VOLUME_LOPRI;
+ toneLengthMillis = 500;
+ break;
+ case TONE_CDMA_DROP:
+ case TONE_OUT_OF_SERVICE:
+ toneType = ToneGenerator.TONE_CDMA_CALLDROP_LITE;
+ toneVolume = TONE_RELATIVE_VOLUME_LOPRI;
+ toneLengthMillis = 375;
+ break;
+ case TONE_REDIAL:
+ toneType = ToneGenerator.TONE_CDMA_ALERT_AUTOREDIAL_LITE;
+ toneVolume = TONE_RELATIVE_VOLUME_LOPRI;
+ toneLengthMillis = 5000;
+ break;
+ case TONE_RING_BACK:
+ toneType = ToneGenerator.TONE_SUP_RINGTONE;
+ toneVolume = TONE_RELATIVE_VOLUME_HIPRI;
+ // Call ring back tone is stopped by stopTone() method
+ toneLengthMillis = Integer.MAX_VALUE - TONE_TIMEOUT_BUFFER;
+ break;
+ case TONE_UNOBTAINABLE_NUMBER:
+ toneType = ToneGenerator.TONE_SUP_ERROR;
+ toneVolume = TONE_RELATIVE_VOLUME_HIPRI;
+ toneLengthMillis = 4000;
+ break;
+ default:
+ throw new IllegalArgumentException("Bad toneId: " + mToneId);
+ }
+
+ // If the mToneGenerator creation fails, just continue without it. It is
+ // a local audio signal, and is not as important.
+ ToneGenerator toneGenerator;
+ try {
+ int stream;
+ if (mBluetoothHeadset != null) {
+ stream = mBluetoothHeadset.isAudioOn() ? AudioManager.STREAM_BLUETOOTH_SCO:
+ AudioManager.STREAM_VOICE_CALL;
+ } else {
+ stream = AudioManager.STREAM_VOICE_CALL;
+ }
+ toneGenerator = new ToneGenerator(stream, toneVolume);
+ // if (DBG) log("- created toneGenerator: " + toneGenerator);
+ } catch (RuntimeException e) {
+ Log.w(LOG_TAG,
+ "InCallTonePlayer: Exception caught while creating ToneGenerator: " + e);
+ toneGenerator = null;
+ }
+
+ // Using the ToneGenerator (with the CALL_WAITING / BUSY /
+ // CONGESTION tones at least), the ToneGenerator itself knows
+ // the right pattern of tones to play; we do NOT need to
+ // manually start/stop each individual tone, or manually
+ // insert the correct delay between tones. (We just start it
+ // and let it run for however long we want the tone pattern to
+ // continue.)
+ //
+ // TODO: When we stop the ToneGenerator in the middle of a
+ // "tone pattern", it sounds bad if we cut if off while the
+ // tone is actually playing. Consider adding API to the
+ // ToneGenerator to say "stop at the next silent part of the
+ // pattern", or simply "play the pattern N times and then
+ // stop."
+ boolean needToStopTone = true;
+ boolean okToPlayTone = false;
+
+ if (toneGenerator != null) {
+ int ringerMode = mAudioManager.getRingerMode();
+ if (phoneType == PhoneConstants.PHONE_TYPE_CDMA) {
+ if (toneType == ToneGenerator.TONE_CDMA_ALERT_CALL_GUARD) {
+ if ((ringerMode != AudioManager.RINGER_MODE_SILENT) &&
+ (ringerMode != AudioManager.RINGER_MODE_VIBRATE)) {
+ if (DBG) log("- InCallTonePlayer: start playing call tone=" + toneType);
+ okToPlayTone = true;
+ needToStopTone = false;
+ }
+ } else if ((toneType == ToneGenerator.TONE_CDMA_NETWORK_BUSY_ONE_SHOT) ||
+ (toneType == ToneGenerator.TONE_CDMA_REORDER) ||
+ (toneType == ToneGenerator.TONE_CDMA_ABBR_REORDER) ||
+ (toneType == ToneGenerator.TONE_CDMA_ABBR_INTERCEPT) ||
+ (toneType == ToneGenerator.TONE_CDMA_CALLDROP_LITE)) {
+ if (ringerMode != AudioManager.RINGER_MODE_SILENT) {
+ if (DBG) log("InCallTonePlayer:playing call fail tone:" + toneType);
+ okToPlayTone = true;
+ needToStopTone = false;
+ }
+ } else if ((toneType == ToneGenerator.TONE_CDMA_ALERT_AUTOREDIAL_LITE) ||
+ (toneType == ToneGenerator.TONE_CDMA_ALERT_NETWORK_LITE)) {
+ if ((ringerMode != AudioManager.RINGER_MODE_SILENT) &&
+ (ringerMode != AudioManager.RINGER_MODE_VIBRATE)) {
+ if (DBG) log("InCallTonePlayer:playing tone for toneType=" + toneType);
+ okToPlayTone = true;
+ needToStopTone = false;
+ }
+ } else { // For the rest of the tones, always OK to play.
