diff options
author | Justin Klaassen <justinklaassen@google.com> | 2017-09-15 17:58:39 -0400 |
---|---|---|
committer | Justin Klaassen <justinklaassen@google.com> | 2017-09-15 17:58:39 -0400 |
commit | 10d07c88d69cc64f73a069163e7ea5ba2519a099 (patch) | |
tree | 8dbd149eb350320a29c3d10e7ad3201de1c5cbee /android/view/KeyEvent.java | |
parent | 677516fb6b6f207d373984757d3d9450474b6b00 (diff) | |
download | android-28-10d07c88d69cc64f73a069163e7ea5ba2519a099.tar.gz |
Import Android SDK Platform PI [4335822]
/google/data/ro/projects/android/fetch_artifact \
--bid 4335822 \
--target sdk_phone_armv7-win_sdk \
sdk-repo-linux-sources-4335822.zip
AndroidVersion.ApiLevel has been modified to appear as 28
Change-Id: Ic8f04be005a71c2b9abeaac754d8da8d6f9a2c32
Diffstat (limited to 'android/view/KeyEvent.java')
-rw-r--r-- | android/view/KeyEvent.java | 2993 |
1 files changed, 2993 insertions, 0 deletions
diff --git a/android/view/KeyEvent.java b/android/view/KeyEvent.java new file mode 100644 index 00000000..a2147b71 --- /dev/null +++ b/android/view/KeyEvent.java @@ -0,0 +1,2993 @@ +/* + * Copyright (C) 2006 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +package android.view; + +import android.os.Parcel; +import android.os.Parcelable; +import android.text.method.MetaKeyKeyListener; +import android.util.Log; +import android.util.SparseIntArray; +import android.view.KeyCharacterMap.KeyData; + +/** + * Object used to report key and button events. + * <p> + * Each key press is described by a sequence of key events. A key press + * starts with a key event with {@link #ACTION_DOWN}. If the key is held + * sufficiently long that it repeats, then the initial down is followed + * additional key events with {@link #ACTION_DOWN} and a non-zero value for + * {@link #getRepeatCount()}. The last key event is a {@link #ACTION_UP} + * for the key up. If the key press is canceled, the key up event will have the + * {@link #FLAG_CANCELED} flag set. + * </p><p> + * Key events are generally accompanied by a key code ({@link #getKeyCode()}), + * scan code ({@link #getScanCode()}) and meta state ({@link #getMetaState()}). + * Key code constants are defined in this class. Scan code constants are raw + * device-specific codes obtained from the OS and so are not generally meaningful + * to applications unless interpreted using the {@link KeyCharacterMap}. + * Meta states describe the pressed state of key modifiers + * such as {@link #META_SHIFT_ON} or {@link #META_ALT_ON}. + * </p><p> + * Key codes typically correspond one-to-one with individual keys on an input device. + * Many keys and key combinations serve quite different functions on different + * input devices so care must be taken when interpreting them. Always use the + * {@link KeyCharacterMap} associated with the input device when mapping keys + * to characters. Be aware that there may be multiple key input devices active + * at the same time and each will have its own key character map. + * </p><p> + * As soft input methods can use multiple and inventive ways of inputting text, + * there is no guarantee that any key press on a soft keyboard will generate a key + * event: this is left to the IME's discretion, and in fact sending such events is + * discouraged. You should never rely on receiving KeyEvents for any key on a soft + * input method. In particular, the default software keyboard will never send any + * key event to any application targetting Jelly Bean or later, and will only send + * events for some presses of the delete and return keys to applications targetting + * Ice Cream Sandwich or earlier. Be aware that other software input methods may + * never send key events regardless of the version. Consider using editor actions + * like {@link android.view.inputmethod.EditorInfo#IME_ACTION_DONE} if you need + * specific interaction with the software keyboard, as it gives more visibility to + * the user as to how your application will react to key presses. + * </p><p> + * When interacting with an IME, the framework may deliver key events + * with the special action {@link #ACTION_MULTIPLE} that either specifies + * that single repeated key code or a sequence of characters to insert. + * </p><p> + * In general, the framework cannot guarantee that the key events it delivers + * to a view always constitute complete key sequences since some events may be dropped + * or modified by containing views before they are delivered. The view implementation + * should be prepared to handle {@link #FLAG_CANCELED} and should tolerate anomalous + * situations such as receiving a new {@link #ACTION_DOWN} without first having + * received an {@link #ACTION_UP} for the prior key press. + * </p><p> + * Refer to {@link InputDevice} for more information about how different kinds of + * input devices and sources represent keys and buttons. + * </p> + */ +public class KeyEvent extends InputEvent implements Parcelable { + /** Key code constant: Unknown key code. */ + public static final int KEYCODE_UNKNOWN = 0; + /** Key code constant: Soft Left key. + * Usually situated below the display on phones and used as a multi-function + * feature key for selecting a software defined function shown on the bottom left + * of the display. */ + public static final int KEYCODE_SOFT_LEFT = 1; + /** Key code constant: Soft Right key. + * Usually situated below the display on phones and used as a multi-function + * feature key for selecting a software defined function shown on the bottom right + * of the display. */ + public static final int KEYCODE_SOFT_RIGHT = 2; + /** Key code constant: Home key. + * This key is handled by the framework and is never delivered to applications. */ + public static final int KEYCODE_HOME = 3; + /** Key code constant: Back key. */ + public static final int KEYCODE_BACK = 4; + /** Key code constant: Call key. */ + public static final int KEYCODE_CALL = 5; + /** Key code constant: End Call key. */ + public static final int KEYCODE_ENDCALL = 6; + /** Key code constant: '0' key. */ + public static final int KEYCODE_0 = 7; + /** Key code constant: '1' key. */ + public static final int KEYCODE_1 = 8; + /** Key code constant: '2' key. */ + public static final int KEYCODE_2 = 9; + /** Key code constant: '3' key. */ + public static final int KEYCODE_3 = 10; + /** Key code constant: '4' key. */ + public static final int KEYCODE_4 = 11; + /** Key code constant: '5' key. */ + public static final int KEYCODE_5 = 12; + /** Key code constant: '6' key. */ + public static final int KEYCODE_6 = 13; + /** Key code constant: '7' key. */ + public static final int KEYCODE_7 = 14; + /** Key code constant: '8' key. */ + public static final int KEYCODE_8 = 15; + /** Key code constant: '9' key. */ + public static final int KEYCODE_9 = 16; + /** Key code constant: '*' key. */ + public static final int KEYCODE_STAR = 17; + /** Key code constant: '#' key. */ + public static final int KEYCODE_POUND = 18; + /** Key code constant: Directional Pad Up key. + * May also be synthesized from trackball motions. */ + public static final int KEYCODE_DPAD_UP = 19; + /** Key code constant: Directional Pad Down key. + * May also be synthesized from trackball motions. */ + public static final int KEYCODE_DPAD_DOWN = 20; + /** Key code