/* * Copyright (C) 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ // Don't edit this file! It is auto-generated by frameworks/rs/api/generate.sh. /* * rs_object_types.rsh: Object Types * * The types below are used to manipulate RenderScript objects like allocations, samplers, * elements, and scripts. Most of these object are created using the Java RenderScript APIs. */ #ifndef RENDERSCRIPT_RS_OBJECT_TYPES_RSH #define RENDERSCRIPT_RS_OBJECT_TYPES_RSH #define NULL ((void *)0) // Opaque handle to a RenderScript object. Do not use this directly. #ifndef __LP64__ #define _RS_OBJECT_DECL \ {\ const int* const p;\ } __attribute__((packed, aligned(4))) #else #define _RS_OBJECT_DECL \ {\ const long* const p;\ const long* const unused1;\ const long* const unused2;\ const long* const unused3;\ } #endif /* * rs_element: Handle to an element * * An opaque handle to a RenderScript element. * * See android.renderscript.Element. */ typedef struct rs_element _RS_OBJECT_DECL rs_element; /* * rs_type: Handle to a Type * * An opaque handle to a RenderScript type. * * See android.renderscript.Type. */ typedef struct rs_type _RS_OBJECT_DECL rs_type; /* * rs_allocation: Handle to an allocation * * An opaque handle to a RenderScript allocation. * * See android.renderscript.Allocation. */ typedef struct rs_allocation _RS_OBJECT_DECL rs_allocation; /* * rs_sampler: Handle to a Sampler * * An opaque handle to a RenderScript sampler object. * * See android.renderscript.Sampler. */ typedef struct rs_sampler _RS_OBJECT_DECL rs_sampler; /* * rs_script: Handle to a Script * * An opaque handle to a RenderScript script object. * * See android.renderscript.ScriptC. */ typedef struct rs_script _RS_OBJECT_DECL rs_script; /* * rs_allocation_cubemap_face: Enum for selecting cube map faces * * An enum used to specify one the six faces of a cubemap. */ #if (defined(RS_VERSION) && (RS_VERSION >= 14)) typedef enum { RS_ALLOCATION_CUBEMAP_FACE_POSITIVE_X = 0, RS_ALLOCATION_CUBEMAP_FACE_NEGATIVE_X = 1, RS_ALLOCATION_CUBEMAP_FACE_POSITIVE_Y = 2, RS_ALLOCATION_CUBEMAP_FACE_NEGATIVE_Y = 3, RS_ALLOCATION_CUBEMAP_FACE_POSITIVE_Z = 4, RS_ALLOCATION_CUBEMAP_FACE_NEGATIVE_Z = 5 } rs_allocation_cubemap_face; #endif /* * rs_allocation_usage_type: Bitfield to specify how an allocation is used * * These values are ORed together to specify which usages or memory spaces are * relevant to an allocation or an operation on an allocation. */ #if (defined(RS_VERSION) && (RS_VERSION >= 14)) typedef enum { RS_ALLOCATION_USAGE_SCRIPT = 0x0001, // Allocation is bound to and accessed by scripts. RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE = 0x0002, // Allocation is used as a texture source. RS_ALLOCATION_USAGE_GRAPHICS_VERTEX = 0x0004, // Deprecated. RS_ALLOCATION_USAGE_GRAPHICS_CONSTANTS = 0x0008, // Deprecated. RS_ALLOCATION_USAGE_GRAPHICS_RENDER_TARGET = 0x0010, // Deprecated. RS_ALLOCATION_USAGE_IO_INPUT = 0x0020, // Allocation is used as a Surface consumer. RS_ALLOCATION_USAGE_IO_OUTPUT = 0x0040, // Allocation is used as a Surface producer. RS_ALLOCATION_USAGE_SHARED = 0x0080 // Allocation's backing store is shared with another object (usually a Bitmap). Copying to or from the original source Bitmap will cause a synchronization rather than a full copy. } rs_allocation_usage_type; #endif /* * rs_data_type: Element basic data type * * rs_data_type is used to encode the type information of a basic element. * * RS_TYPE_UNSIGNED_5_6_5, RS_TYPE_UNSIGNED_5_5_5_1, RS_TYPE_UNSIGNED_4_4_4_4 are for packed * graphical data formats and represent vectors with per vector member sizes which are treated * as a single