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authorJustin Klaassen <justinklaassen@google.com>2017-09-15 17:58:39 -0400
committerJustin Klaassen <justinklaassen@google.com>2017-09-15 17:58:39 -0400
commit10d07c88d69cc64f73a069163e7ea5ba2519a099 (patch)
tree8dbd149eb350320a29c3d10e7ad3201de1c5cbee /android/view/KeyEvent.java
parent677516fb6b6f207d373984757d3d9450474b6b00 (diff)
downloadandroid-28-10d07c88d69cc64f73a069163e7ea5ba2519a099.tar.gz
Import Android SDK Platform PI [4335822]
/google/data/ro/projects/android/fetch_artifact \ --bid 4335822 \ --target sdk_phone_armv7-win_sdk \ sdk-repo-linux-sources-4335822.zip AndroidVersion.ApiLevel has been modified to appear as 28 Change-Id: Ic8f04be005a71c2b9abeaac754d8da8d6f9a2c32
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+/*
+ * Copyright (C) 2006 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package android.view;
+
+import android.os.Parcel;
+import android.os.Parcelable;
+import android.text.method.MetaKeyKeyListener;
+import android.util.Log;
+import android.util.SparseIntArray;
+import android.view.KeyCharacterMap.KeyData;
+
+/**
+ * Object used to report key and button events.
+ * <p>
+ * Each key press is described by a sequence of key events. A key press
+ * starts with a key event with {@link #ACTION_DOWN}. If the key is held
+ * sufficiently long that it repeats, then the initial down is followed
+ * additional key events with {@link #ACTION_DOWN} and a non-zero value for
+ * {@link #getRepeatCount()}. The last key event is a {@link #ACTION_UP}
+ * for the key up. If the key press is canceled, the key up event will have the
+ * {@link #FLAG_CANCELED} flag set.
+ * </p><p>
+ * Key events are generally accompanied by a key code ({@link #getKeyCode()}),
+ * scan code ({@link #getScanCode()}) and meta state ({@link #getMetaState()}).
+ * Key code constants are defined in this class. Scan code constants are raw
+ * device-specific codes obtained from the OS and so are not generally meaningful
+ * to applications unless interpreted using the {@link KeyCharacterMap}.
+ * Meta states describe the pressed state of key modifiers
+ * such as {@link #META_SHIFT_ON} or {@link #META_ALT_ON}.
+ * </p><p>
+ * Key codes typically correspond one-to-one with individual keys on an input device.
+ * Many keys and key combinations serve quite different functions on different
+ * input devices so care must be taken when interpreting them. Always use the
+ * {@link KeyCharacterMap} associated with the input device when mapping keys
+ * to characters. Be aware that there may be multiple key input devices active
+ * at the same time and each will have its own key character map.
+ * </p><p>
+ * As soft input methods can use multiple and inventive ways of inputting text,
+ * there is no guarantee that any key press on a soft keyboard will generate a key
+ * event: this is left to the IME's discretion, and in fact sending such events is
+ * discouraged. You should never rely on receiving KeyEvents for any key on a soft
+ * input method. In particular, the default software keyboard will never send any
+ * key event to any application targetting Jelly Bean or later, and will only send
+ * events for some presses of the delete and return keys to applications targetting
+ * Ice Cream Sandwich or earlier. Be aware that other software input methods may
+ * never send key events regardless of the version. Consider using editor actions
+ * like {@link android.view.inputmethod.EditorInfo#IME_ACTION_DONE} if you need
+ * specific interaction with the software keyboard, as it gives more visibility to
+ * the user as to how your application will react to key presses.
+ * </p><p>
+ * When interacting with an IME, the framework may deliver key events
+ * with the special action {@link #ACTION_MULTIPLE} that either specifies
+ * that single repeated key code or a sequence of characters to insert.
+ * </p><p>
+ * In general, the framework cannot guarantee that the key events it delivers
+ * to a view always constitute complete key sequences since some events may be dropped
+ * or modified by containing views before they are delivered. The view implementation
+ * should be prepared to handle {@link #FLAG_CANCELED} and should tolerate anomalous
+ * situations such as receiving a new {@link #ACTION_DOWN} without first having
+ * received an {@link #ACTION_UP} for the prior key press.
+ * </p><p>
+ * Refer to {@link InputDevice} for more information about how different kinds of
+ * input devices and sources represent keys and buttons.
+ * </p>
+ */
+public class KeyEvent extends InputEvent implements Parcelable {
+ /** Key code constant: Unknown key code. */
+ public static final int KEYCODE_UNKNOWN = 0;
+ /** Key code constant: Soft Left key.
+ * Usually situated below the display on phones and used as a multi-function
+ * feature key for selecting a software defined function shown on the bottom left
+ * of the display. */
+ public static final int KEYCODE_SOFT_LEFT = 1;
+ /** Key code constant: Soft Right key.
+ * Usually situated below the display on phones and used as a multi-function
+ * feature key for selecting a software defined function shown on the bottom right
+ * of the display. */
+ public static final int KEYCODE_SOFT_RIGHT = 2;
+ /** Key code constant: Home key.
+ * This key is handled by the framework and is never delivered to applications. */
+ public static final int KEYCODE_HOME = 3;
+ /** Key code constant: Back key. */
+ public static final int KEYCODE_BACK = 4;
+ /** Key code constant: Call key. */
+ public static final int KEYCODE_CALL = 5;
+ /** Key code constant: End Call key. */
+ public static final int KEYCODE_ENDCALL = 6;
+ /** Key code constant: '0' key. */
+ public static final int KEYCODE_0 = 7;
+ /** Key code constant: '1' key. */
+ public static final int KEYCODE_1 = 8;
+ /** Key code constant: '2' key. */
+ public static final int KEYCODE_2 = 9;
+ /** Key code constant: '3' key. */
+ public static final int KEYCODE_3 = 10;
+ /** Key code constant: '4' key. */
+ public static final int KEYCODE_4 = 11;
+ /** Key code constant: '5' key. */
+ public static final int KEYCODE_5 = 12;
+ /** Key code constant: '6' key. */
+ public static final int KEYCODE_6 = 13;
+ /** Key code constant: '7' key. */
+ public static final int KEYCODE_7 = 14;
+ /** Key code constant: '8' key. */
+ public static final int KEYCODE_8 = 15;
+ /** Key code constant: '9' key. */
+ public static final int KEYCODE_9 = 16;
+ /** Key code constant: '*' key. */
+ public static final int KEYCODE_STAR = 17;
+ /** Key code constant: '#' key. */
+ public static final int KEYCODE_POUND = 18;
+ /** Key code constant: Directional Pad Up key.
+ * May also be synthesized from trackball motions. */
+ public static final int KEYCODE_DPAD_UP = 19;
+ /** Key code constant: Directional Pad Down key.
+ * May also be synthesized from trackball motions. */
+ public static final int KEYCODE_DPAD_DOWN = 20;
+ /** Key code constant: Directional Pad Left key.
+ * May also be synthesized from trackball motions. */
+ public static final int KEYCODE_DPAD_LEFT = 21;
+ /** Key code constant: Directional Pad Right key.
+ * May also be synthesized from trackball motions. */
+ public static final int KEYCODE_DPAD_RIGHT = 22;
+ /** Key code constant: Directional Pad Center key.
+ * May also be synthesized from trackball motions. */
+ public static final int KEYCODE_DPAD_CENTER = 23;
+ /** Key code constant: Volume Up key.
+ * Adjusts the speaker volume up. */
+ public static final int KEYCODE_VOLUME_UP = 24;
+ /** Key code constant: Volume Down key.
+ * Adjusts the speaker volume down. */
+ public static final int KEYCODE_VOLUME_DOWN = 25;
+ /** Key code constant: Power key. */
+ public static final int KEYCODE_POWER = 26;
+ /** Key code constant: Camera key.
+ * Used to launch a camera application or take pictures. */
+ public static final int KEYCODE_CAMERA = 27;
+ /** Key code constant: Clear key. */
+ public static final int KEYCODE_CLEAR = 28;
+ /** Key code constant: 'A' key. */
+ public static final int KEYCODE_A = 29;
+ /** Key code constant: 'B' key. */
+ public static final int KEYCODE_B = 30;
+ /** Key code constant: 'C' key. */
+ public static final int KEYCODE_C = 31;
+ /** Key code constant: 'D' key. */
+ public static final int KEYCODE_D = 32;
+ /** Key code constant: 'E' key. */
+ public static final int KEYCODE_E = 33;
+ /** Key code constant: 'F' key. */
+ public static final int KEYCODE_F = 34;
+ /** Key code constant: 'G' key. */
+ public static final int KEYCODE_G = 35;
+ /** Key code constant: 'H' key. */
+ public static final int KEYCODE_H = 36;
+ /** Key code constant: 'I' key. */
+ public static final int KEYCODE_I = 37;
+ /** Key code constant: 'J' key. */
+ public static final int KEYCODE_J = 38;
+ /** Key code constant: 'K' key. */
+ public static final int KEYCODE_K = 39;
+ /** Key code constant: 'L' key. */
+ public static final int KEYCODE_L = 40;
+ /** Key code constant: 'M' key. */
+ public static final int KEYCODE_M = 41;
+ /** Key code constant: 'N' key. */
+ public static final int KEYCODE_N = 42;
+ /** Key code constant: 'O' key. */
+ public static final int KEYCODE_O = 43;
+ /** Key code constant: 'P' key. */
+ public static final int KEYCODE_P = 44;
+ /** Key code constant: 'Q' key. */
+ public static final int KEYCODE_Q = 45;
+ /** Key code constant: 'R' key. */
+ public static final int KEYCODE_R = 46;
+ /** Key code constant: 'S' key. */
+ public static final int KEYCODE_S = 47;
+ /** Key code constant: 'T' key. */
+ public static final int KEYCODE_T = 48;
+ /** Key code constant: 'U' key. */
+ public static final int KEYCODE_U = 49;
+ /** Key code constant: 'V' key. */
+ public static final int KEYCODE_V = 50;
+ /** Key code constant: 'W' key. */
+ public static final int KEYCODE_W = 51;
+ /** Key code constant: 'X' key. */
+ public static final int KEYCODE_X = 52;
+ /** Key code constant: 'Y' key. */
+ public static final int KEYCODE_Y = 53;
+ /** Key code constant: 'Z' key. */
+ public static final int KEYCODE_Z = 54;
+ /** Key code constant: ',' key. */
+ public static final int KEYCODE_COMMA = 55;
+ /** Key code constant: '.' key. */
+ public static final int KEYCODE_PERIOD = 56;
+ /** Key code constant: Left Alt modifier key. */
+ public static final int KEYCODE_ALT_LEFT = 57;
+ /** Key code constant: Right Alt modifier key. */
+ public static final int KEYCODE_ALT_RIGHT = 58;
+ /** Key code constant: Left Shift modifier key. */
+ public static final int KEYCODE_SHIFT_LEFT = 59;
+ /** Key code constant: Right Shift modifier key. */
+ public static final int KEYCODE_SHIFT_RIGHT = 60;
+ /** Key code constant: Tab key. */
+ public static final int KEYCODE_TAB = 61;
+ /** Key code constant: Space key. */
+ public static final int KEYCODE_SPACE = 62;
+ /** Key code constant: Symbol modifier key.
+ * Used to enter alternate symbols. */
+ public static final int KEYCODE_SYM = 63;
+ /** Key code constant: Explorer special function key.
+ * Used to launch a browser application. */
+ public static final int KEYCODE_EXPLORER = 64;
+ /** Key code constant: Envelope special function key.
+ * Used to launch a mail application. */
+ public static final int KEYCODE_ENVELOPE = 65;
+ /** Key code constant: Enter key. */
+ public static final int KEYCODE_ENTER = 66;
+ /** Key code constant: Backspace key.
+ * Deletes characters before the insertion point, unlike {@link #KEYCODE_FORWARD_DEL}. */
+ public static final int KEYCODE_DEL = 67;
+ /** Key code constant: '`' (backtick) key. */
+ public static final int KEYCODE_GRAVE = 68;
+ /** Key code constant: '-'. */
+ public static final int KEYCODE_MINUS = 69;
+ /** Key code constant: '=' key. */
+ public static final int KEYCODE_EQUALS = 70;
+ /** Key code constant: '[' key. */
+ public static final int KEYCODE_LEFT_BRACKET = 71;
+ /** Key code constant: ']' key. */
+ public static final int KEYCODE_RIGHT_BRACKET = 72;
+ /** Key code constant: '\' key. */
+ public static final int KEYCODE_BACKSLASH = 73;
+ /** Key code constant: ';' key. */
+ public static final int KEYCODE_SEMICOLON = 74;
+ /** Key code constant: ''' (apostrophe) key. */
+ public static final int KEYCODE_APOSTROPHE = 75;
+ /** Key code constant: '/' key. */
+ public static final int KEYCODE_SLASH = 76;
+ /** Key code constant: '@' key. */
+ public static final int KEYCODE_AT = 77;
+ /** Key code constant: Number modifier key.
+ * Used to enter numeric symbols.
+ * This key is not Num Lock; it is more like {@link #KEYCODE_ALT_LEFT} and is
+ * interpreted as an ALT key by {@link android.text.method.MetaKeyKeyListener}. */
+ public static final int KEYCODE_NUM = 78;
+ /** Key code constant: Headset Hook key.
+ * Used to hang up calls and stop media. */
+ public static final int KEYCODE_HEADSETHOOK = 79;
+ /** Key code constant: Camera Focus key.
+ * Used to focus the camera. */
+ public static final int KEYCODE_FOCUS = 80; // *Camera* focus
+ /** Key code constant: '+' key. */
+ public static final int KEYCODE_PLUS = 81;
+ /** Key code constant: Menu key. */
+ public static final int KEYCODE_MENU = 82;
+ /** Key code constant: Notification key. */
+ public static final int KEYCODE_NOTIFICATION = 83;
+ /** Key code constant: Search key. */
+ public static final int KEYCODE_SEARCH = 84;
+ /** Key code constant: Play/Pause media key. */
+ public static final int KEYCODE_MEDIA_PLAY_PAUSE= 85;
+ /** Key code constant: Stop media key. */
+ public static final int KEYCODE_MEDIA_STOP = 86;
+ /** Key code constant: Play Next media key. */
+ public static final int KEYCODE_MEDIA_NEXT = 87;
+ /** Key code constant: Play Previous media key. */
+ public static final int KEYCODE_MEDIA_PREVIOUS = 88;
+ /** Key code constant: Rewind media key. */
+ public static final int KEYCODE_MEDIA_REWIND = 89;
+ /** Key code constant: Fast Forward media key. */
+ public static final int KEYCODE_MEDIA_FAST_FORWARD = 90;
+ /** Key code constant: Mute key.
+ * Mutes the microphone, unlike {@link #KEYCODE_VOLUME_MUTE}. */
+ public static final int KEYCODE_MUTE = 91;
+ /** Key code constant: Page Up key. */
+ public static final int KEYCODE_PAGE_UP = 92;
+ /** Key code constant: Page Down key. */
+ public static final int KEYCODE_PAGE_DOWN = 93;
+ /** Key code constant: Picture Symbols modifier key.
+ * Used to switch symbol sets (Emoji, Kao-moji). */
+ public static final int KEYCODE_PICTSYMBOLS = 94; // switch symbol-sets (Emoji,Kao-moji)
+ /** Key code constant: Switch Charset modifier key.
+ * Used to switch character sets (Kanji, Katakana). */
+ public static final int KEYCODE_SWITCH_CHARSET = 95; // switch char-sets (Kanji,Katakana)
+ /** Key code constant: A Button key.
+ * On a game controller, the A button should be either the button labeled A
+ * or the first button on the bottom row of controller buttons. */
+ public static final int KEYCODE_BUTTON_A = 96;
+ /** Key code constant: B Button key.
+ * On a game controller, the B button should be either the button labeled B
+ * or the second button on the bottom row of controller buttons. */
+ public static final int KEYCODE_BUTTON_B = 97;
+ /** Key code constant: C Button key.
