summaryrefslogtreecommitdiff
path: root/systrace/catapult/telemetry/telemetry/testing/internal/fake_gpu_info.py
blob: fe74b07194e48e39b48840554a34c0fb3e4605a4 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
# Copyright 2015 The Chromium Authors. All rights reserved.
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.

# This dictionary of GPU information was captured from a run of
# Telemetry on a Linux workstation with NVIDIA GPU. It helps test
# telemetry.internal.platform's GPUInfo class, and specifically the
# attributes it expects to find in the dictionary; if the code changes
# in an incompatible way, tests using this fake GPU info will begin
# failing, indicating this fake data must be updated.
#
# To regenerate it, import pdb in
# telemetry/internal/platform/gpu_info.py and add a call to
# pdb.set_trace() in GPUInfo.FromDict before the return statement.
# Print the attrs dictionary in the debugger and copy/paste the result
# on the right-hand side of this assignment. Then run:
#
#   pyformat [this file name] | sed -e "s/'/'/g"
#
# and put the output into this file.

FAKE_GPU_INFO = {
    'feature_status':
        {
            'flash_stage3d': 'enabled',
            'gpu_compositing': 'enabled',
            'video_decode': 'unavailable_software',
            'flash_3d': 'enabled',
            'webgl': 'enabled',
            'video_encode': 'enabled',
            'multiple_raster_threads': 'enabled_on',
            '2d_canvas': 'unavailable_software',
            'rasterization': 'disabled_software',
            'flash_stage3d_baseline': 'enabled'
        },
    'aux_attributes':
        {
            'optimus': False,
            'sandboxed': True,
            'basic_info_state': 1,
            'adapter_luid': 0.0,
            'driver_version': '331.79',
            'direct_rendering': True,
            'amd_switchable': False,
            'context_info_state': 1,
            'process_crash_count': 0,
            'pixel_shader_version': '4.40',
            'gl_ws_version': '1.4',
            'can_lose_context': False,
            'driver_vendor': 'NVIDIA',
            'max_msaa_samples': '64',
            'software_rendering': False,
            'gl_version': '4.4.0 NVIDIA 331.79',
            'gl_ws_vendor': 'NVIDIA Corporation',
            'vertex_shader_version': '4.40',
            'initialization_time': 1.284043,
            'gl_reset_notification_strategy': 33362,
            'gl_ws_extensions':
                'GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig '
                'GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control '
                'GLX_EXT_swap_control GLX_EXT_swap_control_tear '
                'GLX_EXT_texture_from_pixmap GLX_EXT_buffer_age '
                'GLX_ARB_create_context GLX_ARB_create_context_profile '
                'GLX_EXT_create_context_es_profile '
                'GLX_EXT_create_context_es2_profile '
                'GLX_ARB_create_context_robustness GLX_ARB_multisample '
                'GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_NV_swap_group'
                ' GLX_EXT_framebuffer_sRGB GLX_NV_multisample_coverage '
                'GLX_NV_copy_image GLX_NV_video_capture ',
            'gl_renderer': 'Quadro 600/PCIe/SSE2',
            'driver_date': '',
            'gl_vendor': 'NVIDIA Corporation',
            'gl_extensions':
                'GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays '
                'GL_ARB_base_instance GL_ARB_blend_func_extended '
                'GL_ARB_buffer_storage GL_ARB_clear_buffer_object '
                'GL_ARB_clear_texture GL_ARB_color_buffer_float '
                'GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage'
                ' GL_ARB_conservative_depth GL_ARB_compute_shader '
                'GL_ARB_compute_variable_group_size GL_ARB_copy_buffer '
                'GL_ARB_copy_image GL_ARB_debug_output '
                'GL_ARB_depth_buffer_float GL_ARB_depth_clamp '
                'GL_ARB_depth_texture GL_ARB_draw_buffers '
                'GL_ARB_draw_buffers_blend GL_ARB_draw_indirect '
                'GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced '
                'GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility '
                'GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location '
                'GL_ARB_explicit_uniform_location '
                'GL_ARB_fragment_coord_conventions '
                'GL_ARB_fragment_layer_viewport GL_ARB_fragment_program '
                'GL_ARB_fragment_program_shadow GL_ARB_fragment_shader '
                'GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object '
                'GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 '
                'GL_ARB_get_program_binary GL_ARB_gpu_shader5 '
                'GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel '
                'GL_ARB_half_float_vertex GL_ARB_imaging '
                'GL_ARB_indirect_parameters GL_ARB_instanced_arrays '
                'GL_ARB_internalformat_query GL_ARB_internalformat_query2 '
                'GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment '
                'GL_ARB_map_buffer_range GL_ARB_multi_bind '
                'GL_ARB_multi_draw_indirect GL_ARB_multisample '
                'GL_ARB_multitexture GL_ARB_occlusion_query '
                'GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object '
                'GL_ARB_point_parameters GL_ARB_point_sprite '
                'GL_ARB_program_interface_query GL_ARB_provoking_vertex '
                'GL_ARB_robust_buffer_access_behavior GL_ARB_robustness '
                'GL_ARB_sample_shading GL_ARB_sampler_objects '
                'GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects '
                'GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding '
                'GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote '
                'GL_ARB_shader_image_load_store GL_ARB_shader_image_size '
                'GL_ARB_shader_objects GL_ARB_shader_precision '
                'GL_ARB_query_buffer_object '
                'GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine'
                ' GL_ARB_shader_texture_lod GL_ARB_shading_language_100 '
                'GL_ARB_shading_language_420pack '
                'GL_ARB_shading_language_include '
                'GL_ARB_shading_language_packing GL_ARB_shadow '
                'GL_ARB_stencil_texturing GL_ARB_sync '
                'GL_ARB_tessellation_shader GL_ARB_texture_border_clamp '
                'GL_ARB_texture_buffer_object '
                'GL_ARB_texture_buffer_object_rgb32 '
                'GL_ARB_texture_buffer_range GL_ARB_texture_compression '
                'GL_ARB_texture_compression_bptc '
                'GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map '
                'GL_ARB_texture_cube_map_array GL_ARB_texture_env_add '
                'GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar '
                'GL_ARB_texture_env_dot3 GL_ARB_texture_float '
                'GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge '
                'GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample '
                'GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels '
                'GL_ARB_texture_query_lod GL_ARB_texture_rectangle '
                'GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui '
                'GL_ARB_texture_stencil8 GL_ARB_texture_storage '
                'GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle '
                'GL_ARB_texture_view GL_ARB_timer_query '
                'GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 '
                'GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix '
                'GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra '
                'GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit '
                'GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object '
                'GL_ARB_vertex_program GL_ARB_vertex_shader '
                'GL_ARB_vertex_type_10f_11f_11f_rev '
                'GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array '
                'GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float '
                'GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add'
                ' GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform '
                'GL_EXT_blend_color GL_EXT_blend_equation_separate '
                'GL_EXT_blend_func_separate GL_EXT_blend_minmax '
                'GL_EXT_blend_subtract GL_EXT_compiled_vertex_array '
                'GL_EXT_Cg_shader GL_EXT_depth_bounds_test '
                'GL_EXT_direct_state_access GL_EXT_draw_buffers2 '
                'GL_EXT_draw_instanced GL_EXT_draw_range_elements '
                'GL_EXT_fog_coord GL_EXT_framebuffer_blit '
                'GL_EXT_framebuffer_multisample '
                'GL_EXTX_framebuffer_mixed_formats '
                'GL_EXT_framebuffer_multisample_blit_scaled '
                'GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB '
                'GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters '
                'GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays '
                'GL_EXT_packed_depth_stencil GL_EXT_packed_float '
