blob: c039e690527545aaf41e5b96da7c88a14eea738d (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
|
/**
* Copyright (C) 2022 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <BaseJitterBuffer.h>
#include <ImsMediaTrace.h>
BaseJitterBuffer::BaseJitterBuffer()
{
mCallback = nullptr;
mFirstFrameReceived = false;
mSsrc = 0;
mCodecType = 0;
mInitJitterBufferSize = 4;
mMinJitterBufferSize = 4;
mMaxJitterBufferSize = 9;
mNewInputData = false;
mLastPlayedSeqNum = 0;
mLastPlayedTimestamp = 0;
mMaxSaveFrameNum = 0;
}
BaseJitterBuffer::~BaseJitterBuffer()
{
mDataQueue.Clear();
}
void BaseJitterBuffer::SetSessionCallback(BaseSessionCallback* callback)
{
mCallback = callback;
}
void BaseJitterBuffer::SetSsrc(uint32_t ssrc)
{
IMLOGD1("[SetSsrc] ssrc[%x]", ssrc);
mSsrc = ssrc;
}
void BaseJitterBuffer::SetCodecType(uint32_t type)
{
mCodecType = type;
}
void BaseJitterBuffer::SetJitterBufferSize(uint32_t nInit, uint32_t nMin, uint32_t nMax)
{
mInitJitterBufferSize = nInit;
mMinJitterBufferSize = nMin;
mMaxJitterBufferSize = nMax;
}
void BaseJitterBuffer::SetJitterOptions(
uint32_t nReduceTH, uint32_t nStepSize, double zValue, bool bIgnoreSID)
{
(void)nReduceTH;
(void)nStepSize;
(void)zValue;
(void)bIgnoreSID;
}
uint32_t BaseJitterBuffer::GetCount()
{
return mDataQueue.GetCount();
}
void BaseJitterBuffer::Reset()
{
mNewInputData = false;
mLastPlayedSeqNum = 0;
mLastPlayedTimestamp = 0;
while (mDataQueue.GetCount() > 0)
{
mDataQueue.Delete();
}
}
void BaseJitterBuffer::Delete()
{
std::lock_guard<std::mutex> guard(mMutex);
mDataQueue.Delete();
}
|