+ * On a game controller, the C button should be either the button labeled C
+ * or the third button on the bottom row of controller buttons. */
+ public static final int KEYCODE_BUTTON_C = 98;
+ /** Key code constant: X Button key.
+ * On a game controller, the X button should be either the button labeled X
+ * or the first button on the upper row of controller buttons. */
+ public static final int KEYCODE_BUTTON_X = 99;
+ /** Key code constant: Y Button key.
+ * On a game controller, the Y button should be either the button labeled Y
+ * or the second button on the upper row of controller buttons. */
+ public static final int KEYCODE_BUTTON_Y = 100;
+ /** Key code constant: Z Button key.
+ * On a game controller, the Z button should be either the button labeled Z
+ * or the third button on the upper row of controller buttons. */
+ public static final int KEYCODE_BUTTON_Z = 101;
+ /** Key code constant: L1 Button key.
+ * On a game controller, the L1 button should be either the button labeled L1 (or L)
+ * or the top left trigger button. */
+ public static final int KEYCODE_BUTTON_L1 = 102;
+ /** Key code constant: R1 Button key.
+ * On a game controller, the R1 button should be either the button labeled R1 (or R)
+ * or the top right trigger button. */
+ public static final int KEYCODE_BUTTON_R1 = 103;
+ /** Key code constant: L2 Button key.
+ * On a game controller, the L2 button should be either the button labeled L2
+ * or the bottom left trigger button. */
+ public static final int KEYCODE_BUTTON_L2 = 104;
+ /** Key code constant: R2 Button key.
+ * On a game controller, the R2 button should be either the button labeled R2
+ * or the bottom right trigger button. */
+ public static final int KEYCODE_BUTTON_R2 = 105;
+ /** Key code constant: Left Thumb Button key.
+ * On a game controller, the left thumb button indicates that the left (or only)
+ * joystick is pressed. */
+ public static final int KEYCODE_BUTTON_THUMBL = 106;
+ /** Key code constant: Right Thumb Button key.
+ * On a game controller, the right thumb button indicates that the right
+ * joystick is pressed. */
+ public static final int KEYCODE_BUTTON_THUMBR = 107;
+ /** Key code constant: Start Button key.
+ * On a game controller, the button labeled Start. */
+ public static final int KEYCODE_BUTTON_START = 108;
+ /** Key code constant: Select Button key.
+ * On a game controller, the button labeled Select. */
+ public static final int KEYCODE_BUTTON_SELECT = 109;
+ /** Key code constant: Mode Button key.
+ * On a game controller, the button labeled Mode. */
+ public static final int KEYCODE_BUTTON_MODE = 110;
+ /** Key code constant: Escape key. */
+ public static final int KEYCODE_ESCAPE = 111;
+ /** Key code constant: Forward Delete key.
+ * Deletes characters ahead of the insertion point, unlike {@link #KEYCODE_DEL}. */
+ public static final int KEYCODE_FORWARD_DEL = 112;
+ /** Key code constant: Left Control modifier key. */
+ public static final int KEYCODE_CTRL_LEFT = 113;
+ /** Key code constant: Right Control modifier key. */
+ public static final int KEYCODE_CTRL_RIGHT = 114;
+ /** Key code constant: Caps Lock key. */
+ public static final int KEYCODE_CAPS_LOCK = 115;
+ /** Key code constant: Scroll Lock key. */
+ public static final int KEYCODE_SCROLL_LOCK = 116;
+ /** Key code constant: Left Meta modifier key. */
+ public static final int KEYCODE_META_LEFT = 117;
+ /** Key code constant: Right Meta modifier key. */
+ public static final int KEYCODE_META_RIGHT = 118;
+ /** Key code constant: Function modifier key. */
+ public static final int KEYCODE_FUNCTION = 119;
+ /** Key code constant: System Request / Print Screen key. */
+ public static final int KEYCODE_SYSRQ = 120;
+ /** Key code constant: Break / Pause key. */
+ public static final int KEYCODE_BREAK = 121;
+ /** Key code constant: Home Movement key.
+ * Used for scrolling or moving the cursor around to the start of a line
+ * or to the top of a list. */
+ public static final int KEYCODE_MOVE_HOME = 122;
+ /** Key code constant: End Movement key.
+ * Used for scrolling or moving the cursor around to the end of a line
+ * or to the bottom of a list. */
+ public static final int KEYCODE_MOVE_END = 123;
+ /** Key code constant: Insert key.
+ * Toggles insert / overwrite edit mode. */
+ public static final int KEYCODE_INSERT = 124;
+ /** Key code constant: Forward key.
+ * Navigates forward in the history stack. Complement of {@link #KEYCODE_BACK}. */
+ public static final int KEYCODE_FORWARD = 125;
+ /** Key code constant: Play media key. */
+ public static final int KEYCODE_MEDIA_PLAY = 126;
+ /** Key code constant: Pause media key. */
+ public static final int KEYCODE_MEDIA_PAUSE = 127;
+ /** Key code constant: Close media key.
+ * May be used to close a CD tray, for example. */
+ public static final int KEYCODE_MEDIA_CLOSE = 128;
+ /** Key code constant: Eject media key.
+ * May be used to eject a CD tray, for example. */
+ public static final int KEYCODE_MEDIA_EJECT = 129;
+ /** Key code constant: Record media key. */
+ public static final int KEYCODE_MEDIA_RECORD = 130;
+ /** Key code constant: F1 key. */
+ public static final int KEYCODE_F1 = 131;
+ /** Key code constant: F2 key. */
+ public static final int KEYCODE_F2 = 132;
+ /** Key code constant: F3 key. */
+ public static final int KEYCODE_F3 = 133;
+ /** Key code constant: F4 key. */
+ public static final int KEYCODE_F4 = 134;
+ /** Key code constant: F5 key. */
+ public static final int KEYCODE_F5 = 135;
+ /** Key code constant: F6 key. */
+ public static final int KEYCODE_F6 = 136;
+ /** Key code constant: F7 key. */
+ public static final int KEYCODE_F7 = 137;
+ /** Key code constant: F8 key. */
+ public static final int KEYCODE_F8 = 138;
+ /** Key code constant: F9 key. */
+ public static final int KEYCODE_F9 = 139;
+ /** Key code constant: F10 key. */
+ public static final int KEYCODE_F10 = 140;
+ /** Key code constant: F11 key. */
+ public static final int KEYCODE_F11 = 141;
+ /** Key code constant: F12 key. */
+ public static final int KEYCODE_F12 = 142;
+ /** Key code constant: Num Lock key.
+ * This is the Num Lock key; it is different from {@link #KEYCODE_NUM}.
+ * This key alters the behavior of other keys on the numeric keypad. */
+ public static final int KEYCODE_NUM_LOCK = 143;
+ /** Key code constant: Numeric keypad '0' key. */
+ public static final int KEYCODE_NUMPAD_0 = 144;
+ /** Key code constant: Numeric keypad '1' key. */
+ public static final int KEYCODE_NUMPAD_1 = 145;
+ /** Key code constant: Numeric keypad '2' key. */
+ public static final int KEYCODE_NUMPAD_2 = 146;
+ /** Key code constant: Numeric keypad '3' key. */
+ public static final int KEYCODE_NUMPAD_3 = 147;
+ /** Key code constant: Numeric keypad '4' key. */
+ public static final int KEYCODE_NUMPAD_4 = 148;
+ /** Key code constant: Numeric keypad '5' key. */
+ public static final int KEYCODE_NUMPAD_5 = 149;
+ /** Key code constant: Numeric keypad '6' key. */
+ public static final int KEYCODE_NUMPAD_6 = 150;
+ /** Key code constant: Numeric keypad '7' key. */
+ public static final int KEYCODE_NUMPAD_7 = 151;
+ /** Key code constant: Numeric keypad '8' key. */
+ public static final int KEYCODE_NUMPAD_8 = 152;
+ /** Key code constant: Numeric keypad '9' key. */
+ public static final int KEYCODE_NUMPAD_9 = 153;
+ /** Key code constant: Numeric keypad '/' key (for division). */
+ public static final int KEYCODE_NUMPAD_DIVIDE = 154;
+ /** Key code constant: Numeric keypad '*' key (for multiplication). */
+ public static final int KEYCODE_NUMPAD_MULTIPLY = 155;
+ /** Key code constant: Numeric keypad '-' key (for subtraction). */
+ public static final int KEYCODE_NUMPAD_SUBTRACT = 156;
+ /** Key code constant: Numeric keypad '+' key (for addition). */
+ public static final int KEYCODE_NUMPAD_ADD = 157;
+ /** Key code constant: Numeric keypad '.' key (for decimals or digit grouping). */
+ public static final int KEYCODE_NUMPAD_DOT = 158;
+ /** Key code constant: Numeric keypad ',' key (for decimals or digit grouping). */
+ public static final int KEYCODE_NUMPAD_COMMA = 159;
+ /** Key code constant: Numeric keypad Enter key. */
+ public static final int KEYCODE_NUMPAD_ENTER = 160;
+ /** Key code constant: Numeric keypad '=' key. */
+ public static final int KEYCODE_NUMPAD_EQUALS = 161;
+ /** Key code constant: Numeric keypad '(' key. */
+ public static final int KEYCODE_NUMPAD_LEFT_PAREN = 162;
+ /** Key code constant: Numeric keypad ')' key. */
+ public static final int KEYCODE_NUMPAD_RIGHT_PAREN = 163;
+ /** Key code constant: Volume Mute key.
+ * Mutes the speaker, unlike {@link #KEYCODE_MUTE}.
+ * This key should normally be implemented as a toggle such that the first press
+ * mutes the speaker and the second press restores the original volume. */
+ public static final int KEYCODE_VOLUME_MUTE = 164;
+ /** Key code constant: Info key.
+ * Common on TV remotes to show additional information related to what is
+ * currently being viewed. */
+ public static final int KEYCODE_INFO = 165;
+ /** Key code constant: Channel up key.
+ * On TV remotes, increments the television channel. */
+ public static final int KEYCODE_CHANNEL_UP = 166;
+ /** Key code constant: Channel down key.
+ * On TV remotes, decrements the television channel. */
+ public static final int KEYCODE_CHANNEL_DOWN = 167;
+ /** Key code constant: Zoom in key. */
+ public static final int KEYCODE_ZOOM_IN = 168;
+ /** Key code constant: Zoom out key. */
+ public static final int KEYCODE_ZOOM_OUT = 169;
+ /** Key code constant: TV key.
+ * On TV remotes, switches to viewing live TV. */
+ public static final int KEYCODE_TV = 170;
+ /** Key code constant: Window key.
+ * On TV remotes, toggles picture-in-picture mode or other windowing functions.
+ * On Android Wear devices, triggers a display offset. */
+ public static final int KEYCODE_WINDOW = 171;
+ /** Key code constant: Guide key.
+ * On TV remotes, shows a programming guide. */
+ public static final int KEYCODE_GUIDE = 172;
+ /** Key code constant: DVR key.
+ * On some TV remotes, switches to a DVR mode for recorded shows. */
+ public static final int KEYCODE_DVR = 173;
+ /** Key code constant: Bookmark key.
+ * On some TV remotes, bookmarks content or web pages. */
+ public static final int KEYCODE_BOOKMARK = 174;
+ /** Key code constant: Toggle captions key.
+ * Switches the mode for closed-captioning text, for example during television shows. */
+ public static final int KEYCODE_CAPTIONS = 175;
+ /** Key code constant: Settings key.
+ * Starts the system settings activity. */
+ public static final int KEYCODE_SETTINGS = 176;
+ /** Key code constant: TV power key.
+ * On TV remotes, toggles the power on a television screen. */
+ public static final int KEYCODE_TV_POWER = 177;
+ /** Key code constant: TV input key.
+ * On TV remotes, switches the input on a television screen. */
+ public static final int KEYCODE_TV_INPUT = 178;
+ /** Key code constant: Set-top-box power key.
+ * On TV remotes, toggles the power on an external Set-top-box. */
+ public static final int KEYCODE_STB_POWER = 179;
+ /** Key code constant: Set-top-box input key.
+ * On TV remotes, switches the input mode on an external Set-top-box. */
+ public static final int KEYCODE_STB_INPUT = 180;
+ /** Key code constant: A/V Receiver power key.
+ * On TV remotes, toggles the power on an external A/V Receiver. */
+ public static final int KEYCODE_AVR_POWER = 181;
+ /** Key code constant: A/V Receiver input key.
+ * On TV remotes, switches the input mode on an external A/V Receiver. */
+ public static final int KEYCODE_AVR_INPUT = 182;
+ /** Key code constant: Red "programmable" key.
+ * On TV remotes, acts as a contextual/programmable key. */
+ public static final int KEYCODE_PROG_RED = 183;
+ /** Key code constant: Green "programmable" key.
+ * On TV remotes, actsas a contextual/programmable key. */
+ public static final int KEYCODE_PROG_GREEN = 184;
+ /** Key code constant: Yellow "programmable" key.
+ * On TV remotes, acts as a contextual/programmable key. */
+ public static final int KEYCODE_PROG_YELLOW = 185;
+ /** Key code constant: Blue "programmable" key.
+ * On TV remotes, acts as a contextual/programmable key. */
+ public static final int KEYCODE_PROG_BLUE = 186;
+ /** Key code constant: App switch key.
+ * Should bring up the application switcher dialog. */
+ public static final int KEYCODE_APP_SWITCH = 187;
+ /** Key code constant: Generic Game Pad Button #1.*/
+ public static final int KEYCODE_BUTTON_1 = 188;
+ /** Key code constant: Generic Game Pad Button #2.*/
+ public static final int KEYCODE_BUTTON_2 = 189;
+ /** Key code constant: Generic Game Pad Button #3.*/
+ public static final int KEYCODE_BUTTON_3 = 190;
+ /** Key code constant: Generic Game Pad Button #4.*/
+ public static final int KEYCODE_BUTTON_4 = 191;
+ /** Key code constant: Generic Game Pad Button #5.*/
+ public static final int KEYCODE_BUTTON_5 = 192;
+ /** Key code constant: Generic Game Pad Button #6.*/
+ public static final int KEYCODE_BUTTON_6 = 193;
+ /** Key code constant: Generic Game Pad Button #7.*/
+ public static final int KEYCODE_BUTTON_7 = 194;
+ /** Key code constant: Generic Game Pad Button #8.*/
+ public static final int KEYCODE_BUTTON_8 = 195;
+ /** Key code constant: Generic Game Pad Button #9.*/
+ public static final int KEYCODE_BUTTON_9 = 196;
+ /** Key code constant: Generic Game Pad Button #10.*/
+ public static final int KEYCODE_BUTTON_10 = 197;
+ /** Key code constant: Generic Game Pad Button #11.*/
+ public static final int KEYCODE_BUTTON_11 = 198;
+ /** Key code constant: Generic Game Pad Button #12.*/
+ public static final int KEYCODE_BUTTON_12 = 199;
+ /** Key code constant: Generic Game Pad Button #13.*/
+ public static final int KEYCODE_BUTTON_13 = 200;
+ /** Key code constant: Generic Game Pad Button #14.*/
+ public static final int KEYCODE_BUTTON_14 = 201;
+ /** Key code constant: Generic Game Pad Button #15.*/
+ public static final int KEYCODE_BUTTON_15 = 202;
+ /** Key code constant: Generic Game Pad Button #16.*/
+ public static final int KEYCODE_BUTTON_16 = 203;
+ /** Key code constant: Language Switch key.
+ * Toggles the current input language such as switching between English and Japanese on
+ * a QWERTY keyboard. On some devices, the same function may be performed by
+ * pressing Shift+Spacebar. */
+ public static final int KEYCODE_LANGUAGE_SWITCH = 204;
+ /** Key code constant: Manner Mode key.
+ * Toggles silent or vibrate mode on and off to make the device behave more politely
+ * in certain settings such as on a crowded train. On some devices, the key may only
+ * operate when long-pressed. */
+ public static final int KEYCODE_MANNER_MODE = 205;
+ /** Key code constant: 3D Mode key.