                'GL_EXT_packed_pixels GL_EXT_pixel_buffer_object '
                'GL_EXT_point_parameters GL_EXT_provoking_vertex '
                'GL_EXT_rescale_normal GL_EXT_secondary_color '
                'GL_EXT_separate_shader_objects '
                'GL_EXT_separate_specular_color '
                'GL_EXT_shader_image_load_store GL_EXT_shadow_funcs '
                'GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D'
                ' GL_EXT_texture_array GL_EXT_texture_buffer_object '
                'GL_EXT_texture_compression_dxt1 '
                'GL_EXT_texture_compression_latc '
                'GL_EXT_texture_compression_rgtc '
                'GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map '
                'GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine '
                'GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic '
                'GL_EXT_texture_integer GL_EXT_texture_lod '
                'GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp '
                'GL_EXT_texture_object GL_EXT_texture_shared_exponent '
                'GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode '
                'GL_EXT_texture_storage GL_EXT_texture_swizzle '
                'GL_EXT_timer_query GL_EXT_transform_feedback2 '
                'GL_EXT_vertex_array GL_EXT_vertex_array_bgra '
                'GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object '
                'GL_EXT_import_sync_object GL_IBM_rasterpos_clip '
                'GL_IBM_texture_mirrored_repeat GL_KHR_debug '
                'GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect '
                'GL_NV_blend_equation_advanced GL_NV_blend_square '
                'GL_NV_compute_program5 GL_NV_conditional_render '
                'GL_NV_copy_depth_to_color GL_NV_copy_image '
                'GL_NV_depth_buffer_float GL_NV_depth_clamp '
                'GL_NV_draw_texture GL_NV_ES1_1_compatibility '
                'GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer '
                'GL_NV_fog_distance GL_NV_fragment_program '
                'GL_NV_fragment_program_option GL_NV_fragment_program2 '
                'GL_NV_framebuffer_multisample_coverage '
                'GL_NV_geometry_shader4 GL_NV_gpu_program4 '
                'GL_NV_gpu_program4_1 GL_NV_gpu_program5 '
                'GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 '
                'GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent '
                'GL_NV_multisample_coverage GL_NV_multisample_filter_hint '
                'GL_NV_occlusion_query GL_NV_packed_depth_stencil '
                'GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2'
                ' GL_NV_path_rendering GL_NV_pixel_data_range '
                'GL_NV_point_sprite GL_NV_primitive_restart '
                'GL_NV_register_combiners GL_NV_register_combiners2 '
                'GL_NV_shader_atomic_counters GL_NV_shader_atomic_float '
                'GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object '
                'GL_ARB_sparse_texture GL_NV_texgen_reflection '
                'GL_NV_texture_barrier GL_NV_texture_compression_vtc '
                'GL_NV_texture_env_combine4 GL_NV_texture_expand_normal '
                'GL_NV_texture_multisample GL_NV_texture_rectangle '
                'GL_NV_texture_shader GL_NV_texture_shader2 '
                'GL_NV_texture_shader3 GL_NV_transform_feedback '
                'GL_NV_transform_feedback2 GL_NV_vdpau_interop '
                'GL_NV_vertex_array_range GL_NV_vertex_array_range2 '
                'GL_NV_vertex_attrib_integer_64bit '
                'GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program '
                'GL_NV_vertex_program1_1 GL_NV_vertex_program2 '
                'GL_NV_vertex_program2_option GL_NV_vertex_program3 '
                'GL_NVX_conditional_render GL_NVX_gpu_memory_info '
                'GL_SGIS_generate_mipmap GL_SGIS_texture_lod '
                'GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum '
        },
    'devices':
        [
            {
                'device_string': '',
                'vendor_id': 4318.0,
                'device_id': 3576.0,
                'vendor_string': ''
            }],
    'driver_bug_workarounds':
        ['clear_uniforms_before_first_program_use',
         'disable_gl_path_rendering',
         'init_gl_position_in_vertex_shader',
         'init_vertex_attributes',
         'remove_pow_with_constant_exponent',
         'scalarize_vec_and_mat_constructor_args',
         'use_current_program_after_successful_link',
         'use_virtualized_gl_contexts']
}