+ okToPlayTone = true;
+ }
+ } else { // Not "CDMA"
+ okToPlayTone = true;
+ }
+
+ synchronized (this) {
+ if (okToPlayTone && mState != TONE_STOPPED) {
+ mState = TONE_ON;
+ toneGenerator.startTone(toneType);
+ try {
+ wait(toneLengthMillis + TONE_TIMEOUT_BUFFER);
+ } catch (InterruptedException e) {
+ Log.w(LOG_TAG,
+ "InCallTonePlayer stopped: " + e);
+ }
+ if (needToStopTone) {
+ toneGenerator.stopTone();
+ }
+ }
+ // if (DBG) log("- InCallTonePlayer: done playing.");
+ toneGenerator.release();
+ mState = TONE_OFF;
+ }
+ }
+
+ // Finally, do the same cleanup we otherwise would have done
+ // in onDisconnect().
+ //
+ // (But watch out: do NOT do this if the phone is in use,
+ // since some of our tones get played *during* a call (like
+ // CALL_WAITING) and we definitely *don't*
+ // want to reset the audio mode / speaker / bluetooth after
+ // playing those!
+ // This call is really here for use with tones that get played
+ // *after* a call disconnects, like "busy" or "congestion" or
+ // "call ended", where the phone has already become idle but
+ // we need to defer the resetAudioStateAfterDisconnect() call
+ // till the tone finishes playing.)
+ if (mCM.getState() == PhoneConstants.State.IDLE) {
+ resetAudioStateAfterDisconnect();
+ }
+ }
+
+ public void stopTone() {
+ synchronized (this) {
+ if (mState == TONE_ON) {
+ notify();
+ }
+ mState = TONE_STOPPED;
+ }
+ }
+ }
+
+ /**
+ * Displays a notification when the phone receives a DisplayInfo record.
+ */
+ private void onDisplayInfo(AsyncResult r) {
+ // Extract the DisplayInfo String from the message
+ CdmaDisplayInfoRec displayInfoRec = (CdmaDisplayInfoRec)(r.result);
+
+ if (displayInfoRec != null) {
+ String displayInfo = displayInfoRec.alpha;
+ if (DBG) log("onDisplayInfo: displayInfo=" + displayInfo);
+ CdmaDisplayInfo.displayInfoRecord(mApplication, displayInfo);
+
+ // start a 2 second timer
+ sendEmptyMessageDelayed(DISPLAYINFO_NOTIFICATION_DONE,
+ DISPLAYINFO_NOTIFICATION_TIME);
+ }
+ }
+
+ /**
+ * Helper class to play SignalInfo tones using the ToneGenerator.
+ *
+ * To use, just instantiate a new SignalInfoTonePlayer
+ * (passing in the ToneID constant for the tone you want)
+ * and start() it.
+ */
+ private class SignalInfoTonePlayer extends Thread {
+ private int mToneId;
+
+ SignalInfoTonePlayer(int toneId) {
+ super();
+ mToneId = toneId;
+ }
+
+ @Override
+ public void run() {
+ log("SignalInfoTonePlayer.run(toneId = " + mToneId + ")...");
+
+ if (mSignalInfoToneGenerator != null) {
+ //First stop any ongoing SignalInfo tone
+ mSignalInfoToneGenerator.stopTone();
+
+ //Start playing the new tone if its a valid tone
+ mSignalInfoToneGenerator.startTone(mToneId);
+ }
+ }
+ }
+
+ /**
+ * Plays a tone when the phone receives a SignalInfo record.
+ */
+ private void onSignalInfo(AsyncResult r) {
+ // Signal Info are totally ignored on non-voice-capable devices.
+ if (!PhoneGlobals.sVoiceCapable) {
+ Log.w(LOG_TAG, "Got onSignalInfo() on non-voice-capable device! Ignoring...");
+ return;
+ }
+
+ if (PhoneUtils.isRealIncomingCall(mCM.getFirstActiveRingingCall().getState())) {
+ // Do not start any new SignalInfo tone when Call state is INCOMING
+ // and stop any previous SignalInfo tone which is being played
+ stopSignalInfoTone();
+ } else {
+ // Extract the SignalInfo String from the message
+ CdmaSignalInfoRec signalInfoRec = (CdmaSignalInfoRec)(r.result);
+ // Only proceed if a Signal info is present.