+ * Toggles the display between 2D and 3D mode. */
+ public static final int KEYCODE_3D_MODE = 206;
+ /** Key code constant: Contacts special function key.
+ * Used to launch an address book application. */
+ public static final int KEYCODE_CONTACTS = 207;
+ /** Key code constant: Calendar special function key.
+ * Used to launch a calendar application. */
+ public static final int KEYCODE_CALENDAR = 208;
+ /** Key code constant: Music special function key.
+ * Used to launch a music player application. */
+ public static final int KEYCODE_MUSIC = 209;
+ /** Key code constant: Calculator special function key.
+ * Used to launch a calculator application. */
+ public static final int KEYCODE_CALCULATOR = 210;
+ /** Key code constant: Japanese full-width / half-width key. */
+ public static final int KEYCODE_ZENKAKU_HANKAKU = 211;
+ /** Key code constant: Japanese alphanumeric key. */
+ public static final int KEYCODE_EISU = 212;
+ /** Key code constant: Japanese non-conversion key. */
+ public static final int KEYCODE_MUHENKAN = 213;
+ /** Key code constant: Japanese conversion key. */
+ public static final int KEYCODE_HENKAN = 214;
+ /** Key code constant: Japanese katakana / hiragana key. */
+ public static final int KEYCODE_KATAKANA_HIRAGANA = 215;
+ /** Key code constant: Japanese Yen key. */
+ public static final int KEYCODE_YEN = 216;
+ /** Key code constant: Japanese Ro key. */
+ public static final int KEYCODE_RO = 217;
+ /** Key code constant: Japanese kana key. */
+ public static final int KEYCODE_KANA = 218;
+ /** Key code constant: Assist key.
+ * Launches the global assist activity. Not delivered to applications. */
+ public static final int KEYCODE_ASSIST = 219;
+ /** Key code constant: Brightness Down key.
+ * Adjusts the screen brightness down. */
+ public static final int KEYCODE_BRIGHTNESS_DOWN = 220;
+ /** Key code constant: Brightness Up key.
+ * Adjusts the screen brightness up. */
+ public static final int KEYCODE_BRIGHTNESS_UP = 221;
+ /** Key code constant: Audio Track key.
+ * Switches the audio tracks. */
+ public static final int KEYCODE_MEDIA_AUDIO_TRACK = 222;
+ /** Key code constant: Sleep key.
+ * Puts the device to sleep. Behaves somewhat like {@link #KEYCODE_POWER} but it
+ * has no effect if the device is already asleep. */
+ public static final int KEYCODE_SLEEP = 223;
+ /** Key code constant: Wakeup key.
+ * Wakes up the device. Behaves somewhat like {@link #KEYCODE_POWER} but it
+ * has no effect if the device is already awake. */
+ public static final int KEYCODE_WAKEUP = 224;
+ /** Key code constant: Pairing key.
+ * Initiates peripheral pairing mode. Useful for pairing remote control
+ * devices or game controllers, especially if no other input mode is
+ * available. */
+ public static final int KEYCODE_PAIRING = 225;
+ /** Key code constant: Media Top Menu key.
+ * Goes to the top of media menu. */
+ public static final int KEYCODE_MEDIA_TOP_MENU = 226;
+ /** Key code constant: '11' key. */
+ public static final int KEYCODE_11 = 227;
+ /** Key code constant: '12' key. */
+ public static final int KEYCODE_12 = 228;
+ /** Key code constant: Last Channel key.
+ * Goes to the last viewed channel. */
+ public static final int KEYCODE_LAST_CHANNEL = 229;
+ /** Key code constant: TV data service key.
+ * Displays data services like weather, sports. */
+ public static final int KEYCODE_TV_DATA_SERVICE = 230;
+ /** Key code constant: Voice Assist key.
+ * Launches the global voice assist activity. Not delivered to applications. */
+ public static final int KEYCODE_VOICE_ASSIST = 231;
+ /** Key code constant: Radio key.
+ * Toggles TV service / Radio service. */
+ public static final int KEYCODE_TV_RADIO_SERVICE = 232;
+ /** Key code constant: Teletext key.
+ * Displays Teletext service. */
+ public static final int KEYCODE_TV_TELETEXT = 233;
+ /** Key code constant: Number entry key.
+ * Initiates to enter multi-digit channel nubmber when each digit key is assigned
+ * for selecting separate channel. Corresponds to Number Entry Mode (0x1D) of CEC
+ * User Control Code. */
+ public static final int KEYCODE_TV_NUMBER_ENTRY = 234;
+ /** Key code constant: Analog Terrestrial key.
+ * Switches to analog terrestrial broadcast service. */
+ public static final int KEYCODE_TV_TERRESTRIAL_ANALOG = 235;
+ /** Key code constant: Digital Terrestrial key.
+ * Switches to digital terrestrial broadcast service. */
+ public static final int KEYCODE_TV_TERRESTRIAL_DIGITAL = 236;
+ /** Key code constant: Satellite key.
+ * Switches to digital satellite broadcast service. */
+ public static final int KEYCODE_TV_SATELLITE = 237;
+ /** Key code constant: BS key.
+ * Switches to BS digital satellite broadcasting service available in Japan. */
+ public static final int KEYCODE_TV_SATELLITE_BS = 238;
+ /** Key code constant: CS key.
+ * Switches to CS digital satellite broadcasting service available in Japan. */
+ public static final int KEYCODE_TV_SATELLITE_CS = 239;
+ /** Key code constant: BS/CS key.
+ * Toggles between BS and CS digital satellite services. */
+ public static final int KEYCODE_TV_SATELLITE_SERVICE = 240;
+ /** Key code constant: Toggle Network key.
+ * Toggles selecting broacast services. */
+ public static final int KEYCODE_TV_NETWORK = 241;
+ /** Key code constant: Antenna/Cable key.
+ * Toggles broadcast input source between antenna and cable. */
+ public static final int KEYCODE_TV_ANTENNA_CABLE = 242;
+ /** Key code constant: HDMI #1 key.
+ * Switches to HDMI input #1. */
+ public static final int KEYCODE_TV_INPUT_HDMI_1 = 243;
+ /** Key code constant: HDMI #2 key.
+ * Switches to HDMI input #2. */
+ public static final int KEYCODE_TV_INPUT_HDMI_2 = 244;
+ /** Key code constant: HDMI #3 key.
+ * Switches to HDMI input #3. */
+ public static final int KEYCODE_TV_INPUT_HDMI_3 = 245;
+ /** Key code constant: HDMI #4 key.
+ * Switches to HDMI input #4. */
+ public static final int KEYCODE_TV_INPUT_HDMI_4 = 246;
+ /** Key code constant: Composite #1 key.
+ * Switches to composite video input #1. */
+ public static final int KEYCODE_TV_INPUT_COMPOSITE_1 = 247;
+ /** Key code constant: Composite #2 key.
+ * Switches to composite video input #2. */
+ public static final int KEYCODE_TV_INPUT_COMPOSITE_2 = 248;
+ /** Key code constant: Component #1 key.
+ * Switches to component video input #1. */
+ public static final int KEYCODE_TV_INPUT_COMPONENT_1 = 249;
+ /** Key code constant: Component #2 key.
+ * Switches to component video input #2. */
+ public static final int KEYCODE_TV_INPUT_COMPONENT_2 = 250;
+ /** Key code constant: VGA #1 key.
+ * Switches to VGA (analog RGB) input #1. */
+ public static final int KEYCODE_TV_INPUT_VGA_1 = 251;
+ /** Key code constant: Audio description key.
+ * Toggles audio description off / on. */
+ public static final int KEYCODE_TV_AUDIO_DESCRIPTION = 252;
+ /** Key code constant: Audio description mixing volume up key.
+ * Louden audio description volume as compared with normal audio volume. */
+ public static final int KEYCODE_TV_AUDIO_DESCRIPTION_MIX_UP = 253;
+ /** Key code constant: Audio description mixing volume down key.
+ * Lessen audio description volume as compared with normal audio volume. */
+ public static final int KEYCODE_TV_AUDIO_DESCRIPTION_MIX_DOWN = 254;
+ /** Key code constant: Zoom mode key.
+ * Changes Zoom mode (Normal, Full, Zoom, Wide-zoom, etc.) */
+ public static final int KEYCODE_TV_ZOOM_MODE = 255;
+ /** Key code constant: Contents menu key.
+ * Goes to the title list. Corresponds to Contents Menu (0x0B) of CEC User Control
+ * Code */
+ public static final int KEYCODE_TV_CONTENTS_MENU = 256;
+ /** Key code constant: Media context menu key.
+ * Goes to the context menu of media contents. Corresponds to Media Context-sensitive
+ * Menu (0x11) of CEC User Control Code. */
+ public static final int KEYCODE_TV_MEDIA_CONTEXT_MENU = 257;
+ /** Key code constant: Timer programming key.
+ * Goes to the timer recording menu. Corresponds to Timer Programming (0x54) of
+ * CEC User Control Code. */
+ public static final int KEYCODE_TV_TIMER_PROGRAMMING = 258;
+ /** Key code constant: Help key. */
+ public static final int KEYCODE_HELP = 259;
+ /** Key code constant: Navigate to previous key.
+ * Goes backward by one item in an ordered collection of items. */
+ public static final int KEYCODE_NAVIGATE_PREVIOUS = 260;
+ /** Key code constant: Navigate to next key.
+ * Advances to the next item in an ordered collection of items. */
+ public static final int KEYCODE_NAVIGATE_NEXT = 261;
+ /** Key code constant: Navigate in key.
+ * Activates the item that currently has focus or expands to the next level of a navigation
+ * hierarchy. */
+ public static final int KEYCODE_NAVIGATE_IN = 262;
+ /** Key code constant: Navigate out key.
+ * Backs out one level of a navigation hierarchy or collapses the item that currently has
+ * focus. */
+ public static final int KEYCODE_NAVIGATE_OUT = 263;
+ /** Key code constant: Primary stem key for Wear
+ * Main power/reset button on watch. */
+ public static final int KEYCODE_STEM_PRIMARY = 264;
+ /** Key code constant: Generic stem key 1 for Wear */
+ public static final int KEYCODE_STEM_1 = 265;
+ /** Key code constant: Generic stem key 2 for Wear */
+ public static final int KEYCODE_STEM_2 = 266;
+ /** Key code constant: Generic stem key 3 for Wear */
+ public static final int KEYCODE_STEM_3 = 267;
+ /** Key code constant: Directional Pad Up-Left */
+ public static final int KEYCODE_DPAD_UP_LEFT = 268;
+ /** Key code constant: Directional Pad Down-Left */
+ public static final int KEYCODE_DPAD_DOWN_LEFT = 269;
+ /** Key code constant: Directional Pad Up-Right */
+ public static final int KEYCODE_DPAD_UP_RIGHT = 270;
+ /** Key code constant: Directional Pad Down-Right */
+ public static final int KEYCODE_DPAD_DOWN_RIGHT = 271;
+ /** Key code constant: Skip forward media key. */
+ public static final int KEYCODE_MEDIA_SKIP_FORWARD = 272;
+ /** Key code constant: Skip backward media key. */
+ public static final int KEYCODE_MEDIA_SKIP_BACKWARD = 273;
+ /** Key code constant: Step forward media key.
+ * Steps media forward, one frame at a time. */
+ public static final int KEYCODE_MEDIA_STEP_FORWARD = 274;
+ /** Key code constant: Step backward media key.
+ * Steps media backward, one frame at a time. */
+ public static final int KEYCODE_MEDIA_STEP_BACKWARD = 275;
+ /** Key code constant: put device to sleep unless a wakelock is held. */
+ public static final int KEYCODE_SOFT_SLEEP = 276;
+ /** Key code constant: Cut key. */
+ public static final int KEYCODE_CUT = 277;
+ /** Key code constant: Copy key. */
+ public static final int KEYCODE_COPY = 278;
+ /** Key code constant: Paste key. */
+ public static final int KEYCODE_PASTE = 279;
+ /** Key code constant: Consumed by the system for navigation up */
+ public static final int KEYCODE_SYSTEM_NAVIGATION_UP = 280;
+ /** Key code constant: Consumed by the system for navigation down */
+ public static final int KEYCODE_SYSTEM_NAVIGATION_DOWN = 281;
+ /** Key code constant: Consumed by the system for navigation left*/
+ public static final int KEYCODE_SYSTEM_NAVIGATION_LEFT = 282;
+ /** Key code constant: Consumed by the system for navigation right */
+ public static final int KEYCODE_SYSTEM_NAVIGATION_RIGHT = 283;
+ /** Key code constant: Show all apps
+ * @hide */
+ public static final int KEYCODE_ALL_APPS = 284;
+
+ private static final int LAST_KEYCODE = KEYCODE_ALL_APPS;
+
+ // NOTE: If you add a new keycode here you must also add it to:
+ // isSystem()
+ // isWakeKey()
+ // frameworks/native/include/android/keycodes.h
+ // frameworks/native/include/input/InputEventLabels.h
+ // frameworks/base/core/res/res/values/attrs.xml
+ // emulator?
+ // LAST_KEYCODE
+ //
+ // Also Android currently does not reserve code ranges for vendor-
+ // specific key codes. If you have new key codes to have, you
+ // MUST contribute a patch to the open source project to define
+ // those new codes. This is intended to maintain a consistent
+ // set of key code definitions across all Android devices.
+
+ // Symbolic names of all metakeys in bit order from least significant to most significant.
+ // Accordingly there are exactly 32 values in this table.
+ private static final String[] META_SYMBOLIC_NAMES = new String[] {
+ "META_SHIFT_ON",
+ "META_ALT_ON",
+ "META_SYM_ON",
+ "META_FUNCTION_ON",
+ "META_ALT_LEFT_ON",
+ "META_ALT_RIGHT_ON",
+ "META_SHIFT_LEFT_ON",
+ "META_SHIFT_RIGHT_ON",
+ "META_CAP_LOCKED",
+ "META_ALT_LOCKED",
+ "META_SYM_LOCKED",
+ "0x00000800",
+ "META_CTRL_ON",
+ "META_CTRL_LEFT_ON",
+ "META_CTRL_RIGHT_ON",
+ "0x00008000",
+ "META_META_ON",
+ "META_META_LEFT_ON",
+ "META_META_RIGHT_ON",
+ "0x00080000",
+ "META_CAPS_LOCK_ON",
+ "META_NUM_LOCK_ON",
+ "META_SCROLL_LOCK_ON",
+ "0x00800000",
+ "0x01000000",
+ "0x02000000",
+ "0x04000000",
+ "0x08000000",
+ "0x10000000",
+ "0x20000000",
+ "0x40000000",
+ "0x80000000",
+ };
+
+ private static final String LABEL_PREFIX = "KEYCODE_";
+
+ /**
+ * @deprecated There are now more than MAX_KEYCODE keycodes.
+ * Use {@link #getMaxKeyCode()} instead.
+ */
+ @Deprecated
+ public static final int MAX_KEYCODE = 84;
+
+ /**
+ * {@link #getAction} value: the key has been pressed down.
+ */
+ public static final int ACTION_DOWN = 0;
+ /**
+ * {@link #getAction} value: the key has been released.
+ */
+ public static final int ACTION_UP = 1;
+ /**
+ * {@link #getAction} value: multiple duplicate key events have
+ * occurred in a row, or a complex string is being delivered. If the
+ * key code is not {#link {@link #KEYCODE_UNKNOWN} then the
+ * {#link {@link #getRepeatCount()} method returns the number of times
+ * the given key code should be executed.
+ * Otherwise, if the key code is {@link #KEYCODE_UNKNOWN}, then
+ * this is a sequence of characters as returned by {@link #getCharacters}.
+ */
+ public static final int ACTION_MULTIPLE = 2;
+
+ /**
+ * SHIFT key locked in CAPS mode.
+ * Reserved for use by {@link MetaKeyKeyListener} for a published constant in its API.
+ * @hide
+ */
+ public static final int META_CAP_LOCKED = 0x100;
+
+ /**
+ * ALT key locked.
+ * Reserved for use by {@link MetaKeyKeyListener} for a published constant in its API.
