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Diffstat (limited to 'src/com/android/inputmethod/pinyin/SoundManager.java')
-rw-r--r--src/com/android/inputmethod/pinyin/SoundManager.java63
1 files changed, 63 insertions, 0 deletions
diff --git a/src/com/android/inputmethod/pinyin/SoundManager.java b/src/com/android/inputmethod/pinyin/SoundManager.java
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+++ b/src/com/android/inputmethod/pinyin/SoundManager.java
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+/*
+ * Copyright (C) 2009 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.inputmethod.pinyin;
+
+import android.content.Context;
+import android.media.AudioManager;
+
+/**
+ * Class used to manage related sound resources.
+ */
+public class SoundManager {
+ private static SoundManager mInstance = null;
+ private Context mContext;
+ private AudioManager mAudioManager;
+ private final float FX_VOLUME = 1.0f;
+ private boolean mSilentMode;
+
+ private SoundManager(Context context) {
+ mContext = context;
+ updateRingerMode();
+ }
+
+ public void updateRingerMode() {
+ if (mAudioManager == null) {
+ mAudioManager = (AudioManager) mContext
+ .getSystemService(Context.AUDIO_SERVICE);
+ }
+ mSilentMode = (mAudioManager.getRingerMode() != AudioManager.RINGER_MODE_NORMAL);
+ }
+
+ public static SoundManager getInstance(Context context) {
+ if (null == mInstance) {
+ if (null != context) {
+ mInstance = new SoundManager(context);
+ }
+ }
+ return mInstance;
+ }
+
+ public void playKeyDown() {
+ if (mAudioManager == null) {
+ updateRingerMode();
+ }
+ if (!mSilentMode) {
+ int sound = AudioManager.FX_KEYPRESS_STANDARD;
+ mAudioManager.playSoundEffect(sound, FX_VOLUME);
+ }
+ }
+}