+ if (signalInfoRec != null) {
+ boolean isPresent = signalInfoRec.isPresent;
+ if (DBG) log("onSignalInfo: isPresent=" + isPresent);
+ if (isPresent) {// if tone is valid
+ int uSignalType = signalInfoRec.signalType;
+ int uAlertPitch = signalInfoRec.alertPitch;
+ int uSignal = signalInfoRec.signal;
+
+ if (DBG) log("onSignalInfo: uSignalType=" + uSignalType + ", uAlertPitch=" +
+ uAlertPitch + ", uSignal=" + uSignal);
+ //Map the Signal to a ToneGenerator ToneID only if Signal info is present
+ int toneID = SignalToneUtil.getAudioToneFromSignalInfo
+ (uSignalType, uAlertPitch, uSignal);
+
+ //Create the SignalInfo tone player and pass the ToneID
+ new SignalInfoTonePlayer(toneID).start();
+ }
+ }
+ }
+ }
+
+ /**
+ * Stops a SignalInfo tone in the following condition
+ * 1 - On receiving a New Ringing Call
+ * 2 - On disconnecting a call
+ * 3 - On answering a Call Waiting Call
+ */
+ /* package */ void stopSignalInfoTone() {
+ if (DBG) log("stopSignalInfoTone: Stopping SignalInfo tone player");
+ new SignalInfoTonePlayer(ToneGenerator.TONE_CDMA_SIGNAL_OFF).start();
+ }
+
+ /**
+ * Plays a Call waiting tone if it is present in the second incoming call.
+ */
+ private void onCdmaCallWaiting(AsyncResult r) {
+ // Remove any previous Call waiting timers in the queue
+ removeMessages(CALLWAITING_CALLERINFO_DISPLAY_DONE);
+ removeMessages(CALLWAITING_ADDCALL_DISABLE_TIMEOUT);
+
+ // Set the Phone Call State to SINGLE_ACTIVE as there is only one connection
+ // else we would not have received Call waiting
+ mApplication.cdmaPhoneCallState.setCurrentCallState(
+ CdmaPhoneCallState.PhoneCallState.SINGLE_ACTIVE);
+
+ // Display the incoming call to the user if the InCallScreen isn't
+ // already in the foreground.
+ if (!mApplication.isShowingCallScreen()) {
+ if (DBG) log("- showing incoming call (CDMA call waiting)...");
+ showIncomingCall();
+ }
+
+ // Start timer for CW display
+ mCallWaitingTimeOut = false;
+ sendEmptyMessageDelayed(CALLWAITING_CALLERINFO_DISPLAY_DONE,
+ CALLWAITING_CALLERINFO_DISPLAY_TIME);
+
+ // Set the mAddCallMenuStateAfterCW state to false
+ mApplication.cdmaPhoneCallState.setAddCallMenuStateAfterCallWaiting(false);
+
+ // Start the timer for disabling "Add Call" menu option
+ sendEmptyMessageDelayed(CALLWAITING_ADDCALL_DISABLE_TIMEOUT,
+ CALLWAITING_ADDCALL_DISABLE_TIME);
+
+ // Extract the Call waiting information
+ CdmaCallWaitingNotification infoCW = (CdmaCallWaitingNotification) r.result;
+ int isPresent = infoCW.isPresent;
+ if (DBG) log("onCdmaCallWaiting: isPresent=" + isPresent);
+ if (isPresent == 1 ) {//'1' if tone is valid
+ int uSignalType = infoCW.signalType;
+ int uAlertPitch = infoCW.alertPitch;
+ int uSignal = infoCW.signal;
+ if (DBG) log("onCdmaCallWaiting: uSignalType=" + uSignalType + ", uAlertPitch="
+ + uAlertPitch + ", uSignal=" + uSignal);
+ //Map the Signal to a ToneGenerator ToneID only if Signal info is present
+ int toneID =
+ SignalToneUtil.getAudioToneFromSignalInfo(uSignalType, uAlertPitch, uSignal);
+
+ //Create the SignalInfo tone player and pass the ToneID
+ new SignalInfoTonePlayer(toneID).start();
+ }
+ }
+
+ /**
+ * Posts a event causing us to clean up after rejecting (or timing-out) a
+ * CDMA call-waiting call.
+ *
+ * This method is safe to call from any thread.