+ * @hide
+ */
+ public static final int META_ALT_LOCKED = 0x200;
+
+ /**
+ * SYM key locked.
+ * Reserved for use by {@link MetaKeyKeyListener} for a published constant in its API.
+ * @hide
+ */
+ public static final int META_SYM_LOCKED = 0x400;
+
+ /**
+ * Text is in selection mode.
+ * Reserved for use by {@link MetaKeyKeyListener} for a private unpublished constant
+ * in its API that is currently being retained for legacy reasons.
+ * @hide
+ */
+ public static final int META_SELECTING = 0x800;
+
+ /**
+ * <p>This mask is used to check whether one of the ALT meta keys is pressed.</p>
+ *
+ * @see #isAltPressed()
+ * @see #getMetaState()
+ * @see #KEYCODE_ALT_LEFT
+ * @see #KEYCODE_ALT_RIGHT
+ */
+ public static final int META_ALT_ON = 0x02;
+
+ /**
+ * <p>This mask is used to check whether the left ALT meta key is pressed.</p>
+ *
+ * @see #isAltPressed()
+ * @see #getMetaState()
+ * @see #KEYCODE_ALT_LEFT
+ */
+ public static final int META_ALT_LEFT_ON = 0x10;
+
+ /**
+ * <p>This mask is used to check whether the right the ALT meta key is pressed.</p>
+ *
+ * @see #isAltPressed()
+ * @see #getMetaState()
+ * @see #KEYCODE_ALT_RIGHT
+ */
+ public static final int META_ALT_RIGHT_ON = 0x20;
+
+ /**
+ * <p>This mask is used to check whether one of the SHIFT meta keys is pressed.</p>
+ *
+ * @see #isShiftPressed()
+ * @see #getMetaState()
+ * @see #KEYCODE_SHIFT_LEFT
+ * @see #KEYCODE_SHIFT_RIGHT
+ */
+ public static final int META_SHIFT_ON = 0x1;
+
+ /**
+ * <p>This mask is used to check whether the left SHIFT meta key is pressed.</p>
+ *
+ * @see #isShiftPressed()
+ * @see #getMetaState()
+ * @see #KEYCODE_SHIFT_LEFT
+ */
+ public static final int META_SHIFT_LEFT_ON = 0x40;
+
+ /**
+ * <p>This mask is used to check whether the right SHIFT meta key is pressed.</p>
+ *
+ * @see #isShiftPressed()
+ * @see #getMetaState()
+ * @see #KEYCODE_SHIFT_RIGHT
+ */
+ public static final int META_SHIFT_RIGHT_ON = 0x80;
+
+ /**
+ * <p>This mask is used to check whether the SYM meta key is pressed.</p>
+ *
+ * @see #isSymPressed()
+ * @see #getMetaState()
+ */
+ public static final int META_SYM_ON = 0x4;
+
+ /**
+ * <p>This mask is used to check whether the FUNCTION meta key is pressed.</p>
+ *
+ * @see #isFunctionPressed()
+ * @see #getMetaState()
+ */
+ public static final int META_FUNCTION_ON = 0x8;
+
+ /**
+ * <p>This mask is used to check whether one of the CTRL meta keys is pressed.</p>
+ *
+ * @see #isCtrlPressed()
+ * @see #getMetaState()
+ * @see #KEYCODE_CTRL_LEFT
+ * @see #KEYCODE_CTRL_RIGHT
+ */
+ public static final int META_CTRL_ON = 0x1000;
+
+ /**
+ * <p>This mask is used to check whether the left CTRL meta key is pressed.</p>
+ *
+ * @see #isCtrlPressed()
+ * @see #getMetaState()
+ * @see #KEYCODE_CTRL_LEFT
+ */
+ public static final int META_CTRL_LEFT_ON = 0x2000;
+
+ /**
+ * <p>This mask is used to check whether the right CTRL meta key is pressed.</p>
+ *
+ * @see #isCtrlPressed()
+ * @see #getMetaState()
+ * @see #KEYCODE_CTRL_RIGHT
+ */
+ public static final int META_CTRL_RIGHT_ON = 0x4000;
+
+ /**
+ * <p>This mask is used to check whether one of the META meta keys is pressed.</p>
+ *
+ * @see #isMetaPressed()
+ * @see #getMetaState()
+ * @see #KEYCODE_META_LEFT
+ * @see #KEYCODE_META_RIGHT
+ */
+ public static final int META_META_ON = 0x10000;
+
+ /**
+ * <p>This mask is used to check whether the left META meta key is pressed.</p>
+ *
+ * @see #isMetaPressed()
+ * @see #getMetaState()
+ * @see #KEYCODE_META_LEFT
+ */
+ public static final int META_META_LEFT_ON = 0x20000;
+
+ /**
+ * <p>This mask is used to check whether the right META meta key is pressed.</p>
+ *
+ * @see #isMetaPressed()
+ * @see #getMetaState()
+ * @see #KEYCODE_META_RIGHT
+ */
+ public static final int META_META_RIGHT_ON = 0x40000;
+
+ /**
+ * <p>This mask is used to check whether the CAPS LOCK meta key is on.</p>
+ *
+ * @see #isCapsLockOn()
+ * @see #getMetaState()
+ * @see #KEYCODE_CAPS_LOCK
+ */
+ public static final int META_CAPS_LOCK_ON = 0x100000;
+
+ /**
+ * <p>This mask is used to check whether the NUM LOCK meta key is on.</p>
+ *
+ * @see #isNumLockOn()
+ * @see #getMetaState()
+ * @see #KEYCODE_NUM_LOCK
+ */
+ public static final int META_NUM_LOCK_ON = 0x200000;
+
+ /**
+ * <p>This mask is used to check whether the SCROLL LOCK meta key is on.</p>
+ *
+ * @see #isScrollLockOn()
+ * @see #getMetaState()
+ * @see #KEYCODE_SCROLL_LOCK
+ */
+ public static final int META_SCROLL_LOCK_ON = 0x400000;
+
+ /**
+ * This mask is a combination of {@link #META_SHIFT_ON}, {@link #META_SHIFT_LEFT_ON}
+ * and {@link #META_SHIFT_RIGHT_ON}.
+ */
+ public static final int META_SHIFT_MASK = META_SHIFT_ON
+ | META_SHIFT_LEFT_ON | META_SHIFT_RIGHT_ON;
+
+ /**
+ * This mask is a combination of {@link #META_ALT_ON}, {@link #META_ALT_LEFT_ON}
+ * and {@link #META_ALT_RIGHT_ON}.
+ */
+ public static final int META_ALT_MASK = META_ALT_ON
+ | META_ALT_LEFT_ON | META_ALT_RIGHT_ON;
+
+ /**
+ * This mask is a combination of {@link #META_CTRL_ON}, {@link #META_CTRL_LEFT_ON}
+ * and {@link #META_CTRL_RIGHT_ON}.
+ */
+ public static final int META_CTRL_MASK = META_CTRL_ON
+ | META_CTRL_LEFT_ON | META_CTRL_RIGHT_ON;
+
+ /**
+ * This mask is a combination of {@link #META_META_ON}, {@link #META_META_LEFT_ON}
+ * and {@link #META_META_RIGHT_ON}.
+ */
+ public static final int META_META_MASK = META_META_ON
+ | META_META_LEFT_ON | META_META_RIGHT_ON;
+
+ /**
+ * This mask is set if the device woke because of this key event.
+ *
+ * @deprecated This flag will never be set by the system since the system
+ * consumes all wake keys itself.
+ */
+ @Deprecated
+ public static final int FLAG_WOKE_HERE = 0x1;
+
+ /**
+ * This mask is set if the key event was generated by a software keyboard.
+ */
+ public static final int FLAG_SOFT_KEYBOARD = 0x2;
+
+ /**
+ * This mask is set if we don't want the key event to cause us to leave
+ * touch mode.
+ */
+ public static final int FLAG_KEEP_TOUCH_MODE = 0x4;
+
+ /**
+ * This mask is set if an event was known to come from a trusted part
+ * of the system. That is, the event is known to come from the user,
+ * and could not have been spoofed by a third party component.
+ */
+ public static final int FLAG_FROM_SYSTEM = 0x8;
+
+ /**
+ * This mask is used for compatibility, to identify enter keys that are
+ * coming from an IME whose enter key has been auto-labelled "next" or
+ * "done". This allows TextView to dispatch these as normal enter keys
+ * for old applications, but still do the appropriate action when
+ * receiving them.
+ */
+ public static final int FLAG_EDITOR_ACTION = 0x10;
+
+ /**
+ * When associated with up key events, this indicates that the key press
+ * has been canceled. Typically this is used with virtual touch screen
+ * keys, where the user can slide from the virtual key area on to the
+ * display: in that case, the application will receive a canceled up
+ * event and should not perform the action normally associated with the
+ * key. Note that for this to work, the application can not perform an
+ * action for a key until it receives an up or the long press timeout has
+ * expired.
+ */
+ public static final int FLAG_CANCELED = 0x20;
+
+ /**
+ * This key event was generated by a virtual (on-screen) hard key area.
+ * Typically this is an area of the touchscreen, outside of the regular
+ * display, dedicated to "hardware" buttons.
+ */
+ public static final int FLAG_VIRTUAL_HARD_KEY = 0x40;
+
+ /**
+ * This flag is set for the first key repeat that occurs after the
+ * long press timeout.
+ */
+ public static final int FLAG_LONG_PRESS = 0x80;
+
+ /**
+ * Set when a key event has {@link #FLAG_CANCELED} set because a long
+ * press action was executed while it was down.
+ */
+ public static final int FLAG_CANCELED_LONG_PRESS = 0x100;
+
+ /**
+ * Set for {@link #ACTION_UP} when this event's key code is still being
+ * tracked from its initial down. That is, somebody requested that tracking
+ * started on the key down and a long press has not caused
+ * the tracking to be canceled.
+ */
+ public static final int FLAG_TRACKING = 0x200;
+
+ /**
+ * Set when a key event has been synthesized to implement default behavior
+ * for an event that the application did not handle.
+ * Fallback key events are generated by unhandled trackball motions
+ * (to emulate a directional keypad) and by certain unhandled key presses
+ * that are declared in the key map (such as special function numeric keypad
+ * keys when numlock is off).
+ */
+ public static final int FLAG_FALLBACK = 0x400;
+
+ /**
+ * Signifies that the key is being predispatched.
+ * @hide
+ */
+ public static final int FLAG_PREDISPATCH = 0x20000000;
+
+ /**
+ * Private control to determine when an app is tracking a key sequence.
+ * @hide
+ */
+ public static final int FLAG_START_TRACKING = 0x40000000;
+
+ /**
+ * Private flag that indicates when the system has detected that this key event
+ * may be inconsistent with respect to the sequence of previously delivered key events,
+ * such as when a key up event is sent but the key was not down.
+ *
+ * @hide
+ * @see #isTainted
+ * @see #setTainted
+ */
+ public static final int FLAG_TAINTED = 0x80000000;
+
+ /**
+ * Returns the maximum keycode.
+ */
+ public static int getMaxKeyCode() {
+ return LAST_KEYCODE;
+ }
+
+ /**
+ * Get the character that is produced by putting accent on the character
+ * c.
+ * For example, getDeadChar('`', 'e') returns &egrave;.
+ */
+ public static int getDeadChar(int accent, int c) {
+ return KeyCharacterMap.getDeadChar(accent, c);
+ }
+
+ static final boolean DEBUG = false;
+ static final String TAG = "KeyEvent";
+
+ private static final int MAX_RECYCLED = 10;
+ private static final Object gRecyclerLock = new Object();
+ private static int gRecyclerUsed;
+ private static KeyEvent gRecyclerTop;
+
+ private KeyEvent mNext;
+
+ private int mDeviceId;
+ private int mSource;
+ private int mMetaState;
+ private int mAction;
+ private int mKeyCode;
+ private int mScanCode;
+ private int mRepeatCount;
+ private int mFlags;
+ private long mDownTime;
+ private long mEventTime;
+ private String mCharacters;
+
+ public interface Callback {
+ /**
+ * Called when a key down event has occurred. If you return true,
+ * you can first call {@link KeyEvent#startTracking()
+ * KeyEvent.startTracking()} to have the framework track the event
+ * through its {@link #onKeyUp(int, KeyEvent)} and also call your
+ * {@link #onKeyLongPress(int, KeyEvent)} if it occurs.
+ *
+ * @param keyCode The value in event.getKeyCode().
+ * @param event Description of the key event.
+ *
+ * @return If you handled the event, return true. If you want to allow
+ * the event to be handled by the next receiver, return false.
+ */
+ boolean onKeyDown(int keyCode, KeyEvent event);
+
+ /**
+ * Called when a long press has occurred. If you return true,
+ * the final key up will have {@link KeyEvent#FLAG_CANCELED} and
+ * {@link KeyEvent#FLAG_CANCELED_LONG_PRESS} set. Note that in
+ * order to receive this callback, someone in the event change
+ * <em>must</em> return true from {@link #onKeyDown} <em>and</em>
+ * call {@link KeyEvent#startTracking()} on the event.
+ *
+ * @param keyCode The value in event.getKeyCode().
+ * @param event Description of the key event.
+ *
+ * @return If you handled the event, return true. If you want to allow
+ * the event to be handled by the next receiver, return false.
+ */
+ boolean onKeyLongPress(int keyCode, KeyEvent event);
+
+ /**
+ * Called when a key up event has occurred.
+ *
+ * @param keyCode The value in event.getKeyCode().
+ * @param event Description of the key event.
+ *
+ * @return If you handled the event, return true. If you want to allow
+ * the event to be handled by the next receiver, return false.
+ */
+ boolean onKeyUp(int keyCode, KeyEvent event);
+
+ /**
+ * Called when a user's interaction with an analog control, such as
+ * flinging a trackball, generates simulated down/up events for the same
+ * key multiple times in quick succession.
+ *
+ * @param keyCode The value in event.getKeyCode().
+ * @param count Number of pairs as returned by event.getRepeatCount().
+ * @param event Description of the key event.
+ *
+ * @return If you handled the event, return true. If you want to allow
+ * the event to be handled by the next receiver, return false.
+ */
+ boolean onKeyMultiple(int keyCode, int count, KeyEvent event);
+ }
+
+ private static native String nativeKeyCodeToString(int keyCode);
+ private static native int nativeKeyCodeFromString(String keyCode);
+
+ private KeyEvent() {
+ }
+
+ /**
+ * Create a new key event.
+ *
+ * @param action Action code: either {@link #ACTION_DOWN},
+ * {@link #ACTION_UP}, or {@link #ACTION_MULTIPLE}.
+ * @param code The key code.
+ */
+ public KeyEvent(int action, int code) {
+ mAction = action;
+ mKeyCode = code;
+ mRepeatCount = 0;
+ mDeviceId = KeyCharacterMap.VIRTUAL_KEYBOARD;
+ }
+
+ /**
+ * Create a new key event.
+ *
+ * @param downTime The time (in {@link android.os.SystemClock#uptimeMillis})
+ * at which this key code originally went down.
+ * @param eventTime The time (in {@link android.os.SystemClock#uptimeMillis})
+ * at which this event happened.
+ * @param action Action code: either {@link #ACTION_DOWN},
+ * {@link #ACTION_UP}, or {@link #ACTION_MULTIPLE}.
+ * @param code The key code.
+ * @param repeat A repeat count for down events (> 0 if this is after the
+ * initial down) or event count for multiple events.
+ */
+ public KeyEvent(long downTime, long eventTime, int action,
+ int code, int repeat) {
+ mDownTime = downTime;
+ mEventTime = eventTime;
+ mAction = action;
+ mKeyCode = code;
+ mRepeatCount = repeat;
+ mDeviceId = KeyCharacterMap.VIRTUAL_KEYBOARD;
+ }
+
+ /**
+ * Create a new key event.
+ *
+ * @param downTime The time (in {@link android.os.SystemClock#uptimeMillis})
+ * at which this key code originally went down.