unit for packing and alignment purposes. */ #if (defined(RS_VERSION) && (RS_VERSION >= 16)) typedef enum { RS_TYPE_NONE = 0, // Element is a complex type, i.e. a struct. RS_TYPE_FLOAT_16 = 1, // A 16 bit floating point value. RS_TYPE_FLOAT_32 = 2, // A 32 bit floating point value. RS_TYPE_FLOAT_64 = 3, // A 64 bit floating point value. RS_TYPE_SIGNED_8 = 4, // An 8 bit signed integer. RS_TYPE_SIGNED_16 = 5, // A 16 bit signed integer. RS_TYPE_SIGNED_32 = 6, // A 32 bit signed integer. RS_TYPE_SIGNED_64 = 7, // A 64 bit signed integer. RS_TYPE_UNSIGNED_8 = 8, // An 8 bit unsigned integer. RS_TYPE_UNSIGNED_16 = 9, // A 16 bit unsigned integer. RS_TYPE_UNSIGNED_32 = 10, // A 32 bit unsigned integer. RS_TYPE_UNSIGNED_64 = 11, // A 64 bit unsigned integer. RS_TYPE_BOOLEAN = 12, // 0 or 1 (false or true) stored in an 8 bit container. RS_TYPE_UNSIGNED_5_6_5 = 13, // A 16 bit unsigned integer packing graphical data in 5, 6, and 5 bit sections. RS_TYPE_UNSIGNED_5_5_5_1 = 14, // A 16 bit unsigned integer packing graphical data in 5, 5, 5, and 1 bit sections. RS_TYPE_UNSIGNED_4_4_4_4 = 15, // A 16 bit unsigned integer packing graphical data in 4, 4, 4, and 4 bit sections. RS_TYPE_MATRIX_4X4 = 16, // A 4x4 matrix of 32 bit floats, aligned on a 32 bit boundary. RS_TYPE_MATRIX_3X3 = 17, // A 3x3 matrix of 32 bit floats, aligned on a 32 bit boundary. RS_TYPE_MATRIX_2X2 = 18, // A 2x2 matrix of 32 bit floats, aligned on a 32 bit boundary. RS_TYPE_ELEMENT = 1000, // A handle to an Element. RS_TYPE_TYPE = 1001, // A handle to a Type. RS_TYPE_ALLOCATION = 1002, // A handle to an Allocation. RS_TYPE_SAMPLER = 1003, // A handle to a Sampler. RS_TYPE_SCRIPT = 1004, // A handle to a Script. RS_TYPE_MESH = 1005, // Deprecated. RS_TYPE_PROGRAM_FRAGMENT = 1006, // Deprecated. RS_TYPE_PROGRAM_VERTEX = 1007, // Deprecated. RS_TYPE_PROGRAM_RASTER = 1008, // Deprecated. RS_TYPE_PROGRAM_STORE = 1009, // Deprecated. RS_TYPE_FONT = 1010, // Deprecated. RS_TYPE_INVALID = 10000 } rs_data_type; #endif /* * rs_data_kind: Element data kind * * This enumeration is primarly useful for graphical data. It provides additional information to * help interpret the rs_data_type. * * RS_KIND_USER indicates no special interpretation is expected. * * The RS_KIND_PIXEL_* values are used in conjunction with the standard data types for representing * texture formats. * * See the Element.createPixel() method. */ #if (defined(RS_VERSION) && (RS_VERSION >= 16)) typedef enum { RS_KIND_USER = 0, // No special interpretation. RS_KIND_PIXEL_L = 7, // Luminance. RS_KIND_PIXEL_A = 8, // Alpha. RS_KIND_PIXEL_LA = 9, // Luminance and Alpha. RS_KIND_PIXEL_RGB = 10, // Red, Green, Blue. RS_KIND_PIXEL_RGBA = 11, // Red, Green, Blue, and Alpha. RS_KIND_PIXEL_DEPTH = 12, // Depth for a depth texture. RS_KIND_PIXEL_YUV = 13, // Luminance and chrominance. RS_KIND_INVALID = 100 } rs_data_kind; #endif /* * rs_yuv_format: YUV format * * Android YUV formats that can be associated with a RenderScript Type. * * See android.graphics.ImageFormat for a description of each format. */ #if (defined(RS_VERSION) && (RS_VERSION >= 24)) typedef enum { RS_YUV_NONE = 0, RS_YUV_YV12 = 0x32315659, RS_YUV_NV21 = 0x11, RS_YUV_420_888 = 0x23 } rs_yuv_format; #endif /* * rs_sampler_value: Sampler wrap T value * */ #if (defined(RS_VERSION) && (RS_VERSION >= 16)) typedef enum { RS_SAMPLER_NEAREST = 0, RS_SAMPLER_LINEAR = 1, RS_SAMPLER_LINEAR_MIP_LINEAR = 2, RS_SAMPLER_WRAP = 3, RS_SAMPLER_CLAMP = 4, RS_SAMPLER_LINEAR_MIP_NEAREST = 5, RS_SAMPLER_MIRRORED_REPEAT = 6, RS_SAMPLER_INVALID = 100 } rs_sampler_value; #endif #endif // RENDERSCRIPT_RS_OBJECT_TYPES_RSH