constant: Directional Pad Left key. + * May also be synthesized from trackball motions. */ + public static final int KEYCODE_DPAD_LEFT = 21; + /** Key code constant: Directional Pad Right key. + * May also be synthesized from trackball motions. */ + public static final int KEYCODE_DPAD_RIGHT = 22; + /** Key code constant: Directional Pad Center key. + * May also be synthesized from trackball motions. */ + public static final int KEYCODE_DPAD_CENTER = 23; + /** Key code constant: Volume Up key. + * Adjusts the speaker volume up. */ + public static final int KEYCODE_VOLUME_UP = 24; + /** Key code constant: Volume Down key. + * Adjusts the speaker volume down. */ + public static final int KEYCODE_VOLUME_DOWN = 25; + /** Key code constant: Power key. */ + public static final int KEYCODE_POWER = 26; + /** Key code constant: Camera key. + * Used to launch a camera application or take pictures. */ + public static final int KEYCODE_CAMERA = 27; + /** Key code constant: Clear key. */ + public static final int KEYCODE_CLEAR = 28; + /** Key code constant: 'A' key. */ + public static final int KEYCODE_A = 29; + /** Key code constant: 'B' key. */ + public static final int KEYCODE_B = 30; + /** Key code constant: 'C' key. */ + public static final int KEYCODE_C = 31; + /** Key code constant: 'D' key. */ + public static final int KEYCODE_D = 32; + /** Key code constant: 'E' key. */ + public static final int KEYCODE_E = 33; + /** Key code constant: 'F' key. */ + public static final int KEYCODE_F = 34; + /** Key code constant: 'G' key. */ + public static final int KEYCODE_G = 35; + /** Key code constant: 'H' key. */ + public static final int KEYCODE_H = 36; + /** Key code constant: 'I' key. */ + public static final int KEYCODE_I = 37; + /** Key code constant: 'J' key. */ + public static final int KEYCODE_J = 38; + /** Key code constant: 'K' key. */ + public static final int KEYCODE_K = 39; + /** Key code constant: 'L' key. */ + public static final int KEYCODE_L = 40; + /** Key code constant: 'M' key. */ + public static final int KEYCODE_M = 41; + /** Key code constant: 'N' key. */ + public static final int KEYCODE_N = 42; + /** Key code constant: 'O' key. */ + public static final int KEYCODE_O = 43; + /** Key code constant: 'P' key. */ + public static final int KEYCODE_P = 44; + /** Key code constant: 'Q' key. */ + public static final int KEYCODE_Q = 45; + /** Key code constant: 'R' key. */ + public static final int KEYCODE_R = 46; + /** Key code constant: 'S' key. */ + public static final int KEYCODE_S = 47; + /** Key code constant: 'T' key. */ + public static final int KEYCODE_T = 48; + /** Key code constant: 'U' key. */ + public static final int KEYCODE_U = 49; + /** Key code constant: 'V' key. */ + public static final int KEYCODE_V = 50; + /** Key code constant: 'W' key. */ + public static final int KEYCODE_W = 51; + /** Key code constant: 'X' key. */ + public static final int KEYCODE_X = 52; + /** Key code constant: 'Y' key. */ + public static final int KEYCODE_Y = 53; + /** Key code constant: 'Z' key. */ + public static final int KEYCODE_Z = 54; + /** Key code constant: ',' key. */ + public static final int KEYCODE_COMMA = 55; + /** Key code constant: '.' key. */ + public static final int KEYCODE_PERIOD = 56; + /** Key code constant: Left Alt modifier key. */ + public static final int KEYCODE_ALT_LEFT = 57; + /** Key code constant: Right Alt modifier key. */ + public static final int KEYCODE_ALT_RIGHT = 58; + /** Key code constant: Left Shift modifier key. */ + public static final int KEYCODE_SHIFT_LEFT = 59; + /** Key code constant: Right Shift modifier key. */ + public static final int KEYCODE_SHIFT_RIGHT = 60; + /** Key code constant: Tab key. */ + public static final int KEYCODE_TAB = 61; + /** Key code constant: Space key. */ + public static final int KEYCODE_SPACE = 62; + /** Key code constant: Symbol modifier key. + * Used to enter alternate symbols. */ + public static final int KEYCODE_SYM = 63; + /** Key code constant: Explorer special function key. + * Used to launch a browser application. */ + public static final int KEYCODE_EXPLORER = 64; + /** Key code constant: Envelope special function key. + * Used to launch a mail application. */ + public static final int KEYCODE_ENVELOPE = 65; + /** Key code constant: Enter key. */ + public static final int KEYCODE_ENTER = 66; + /** Key code constant: Backspace key. + * Deletes characters before the insertion point, unlike {@link #KEYCODE_FORWARD_DEL}. */ + public static final int KEYCODE_DEL = 67; + /** Key code constant: '`' (backtick) key. */ + public static final int KEYCODE_GRAVE = 68; + /** Key code constant: '-'. */ + public static final int KEYCODE_MINUS = 69; + /** Key code constant: '=' key. */ + public static final int KEYCODE_EQUALS = 70; + /** Key code constant: '[' key. */ + public static final int KEYCODE_LEFT_BRACKET = 71; + /** Key code constant: ']' key. */ + public static final int KEYCODE_RIGHT_BRACKET = 72; + /** Key code constant: '\' key. */ + public static final int KEYCODE_BACKSLASH = 73; + /** Key code constant: ';' key. */ + public static final int KEYCODE_SEMICOLON = 74; + /** Key code constant: ''' (apostrophe) key. */ + public static final int KEYCODE_APOSTROPHE = 75; + /** Key code constant: '/' key. */ + public static final int KEYCODE_SLASH = 76; + /** Key code constant: '@' key. */ + public static final int KEYCODE_AT = 77; + /** Key code constant: Number modifier key. + * Used to enter numeric symbols. + * This key is not Num Lock; it is more like {@link #KEYCODE_ALT_LEFT} and is + * interpreted as an ALT key by {@link android.text.method.MetaKeyKeyListener}. */ + public static final int KEYCODE_NUM = 78; + /** Key code constant: Headset Hook key. + * Used to hang up calls and stop media. */ + public static final int KEYCODE_HEADSETHOOK = 79; + /** Key code constant: Camera Focus key. + * Used to focus the camera. */ + public static final int KEYCODE_FOCUS = 80; // *Camera* focus + /** Key code constant: '+' key. */ + public static final int KEYCODE_PLUS = 81; + /** Key code constant: Menu key. */ + public static final int KEYCODE_MENU = 82; + /** Key code constant: Notification key. */ + public static final int KEYCODE_NOTIFICATION = 83; + /** Key code constant: Search key. */ + public static final int KEYCODE_SEARCH = 84; + /** Key code constant: Play/Pause media key. */ + public static final int KEYCODE_MEDIA_PLAY_PAUSE= 85; + /** Key code constant: Stop media key. */ + public static final int KEYCODE_MEDIA_STOP = 86; + /** Key code constant: Play Next media key. */ + public static final int KEYCODE_MEDIA_NEXT = 87; + /** Key code constant: Play Previous media key. */ + public static final int KEYCODE_MEDIA_PREVIOUS = 88; + /** Key code constant: Rewind media key. */ + public static final int KEYCODE_MEDIA_REWIND = 89; + /** Key code constant: Fast Forward media key. */ + public static final int KEYCODE_MEDIA_FAST_FORWARD = 90; + /** Key code constant: Mute key. + * Mutes the microphone, unlike {@link #KEYCODE_VOLUME_MUTE}. */ + public static final int KEYCODE_MUTE = 91; + /** Key code constant: Page Up key. */ + public static final int KEYCODE_PAGE_UP = 92; + /** Key code constant: Page Down key. */ + public static final int KEYCODE_PAGE_DOWN = 93; + /** Key code constant: Picture Symbols modifier key. + * Used to switch symbol sets (Emoji, Kao-moji). */ + public static final int KEYCODE_PICTSYMBOLS = 94; // switch symbol-sets (Emoji,Kao-moji) + /** Key code constant: Switch Charset modifier key. + * Used to switch character sets (Kanji, Katakana). */ + public static final int KEYCODE_SWITCH_CHARSET = 95; // switch char-sets (Kanji,Katakana) + /** Key code constant: A Button key. + * On a game controller, the A button should be either the button labeled A + * or the first button on the bottom row of controller buttons. */ + public static final int KEYCODE_BUTTON_A = 96; + /** Key code constant: B Button key. + * On a game controller, the B button should be either the button labeled B + * or the second button on the bottom row of controller buttons. */ + public static final int KEYCODE_BUTTON_B = 97; + /** Key code constant: C Button key. + * On a game controller, the C button should be either the button labeled C + * or the third button on the bottom row of controller buttons. */ + public static final int KEYCODE_BUTTON_C = 98; + /** Key code constant: X Button key. + * On a game controller, the X button should be either the button labeled X + * or the first button on the upper row of controller buttons. */ + public static final int KEYCODE_BUTTON_X = 99; + /** Key code constant: Y Button key. + * On a game controller, the Y button should be either the button labeled Y + * or the second button on the upper row of controller buttons. */ + public static final int KEYCODE_BUTTON_Y = 100; + /** Key code constant: Z Button key. + * On a game controller, the Z button should be either the button labeled Z + * or the third button on the upper row of controller buttons. */ + public static final int KEYCODE_BUTTON_Z = 101; + /** Key code constant: L1 Button key. + * On a game controller, the L1 button should be either the button labeled L1 (or L) + * or the top left trigger button. */ + public static final int KEYCODE_BUTTON_L1 = 102; + /** Key code constant: R1 Button key. + * On a game controller, the R1 button should be either the button labeled R1 (or R) + * or the top right trigger button. */ + public static final int KEYCODE_BUTTON_R1 = 103; + /** Key code constant: L2 Button key. + * On a game controller, the L2 button should be either the button labeled L2 + * or the bottom left trigger button. */ + public static final int KEYCODE_BUTTON_L2 = 104; + /** Key code constant: R2 Button key. + * On a game controller, the R2 button should be either the button labeled R2 + * or the bottom right trigger button. */ + public static final int KEYCODE_BUTTON_R2 = 105; + /** Key code constant: Left Thumb Button key. + * On a game controller, the left thumb button indicates that the left (or only) + * joystick is pressed. */ + public static final int KEYCODE_BUTTON_THUMBL = 106; + /** Key code constant: Right Thumb Button key. + * On a game controller, the right thumb button indicates that the right + * joystick is pressed. */ + public static final int KEYCODE_BUTTON_THUMBR = 107; + /** Key code constant: Start Button key. + * On a game controller, the button labeled Start. */ + public static final int KEYCODE_BUTTON_START = 108; + /** Key code constant: Select Button key. + * On a game controller, the button labeled Select. */ + public static final int KEYCODE_BUTTON_SELECT = 109; + /** Key code constant: Mode Button key. + * On a game controller, the button labeled Mode. */ + public static final int KEYCODE_BUTTON_MODE = 110; + /** Key code constant: Escape key. */ + public static final int KEYCODE_ESCAPE = 111; + /** Key code constant: Forward Delete key. + * Deletes characters ahead of the insertion point, unlike {@link #KEYCODE_DEL}. */ + public static final int KEYCODE_FORWARD_DEL = 112; + /** Key code constant: Left Control modifier key. */ + public static final int KEYCODE_CTRL_LEFT = 113; + /** Key code constant: Right Control modifier key. */ + public static final int KEYCODE_CTRL_RIGHT = 114; + /** Key code constant: Caps Lock key. */ + public static final int KEYCODE_CAPS_LOCK = 115; + /** Key code constant: Scroll Lock key. */ + public static final int KEYCODE_SCROLL_LOCK = 116; + /** Key code constant: Left Meta modifier key. */ + public static final int KEYCODE_META_LEFT = 117; + /** Key code constant: Right Meta modifier key. */ + public static final int KEYCODE_META_RIGHT = 118; + /** Key code constant: Function modifier key. */ + public static final int KEYCODE_FUNCTION = 119; + /** Key code constant: System Request / Print Screen key. */ + public static final int KEYCODE_SYSRQ = 120; + /** Key code constant: Break / Pause key. */ + public static final int KEYCODE_BREAK = 121; + /** Key code constant: Home Movement key. + * Used for scrolling or moving the cursor around to the start of a line + * or to the top of a list. */ + public static final int KEYCODE_MOVE_HOME = 122; + /** Key code constant: End Movement key. + * Used for scrolling or moving the cursor around to the end of a line + * or to the bottom of a list. */ + public static final int KEYCODE_MOVE_END = 123; + /** Key code constant: Insert key. + * Toggles insert / overwrite edit mode. */ + public static final int KEYCODE_INSERT = 124; + /** Key code constant: Forward key. + * Navigates forward in the history stack. Complement of {@link #KEYCODE_BACK}. */ + public static final int KEYCODE_FORWARD = 125; + /** Key code constant: Play media key. */ + public static final int KEYCODE_MEDIA_PLAY = 126; + /** Key code constant: Pause media key. */ + public static final int KEYCODE_MEDIA_PAUSE = 127; + /** Key code constant: Close media key. + * May be used to close a CD tray, for example. */ + public static final int KEYCODE_MEDIA_CLOSE = 128; + /** Key code constant: Eject media key. + * May be used to eject a CD tray, for example. */ + public static final int KEYCODE_MEDIA_EJECT = 129; + /** Key code constant: Record media key. */ + public static final int KEYCODE_MEDIA_RECORD = 130; + /** Key code constant: F1 key. */ + public static final int KEYCODE_F1 = 131; + /** Key code constant: F2 key. */ + public static final int KEYCODE_F2 = 132; + /** Key code constant: F3 key. */ + public static final int KEYCODE_F3 = 133; + /** Key code constant: F4 key. */ + public static final int KEYCODE_F4 = 134; + /** Key code constant: F5 key. */ + public static final int KEYCODE_F5 = 135; + /** Key code constant: F6 key. */ + public static final int KEYCODE_F6 = 136; + /** Key code constant: F7 key. */ + public static final int KEYCODE_F7 = 137; + /** Key code constant: F8 key. */ + public static final int KEYCODE_F8 = 138; + /** Key code constant: F9 key. */ + public static final int KEYCODE_F9 = 139; + /** Key code constant: F10 key. */ + public static final int KEYCODE_F10 = 140; + /** Key code constant: F11 key. */ + public static final int KEYCODE_F11 = 141; + /** Key code constant: F12 key. */ + public static final int KEYCODE_F12 = 142; + /** Key code constant: Num Lock key. + * This is the Num Lock key; it is different from {@link #KEYCODE_NUM}. + * This key alters the behavior of other keys on the numeric keypad. */ + public static final int KEYCODE_NUM_LOCK = 143; + /** Key code constant: Numeric keypad '0' key. */ + public static final int KEYCODE_NUMPAD_0 = 144; + /** Key code constant: Numeric keypad '1' key. */ + public static final int KEYCODE_NUMPAD_1 = 145; + /** Key code constant: Numeric keypad '2' key. */ + public static final int KEYCODE_NUMPAD_2 = 146; + /** Key code constant: Numeric keypad '3' key. */ + public static final int KEYCODE_NUMPAD_3 = 147; + /** Key code constant: Numeric keypad '4' key. */ + public static final int KEYCODE_NUMPAD_4 = 148; + /** Key code constant: Numeric keypad '5' key. */ + public static final int KEYCODE_NUMPAD_5 = 149; + /** Key code constant: Numeric keypad '6' key. */ + public static final int KEYCODE_NUMPAD_6 = 150; + /** Key code constant: Numeric keypad '7' key. */ + public static final int KEYCODE_NUMPAD_7 = 151; + /** Key code constant: Numeric keypad '8' key. */ + public static final int KEYCODE_NUMPAD_8 = 152; + /** Key code constant: Numeric keypad '9' key. */ + public static final int KEYCODE_NUMPAD_9 = 153; + /** Key code constant: Numeric keypad '/' key (for division). */ + public static final int KEYCODE_NUMPAD_DIVIDE = 154; + /** Key code constant: Numeric keypad '*' key (for multiplication). */ + public static final int KEYCODE_NUMPAD_MULTIPLY = 155; + /** Key code constant: Numeric keypad '-' key (for subtraction). */ + public static final int KEYCODE_NUMPAD_SUBTRACT = 156; + /** Key code constant: Numeric keypad '+' key (for addition). */ + public static final int KEYCODE_NUMPAD_ADD = 157; + /** Key code constant: Numeric keypad '.' key (for decimals or digit grouping). */ + public static final int KEYCODE_NUMPAD_DOT = 158; + /** Key code constant: Numeric keypad ',' key (for decimals or digit grouping). */ + public static final int KEYCODE_NUMPAD_COMMA = 159; + /** Key code constant: Numeric keypad Enter key. */ + public static final int KEYCODE_NUMPAD_ENTER = 160; + /** Key code constant: Numeric keypad '=' key. */ + public static final int KEYCODE_NUMPAD_EQUALS = 161; + /** Key code constant: Numeric keypad '(' key. */ + public static final int KEYCODE_NUMPAD_LEFT_PAREN = 162; + /** Key code constant: Numeric keypad ')' key. */ + public static final int KEYCODE_NUMPAD_RIGHT_PAREN = 163; + /** Key code constant: Volume Mute key. + * Mutes the speaker, unlike {@link #KEYCODE_MUTE}. + * This key should normally be implemented as a toggle such that the first press + * mutes the speaker and the second press restores the original volume. */ + public static final int KEYCODE_VOLUME_MUTE = 164; + /** Key code constant: Info key. + * Common on TV remotes to show additional information related to what is + * currently being viewed. */ + public static final int KEYCODE_INFO = 165; + /** Key code constant: Channel up key. + * On TV remotes, increments the television channel. */ + public static final int KEYCODE_CHANNEL_UP = 166; + /** Key code constant: Channel down key. + * On TV remotes, decrements the television channel. */ + public static final int KEYCODE_CHANNEL_DOWN = 167; + /** Key code constant: Zoom in key. */ + public static final int KEYCODE_ZOOM_IN = 168; + /** Key code constant: Zoom out key. */ + public static final int KEYCODE_ZOOM_OUT = 169; + /** Key code constant: TV key. + * On TV remotes, switches to viewing live TV. */ + public static final int KEYCODE_TV = 170; + /** Key code constant: Window key. + * On TV remotes, toggles picture-in-picture mode or other windowing functions. + * On Android Wear devices, triggers a display offset. */ + public static final int KEYCODE_WINDOW = 171; + /** Key code constant: Guide key. + * On TV remotes, shows a programming guide. */ + public static final int KEYCODE_GUIDE = 172; + /** Key code constant: DVR key. + * On some TV remotes, switches to a DVR mode for recorded shows. */ + public static final int KEYCODE_DVR = 173; + /** Key code constant: Bookmark key. + * On some TV remotes, bookmarks content or web pages. */ + public static final int KEYCODE_BOOKMARK = 174; + /** Key code constant: Toggle captions key. + * Switches the mode for closed-captioning text, for example during television shows. */ + public static final int KEYCODE_CAPTIONS = 175; + /** Key code constant: Settings key. + * Starts the system settings activity. */ + public static final int KEYCODE_SETTINGS = 176; + /** Key code constant: TV power key. + * On TV remotes, toggles the power on a television screen. */ + public static final int KEYCODE_TV_POWER = 177; + /** Key code constant: TV input key. + * On TV remotes, switches the input on a television screen. */ + public static final int KEYCODE_TV_INPUT = 178; + /** Key code constant: Set-top-box power key. + * On TV remotes, toggles the power on an external Set-top-box. */ + public static final int KEYCODE_STB_POWER = 179; + /** Key code constant: Set-top-box input key. + * On TV remotes, switches the input mode on an external Set-top-box. */ + public static final int KEYCODE_STB_INPUT = 180; + /** Key code constant: A/V Receiver power key. + * On TV remotes, toggles the power on an external A/V Receiver. */ + public static final int KEYCODE_AVR_POWER = 181; + /** Key code constant: A/V Receiver input key. + * On TV remotes, switches the input mode on an external A/V Receiver. */ + public static final int KEYCODE_AVR_INPUT = 182; + /** Key code constant: Red "programmable" key. + * On TV remotes, acts as a contextual/programmable key. */ + public static final int KEYCODE_PROG_RED = 183; + /** Key code constant: Green "programmable" key. + * On TV remotes, actsas a contextual/programmable key. */ + public static final int KEYCODE_PROG_GREEN = 184; + /** Key code constant: Yellow "programmable" key. + * On TV remotes, acts as a contextual/programmable key. */ + public static final int KEYCODE_PROG_YELLOW = 185; + /** Key code constant: Blue "programmable" key. + * On TV remotes, acts as a contextual/programmable key. */ + public static final int KEYCODE_PROG_BLUE = 186; + /** Key code constant: App switch key. + * Should bring up the application switcher dialog. */ + public static final int KEYCODE_APP_SWITCH = 187; + /** Key code constant: Generic Game Pad Button #1.*/ + public static final int KEYCODE_BUTTON_1 = 188; + /** Key code constant: Generic Game Pad Button #2.*/ + public static final int KEYCODE_BUTTON_2 = 189; + /** Key code constant: Generic Game Pad Button #3.*/ + public static final int KEYCODE_BUTTON_3 = 190; + /** Key code constant: Generic Game Pad Button #4.*/ + public static final int KEYCODE_BUTTON_4 = 191; + /** Key code constant: Generic Game Pad Button #5.*/ + public static final int KEYCODE_BUTTON_5 = 192; + /** Key code constant: Generic Game Pad Button #6.*/ + public static final int KEYCODE_BUTTON_6 = 193; + /** Key code constant: Generic Game Pad Button #7.*/ + public static final int KEYCODE_BUTTON_7 = 194; + /** Key code constant: Generic Game Pad Button #8.*/ + public static final int KEYCODE_BUTTON_8 = 195; + /** Key code constant: Generic Game Pad Button #9.*/ + public static final int KEYCODE_BUTTON_9 = 196; + /** Key code constant: Generic Game Pad Button #10.*/ + public static final int KEYCODE_BUTTON_10 = 197; + /** Key code constant: Generic Game Pad Button #11.*/ + public static final int KEYCODE_BUTTON_11 = 198; + /** Key code constant: Generic Game Pad Button #12.