+ * @param eventTime The time (in {@link android.os.SystemClock#uptimeMillis})
+ * at which this event happened.
+ * @param action Action code: either {@link #ACTION_DOWN},
+ * {@link #ACTION_UP}, or {@link #ACTION_MULTIPLE}.
+ * @param code The key code.
+ * @param repeat A repeat count for down events (> 0 if this is after the
+ * initial down) or event count for multiple events.
+ * @param metaState Flags indicating which meta keys are currently pressed.
+ */
+ public KeyEvent(long downTime, long eventTime, int action,
+ int code, int repeat, int metaState) {
+ mDownTime = downTime;
+ mEventTime = eventTime;
+ mAction = action;
+ mKeyCode = code;
+ mRepeatCount = repeat;
+ mMetaState = metaState;
+ mDeviceId = KeyCharacterMap.VIRTUAL_KEYBOARD;
+ }
+
+ /**
+ * Create a new key event.
+ *
+ * @param downTime The time (in {@link android.os.SystemClock#uptimeMillis})
+ * at which this key code originally went down.
+ * @param eventTime The time (in {@link android.os.SystemClock#uptimeMillis})
+ * at which this event happened.
+ * @param action Action code: either {@link #ACTION_DOWN},
+ * {@link #ACTION_UP}, or {@link #ACTION_MULTIPLE}.
+ * @param code The key code.
+ * @param repeat A repeat count for down events (> 0 if this is after the
+ * initial down) or event count for multiple events.
+ * @param metaState Flags indicating which meta keys are currently pressed.
+ * @param deviceId The device ID that generated the key event.
+ * @param scancode Raw device scan code of the event.
+ */
+ public KeyEvent(long downTime, long eventTime, int action,
+ int code, int repeat, int metaState,
+ int deviceId, int scancode) {
+ mDownTime = downTime;
+ mEventTime = eventTime;
+ mAction = action;
+ mKeyCode = code;
+ mRepeatCount = repeat;
+ mMetaState = metaState;
+ mDeviceId = deviceId;
+ mScanCode = scancode;
+ }
+
+ /**
+ * Create a new key event.
+ *
+ * @param downTime The time (in {@link android.os.SystemClock#uptimeMillis})
+ * at which this key code originally went down.
+ * @param eventTime The time (in {@link android.os.SystemClock#uptimeMillis})
+ * at which this event happened.
+ * @param action Action code: either {@link #ACTION_DOWN},
+ * {@link #ACTION_UP}, or {@link #ACTION_MULTIPLE}.
+ * @param code The key code.
+ * @param repeat A repeat count for down events (> 0 if this is after the
+ * initial down) or event count for multiple events.
+ * @param metaState Flags indicating which meta keys are currently pressed.
+ * @param deviceId The device ID that generated the key event.
+ * @param scancode Raw device scan code of the event.
+ * @param flags The flags for this key event
+ */
+ public KeyEvent(long downTime, long eventTime, int action,
+ int code, int repeat, int metaState,
+ int deviceId, int scancode, int flags) {
+ mDownTime = downTime;
+ mEventTime = eventTime;
+ mAction = action;
+ mKeyCode = code;
+ mRepeatCount = repeat;
+ mMetaState = metaState;
+ mDeviceId = deviceId;
+ mScanCode = scancode;
+ mFlags = flags;
+ }
+
+ /**
+ * Create a new key event.
+ *
+ * @param downTime The time (in {@link android.os.SystemClock#uptimeMillis})
+ * at which this key code originally went down.
+ * @param eventTime The time (in {@link android.os.SystemClock#uptimeMillis})
+ * at which this event happened.
+ * @param action Action code: either {@link #ACTION_DOWN},
+ * {@link #ACTION_UP}, or {@link #ACTION_MULTIPLE}.
+ * @param code The key code.
+ * @param repeat A repeat count for down events (> 0 if this is after the
+ * initial down) or event count for multiple events.
+ * @param metaState Flags indicating which meta keys are currently pressed.
+ * @param deviceId The device ID that generated the key event.
+ * @param scancode Raw device scan code of the event.
+ * @param flags The flags for this key event
+ * @param source The input source such as {@link InputDevice#SOURCE_KEYBOARD}.
+ */
+ public KeyEvent(long downTime, long eventTime, int action,
+ int code, int repeat, int metaState,
+ int deviceId, int scancode, int flags, int source) {
+ mDownTime = downTime;
+ mEventTime = eventTime;
+ mAction = action;
+ mKeyCode = code;
+ mRepeatCount = repeat;
+ mMetaState = metaState;
+ mDeviceId = deviceId;
+ mScanCode = scancode;
+ mFlags = flags;
+ mSource = source;
+ }
+
+ /**
+ * Create a new key event for a string of characters. The key code,
+ * action, repeat count and source will automatically be set to
+ * {@link #KEYCODE_UNKNOWN}, {@link #ACTION_MULTIPLE}, 0, and
+ * {@link InputDevice#SOURCE_KEYBOARD} for you.
+ *
+ * @param time The time (in {@link android.os.SystemClock#uptimeMillis})
+ * at which this event occured.
+ * @param characters The string of characters.
+ * @param deviceId The device ID that generated the key event.
+ * @param flags The flags for this key event
+ */
+ public KeyEvent(long time, String characters, int deviceId, int flags) {
+ mDownTime = time;
+ mEventTime = time;
+ mCharacters = characters;
+ mAction = ACTION_MULTIPLE;
+ mKeyCode = KEYCODE_UNKNOWN;
+ mRepeatCount = 0;
+ mDeviceId = deviceId;
+ mFlags = flags;
+ mSource = InputDevice.SOURCE_KEYBOARD;
+ }
+
+ /**
+ * Make an exact copy of an existing key event.
+ */
+ public KeyEvent(KeyEvent origEvent) {
+ mDownTime = origEvent.mDownTime;
+ mEventTime = origEvent.mEventTime;
+ mAction = origEvent.mAction;
+ mKeyCode = origEvent.mKeyCode;
+ mRepeatCount = origEvent.mRepeatCount;
+ mMetaState = origEvent.mMetaState;
+ mDeviceId = origEvent.mDeviceId;
+ mSource = origEvent.mSource;
+ mScanCode = origEvent.mScanCode;
+ mFlags = origEvent.mFlags;
+ mCharacters = origEvent.mCharacters;
+ }
+
+ /**
+ * Copy an existing key event, modifying its time and repeat count.
+ *
+ * @deprecated Use {@link #changeTimeRepeat(KeyEvent, long, int)}
+ * instead.
+ *
+ * @param origEvent The existing event to be copied.
+ * @param eventTime The new event time
+ * (in {@link android.os.SystemClock#uptimeMillis}) of the event.
+ * @param newRepeat The new repeat count of the event.
+ */
+ @Deprecated
+ public KeyEvent(KeyEvent origEvent, long eventTime, int newRepeat) {
+ mDownTime = origEvent.mDownTime;
+ mEventTime = eventTime;
+ mAction = origEvent.mAction;
+ mKeyCode = origEvent.mKeyCode;
+ mRepeatCount = newRepeat;
+ mMetaState = origEvent.mMetaState;
+ mDeviceId = origEvent.mDeviceId;
+ mSource = origEvent.mSource;
+ mScanCode = origEvent.mScanCode;
+ mFlags = origEvent.mFlags;
+ mCharacters = origEvent.mCharacters;
+ }
+
+ private static KeyEvent obtain() {
+ final KeyEvent ev;
+ synchronized (gRecyclerLock) {
+ ev = gRecyclerTop;
+ if (ev == null) {
+ return new KeyEvent();
+ }
+ gRecyclerTop = ev.mNext;
+ gRecyclerUsed -= 1;
+ }
+ ev.mNext = null;
+ ev.prepareForReuse();
+ return ev;
+ }
+
+ /**
+ * Obtains a (potentially recycled) key event.
+ *
+ * @hide
+ */
+ public static KeyEvent obtain(long downTime, long eventTime, int action,
+ int code, int repeat, int metaState,
+ int deviceId, int scancode, int flags, int source, String characters) {
+ KeyEvent ev = obtain();
+ ev.mDownTime = downTime;
+ ev.mEventTime = eventTime;
+ ev.mAction = action;
+ ev.mKeyCode = code;
+ ev.mRepeatCount = repeat;
+ ev.mMetaState = metaState;
+ ev.mDeviceId = deviceId;
+ ev.mScanCode = scancode;
+ ev.mFlags = flags;
+ ev.mSource = source;
+ ev.mCharacters = characters;
+ return ev;
+ }
+
+ /**
+ * Obtains a (potentially recycled) copy of another key event.
+ *
+ * @hide
+ */
+ public static KeyEvent obtain(KeyEvent other) {
+ KeyEvent ev = obtain();
+ ev.mDownTime = other.mDownTime;
+ ev.mEventTime = other.mEventTime;
+ ev.mAction = other.mAction;
+ ev.mKeyCode = other.mKeyCode;
+ ev.mRepeatCount = other.mRepeatCount;
+ ev.mMetaState = other.mMetaState;
+ ev.mDeviceId = other.mDeviceId;
+ ev.mScanCode = other.mScanCode;
+ ev.mFlags = other.mFlags;
+ ev.mSource = other.mSource;
+ ev.mCharacters = other.mCharacters;
+ return ev;
+ }
+
+ /** @hide */
+ @Override
+ public KeyEvent copy() {
+ return obtain(this);
+ }
+
+ /**
+ * Recycles a key event.
+ * Key events should only be recycled if they are owned by the system since user
+ * code expects them to be essentially immutable, "tracking" notwithstanding.
+ *
+ * @hide
+ */
+ @Override
+ public final void recycle() {
+ super.recycle();
+ mCharacters = null;
+
+ synchronized (gRecyclerLock) {
+ if (gRecyclerUsed < MAX_RECYCLED) {
+ gRecyclerUsed++;
+ mNext = gRecyclerTop;
+ gRecyclerTop = this;
+ }
+ }
+ }
+
+ /** @hide */
+ @Override
+ public final void recycleIfNeededAfterDispatch() {
+ // Do nothing.
+ }
+
+ /**
+ * Create a new key event that is the same as the given one, but whose
+ * event time and repeat count are replaced with the given value.
+ *
+ * @param event The existing event to be copied. This is not modified.
+ * @param eventTime The new event time
+ * (in {@link android.os.SystemClock#uptimeMillis}) of the event.
+ * @param newRepeat The new repeat count of the event.
+ */
+ public static KeyEvent changeTimeRepeat(KeyEvent event, long eventTime,
+ int newRepeat) {
+ return new KeyEvent(event, eventTime, newRepeat);
+ }
+
+ /**
+ * Create a new key event that is the same as the given one, but whose
+ * event time and repeat count are replaced with the given value.
+ *
+ * @param event The existing event to be copied. This is not modified.
+ * @param eventTime The new event time
+ * (in {@link android.os.SystemClock#uptimeMillis}) of the event.
+ * @param newRepeat The new repeat count of the event.
+ * @param newFlags New flags for the event, replacing the entire value
+ * in the original event.
+ */
+ public static KeyEvent changeTimeRepeat(KeyEvent event, long eventTime,
+ int newRepeat, int newFlags) {
+ KeyEvent ret = new KeyEvent(event);
+ ret.mEventTime = eventTime;
+ ret.mRepeatCount = newRepeat;
+ ret.mFlags = newFlags;
+ return ret;
+ }
+
+ /**
+ * Copy an existing key event, modifying its action.
+ *
+ * @param origEvent The existing event to be copied.
+ * @param action The new action code of the event.
+ */
+ private KeyEvent(KeyEvent origEvent, int action) {
+ mDownTime = origEvent.mDownTime;
+ mEventTime = origEvent.mEventTime;
+ mAction = action;
+ mKeyCode = origEvent.mKeyCode;
+ mRepeatCount = origEvent.mRepeatCount;
+ mMetaState = origEvent.mMetaState;
+ mDeviceId = origEvent.mDeviceId;
+ mSource = origEvent.mSource;
+ mScanCode = origEvent.mScanCode;
+ mFlags = origEvent.mFlags;
+ // Don't copy mCharacters, since one way or the other we'll lose it
+ // when changing the action.
+ }
+
+ /**
+ * Create a new key event that is the same as the given one, but whose
+ * action is replaced with the given value.
+ *
+ * @param event The existing event to be copied. This is not modified.
+ * @param action The new action code of the event.
+ */
+ public static KeyEvent changeAction(KeyEvent event, int action) {
+ return new KeyEvent(event, action);
+ }
+
+ /**
+ * Create a new key event that is the same as the given one, but whose
+ * flags are replaced with the given value.
+ *
+ * @param event The existing event to be copied. This is not modified.
+ * @param flags The new flags constant.
+ */
+ public static KeyEvent changeFlags(KeyEvent event, int flags) {
+ event = new KeyEvent(event);
+ event.mFlags = flags;
+ return event;
+ }
+
+ /** @hide */
+ @Override
+ public final boolean isTainted() {
+ return (mFlags & FLAG_TAINTED) != 0;
+ }
+
+ /** @hide */
+ @Override
+ public final void setTainted(boolean tainted) {
+ mFlags = tainted ? mFlags | FLAG_TAINTED : mFlags & ~FLAG_TAINTED;
+ }
+
+ /**
+ * Don't use in new code, instead explicitly check
+ * {@link #getAction()}.
+ *
+ * @return If the action is ACTION_DOWN, returns true; else false.
+ *
+ * @deprecated
+ * @hide
+ */
+ @Deprecated public final boolean isDown() {
+ return mAction == ACTION_DOWN;
+ }
+
+ /** Is this a system key? System keys can not be used for menu shortcuts.
+ */
+ public final boolean isSystem() {
+ return isSystemKey(mKeyCode);
+ }
+
+ /** @hide */
+ public final boolean isWakeKey() {
+ return isWakeKey(mKeyCode);
+ }
+
+ /**
+ * Returns true if the specified keycode is a gamepad button.
+ * @return True if the keycode is a gamepad button, such as {@link #KEYCODE_BUTTON_A}.
+ */
+ public static final boolean isGamepadButton(int keyCode) {
+ switch (keyCode) {
+ case KeyEvent.KEYCODE_BUTTON_A:
+ case KeyEvent.KEYCODE_BUTTON_B:
+ case KeyEvent.KEYCODE_BUTTON_C:
+ case KeyEvent.KEYCODE_BUTTON_X:
+ case KeyEvent.KEYCODE_BUTTON_Y:
+ case KeyEvent.KEYCODE_BUTTON_Z:
+ case KeyEvent.KEYCODE_BUTTON_L1:
+ case KeyEvent.KEYCODE_BUTTON_R1:
+ case KeyEvent.KEYCODE_BUTTON_L2:
+ case KeyEvent.KEYCODE_BUTTON_R2:
+ case KeyEvent.KEYCODE_BUTTON_THUMBL:
+ case KeyEvent.KEYCODE_BUTTON_THUMBR:
+ case KeyEvent.KEYCODE_BUTTON_START:
+ case KeyEvent.KEYCODE_BUTTON_SELECT:
+ case KeyEvent.KEYCODE_BUTTON_MODE:
+ case KeyEvent.KEYCODE_BUTTON_1:
+ case KeyEvent.KEYCODE_BUTTON_2:
+ case KeyEvent.KEYCODE_BUTTON_3:
+ case KeyEvent.KEYCODE_BUTTON_4:
+ case KeyEvent.KEYCODE_BUTTON_5:
+ case KeyEvent.KEYCODE_BUTTON_6:
+ case KeyEvent.KEYCODE_BUTTON_7:
+ case KeyEvent.KEYCODE_BUTTON_8:
+ case KeyEvent.KEYCODE_BUTTON_9:
+ case KeyEvent.KEYCODE_BUTTON_10:
+ case KeyEvent.KEYCODE_BUTTON_11:
+ case KeyEvent.KEYCODE_BUTTON_12:
+ case KeyEvent.KEYCODE_BUTTON_13:
+ case KeyEvent.KEYCODE_BUTTON_14:
+ case KeyEvent.KEYCODE_BUTTON_15:
+ case KeyEvent.KEYCODE_BUTTON_16:
+ return true;
+ default:
+ return false;
+ }
+ }
+
+ /** Whether key will, by default, trigger a click on the focused view.
