/* * Copyright (C) 2017 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef SHADER_SIMPLE_TEX_H #define SHADER_SIMPLE_TEX_H const char vtxShader_simpleTexture[] = "" "#version 300 es \n" "layout(location = 0) in vec4 pos; \n" "layout(location = 1) in vec2 tex; \n" "uniform mat4 cameraMat; \n" "out vec2 uv; \n" "void main() \n" "{ \n" " gl_Position = cameraMat * pos; \n" " uv = tex; \n" "} \n"; const char pixShader_simpleTexture[] = "#version 300 es \n" "precision mediump float; \n" "uniform sampler2D tex; \n" "in vec2 uv; \n" "out vec4 color; \n" "void main() \n" "{ \n" " vec4 texel = texture(tex, uv); \n" " color = texel; \n" "} \n"; #endif // SHADER_SIMPLE_TEX_H