*/ + public static final int KEYCODE_BUTTON_12 = 199; + /** Key code constant: Generic Game Pad Button #13.*/ + public static final int KEYCODE_BUTTON_13 = 200; + /** Key code constant: Generic Game Pad Button #14.*/ + public static final int KEYCODE_BUTTON_14 = 201; + /** Key code constant: Generic Game Pad Button #15.*/ + public static final int KEYCODE_BUTTON_15 = 202; + /** Key code constant: Generic Game Pad Button #16.*/ + public static final int KEYCODE_BUTTON_16 = 203; + /** Key code constant: Language Switch key. + * Toggles the current input language such as switching between English and Japanese on + * a QWERTY keyboard. On some devices, the same function may be performed by + * pressing Shift+Spacebar. */ + public static final int KEYCODE_LANGUAGE_SWITCH = 204; + /** Key code constant: Manner Mode key. + * Toggles silent or vibrate mode on and off to make the device behave more politely + * in certain settings such as on a crowded train. On some devices, the key may only + * operate when long-pressed. */ + public static final int KEYCODE_MANNER_MODE = 205; + /** Key code constant: 3D Mode key. + * Toggles the display between 2D and 3D mode. */ + public static final int KEYCODE_3D_MODE = 206; + /** Key code constant: Contacts special function key. + * Used to launch an address book application. */ + public static final int KEYCODE_CONTACTS = 207; + /** Key code constant: Calendar special function key. + * Used to launch a calendar application. */ + public static final int KEYCODE_CALENDAR = 208; + /** Key code constant: Music special function key. + * Used to launch a music player application. */ + public static final int KEYCODE_MUSIC = 209; + /** Key code constant: Calculator special function key. + * Used to launch a calculator application. */ + public static final int KEYCODE_CALCULATOR = 210; + /** Key code constant: Japanese full-width / half-width key. */ + public static final int KEYCODE_ZENKAKU_HANKAKU = 211; + /** Key code constant: Japanese alphanumeric key. */ + public static final int KEYCODE_EISU = 212; + /** Key code constant: Japanese non-conversion key. */ + public static final int KEYCODE_MUHENKAN = 213; + /** Key code constant: Japanese conversion key. */ + public static final int KEYCODE_HENKAN = 214; + /** Key code constant: Japanese katakana / hiragana key. */ + public static final int KEYCODE_KATAKANA_HIRAGANA = 215; + /** Key code constant: Japanese Yen key. */ + public static final int KEYCODE_YEN = 216; + /** Key code constant: Japanese Ro key. */ + public static final int KEYCODE_RO = 217; + /** Key code constant: Japanese kana key. */ + public static final int KEYCODE_KANA = 218; + /** Key code constant: Assist key. + * Launches the global assist activity. Not delivered to applications. */ + public static final int KEYCODE_ASSIST = 219; + /** Key code constant: Brightness Down key. + * Adjusts the screen brightness down. */ + public static final int KEYCODE_BRIGHTNESS_DOWN = 220; + /** Key code constant: Brightness Up key. + * Adjusts the screen brightness up. */ + public static final int KEYCODE_BRIGHTNESS_UP = 221; + /** Key code constant: Audio Track key. + * Switches the audio tracks. */ + public static final int KEYCODE_MEDIA_AUDIO_TRACK = 222; + /** Key code constant: Sleep key. + * Puts the device to sleep. Behaves somewhat like {@link #KEYCODE_POWER} but it + * has no effect if the device is already asleep. */ + public static final int KEYCODE_SLEEP = 223; + /** Key code constant: Wakeup key. + * Wakes up the device. Behaves somewhat like {@link #KEYCODE_POWER} but it + * has no effect if the device is already awake. */ + public static final int KEYCODE_WAKEUP = 224; + /** Key code constant: Pairing key. + * Initiates peripheral pairing mode. Useful for pairing remote control + * devices or game controllers, especially if no other input mode is + * available. */ + public static final int KEYCODE_PAIRING = 225; + /** Key code constant: Media Top Menu key. + * Goes to the top of media menu. */ + public static final int KEYCODE_MEDIA_TOP_MENU = 226; + /** Key code constant: '11' key. */ + public static final int KEYCODE_11 = 227; + /** Key code constant: '12' key. */ + public static final int KEYCODE_12 = 228; + /** Key code constant: Last Channel key. + * Goes to the last viewed channel. */ + public static final int KEYCODE_LAST_CHANNEL = 229; + /** Key code constant: TV data service key. + * Displays data services like weather, sports. */ + public static final int KEYCODE_TV_DATA_SERVICE = 230; + /** Key code constant: Voice Assist key. + * Launches the global voice assist activity. Not delivered to applications. */ + public static final int KEYCODE_VOICE_ASSIST = 231; + /** Key code constant: Radio key. + * Toggles TV service / Radio service. */ + public static final int KEYCODE_TV_RADIO_SERVICE = 232; + /** Key code constant: Teletext key. + * Displays Teletext service. */ + public static final int KEYCODE_TV_TELETEXT = 233; + /** Key code constant: Number entry key. + * Initiates to enter multi-digit channel nubmber when each digit key is assigned + * for selecting separate channel. Corresponds to Number Entry Mode (0x1D) of CEC + * User Control Code. */ + public static final int KEYCODE_TV_NUMBER_ENTRY = 234; + /** Key code constant: Analog Terrestrial key. + * Switches to analog terrestrial broadcast service. */ + public static final int KEYCODE_TV_TERRESTRIAL_ANALOG = 235; + /** Key code constant: Digital Terrestrial key. + * Switches to digital terrestrial broadcast service. */ + public static final int KEYCODE_TV_TERRESTRIAL_DIGITAL = 236; + /** Key code constant: Satellite key. + * Switches to digital satellite broadcast service. */ + public static final int KEYCODE_TV_SATELLITE = 237; + /** Key code constant: BS key. + * Switches to BS digital satellite broadcasting service available in Japan. */ + public static final int KEYCODE_TV_SATELLITE_BS = 238; + /** Key code constant: CS key. + * Switches to CS digital satellite broadcasting service available in Japan. */ + public static final int KEYCODE_TV_SATELLITE_CS = 239; + /** Key code constant: BS/CS key. + * Toggles between BS and CS digital satellite services. */ + public static final int KEYCODE_TV_SATELLITE_SERVICE = 240; + /** Key code constant: Toggle Network key. + * Toggles selecting broacast services. */ + public static final int KEYCODE_TV_NETWORK = 241; + /** Key code constant: Antenna/Cable key. + * Toggles broadcast input source between antenna and cable. */ + public static final int KEYCODE_TV_ANTENNA_CABLE = 242; + /** Key code constant: HDMI #1 key. + * Switches to HDMI input #1. */ + public static final int KEYCODE_TV_INPUT_HDMI_1 = 243; + /** Key code constant: HDMI #2 key. + * Switches to HDMI input #2. */ + public static final int KEYCODE_TV_INPUT_HDMI_2 = 244; + /** Key code constant: HDMI #3 key. + * Switches to HDMI input #3. */ + public static final int KEYCODE_TV_INPUT_HDMI_3 = 245; + /** Key code constant: HDMI #4 key. + * Switches to HDMI input #4. */ + public static final int KEYCODE_TV_INPUT_HDMI_4 = 246; + /** Key code constant: Composite #1 key. + * Switches to composite video input #1. */ + public static final int KEYCODE_TV_INPUT_COMPOSITE_1 = 247; + /** Key code constant: Composite #2 key. + * Switches to composite video input #2. */ + public static final int KEYCODE_TV_INPUT_COMPOSITE_2 = 248; + /** Key code constant: Component #1 key. + * Switches to component video input #1. */ + public static final int KEYCODE_TV_INPUT_COMPONENT_1 = 249; + /** Key code constant: Component #2 key. + * Switches to component video input #2. */ + public static final int KEYCODE_TV_INPUT_COMPONENT_2 = 250; + /** Key code constant: VGA #1 key. + * Switches to VGA (analog RGB) input #1. */ + public static final int KEYCODE_TV_INPUT_VGA_1 = 251; + /** Key code constant: Audio description key. + * Toggles audio description off / on. */ + public static final int KEYCODE_TV_AUDIO_DESCRIPTION = 252; + /** Key code constant: Audio description mixing volume up key. + * Louden audio description volume as compared with normal audio volume. */ + public static final int KEYCODE_TV_AUDIO_DESCRIPTION_MIX_UP = 253; + /** Key code constant: Audio description mixing volume down key. + * Lessen audio description volume as compared with normal audio volume. */ + public static final int KEYCODE_TV_AUDIO_DESCRIPTION_MIX_DOWN = 254; + /** Key code constant: Zoom mode key. + * Changes Zoom mode (Normal, Full, Zoom, Wide-zoom, etc.) */ + public static final int KEYCODE_TV_ZOOM_MODE = 255; + /** Key code constant: Contents menu key. + * Goes to the title list. Corresponds to Contents Menu (0x0B) of CEC User Control + * Code */ + public static final int KEYCODE_TV_CONTENTS_MENU = 256; + /** Key code constant: Media context menu key. + * Goes to the context menu of media contents. Corresponds to Media Context-sensitive + * Menu (0x11) of CEC User Control Code. */ + public static final int KEYCODE_TV_MEDIA_CONTEXT_MENU = 257; + /** Key code constant: Timer programming key. + * Goes to the timer recording menu. Corresponds to Timer Programming (0x54) of + * CEC User Control Code. */ + public static final int KEYCODE_TV_TIMER_PROGRAMMING = 258; + /** Key code constant: Help key. */ + public static final int KEYCODE_HELP = 259; + /** Key code constant: Navigate to previous key. + * Goes backward by one item in an ordered collection of items. */ + public static final int KEYCODE_NAVIGATE_PREVIOUS = 260; + /** Key code constant: Navigate to next key. + * Advances to the next item in an ordered collection of items. */ + public static final int KEYCODE_NAVIGATE_NEXT = 261; + /** Key code constant: Navigate in key. + * Activates the item that currently has focus or expands to the next level of a navigation + * hierarchy. */ + public static final int KEYCODE_NAVIGATE_IN = 262; + /** Key code constant: Navigate out key. + * Backs out one level of a navigation hierarchy or collapses the item that currently has + * focus. */ + public static final int KEYCODE_NAVIGATE_OUT = 263; + /** Key code constant: Primary stem key for Wear + * Main power/reset button on watch. */ + public static final int KEYCODE_STEM_PRIMARY = 264; + /** Key code constant: Generic stem key 1 for Wear */ + public static final int KEYCODE_STEM_1 = 265; + /** Key code constant: Generic stem key 2 for Wear */ + public static final int KEYCODE_STEM_2 = 266; + /** Key code constant: Generic stem key 3 for Wear */ + public static final int KEYCODE_STEM_3 = 267; + /** Key code constant: Directional Pad Up-Left */ + public static final int KEYCODE_DPAD_UP_LEFT = 268; + /** Key code constant: Directional Pad Down-Left */ + public static final int KEYCODE_DPAD_DOWN_LEFT = 269; + /** Key code constant: Directional Pad Up-Right */ + public static final int KEYCODE_DPAD_UP_RIGHT = 270; + /** Key code constant: Directional Pad Down-Right */ + public static final int KEYCODE_DPAD_DOWN_RIGHT = 271; + /** Key code constant: Skip forward media key. */ + public static final int KEYCODE_MEDIA_SKIP_FORWARD = 272; + /** Key code constant: Skip backward media key. */ + public static final int KEYCODE_MEDIA_SKIP_BACKWARD = 273; + /** Key code constant: Step forward media key. + * Steps media forward, one frame at a time. */ + public static final int KEYCODE_MEDIA_STEP_FORWARD = 274; + /** Key code constant: Step backward media key. + * Steps media backward, one frame at a time. */ + public static final int KEYCODE_MEDIA_STEP_BACKWARD = 275; + /** Key code constant: put device to sleep unless a wakelock is held. */ + public static final int KEYCODE_SOFT_SLEEP = 276; + /** Key code constant: Cut key. */ + public static final int KEYCODE_CUT = 277; + /** Key code constant: Copy key. */ + public static final int KEYCODE_COPY = 278; + /** Key code constant: Paste key. */ + public static final int KEYCODE_PASTE = 279; + /** Key code constant: Consumed by the system for navigation up */ + public static final int KEYCODE_SYSTEM_NAVIGATION_UP = 280; + /** Key code constant: Consumed by the system for navigation down */ + public static final int KEYCODE_SYSTEM_NAVIGATION_DOWN = 281; + /** Key code constant: Consumed by the system for navigation left*/ + public static final int KEYCODE_SYSTEM_NAVIGATION_LEFT = 282; + /** Key code constant: Consumed by the system for navigation right */ + public static final int KEYCODE_SYSTEM_NAVIGATION_RIGHT = 283; + /** Key code constant: Show all apps + * @hide */ + public static final int KEYCODE_ALL_APPS = 284; + + private static final int LAST_KEYCODE = KEYCODE_ALL_APPS; + + // NOTE: If you add a new keycode here you must also add it to: + // isSystem() + // isWakeKey() + // frameworks/native/include/android/keycodes.h + // frameworks/native/include/input/InputEventLabels.h + // frameworks/base/core/res/res/values/attrs.xml + // emulator? + // LAST_KEYCODE + // + // Also Android currently does not reserve code ranges for vendor- + // specific key codes. If you have new key codes to have, you + // MUST contribute a patch to the open source project to define + // those new codes. This is intended to maintain a consistent + // set of key code definitions across all Android devices. + + // Symbolic names of all metakeys in bit order from least significant to most significant. + // Accordingly there are exactly 32 values in this table. + private static final String[] META_SYMBOLIC_NAMES = new String[] { + "META_SHIFT_ON", + "META_ALT_ON", + "META_SYM_ON", + "META_FUNCTION_ON", + "META_ALT_LEFT_ON", + "META_ALT_RIGHT_ON", + "META_SHIFT_LEFT_ON", + "META_SHIFT_RIGHT_ON", + "META_CAP_LOCKED", + "META_ALT_LOCKED", + "META_SYM_LOCKED", + "0x00000800", + "META_CTRL_ON", + "META_CTRL_LEFT_ON", + "META_CTRL_RIGHT_ON", + "0x00008000", + "META_META_ON", + "META_META_LEFT_ON", + "META_META_RIGHT_ON", + "0x00080000", + "META_CAPS_LOCK_ON", + "META_NUM_LOCK_ON", + "META_SCROLL_LOCK_ON", + "0x00800000", + "0x01000000", + "0x02000000", + "0x04000000", + "0x08000000", + "0x10000000", + "0x20000000", + "0x40000000", + "0x80000000", + }; + + private static final String LABEL_PREFIX = "KEYCODE_"; + + /** + * @deprecated There are now more than MAX_KEYCODE keycodes. + * Use {@link #getMaxKeyCode()} instead. + */ + @Deprecated + public static final int MAX_KEYCODE = 84; + + /** + * {@link #getAction} value: the key has been pressed down. + */ + public static final int ACTION_DOWN = 0; + /** + * {@link #getAction} value: the key has been released. + */ + public static final int ACTION_UP = 1; + /** + * {@link #getAction} value: multiple duplicate key events have + * occurred in a row, or a complex string is being delivered. If the + * key code is not {#link {@link #KEYCODE_UNKNOWN} then the + * {#link {@link #getRepeatCount()} method returns the number of times + * the given key code should be executed. + * Otherwise, if the key code is {@link #KEYCODE_UNKNOWN}, then + * this is a sequence of characters as returned by {@link #getCharacters}. + */ + public static final int ACTION_MULTIPLE = 2; + + /** + * SHIFT key locked in CAPS mode. + * Reserved for use by {@link MetaKeyKeyListener} for a published constant in its API. + * @hide + */ + public static final int META_CAP_LOCKED = 0x100; + + /** + * ALT key locked. + * Reserved for use by {@link MetaKeyKeyListener} for a published constant in its API. + * @hide + */ + public static final int META_ALT_LOCKED = 0x200; + + /** + * SYM key locked. + * Reserved for use by {@link MetaKeyKeyListener} for a published constant in its API. + * @hide + */ + public static final int META_SYM_LOCKED = 0x400; + + /** + * Text is in selection mode. + * Reserved for use by {@link MetaKeyKeyListener} for a private unpublished constant + * in its API that is currently being retained for legacy reasons. + * @hide + */ + public static final int META_SELECTING = 0x800; + + /** + * <p>This mask is used to check whether one of the ALT meta keys is pressed.</p> + * + * @see #isAltPressed() + * @see #getMetaState() + * @see #KEYCODE_ALT_LEFT + * @see #KEYCODE_ALT_RIGHT + */ + public static final int META_ALT_ON = 0x02; + + /** + * <p>This mask is used to check whether the left ALT meta key is pressed.</p> + * + * @see #isAltPressed() + * @see #getMetaState() + * @see #KEYCODE_ALT_LEFT + */ + public static final int META_ALT_LEFT_ON = 0x10; + + /** + * <p>This mask is used to check whether the right the ALT meta key is pressed.</p> + * + * @see #isAltPressed() + * @see #getMetaState() + * @see #KEYCODE_ALT_RIGHT + */ + public static final int META_ALT_RIGHT_ON = 0x20; + + /** + * <p>This mask is used to check whether one of the SHIFT meta keys is pressed.</p> + * + * @see #isShiftPressed() + * @see #getMetaState() + * @see #KEYCODE_SHIFT_LEFT + * @see #KEYCODE_SHIFT_RIGHT + */ + public static final int META_SHIFT_ON = 0x1; + + /** + * <p>This mask is used to check whether the left SHIFT meta key is pressed.</p> + * + * @see #isShiftPressed() + * @see #getMetaState() + * @see #KEYCODE_SHIFT_LEFT + */ + public static final int META_SHIFT_LEFT_ON = 0x40; + + /** + * <p>This mask is used to check whether the right SHIFT meta key is pressed.</p> + * + * @see #isShiftPressed() + * @see #getMetaState() + * @see #KEYCODE_SHIFT_RIGHT + */ + public static final int META_SHIFT_RIGHT_ON = 0x80; + + /** + * <p>This mask is used to check whether the SYM meta key is pressed.</p> + * + * @see #isSymPressed() + * @see #getMetaState() + */ + public static final int META_SYM_ON = 0x4; + + /** + * <p>This mask is used to check whether the FUNCTION meta key is pressed.</p> + * + * @see #isFunctionPressed() + * @see #getMetaState() + */ + public static final int META_FUNCTION_ON = 0x8; + + /** + * <p>This mask is used to check whether one of the CTRL meta keys is pressed.</p> + * + * @see #isCtrlPressed() + * @see #getMetaState() + * @see #KEYCODE_CTRL_LEFT + * @see #KEYCODE_CTRL_RIGHT + */ + public static final int META_CTRL_ON = 0x1000; + + /** + * <p>This mask is used to check whether the left CTRL meta key is pressed.</p> + * + * @see #isCtrlPressed() + * @see #getMetaState() + * @see #KEYCODE_CTRL_LEFT + */ + public static final int META_CTRL_LEFT_ON = 0x2000; + + /** + * <p>This mask is used to check whether the right CTRL meta key is pressed.</p> + * + * @see #isCtrlPressed() + * @see #getMetaState() + * @see #KEYCODE_CTRL_RIGHT + */ + public static final int META_CTRL_RIGHT_ON = 0x4000; + + /** + * <p>This mask is used to check whether one of the META meta keys is pressed.</p> + * + * @see #isMetaPressed() + * @see #getMetaState() + * @see #KEYCODE_META_LEFT + * @see #KEYCODE_META_RIGHT + */ + public static final int META_META_ON = 0x10000; + + /** + * <p>This mask is used to check whether the left META meta key is pressed.</p> + * + * @see #isMetaPressed() + * @see #getMetaState() + * @see #KEYCODE_META_LEFT + */ + public static final int META_META_LEFT_ON = 0x20000; + + /** + * <p>This mask is used to check whether the right META meta key is pressed.</p> + * + * @see #isMetaPressed() + * @see #getMetaState() + * @see #KEYCODE_META_RIGHT + */ + public static final int META_META_RIGHT_ON = 0x40000; + + /** + * <p>This mask is used to check whether the CAPS LOCK meta key is on.</p> + * + * @see #isCapsLockOn() + * @see #getMetaState() + * @see #KEYCODE_CAPS_LOCK + */ + public static final int META_CAPS_LOCK_ON = 0x100000; + + /** + * <p>This mask is used to check whether the NUM LOCK meta key is on.</p> + * + * @see #isNumLockOn() + * @see #getMetaState() + * @see #KEYCODE_NUM_LOCK + */ + public static final int META_NUM_LOCK_ON = 0x200000; + + /** + * <p>This mask is used to check whether the SCROLL LOCK meta key is on.</p> + * + * @see #isScrollLockOn() + * @see #getMetaState() + * @see #KEYCODE_SCROLL_LOCK + */ + public static final int META_SCROLL_LOCK_ON = 0x400000; + + /** + * This mask is a combination of {@link #META_SHIFT_ON}, {@link #META_SHIFT_LEFT_ON} + * and {@link #META_SHIFT_RIGHT_ON}. + */ + public static final int META_SHIFT_MASK = META_SHIFT_ON + | META_SHIFT_LEFT_ON | META_SHIFT_RIGHT_ON; + + /** + * This mask is a combination of {@link #META_ALT_ON}, {@link #META_ALT_LEFT_ON} + * and {@link #META_ALT_RIGHT_ON}. + */ + public static final int META_ALT_MASK = META_ALT_ON + | META_ALT_LEFT_ON | META_ALT_RIGHT_ON; + + /** + * This mask is a combination of {@link #META_CTRL_ON}, {@link #META_CTRL_LEFT_ON} + * and {@link #META_CTRL_RIGHT_ON}. + */ + public static final int META_CTRL_MASK = META_CTRL_ON + | META_CTRL_LEFT_ON | META_CTRL_RIGHT_ON; + + /** + * This mask is a combination of {@link #META_META_ON}, {@link #META_META_LEFT_ON} + * and {@link #META_META_RIGHT_ON}. + */ + public static final int META_META_MASK = META_META_ON + | META_META_LEFT_ON | META_META_RIGHT_ON; + + /** + * This mask is set if the device woke because of this key event. + * + * @deprecated This flag will never be set by the system since the system + * consumes all wake keys itself. + */ + @Deprecated + public static final int FLAG_WOKE_HERE = 0x1; + + /** + * This mask is set if the key event was generated by a software keyboard. + */ + public static final int FLAG_SOFT_KEYBOARD = 0x2; + + /** + * This mask is set if we don't want the key event to cause us to leave + * touch mode. + */ + public static final int FLAG_KEEP_TOUCH_MODE = 0x4; + + /** + * This mask is set if an event was known to come from a trusted part + * of the system. That is, the event is known to come from the user, + * and could not have been spoofed by a third party component. + */ + public static final int FLAG_FROM_SYSTEM = 0x8; + + /** + * This mask is used for compatibility, to identify enter keys that are + * coming from an IME whose enter key has been auto-labelled "next" or + * "done". This