+ * @hide
+ */
+ public static final boolean isConfirmKey(int keyCode) {
+ switch (keyCode) {
+ case KeyEvent.KEYCODE_DPAD_CENTER:
+ case KeyEvent.KEYCODE_ENTER:
+ case KeyEvent.KEYCODE_SPACE:
+ case KeyEvent.KEYCODE_NUMPAD_ENTER:
+ return true;
+ default:
+ return false;
+ }
+ }
+
+ /**
+ * Whether this key is a media key, which can be send to apps that are
+ * interested in media key events.
+ *
+ * @hide
+ */
+ public static final boolean isMediaKey(int keyCode) {
+ switch (keyCode) {
+ case KeyEvent.KEYCODE_MEDIA_PLAY:
+ case KeyEvent.KEYCODE_MEDIA_PAUSE:
+ case KeyEvent.KEYCODE_MEDIA_PLAY_PAUSE:
+ case KeyEvent.KEYCODE_MUTE:
+ case KeyEvent.KEYCODE_HEADSETHOOK:
+ case KeyEvent.KEYCODE_MEDIA_STOP:
+ case KeyEvent.KEYCODE_MEDIA_NEXT:
+ case KeyEvent.KEYCODE_MEDIA_PREVIOUS:
+ case KeyEvent.KEYCODE_MEDIA_REWIND:
+ case KeyEvent.KEYCODE_MEDIA_RECORD:
+ case KeyEvent.KEYCODE_MEDIA_FAST_FORWARD:
+ return true;
+ }
+ return false;
+ }
+
+
+ /** Is this a system key? System keys can not be used for menu shortcuts.
+ * @hide
+ */
+ public static final boolean isSystemKey(int keyCode) {
+ switch (keyCode) {
+ case KeyEvent.KEYCODE_MENU:
+ case KeyEvent.KEYCODE_SOFT_RIGHT:
+ case KeyEvent.KEYCODE_HOME:
+ case KeyEvent.KEYCODE_BACK:
+ case KeyEvent.KEYCODE_CALL:
+ case KeyEvent.KEYCODE_ENDCALL:
+ case KeyEvent.KEYCODE_VOLUME_UP:
+ case KeyEvent.KEYCODE_VOLUME_DOWN:
+ case KeyEvent.KEYCODE_VOLUME_MUTE:
+ case KeyEvent.KEYCODE_MUTE:
+ case KeyEvent.KEYCODE_POWER:
+ case KeyEvent.KEYCODE_HEADSETHOOK:
+ case KeyEvent.KEYCODE_MEDIA_PLAY:
+ case KeyEvent.KEYCODE_MEDIA_PAUSE:
+ case KeyEvent.KEYCODE_MEDIA_PLAY_PAUSE:
+ case KeyEvent.KEYCODE_MEDIA_STOP:
+ case KeyEvent.KEYCODE_MEDIA_NEXT:
+ case KeyEvent.KEYCODE_MEDIA_PREVIOUS:
+ case KeyEvent.KEYCODE_MEDIA_REWIND:
+ case KeyEvent.KEYCODE_MEDIA_RECORD:
+ case KeyEvent.KEYCODE_MEDIA_FAST_FORWARD:
+ case KeyEvent.KEYCODE_CAMERA:
+ case KeyEvent.KEYCODE_FOCUS:
+ case KeyEvent.KEYCODE_SEARCH:
+ case KeyEvent.KEYCODE_BRIGHTNESS_DOWN:
+ case KeyEvent.KEYCODE_BRIGHTNESS_UP:
+ case KeyEvent.KEYCODE_MEDIA_AUDIO_TRACK:
+ case KeyEvent.KEYCODE_SYSTEM_NAVIGATION_UP:
+ case KeyEvent.KEYCODE_SYSTEM_NAVIGATION_DOWN:
+ case KeyEvent.KEYCODE_SYSTEM_NAVIGATION_LEFT:
+ case KeyEvent.KEYCODE_SYSTEM_NAVIGATION_RIGHT:
+ return true;
+ }
+
+ return false;
+ }
+
+ /** @hide */
+ public static final boolean isWakeKey(int keyCode) {
+ switch (keyCode) {
+ case KeyEvent.KEYCODE_BACK:
+ case KeyEvent.KEYCODE_MENU:
+ case KeyEvent.KEYCODE_WAKEUP:
+ case KeyEvent.KEYCODE_PAIRING:
+ case KeyEvent.KEYCODE_STEM_1:
+ case KeyEvent.KEYCODE_STEM_2:
+ case KeyEvent.KEYCODE_STEM_3:
+ return true;
+ }
+ return false;
+ }
+
+ /** @hide */
+ public static final boolean isMetaKey(int keyCode) {
+ return keyCode == KeyEvent.KEYCODE_META_LEFT || keyCode == KeyEvent.KEYCODE_META_RIGHT;
+ }
+
+ /** @hide */
+ public static final boolean isAltKey(int keyCode) {
+ return keyCode == KeyEvent.KEYCODE_ALT_LEFT || keyCode == KeyEvent.KEYCODE_ALT_RIGHT;
+ }
+
+ /** {@inheritDoc} */
+ @Override
+ public final int getDeviceId() {
+ return mDeviceId;
+ }
+
+ /** {@inheritDoc} */
+ @Override
+ public final int getSource() {
+ return mSource;
+ }
+
+ /** {@inheritDoc} */
+ @Override
+ public final void setSource(int source) {
+ mSource = source;
+ }
+
+ /**
+ * <p>Returns the state of the meta keys.</p>
+ *
+ * @return an integer in which each bit set to 1 represents a pressed
+ * meta key
+ *
+ * @see #isAltPressed()
+ * @see #isShiftPressed()
+ * @see #isSymPressed()
+ * @see #isCtrlPressed()
+ * @see #isMetaPressed()
+ * @see #isFunctionPressed()
+ * @see #isCapsLockOn()
+ * @see #isNumLockOn()
+ * @see #isScrollLockOn()
+ * @see #META_ALT_ON
+ * @see #META_ALT_LEFT_ON
+ * @see #META_ALT_RIGHT_ON
+ * @see #META_SHIFT_ON
+ * @see #META_SHIFT_LEFT_ON
+ * @see #META_SHIFT_RIGHT_ON
+ * @see #META_SYM_ON
+ * @see #META_FUNCTION_ON
+ * @see #META_CTRL_ON
+ * @see #META_CTRL_LEFT_ON
+ * @see #META_CTRL_RIGHT_ON
+ * @see #META_META_ON
+ * @see #META_META_LEFT_ON
+ * @see #META_META_RIGHT_ON
+ * @see #META_CAPS_LOCK_ON
+ * @see #META_NUM_LOCK_ON
+ * @see #META_SCROLL_LOCK_ON
+ * @see #getModifiers
+ */
+ public final int getMetaState() {
+ return mMetaState;
+ }
+
+ /**
+ * Returns the state of the modifier keys.
+ * <p>
+ * For the purposes of this function, {@link #KEYCODE_CAPS_LOCK},
+ * {@link #KEYCODE_SCROLL_LOCK}, and {@link #KEYCODE_NUM_LOCK} are
+ * not considered modifier keys. Consequently, this function specifically masks out
+ * {@link #META_CAPS_LOCK_ON}, {@link #META_SCROLL_LOCK_ON} and {@link #META_NUM_LOCK_ON}.
+ * </p><p>
+ * The value returned consists of the meta state (from {@link #getMetaState})
+ * normalized using {@link #normalizeMetaState(int)} and then masked with
+ * {@link #getModifierMetaStateMask} so that only valid modifier bits are retained.
+ * </p>
+ *
+ * @return An integer in which each bit set to 1 represents a pressed modifier key.
+ * @see #getMetaState
+ */
+ public final int getModifiers() {
+ return normalizeMetaState(mMetaState) & META_MODIFIER_MASK;
+ }
+
+ /**
+ * Returns the flags for this key event.
+ *
+ * @see #FLAG_WOKE_HERE
+ */
+ public final int getFlags() {
+ return mFlags;
+ }
+
+ // Mask of all modifier key meta states. Specifically excludes locked keys like caps lock.
+ private static final int META_MODIFIER_MASK =
+ META_SHIFT_ON | META_SHIFT_LEFT_ON | META_SHIFT_RIGHT_ON
+ | META_ALT_ON | META_ALT_LEFT_ON | META_ALT_RIGHT_ON
+ | META_CTRL_ON | META_CTRL_LEFT_ON | META_CTRL_RIGHT_ON
+ | META_META_ON | META_META_LEFT_ON | META_META_RIGHT_ON
+ | META_SYM_ON | META_FUNCTION_ON;
+
+ // Mask of all lock key meta states.
+ private static final int META_LOCK_MASK =
+ META_CAPS_LOCK_ON | META_NUM_LOCK_ON | META_SCROLL_LOCK_ON;
+
+ // Mask of all valid meta states.
+ private static final int META_ALL_MASK = META_MODIFIER_MASK | META_LOCK_MASK;
+
+ // Mask of all synthetic meta states that are reserved for API compatibility with
+ // historical uses in MetaKeyKeyListener.
+ private static final int META_SYNTHETIC_MASK =
+ META_CAP_LOCKED | META_ALT_LOCKED | META_SYM_LOCKED | META_SELECTING;
+
+ // Mask of all meta states that are not valid use in specifying a modifier key.
+ // These bits are known to be used for purposes other than specifying modifiers.
+ private static final int META_INVALID_MODIFIER_MASK =
+ META_LOCK_MASK | META_SYNTHETIC_MASK;
+
+ /**
+ * Gets a mask that includes all valid modifier key meta state bits.
+ * <p>
+ * For the purposes of this function, {@link #KEYCODE_CAPS_LOCK},
+ * {@link #KEYCODE_SCROLL_LOCK}, and {@link #KEYCODE_NUM_LOCK} are
+ * not considered modifier keys. Consequently, the mask specifically excludes
+ * {@link #META_CAPS_LOCK_ON}, {@link #META_SCROLL_LOCK_ON} and {@link #META_NUM_LOCK_ON}.
+ * </p>
+ *
+ * @return The modifier meta state mask which is a combination of
+ * {@link #META_SHIFT_ON}, {@link #META_SHIFT_LEFT_ON}, {@link #META_SHIFT_RIGHT_ON},
+ * {@link #META_ALT_ON}, {@link #META_ALT_LEFT_ON}, {@link #META_ALT_RIGHT_ON},
+ * {@link #META_CTRL_ON}, {@link #META_CTRL_LEFT_ON}, {@link #META_CTRL_RIGHT_ON},
+ * {@link #META_META_ON}, {@link #META_META_LEFT_ON}, {@link #META_META_RIGHT_ON},
+ * {@link #META_SYM_ON}, {@link #META_FUNCTION_ON}.
+ */
+ public static int getModifierMetaStateMask() {
+ return META_MODIFIER_MASK;
+ }
+
+ /**
+ * Returns true if this key code is a modifier key.
+ * <p>
+ * For the purposes of this function, {@link #KEYCODE_CAPS_LOCK},
+ * {@link #KEYCODE_SCROLL_LOCK}, and {@link #KEYCODE_NUM_LOCK} are
+ * not considered modifier keys. Consequently, this function return false
+ * for those keys.
+ * </p>
+ *
+ * @return True if the key code is one of
+ * {@link #KEYCODE_SHIFT_LEFT} {@link #KEYCODE_SHIFT_RIGHT},
+ * {@link #KEYCODE_ALT_LEFT}, {@link #KEYCODE_ALT_RIGHT},
+ * {@link #KEYCODE_CTRL_LEFT}, {@link #KEYCODE_CTRL_RIGHT},
+ * {@link #KEYCODE_META_LEFT}, or {@link #KEYCODE_META_RIGHT},
+ * {@link #KEYCODE_SYM}, {@link #KEYCODE_NUM}, {@link #KEYCODE_FUNCTION}.
+ */
+ public static boolean isModifierKey(int keyCode) {
+ switch (keyCode) {
+ case KEYCODE_SHIFT_LEFT:
+ case KEYCODE_SHIFT_RIGHT:
+ case KEYCODE_ALT_LEFT:
+ case KEYCODE_ALT_RIGHT:
+ case KEYCODE_CTRL_LEFT:
+ case KEYCODE_CTRL_RIGHT:
+ case KEYCODE_META_LEFT:
+ case KEYCODE_META_RIGHT:
+ case KEYCODE_SYM:
+ case KEYCODE_NUM:
+ case KEYCODE_FUNCTION:
+ return true;
+ default:
+ return false;
+ }
+ }
+
+ /**
+ * Normalizes the specified meta state.
+ * <p>
+ * The meta state is normalized such that if either the left or right modifier meta state
+ * bits are set then the result will also include the universal bit for that modifier.
+ * </p><p>
+ * If the specified meta state contains {@link #META_ALT_LEFT_ON} then
+ * the result will also contain {@link #META_ALT_ON} in addition to {@link #META_ALT_LEFT_ON}
+ * and the other bits that were specified in the input. The same is process is
+ * performed for shift, control and meta.
+ * </p><p>
+ * If the specified meta state contains synthetic meta states defined by
+ * {@link MetaKeyKeyListener}, then those states are translated here and the original
+ * synthetic meta states are removed from the result.
+ * {@link MetaKeyKeyListener#META_CAP_LOCKED} is translated to {@link #META_CAPS_LOCK_ON}.
+ * {@link MetaKeyKeyListener#META_ALT_LOCKED} is translated to {@link #META_ALT_ON}.
+ * {@link MetaKeyKeyListener#META_SYM_LOCKED} is translated to {@link #META_SYM_ON}.
+ * </p><p>
+ * Undefined meta state bits are removed.
+ * </p>
+ *
+ * @param metaState The meta state.
+ * @return The normalized meta state.
+ */
+ public static int normalizeMetaState(int metaState) {
+ if ((metaState & (META_SHIFT_LEFT_ON | META_SHIFT_RIGHT_ON)) != 0) {
+ metaState |= META_SHIFT_ON;
+ }
+ if ((metaState & (META_ALT_LEFT_ON | META_ALT_RIGHT_ON)) != 0) {
+ metaState |= META_ALT_ON;
+ }
+ if ((metaState & (META_CTRL_LEFT_ON | META_CTRL_RIGHT_ON)) != 0) {
+ metaState |= META_CTRL_ON;
+ }
+ if ((metaState & (META_META_LEFT_ON | META_META_RIGHT_ON)) != 0) {
+ metaState |= META_META_ON;
+ }
+ if ((metaState & MetaKeyKeyListener.META_CAP_LOCKED) != 0) {
+ metaState |= META_CAPS_LOCK_ON;
+ }
+ if ((metaState & MetaKeyKeyListener.META_ALT_LOCKED) != 0) {
+ metaState |= META_ALT_ON;
+ }
+ if ((metaState & MetaKeyKeyListener.META_SYM_LOCKED) != 0) {
+ metaState |= META_SYM_ON;
+ }
+ return metaState & META_ALL_MASK;
+ }
+
+ /**
+ * Returns true if no modifiers keys are pressed according to the specified meta state.
+ * <p>
+ * For the purposes of this function, {@link #KEYCODE_CAPS_LOCK},
+ * {@link #KEYCODE_SCROLL_LOCK}, and {@link #KEYCODE_NUM_LOCK} are
+ * not considered modifier keys. Consequently, this function ignores
+ * {@link #META_CAPS_LOCK_ON}, {@link #META_SCROLL_LOCK_ON} and {@link #META_NUM_LOCK_ON}.
+ * </p><p>
+ * The meta state is normalized prior to comparison using {@link #normalizeMetaState(int)}.
+ * </p>
+ *
+ * @param metaState The meta state to consider.
+ * @return True if no modifier keys are pressed.