+ * @see #onCdmaCallWaitingReject()
+ */
+ /* package */ void sendCdmaCallWaitingReject() {
+ sendEmptyMessage(CDMA_CALL_WAITING_REJECT);
+ }
+
+ /**
+ * Performs Call logging based on Timeout or Ignore Call Waiting Call for CDMA,
+ * and finally calls Hangup on the Call Waiting connection.
+ *
+ * This method should be called only from the UI thread.
+ * @see #sendCdmaCallWaitingReject()
+ */
+ private void onCdmaCallWaitingReject() {
+ final Call ringingCall = mCM.getFirstActiveRingingCall();
+
+ // Call waiting timeout scenario
+ if (ringingCall.getState() == Call.State.WAITING) {
+ // Code for perform Call logging and missed call notification
+ Connection c = ringingCall.getLatestConnection();
+
+ if (c != null) {
+ final int callLogType = mCallWaitingTimeOut ?
+ Calls.MISSED_TYPE : Calls.INCOMING_TYPE;
+
+ // TODO: This callLogType override is not ideal. Connection should be astracted away
+ // at a telephony-phone layer that can understand and edit the callTypes within
+ // the abstraction for CDMA devices.
+ mCallLogger.logCall(c, callLogType);
+
+ final long date = c.getCreateTime();
+ if (callLogType == Calls.MISSED_TYPE) {
+ // Add missed call notification
+ showMissedCallNotification(c, date);
+ } else {
+ // Remove Call waiting 20 second display timer in the queue
+ removeMessages(CALLWAITING_CALLERINFO_DISPLAY_DONE);
+ }
+
+ // Hangup the RingingCall connection for CW
+ PhoneUtils.hangup(c);
+ }
+
+ //Reset the mCallWaitingTimeOut boolean
+ mCallWaitingTimeOut = false;
+ }
+ }
+
+ /**
+ * Return the private variable mPreviousCdmaCallState.
+ */
+ /* package */ Call.State getPreviousCdmaCallState() {
+ return mPreviousCdmaCallState;
+ }
+
+ /**
+ * Return the private variable mVoicePrivacyState.
+ */
+ /* package */ boolean getVoicePrivacyState() {
+ return mVoicePrivacyState;
+ }
+
+ /**
+ * Return the private variable mIsCdmaRedialCall.
+ */
+ /* package */ boolean getIsCdmaRedialCall() {
+ return mIsCdmaRedialCall;
+ }
+
+ /**
+ * Helper function used to show a missed call notification.
+ */
+ private void showMissedCallNotification(Connection c, final long date) {
+ PhoneUtils.CallerInfoToken info =
+ PhoneUtils.startGetCallerInfo(mApplication, c, this, Long.valueOf(date));
+ if (info != null) {
+ // at this point, we've requested to start a query, but it makes no
+ // sense to log this missed call until the query comes back.
+ if (VDBG) log("showMissedCallNotification: Querying for CallerInfo on missed call...");
+ if (info.isFinal) {
+ // it seems that the query we have actually is up to date.
+ // send the notification then.
+ CallerInfo ci = info.currentInfo;
+
+ // Check number presentation value; if we have a non-allowed presentation,
+ // then display an appropriate presentation string instead as the missed
+ // call.
+ String name = ci.name;
+ String number = ci.phoneNumber;
+ if (ci.numberPresentation == PhoneConstants.PRESENTATION_RESTRICTED) {
+ name = mApplication.getString(R.string.private_num);
+ } else if (ci.numberPresentation != PhoneConstants.PRESENTATION_ALLOWED) {
+ name = mApplication.getString(R.string.unknown);
+ } else {
+ number = PhoneUtils.modifyForSpecialCnapCases(mApplication,
+ ci, number, ci.numberPresentation);
+ }
+ mApplication.notificationMgr.notifyMissedCall(name, number,
+ ci.phoneLabel, ci.cachedPhoto, ci.cachedPhotoIcon, date);
+ }
+ } else {
+ // getCallerInfo() can return null in rare cases, like if we weren't
+ // able to get a valid phone number out of the specified Connection.
+ Log.w(LOG_TAG, "showMissedCallNotification: got null CallerInfo for Connection " + c);
+ }
+ }
+
+ /**
+ * Inner class to handle emergency call tone and vibrator
+ */
+ private class EmergencyTonePlayerVibrator {
+ private final int EMG_VIBRATE_LENGTH = 1000; // ms.
+ private final int EMG_VIBRATE_PAUSE = 1000; // ms.
+ private final long[] mVibratePattern =
+ new long[] { EMG_VIBRATE_LENGTH, EMG_VIBRATE_PAUSE };
+
+ private ToneGenerator mToneGenerator;
+ // We don't rely on getSystemService(Context.VIBRATOR_SERVICE) to make sure this vibrator
+ // object will be isolated from others.
