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Diffstat (limited to 'share/cmake-3.10/Modules/FindBullet.cmake')
-rw-r--r-- | share/cmake-3.10/Modules/FindBullet.cmake | 92 |
1 files changed, 92 insertions, 0 deletions
diff --git a/share/cmake-3.10/Modules/FindBullet.cmake b/share/cmake-3.10/Modules/FindBullet.cmake new file mode 100644 index 0000000..fc6695c --- /dev/null +++ b/share/cmake-3.10/Modules/FindBullet.cmake @@ -0,0 +1,92 @@ +# Distributed under the OSI-approved BSD 3-Clause License. See accompanying +# file Copyright.txt or https://cmake.org/licensing for details. + +#.rst: +# FindBullet +# ---------- +# +# Try to find the Bullet physics engine +# +# +# +# :: +# +# This module defines the following variables +# +# +# +# :: +# +# BULLET_FOUND - Was bullet found +# BULLET_INCLUDE_DIRS - the Bullet include directories +# BULLET_LIBRARIES - Link to this, by default it includes +# all bullet components (Dynamics, +# Collision, LinearMath, & SoftBody) +# +# +# +# :: +# +# This module accepts the following variables +# +# +# +# :: +# +# BULLET_ROOT - Can be set to bullet install path or Windows build path + +macro(_FIND_BULLET_LIBRARY _var) + find_library(${_var} + NAMES + ${ARGN} + HINTS + ${BULLET_ROOT} + ${BULLET_ROOT}/lib/Release + ${BULLET_ROOT}/lib/Debug + ${BULLET_ROOT}/out/release8/libs + ${BULLET_ROOT}/out/debug8/libs + PATH_SUFFIXES lib + ) + mark_as_advanced(${_var}) +endmacro() + +macro(_BULLET_APPEND_LIBRARIES _list _release) + set(_debug ${_release}_DEBUG) + if(${_debug}) + set(${_list} ${${_list}} optimized ${${_release}} debug ${${_debug}}) + else() + set(${_list} ${${_list}} ${${_release}}) + endif() +endmacro() + +find_path(BULLET_INCLUDE_DIR NAMES btBulletCollisionCommon.h + HINTS + ${BULLET_ROOT}/include + ${BULLET_ROOT}/src + PATH_SUFFIXES bullet +) + +# Find the libraries + +_FIND_BULLET_LIBRARY(BULLET_DYNAMICS_LIBRARY BulletDynamics) +_FIND_BULLET_LIBRARY(BULLET_DYNAMICS_LIBRARY_DEBUG BulletDynamics_Debug BulletDynamics_d) +_FIND_BULLET_LIBRARY(BULLET_COLLISION_LIBRARY BulletCollision) +_FIND_BULLET_LIBRARY(BULLET_COLLISION_LIBRARY_DEBUG BulletCollision_Debug BulletCollision_d) +_FIND_BULLET_LIBRARY(BULLET_MATH_LIBRARY BulletMath LinearMath) +_FIND_BULLET_LIBRARY(BULLET_MATH_LIBRARY_DEBUG BulletMath_Debug BulletMath_d LinearMath_Debug LinearMath_d) +_FIND_BULLET_LIBRARY(BULLET_SOFTBODY_LIBRARY BulletSoftBody) +_FIND_BULLET_LIBRARY(BULLET_SOFTBODY_LIBRARY_DEBUG BulletSoftBody_Debug BulletSoftBody_d) + + +include(${CMAKE_CURRENT_LIST_DIR}/FindPackageHandleStandardArgs.cmake) +FIND_PACKAGE_HANDLE_STANDARD_ARGS(Bullet DEFAULT_MSG + BULLET_DYNAMICS_LIBRARY BULLET_COLLISION_LIBRARY BULLET_MATH_LIBRARY + BULLET_SOFTBODY_LIBRARY BULLET_INCLUDE_DIR) + +set(BULLET_INCLUDE_DIRS ${BULLET_INCLUDE_DIR}) +if(BULLET_FOUND) + _BULLET_APPEND_LIBRARIES(BULLET_LIBRARIES BULLET_DYNAMICS_LIBRARY) + _BULLET_APPEND_LIBRARIES(BULLET_LIBRARIES BULLET_COLLISION_LIBRARY) + _BULLET_APPEND_LIBRARIES(BULLET_LIBRARIES BULLET_MATH_LIBRARY) + _BULLET_APPEND_LIBRARIES(BULLET_LIBRARIES BULLET_SOFTBODY_LIBRARY) +endif() |