+ * @see #hasNoModifiers()
+ */
+ public static boolean metaStateHasNoModifiers(int metaState) {
+ return (normalizeMetaState(metaState) & META_MODIFIER_MASK) == 0;
+ }
+
+ /**
+ * Returns true if only the specified modifier keys are pressed according to
+ * the specified meta state. Returns false if a different combination of modifier
+ * keys are pressed.
+ * <p>
+ * For the purposes of this function, {@link #KEYCODE_CAPS_LOCK},
+ * {@link #KEYCODE_SCROLL_LOCK}, and {@link #KEYCODE_NUM_LOCK} are
+ * not considered modifier keys. Consequently, this function ignores
+ * {@link #META_CAPS_LOCK_ON}, {@link #META_SCROLL_LOCK_ON} and {@link #META_NUM_LOCK_ON}.
+ * </p><p>
+ * If the specified modifier mask includes directional modifiers, such as
+ * {@link #META_SHIFT_LEFT_ON}, then this method ensures that the
+ * modifier is pressed on that side.
+ * If the specified modifier mask includes non-directional modifiers, such as
+ * {@link #META_SHIFT_ON}, then this method ensures that the modifier
+ * is pressed on either side.
+ * If the specified modifier mask includes both directional and non-directional modifiers
+ * for the same type of key, such as {@link #META_SHIFT_ON} and {@link #META_SHIFT_LEFT_ON},
+ * then this method throws an illegal argument exception.
+ * </p>
+ *
+ * @param metaState The meta state to consider.
+ * @param modifiers The meta state of the modifier keys to check. May be a combination
+ * of modifier meta states as defined by {@link #getModifierMetaStateMask()}. May be 0 to
+ * ensure that no modifier keys are pressed.
+ * @return True if only the specified modifier keys are pressed.
+ * @throws IllegalArgumentException if the modifiers parameter contains invalid modifiers
+ * @see #hasModifiers
+ */
+ public static boolean metaStateHasModifiers(int metaState, int modifiers) {
+ // Note: For forward compatibility, we allow the parameter to contain meta states
+ // that we do not recognize but we explicitly disallow meta states that
+ // are not valid modifiers.
+ if ((modifiers & META_INVALID_MODIFIER_MASK) != 0) {
+ throw new IllegalArgumentException("modifiers must not contain "
+ + "META_CAPS_LOCK_ON, META_NUM_LOCK_ON, META_SCROLL_LOCK_ON, "
+ + "META_CAP_LOCKED, META_ALT_LOCKED, META_SYM_LOCKED, "
+ + "or META_SELECTING");
+ }
+
+ metaState = normalizeMetaState(metaState) & META_MODIFIER_MASK;
+ metaState = metaStateFilterDirectionalModifiers(metaState, modifiers,
+ META_SHIFT_ON, META_SHIFT_LEFT_ON, META_SHIFT_RIGHT_ON);
+ metaState = metaStateFilterDirectionalModifiers(metaState, modifiers,
+ META_ALT_ON, META_ALT_LEFT_ON, META_ALT_RIGHT_ON);
+ metaState = metaStateFilterDirectionalModifiers(metaState, modifiers,
+ META_CTRL_ON, META_CTRL_LEFT_ON, META_CTRL_RIGHT_ON);
+ metaState = metaStateFilterDirectionalModifiers(metaState, modifiers,
+ META_META_ON, META_META_LEFT_ON, META_META_RIGHT_ON);
+ return metaState == modifiers;
+ }
+
+ private static int metaStateFilterDirectionalModifiers(int metaState,
+ int modifiers, int basic, int left, int right) {
+ final boolean wantBasic = (modifiers & basic) != 0;
+ final int directional = left | right;
+ final boolean wantLeftOrRight = (modifiers & directional) != 0;
+
+ if (wantBasic) {
+ if (wantLeftOrRight) {
+ throw new IllegalArgumentException("modifiers must not contain "
+ + metaStateToString(basic) + " combined with "
+ + metaStateToString(left) + " or " + metaStateToString(right));
+ }
+ return metaState & ~directional;
+ } else if (wantLeftOrRight) {
+ return metaState & ~basic;
+ } else {
+ return metaState;
+ }
+ }
+
+ /**
+ * Returns true if no modifier keys are pressed.
+ * <p>
+ * For the purposes of this function, {@link #KEYCODE_CAPS_LOCK},
+ * {@link #KEYCODE_SCROLL_LOCK}, and {@link #KEYCODE_NUM_LOCK} are
+ * not considered modifier keys. Consequently, this function ignores
+ * {@link #META_CAPS_LOCK_ON}, {@link #META_SCROLL_LOCK_ON} and {@link #META_NUM_LOCK_ON}.
+ * </p><p>
+ * The meta state is normalized prior to comparison using {@link #normalizeMetaState(int)}.
+ * </p>
+ *
+ * @return True if no modifier keys are pressed.
+ * @see #metaStateHasNoModifiers
+ */
+ public final boolean hasNoModifiers() {
+ return metaStateHasNoModifiers(mMetaState);
+ }
+
+ /**
+ * Returns true if only the specified modifiers keys are pressed.
+ * Returns false if a different combination of modifier keys are pressed.
+ * <p>
+ * For the purposes of this function, {@link #KEYCODE_CAPS_LOCK},
+ * {@link #KEYCODE_SCROLL_LOCK}, and {@link #KEYCODE_NUM_LOCK} are
+ * not considered modifier keys. Consequently, this function ignores
+ * {@link #META_CAPS_LOCK_ON}, {@link #META_SCROLL_LOCK_ON} and {@link #META_NUM_LOCK_ON}.
+ * </p><p>
+ * If the specified modifier mask includes directional modifiers, such as
+ * {@link #META_SHIFT_LEFT_ON}, then this method ensures that the
+ * modifier is pressed on that side.
+ * If the specified modifier mask includes non-directional modifiers, such as
+ * {@link #META_SHIFT_ON}, then this method ensures that the modifier
+ * is pressed on either side.
+ * If the specified modifier mask includes both directional and non-directional modifiers
+ * for the same type of key, such as {@link #META_SHIFT_ON} and {@link #META_SHIFT_LEFT_ON},
+ * then this method throws an illegal argument exception.
+ * </p>
+ *
+ * @param modifiers The meta state of the modifier keys to check. May be a combination
+ * of modifier meta states as defined by {@link #getModifierMetaStateMask()}. May be 0 to
+ * ensure that no modifier keys are pressed.
+ * @return True if only the specified modifier keys are pressed.
+ * @throws IllegalArgumentException if the modifiers parameter contains invalid modifiers
+ * @see #metaStateHasModifiers
+ */
+ public final boolean hasModifiers(int modifiers) {
+ return metaStateHasModifiers(mMetaState, modifiers);
+ }
+
+ /**
+ * <p>Returns the pressed state of the ALT meta key.</p>
+ *
+ * @return true if the ALT key is pressed, false otherwise
+ *
+ * @see #KEYCODE_ALT_LEFT
+ * @see #KEYCODE_ALT_RIGHT
+ * @see #META_ALT_ON
+ */
+ public final boolean isAltPressed() {
+ return (mMetaState & META_ALT_ON) != 0;
+ }
+
+ /**
+ * <p>Returns the pressed state of the SHIFT meta key.</p>
+ *
+ * @return true if the SHIFT key is pressed, false otherwise
+ *
+ * @see #KEYCODE_SHIFT_LEFT
+ * @see #KEYCODE_SHIFT_RIGHT
+ * @see #META_SHIFT_ON
+ */
+ public final boolean isShiftPressed() {
+ return (mMetaState & META_SHIFT_ON) != 0;
+ }
+
+ /**
+ * <p>Returns the pressed state of the SYM meta key.</p>
+ *
+ * @return true if the SYM key is pressed, false otherwise
+ *
+ * @see #KEYCODE_SYM
+ * @see #META_SYM_ON
+ */
+ public final boolean isSymPressed() {
+ return (mMetaState & META_SYM_ON) != 0;
+ }
+
+ /**
+ * <p>Returns the pressed state of the CTRL meta key.</p>
+ *
+ * @return true if the CTRL key is pressed, false otherwise
+ *
+ * @see #KEYCODE_CTRL_LEFT
+ * @see #KEYCODE_CTRL_RIGHT
+ * @see #META_CTRL_ON
+ */
+ public final boolean isCtrlPressed() {
+ return (mMetaState & META_CTRL_ON) != 0;
+ }
+
+ /**
+ * <p>Returns the pressed state of the META meta key.</p>
+ *
+ * @return true if the META key is pressed, false otherwise
+ *
+ * @see #KEYCODE_META_LEFT
+ * @see #KEYCODE_META_RIGHT
+ * @see #META_META_ON
+ */
+ public final boolean isMetaPressed() {
+ return (mMetaState & META_META_ON) != 0;
+ }
+
+ /**
+ * <p>Returns the pressed state of the FUNCTION meta key.</p>
+ *
+ * @return true if the FUNCTION key is pressed, false otherwise
+ *
+ * @see #KEYCODE_FUNCTION
+ * @see #META_FUNCTION_ON
+ */
+ public final boolean isFunctionPressed() {
+ return (mMetaState & META_FUNCTION_ON) != 0;
+ }
+
+ /**
+ * <p>Returns the locked state of the CAPS LOCK meta key.</p>
+ *
+ * @return true if the CAPS LOCK key is on, false otherwise
+ *
+ * @see #KEYCODE_CAPS_LOCK
+ * @see #META_CAPS_LOCK_ON
+ */
+ public final boolean isCapsLockOn() {
+ return (mMetaState & META_CAPS_LOCK_ON) != 0;
+ }
+
+ /**
+ * <p>Returns the locked state of the NUM LOCK meta key.</p>
+ *
+ * @return true if the NUM LOCK key is on, false otherwise
+ *
+ * @see #KEYCODE_NUM_LOCK
+ * @see #META_NUM_LOCK_ON
+ */
+ public final boolean isNumLockOn() {
+ return (mMetaState & META_NUM_LOCK_ON) != 0;
+ }
+
+ /**
+ * <p>Returns the locked state of the SCROLL LOCK meta key.</p>
+ *
+ * @return true if the SCROLL LOCK key is on, false otherwise
+ *
+ * @see #KEYCODE_SCROLL_LOCK
+ * @see #META_SCROLL_LOCK_ON
+ */
+ public final boolean isScrollLockOn() {
+ return (mMetaState & META_SCROLL_LOCK_ON) != 0;
+ }
+
+ /**
+ * Retrieve the action of this key event. May be either
+ * {@link #ACTION_DOWN}, {@link #ACTION_UP}, or {@link #ACTION_MULTIPLE}.
+ *
+ * @return The event action: ACTION_DOWN, ACTION_UP, or ACTION_MULTIPLE.
+ */
+ public final int getAction() {
+ return mAction;
+ }
+
+ /**
+ * For {@link #ACTION_UP} events, indicates that the event has been
+ * canceled as per {@link #FLAG_CANCELED}.
+ */
+ public final boolean isCanceled() {
+ return (mFlags&FLAG_CANCELED) != 0;
+ }
+
+ /**
+ * Set {@link #FLAG_CANCELED} flag for the key event.
+ *
+ * @hide
+ */
+ @Override
+ public final void cancel() {
+ mFlags |= FLAG_CANCELED;
+ }
+
+ /**
+ * Call this during {@link Callback#onKeyDown} to have the system track
+ * the key through its final up (possibly including a long press). Note
+ * that only one key can be tracked at a time -- if another key down
+ * event is received while a previous one is being tracked, tracking is
+ * stopped on the previous event.
+ */
+ public final void startTracking() {
+ mFlags |= FLAG_START_TRACKING;
+ }
+
+ /**
+ * For {@link #ACTION_UP} events, indicates that the event is still being
+ * tracked from its initial down event as per
+ * {@link #FLAG_TRACKING}.
+ */
+ public final boolean isTracking() {
+ return (mFlags&FLAG_TRACKING) != 0;
+ }
+
+ /**
+ * For {@link #ACTION_DOWN} events, indicates that the event has been
+ * canceled as per {@link #FLAG_LONG_PRESS}.
+ */
+ public final boolean isLongPress() {
+ return (mFlags&FLAG_LONG_PRESS) != 0;
+ }
+
+ /**
+ * Retrieve the key code of the key event. This is the physical key that
+ * was pressed, <em>not</em> the Unicode character.
+ *
+ * @return The key code of the event.
+ */
+ public final int getKeyCode() {
+ return mKeyCode;
+ }
+
+ /**
+ * For the special case of a {@link #ACTION_MULTIPLE} event with key
+ * code of {@link #KEYCODE_UNKNOWN}, this is a raw string of characters
+ * associated with the event. In all other cases it is null.
+ *
+ * @return Returns a String of 1 or more characters associated with
+ * the event.
+ */
+ public final String getCharacters() {
+ return mCharacters;
+ }
+
+ /**
+ * Retrieve the hardware key id of this key event. These values are not
+ * reliable and vary from device to device.
+ *
+ * {@more}
+ * Mostly this is here for debugging purposes.
+ */
+ public final int getScanCode() {
+ return mScanCode;
+ }
+
+ /**
+ * Retrieve the repeat count of the event. For both key up and key down
+ * events, this is the number of times the key has repeated with the first
+ * down starting at 0 and counting up from there. For multiple key
+ * events, this is the number of down/up pairs that have occurred.
+ *
+ * @return The number of times the key has repeated.
+ */
+ public final int getRepeatCount() {
+ return mRepeatCount;
+ }
+
+ /**
+ * Retrieve the time of the most recent key down event,
+ * in the {@link android.os.SystemClock#uptimeMillis} time base. If this
+ * is a down event, this will be the same as {@link #getEventTime()}.
+ * Note that when chording keys, this value is the down time of the
+ * most recently pressed key, which may <em>not</em> be the same physical
+ * key of this event.
+ *
+ * @return Returns the most recent key down time, in the
+ * {@link android.os.SystemClock#uptimeMillis} time base
+ */
+ public final long getDownTime() {
+ return mDownTime;
+ }
+
+ /**
+ * Retrieve the time this event occurred,
+ * in the {@link android.os.SystemClock#uptimeMillis} time base.
+ *
+ * @return Returns the time this event occurred,
+ * in the {@link android.os.SystemClock#uptimeMillis} time base.
+ */
+ @Override
+ public final long getEventTime() {
+ return mEventTime;
+ }
+
+ /**
+ * Retrieve the time this event occurred,
+ * in the {@link android.os.SystemClock#uptimeMillis} time base but with
+ * nanosecond (instead of millisecond) precision.
+ * <p>
+ * The value is in nanosecond precision but it may not have nanosecond accuracy.
+ * </p>
+ *
+ * @return Returns the time this event occurred,
+ * in the {@link android.os.SystemClock#uptimeMillis} time base but with
+ * nanosecond (instead of millisecond) precision.
+ *
+ * @hide
+ */
+ @Override
+ public final long getEventTimeNano() {
+ return mEventTime * 1000000L;
+ }
+
+ /**
+ * Renamed to {@link #getDeviceId}.
+ *
+ * @hide
+ * @deprecated use {@link #getDeviceId()} instead.
+ */
+ @Deprecated
+ public final int getKeyboardDevice() {
+ return mDeviceId;
+ }
+
+ /**
+ * Gets the {@link KeyCharacterMap} associated with the keyboard device.
+ *
+ * @return The associated key character map.
+ * @throws {@link KeyCharacterMap.UnavailableException} if the key character map
+ * could not be loaded because it was malformed or the default key character map
+ * is missing from the system.
+ *
+ * @see KeyCharacterMap#load
+ */
+ public final KeyCharacterMap getKeyCharacterMap() {
+ return KeyCharacterMap.load(mDeviceId);
+ }
+
+ /**
+ * Gets the primary character for this key.
+ * In other words, the label that is physically printed on it.
+ *
+ * @return The display label character, or 0 if none (eg. for non-printing keys).
+ */
+ public char getDisplayLabel() {
+ return getKeyCharacterMap().getDisplayLabel(mKeyCode);
+ }
+
+ /**
+ * Gets the Unicode character generated by the specified key and meta
+ * key state combination.