+ private Vibrator mEmgVibrator = new SystemVibrator();
+ private int mInCallVolume;
+
+ /**
+ * constructor
+ */
+ public EmergencyTonePlayerVibrator() {
+ }
+
+ /**
+ * Start the emergency tone or vibrator.
+ */
+ private void start() {
+ if (VDBG) log("call startEmergencyToneOrVibrate.");
+ int ringerMode = mAudioManager.getRingerMode();
+
+ if ((mIsEmergencyToneOn == EMERGENCY_TONE_ALERT) &&
+ (ringerMode == AudioManager.RINGER_MODE_NORMAL)) {
+ log("EmergencyTonePlayerVibrator.start(): emergency tone...");
+ mToneGenerator = new ToneGenerator (AudioManager.STREAM_VOICE_CALL,
+ InCallTonePlayer.TONE_RELATIVE_VOLUME_EMERGENCY);
+ if (mToneGenerator != null) {
+ mInCallVolume = mAudioManager.getStreamVolume(AudioManager.STREAM_VOICE_CALL);
+ mAudioManager.setStreamVolume(AudioManager.STREAM_VOICE_CALL,
+ mAudioManager.getStreamMaxVolume(AudioManager.STREAM_VOICE_CALL),
+ 0);
+ mToneGenerator.startTone(ToneGenerator.TONE_CDMA_EMERGENCY_RINGBACK);
+ mCurrentEmergencyToneState = EMERGENCY_TONE_ALERT;
+ }
+ } else if (mIsEmergencyToneOn == EMERGENCY_TONE_VIBRATE) {
+ log("EmergencyTonePlayerVibrator.start(): emergency vibrate...");
+ if (mEmgVibrator != null) {
+ mEmgVibrator.vibrate(mVibratePattern, 0);
+ mCurrentEmergencyToneState = EMERGENCY_TONE_VIBRATE;
+ }
+ }
+ }
+
+ /**
+ * If the emergency tone is active, stop the tone or vibrator accordingly.
+ */
+ private void stop() {
+ if (VDBG) log("call stopEmergencyToneOrVibrate.");
+
+ if ((mCurrentEmergencyToneState == EMERGENCY_TONE_ALERT)
+ && (mToneGenerator != null)) {
+ mToneGenerator.stopTone();
+ mToneGenerator.release();
+ mAudioManager.setStreamVolume(AudioManager.STREAM_VOICE_CALL,
+ mInCallVolume,
+ 0);
+ } else if ((mCurrentEmergencyToneState == EMERGENCY_TONE_VIBRATE)
+ && (mEmgVibrator != null)) {
+ mEmgVibrator.cancel();
+ }
+ mCurrentEmergencyToneState = EMERGENCY_TONE_OFF;
+ }
+ }
+
+ private BluetoothProfile.ServiceListener mBluetoothProfileServiceListener =
+ new BluetoothProfile.ServiceListener() {
+ public void onServiceConnected(int profile, BluetoothProfile proxy) {
+ mBluetoothHeadset = (BluetoothHeadset) proxy;
+ if (VDBG) log("- Got BluetoothHeadset: " + mBluetoothHeadset);
+ }
+
+ public void onServiceDisconnected(int profile) {
+ mBluetoothHeadset = null;
+ }
+ };
+
+ private void onRingbackTone(AsyncResult r) {
+ boolean playTone = (Boolean)(r.result);
+
+ if (playTone == true) {
+ // Only play when foreground call is in DIALING or ALERTING.
+ // to prevent a late coming playtone after ALERTING.
+ // Don't play ringback tone if it is in play, otherwise it will cut
+ // the current tone and replay it
+ if (mCM.getActiveFgCallState().isDialing() &&
+ mInCallRingbackTonePlayer == null) {
+ mInCallRingbackTonePlayer = new InCallTonePlayer(InCallTonePlayer.TONE_RING_BACK);
+ mInCallRingbackTonePlayer.start();
+ }
+ } else {
+ if (mInCallRingbackTonePlayer != null) {
+ mInCallRingbackTonePlayer.stopTone();
+ mInCallRingbackTonePlayer = null;
+ }
+ }
+ }
+
+ /**
+ * Toggle mute and unmute requests while keeping the same mute state
+ */
+ private void onResendMute() {
+ boolean muteState = PhoneUtils.getMute();
+ PhoneUtils.setMute(!muteState);
+ PhoneUtils.setMute(muteState);
+ }
+
+ private void log(String msg) {
+ Log.d(LOG_TAG, msg);
+ }
+}