+ * <p>
+ * Returns the Unicode character that the specified key would produce
+ * when the specified meta bits (see {@link MetaKeyKeyListener})
+ * were active.
+ * </p><p>
+ * Returns 0 if the key is not one that is used to type Unicode
+ * characters.
+ * </p><p>
+ * If the return value has bit {@link KeyCharacterMap#COMBINING_ACCENT} set, the
+ * key is a "dead key" that should be combined with another to
+ * actually produce a character -- see {@link KeyCharacterMap#getDeadChar} --
+ * after masking with {@link KeyCharacterMap#COMBINING_ACCENT_MASK}.
+ * </p>
+ *
+ * @return The associated character or combining accent, or 0 if none.
+ */
+ public int getUnicodeChar() {
+ return getUnicodeChar(mMetaState);
+ }
+
+ /**
+ * Gets the Unicode character generated by the specified key and meta
+ * key state combination.
+ * <p>
+ * Returns the Unicode character that the specified key would produce
+ * when the specified meta bits (see {@link MetaKeyKeyListener})
+ * were active.
+ * </p><p>
+ * Returns 0 if the key is not one that is used to type Unicode
+ * characters.
+ * </p><p>
+ * If the return value has bit {@link KeyCharacterMap#COMBINING_ACCENT} set, the
+ * key is a "dead key" that should be combined with another to
+ * actually produce a character -- see {@link KeyCharacterMap#getDeadChar} --
+ * after masking with {@link KeyCharacterMap#COMBINING_ACCENT_MASK}.
+ * </p>
+ *
+ * @param metaState The meta key modifier state.
+ * @return The associated character or combining accent, or 0 if none.
+ */
+ public int getUnicodeChar(int metaState) {
+ return getKeyCharacterMap().get(mKeyCode, metaState);
+ }
+
+ /**
+ * Get the character conversion data for a given key code.
+ *
+ * @param results A {@link KeyCharacterMap.KeyData} instance that will be
+ * filled with the results.
+ * @return True if the key was mapped. If the key was not mapped, results is not modified.
+ *
+ * @deprecated instead use {@link #getDisplayLabel()},
+ * {@link #getNumber()} or {@link #getUnicodeChar(int)}.
+ */
+ @Deprecated
+ public boolean getKeyData(KeyData results) {
+ return getKeyCharacterMap().getKeyData(mKeyCode, results);
+ }
+
+ /**
+ * Gets the first character in the character array that can be generated
+ * by the specified key code.
+ * <p>
+ * This is a convenience function that returns the same value as
+ * {@link #getMatch(char[],int) getMatch(chars, 0)}.
+ * </p>
+ *
+ * @param chars The array of matching characters to consider.
+ * @return The matching associated character, or 0 if none.
+ */
+ public char getMatch(char[] chars) {
+ return getMatch(chars, 0);
+ }
+
+ /**
+ * Gets the first character in the character array that can be generated
+ * by the specified key code. If there are multiple choices, prefers
+ * the one that would be generated with the specified meta key modifier state.
+ *
+ * @param chars The array of matching characters to consider.
+ * @param metaState The preferred meta key modifier state.
+ * @return The matching associated character, or 0 if none.
+ */
+ public char getMatch(char[] chars, int metaState) {
+ return getKeyCharacterMap().getMatch(mKeyCode, chars, metaState);
+ }
+
+ /**
+ * Gets the number or symbol associated with the key.
+ * <p>
+ * The character value is returned, not the numeric value.
+ * If the key is not a number, but is a symbol, the symbol is retuned.
+ * </p><p>
+ * This method is intended to to support dial pads and other numeric or
+ * symbolic entry on keyboards where certain keys serve dual function
+ * as alphabetic and symbolic keys. This method returns the number
+ * or symbol associated with the key independent of whether the user
+ * has pressed the required modifier.
+ * </p><p>
+ * For example, on one particular keyboard the keys on the top QWERTY row generate
+ * numbers when ALT is pressed such that ALT-Q maps to '1'. So for that keyboard
+ * when {@link #getNumber} is called with {@link KeyEvent#KEYCODE_Q} it returns '1'
+ * so that the user can type numbers without pressing ALT when it makes sense.
+ * </p>
+ *
+ * @return The associated numeric or symbolic character, or 0 if none.
+ */
+ public char getNumber() {
+ return getKeyCharacterMap().getNumber(mKeyCode);
+ }
+
+ /**
+ * Returns true if this key produces a glyph.
+ *
+ * @return True if the key is a printing key.
+ */
+ public boolean isPrintingKey() {
+ return getKeyCharacterMap().isPrintingKey(mKeyCode);
+ }
+
+ /**
+ * @deprecated Use {@link #dispatch(Callback, DispatcherState, Object)} instead.
+ */
+ @Deprecated
+ public final boolean dispatch(Callback receiver) {
+ return dispatch(receiver, null, null);
+ }
+
+ /**
+ * Deliver this key event to a {@link Callback} interface. If this is
+ * an ACTION_MULTIPLE event and it is not handled, then an attempt will
+ * be made to deliver a single normal event.
+ *
+ * @param receiver The Callback that will be given the event.
+ * @param state State information retained across events.
+ * @param target The target of the dispatch, for use in tracking.
+ *
+ * @return The return value from the Callback method that was called.
+ */
+ public final boolean dispatch(Callback receiver, DispatcherState state,
+ Object target) {
+ switch (mAction) {
+ case ACTION_DOWN: {
+ mFlags &= ~FLAG_START_TRACKING;
+ if (DEBUG) Log.v(TAG, "Key down to " + target + " in " + state
+ + ": " + this);
+ boolean res = receiver.onKeyDown(mKeyCode, this);
+ if (state != null) {
+ if (res && mRepeatCount == 0 && (mFlags&FLAG_START_TRACKING) != 0) {
+ if (DEBUG) Log.v(TAG, " Start tracking!");
+ state.startTracking(this, target);
+ } else if (isLongPress() && state.isTracking(this)) {
+ try {
+ if (receiver.onKeyLongPress(mKeyCode, this)) {
+ if (DEBUG) Log.v(TAG, " Clear from long press!");
+ state.performedLongPress(this);
+ res = true;
+ }
+ } catch (AbstractMethodError e) {
+ }
+ }
+ }
+ return res;
+ }
+ case ACTION_UP:
+ if (DEBUG) Log.v(TAG, "Key up to " + target + " in " + state
+ + ": " + this);
+ if (state != null) {
+ state.handleUpEvent(this);
+ }
+ return receiver.onKeyUp(mKeyCode, this);
+ case ACTION_MULTIPLE:
+ final int count = mRepeatCount;
+ final int code = mKeyCode;
+ if (receiver.onKeyMultiple(code, count, this)) {
+ return true;
+ }
+ if (code != KeyEvent.KEYCODE_UNKNOWN) {
+ mAction = ACTION_DOWN;
+ mRepeatCount = 0;
+ boolean handled = receiver.onKeyDown(code, this);
+ if (handled) {
+ mAction = ACTION_UP;
+ receiver.onKeyUp(code, this);
+ }
+ mAction = ACTION_MULTIPLE;
+ mRepeatCount = count;
+ return handled;
+ }
+ return false;
+ }
+ return false;
+ }
+
+ /**
+ * Use with {@link KeyEvent#dispatch(Callback, DispatcherState, Object)}
+ * for more advanced key dispatching, such as long presses.
+ */
+ public static class DispatcherState {
+ int mDownKeyCode;
+ Object mDownTarget;
+ SparseIntArray mActiveLongPresses = new SparseIntArray();
+
+ /**
+ * Reset back to initial state.
+ */
+ public void reset() {
+ if (DEBUG) Log.v(TAG, "Reset: " + this);
+ mDownKeyCode = 0;
+ mDownTarget = null;
+ mActiveLongPresses.clear();
+ }
+
+ /**
+ * Stop any tracking associated with this target.
+ */
+ public void reset(Object target) {
+ if (mDownTarget == target) {
+ if (DEBUG) Log.v(TAG, "Reset in " + target + ": " + this);
+ mDownKeyCode = 0;
+ mDownTarget = null;
+ }
+ }
+
+ /**
+ * Start tracking the key code associated with the given event. This
+ * can only be called on a key down. It will allow you to see any
+ * long press associated with the key, and will result in
+ * {@link KeyEvent#isTracking} return true on the long press and up
+ * events.
+ *
+ * <p>This is only needed if you are directly dispatching events, rather
+ * than handling them in {@link Callback#onKeyDown}.
+ */
+ public void startTracking(KeyEvent event, Object target) {
+ if (event.getAction() != ACTION_DOWN) {
+ throw new IllegalArgumentException(
+ "Can only start tracking on a down event");
+ }
+ if (DEBUG) Log.v(TAG, "Start trackingt in " + target + ": " + this);
+ mDownKeyCode = event.getKeyCode();
+ mDownTarget = target;
+ }
+
+ /**
+ * Return true if the key event is for a key code that is currently
+ * being tracked by the dispatcher.
+ */
+ public boolean isTracking(KeyEvent event) {
+ return mDownKeyCode == event.getKeyCode();
+ }
+
+ /**
+ * Keep track of the given event's key code as having performed an
+ * action with a long press, so no action should occur on the up.
+ * <p>This is only needed if you are directly dispatching events, rather
+ * than handling them in {@link Callback#onKeyLongPress}.
+ */
+ public void performedLongPress(KeyEvent event) {
+ mActiveLongPresses.put(event.getKeyCode(), 1);
+ }
+
+ /**
+ * Handle key up event to stop tracking. This resets the dispatcher state,
+ * and updates the key event state based on it.
+ * <p>This is only needed if you are directly dispatching events, rather
+ * than handling them in {@link Callback#onKeyUp}.
+ */
+ public void handleUpEvent(KeyEvent event) {
+ final int keyCode = event.getKeyCode();
+ if (DEBUG) Log.v(TAG, "Handle key up " + event + ": " + this);
+ int index = mActiveLongPresses.indexOfKey(keyCode);
+ if (index >= 0) {
+ if (DEBUG) Log.v(TAG, " Index: " + index);
+ event.mFlags |= FLAG_CANCELED | FLAG_CANCELED_LONG_PRESS;
+ mActiveLongPresses.removeAt(index);
+ }
+ if (mDownKeyCode == keyCode) {
+ if (DEBUG) Log.v(TAG, " Tracking!");
+ event.mFlags |= FLAG_TRACKING;
+ mDownKeyCode = 0;
+ mDownTarget = null;
+ }
+ }
+ }
+
+ @Override
+ public String toString() {
+ StringBuilder msg = new StringBuilder();
+ msg.append("KeyEvent { action=").append(actionToString(mAction));
+ msg.append(", keyCode=").append(keyCodeToString(mKeyCode));
+ msg.append(", scanCode=").append(mScanCode);
+ if (mCharacters != null) {
+ msg.append(", characters=\"").append(mCharacters).append("\"");
+ }
+ msg.append(", metaState=").append(metaStateToString(mMetaState));
+ msg.append(", flags=0x").append(Integer.toHexString(mFlags));
+ msg.append(", repeatCount=").append(mRepeatCount);
+ msg.append(", eventTime=").append(mEventTime);
+ msg.append(", downTime=").append(mDownTime);
+ msg.append(", deviceId=").append(mDeviceId);
+ msg.append(", source=0x").append(Integer.toHexString(mSource));
+ msg.append(" }");
+ return msg.toString();
+ }
+
+ /**
+ * Returns a string that represents the symbolic name of the specified action
+ * such as "ACTION_DOWN", or an equivalent numeric constant such as "35" if unknown.
+ *
+ * @param action The action.
+ * @return The symbolic name of the specified action.
+ * @hide
+ */
+ public static String actionToString(int action) {
+ switch (action) {
+ case ACTION_DOWN:
+ return "ACTION_DOWN";
+ case ACTION_UP:
+ return "ACTION_UP";
+ case ACTION_MULTIPLE:
+ return "ACTION_MULTIPLE";
+ default:
+ return Integer.toString(action);
+ }
+ }
+
+ /**
+ * Returns a string that represents the symbolic name of the specified keycode
+ * such as "KEYCODE_A", "KEYCODE_DPAD_UP", or an equivalent numeric constant
+ * such as "1001" if unknown.
+ *
+ * @param keyCode The key code.
+ * @return The symbolic name of the specified keycode.
+ *
+ * @see KeyCharacterMap#getDisplayLabel
+ */
+ public static String keyCodeToString(int keyCode) {
+ String symbolicName = nativeKeyCodeToString(keyCode);
+ return symbolicName != null ? LABEL_PREFIX + symbolicName : Integer.toString(keyCode);
+ }
+
+ /**
+ * Gets a keycode by its symbolic name such as "KEYCODE_A" or an equivalent
+ * numeric constant such as "1001".
+ *
+ * @param symbolicName The symbolic name of the keycode.
+ * @return The keycode or {@link #KEYCODE_UNKNOWN} if not found.
+ * @see #keycodeToString(int)
+ */
+ public static int keyCodeFromString(String symbolicName) {
+ if (symbolicName.startsWith(LABEL_PREFIX)) {
+ symbolicName = symbolicName.substring(LABEL_PREFIX.length());
+ int keyCode = nativeKeyCodeFromString(symbolicName);
+ if (keyCode > 0) {
+ return keyCode;
+ }
+ }
+ try {
+ return Integer.parseInt(symbolicName, 10);
+ } catch (NumberFormatException ex) {
+ return KEYCODE_UNKNOWN;
+ }
+ }
+
+ /**
+ * Returns a string that represents the symbolic name of the specified combined meta
+ * key modifier state flags such as "0", "META_SHIFT_ON",
+ * "META_ALT_ON|META_SHIFT_ON" or an equivalent numeric constant such as "0x10000000"
+ * if unknown.
+ *
+ * @param metaState The meta state.
+ * @return The symbolic name of the specified combined meta state flags.
+ * @hide
+ */
+ public static String metaStateToString(int metaState) {
+ if (metaState == 0) {
+ return "0";
+ }
+ StringBuilder result = null;
+ int i = 0;
+ while (metaState != 0) {
+ final boolean isSet = (metaState & 1) != 0;
+ metaState >>>= 1; // unsigned shift!
+ if (isSet) {
+ final String name = META_SYMBOLIC_NAMES[i];
+ if (result == null) {
+ if (metaState == 0) {
+ return name;
+ }
+ result = new StringBuilder(name);
+ } else {
+ result.append('|');
+ result.append(name);
+ }
+ }
+ i += 1;
+ }
+ return result.toString();
+ }
+
+ public static final Parcelable.Creator<KeyEvent> CREATOR
+ = new Parcelable.Creator<KeyEvent>() {
+ @Override
+ public KeyEvent createFromParcel(Parcel in) {
+ in.readInt(); // skip token, we already know this is a KeyEvent
+ return KeyEvent.createFromParcelBody(in);
+ }
+
+ @Override
+ public KeyEvent[] newArray(int size) {
+ return new KeyEvent[size];
+ }
+ };
+
+ /** @hide */
+ public static KeyEvent createFromParcelBody(Parcel in) {
+ return new KeyEvent(in);
+ }
+
+ private KeyEvent(Parcel in) {
+ mDeviceId = in.readInt();
+ mSource = in.readInt();
+ mAction = in.readInt();
+ mKeyCode = in.readInt();
+ mRepeatCount = in.readInt();
+ mMetaState = in.readInt();
+ mScanCode = in.readInt();
+ mFlags = in.readInt();
+ mDownTime = in.readLong();
+ mEventTime = in.readLong();
+ }
+
+ @Override
+ public void writeToParcel(Parcel out, int flags) {
+ out.writeInt(PARCEL_TOKEN_KEY_EVENT);
+
+ out.writeInt(mDeviceId);
+ out.writeInt(mSource);
+ out.writeInt(mAction);
+ out.writeInt(mKeyCode);
+ out.writeInt(mRepeatCount);
+ out.writeInt(mMetaState);
+ out.writeInt(mScanCode);
+ out.writeInt(mFlags);
+ out.writeLong(mDownTime);
+ out.writeLong(mEventTime);
+ }
+}