allows TextView to dispatch these as normal enter keys + * for old applications, but still do the appropriate action when + * receiving them. + */ + public static final int FLAG_EDITOR_ACTION = 0x10; + + /** + * When associated with up key events, this indicates that the key press + * has been canceled. Typically this is used with virtual touch screen + * keys, where the user can slide from the virtual key area on to the + * display: in that case, the application will receive a canceled up + * event and should not perform the action normally associated with the + * key. Note that for this to work, the application can not perform an + * action for a key until it receives an up or the long press timeout has + * expired. + */ + public static final int FLAG_CANCELED = 0x20; + + /** + * This key event was generated by a virtual (on-screen) hard key area. + * Typically this is an area of the touchscreen, outside of the regular + * display, dedicated to "hardware" buttons. + */ + public static final int FLAG_VIRTUAL_HARD_KEY = 0x40; + + /** + * This flag is set for the first key repeat that occurs after the + * long press timeout. + */ + public static final int FLAG_LONG_PRESS = 0x80; + + /** + * Set when a key event has {@link #FLAG_CANCELED} set because a long + * press action was executed while it was down. + */ + public static final int FLAG_CANCELED_LONG_PRESS = 0x100; + + /** + * Set for {@link #ACTION_UP} when this event's key code is still being + * tracked from its initial down. That is, somebody requested that tracking + * started on the key down and a long press has not caused + * the tracking to be canceled. + */ + public static final int FLAG_TRACKING = 0x200; + + /** + * Set when a key event has been synthesized to implement default behavior + * for an event that the application did not handle. + * Fallback key events are generated by unhandled trackball motions + * (to emulate a directional keypad) and by certain unhandled key presses + * that are declared in the key map (such as special function numeric keypad + * keys when numlock is off). + */ + public static final int FLAG_FALLBACK = 0x400; + + /** + * Signifies that the key is being predispatched. + * @hide + */ + public static final int FLAG_PREDISPATCH = 0x20000000; + + /** + * Private control to determine when an app is tracking a key sequence. + * @hide + */ + public static final int FLAG_START_TRACKING = 0x40000000; + + /** + * Private flag that indicates when the system has detected that this key event + * may be inconsistent with respect to the sequence of previously delivered key events, + * such as when a key up event is sent but the key was not down. + * + * @hide + * @see #isTainted + * @see #setTainted + */ + public static final int FLAG_TAINTED = 0x80000000; + + /** + * Returns the maximum keycode. + */ + public static int getMaxKeyCode() { + return LAST_KEYCODE; + } + + /** + * Get the character that is produced by putting accent on the character + * c. + * For example, getDeadChar('`', 'e') returns è. + */ + public static int getDeadChar(int accent, int c) { + return KeyCharacterMap.getDeadChar(accent, c); + } + + static final boolean DEBUG = false; + static final String TAG = "KeyEvent"; + + private static final int MAX_RECYCLED = 10; + private static final Object gRecyclerLock = new Object(); + private static int gRecyclerUsed; + private static KeyEvent gRecyclerTop; + + private KeyEvent mNext; + + private int mDeviceId; + private int mSource; + private int mMetaState; + private int mAction; + private int mKeyCode; + private int mScanCode; + private int mRepeatCount; + private int mFlags; + private long mDownTime; + private long mEventTime; + private String mCharacters; + + public interface Callback { + /** + * Called when a key down event has occurred. If you return true, + * you can first call {@link KeyEvent#startTracking() + * KeyEvent.startTracking()} to have the framework track the event + * through its {@link #onKeyUp(int, KeyEvent)} and also call your + * {@link #onKeyLongPress(int, KeyEvent)} if it occurs. + * + * @param keyCode The value in event.getKeyCode(). + * @param event Description of the key event. + * + * @return If you handled the event, return true. If you want to allow + * the event to be handled by the next receiver, return false. + */ + boolean onKeyDown(int keyCode, KeyEvent event); + + /** + * Called when a long press has occurred. If you return true, + * the final key up will have {@link KeyEvent#FLAG_CANCELED} and + * {@link KeyEvent#FLAG_CANCELED_LONG_PRESS} set. Note that in + * order to receive this callback, someone in the event change + * <em>must</em> return true from {@link #onKeyDown} <em>and</em> + * call {@link KeyEvent#startTracking()} on the event. + * + * @param keyCode The value in event.getKeyCode(). + * @param event Description of the key event. + * + * @return If you handled the event, return true. If you want to allow + * the event to be handled by the next receiver, return false. + */ + boolean onKeyLongPress(int keyCode, KeyEvent event); + + /** + * Called when a key up event has occurred. + * + * @param keyCode The value in event.getKeyCode(). + * @param event Description of the key event. + * + * @return If you handled the event, return true. If you want to allow + * the event to be handled by the next receiver, return false. + */ + boolean onKeyUp(int keyCode, KeyEvent event); + + /** + * Called when a user's interaction with an analog control, such as + * flinging a trackball, generates simulated down/up events for the same + * key multiple times in quick succession. + * + * @param keyCode The value in event.getKeyCode(). + * @param count Number of pairs as returned by event.getRepeatCount(). + * @param event Description of the key event. + * + * @return If you handled the event, return true. If you want to allow + * the event to be handled by the next receiver, return false. + */ + boolean onKeyMultiple(int keyCode, int count, KeyEvent event); + } + + private static native String nativeKeyCodeToString(int keyCode); + private static native int nativeKeyCodeFromString(String keyCode); + + private KeyEvent() { + } + + /** + * Create a new key event. + * + * @param action Action code: either {@link #ACTION_DOWN}, + * {@link #ACTION_UP}, or {@link #ACTION_MULTIPLE}. + * @param code The key code. + */ + public KeyEvent(int action, int code) { + mAction = action; + mKeyCode = code; + mRepeatCount = 0; + mDeviceId = KeyCharacterMap.VIRTUAL_KEYBOARD; + } + + /** + * Create a new key event. + * + * @param downTime The time (in {@link android.os.SystemClock#uptimeMillis}) + * at which this key code originally went down. + * @param eventTime The time (in {@link android.os.SystemClock#uptimeMillis}) + * at which this event happened. + * @param action Action code: either {@link #ACTION_DOWN}, + * {@link #ACTION_UP}, or {@link #ACTION_MULTIPLE}. + * @param code The key code. + * @param repeat A repeat count for down events (> 0 if this is after the + * initial down) or event count for multiple events. + */ + public KeyEvent(long downTime, long eventTime, int action, + int code, int repeat) { + mDownTime = downTime; + mEventTime = eventTime; + mAction = action; + mKeyCode = code; + mRepeatCount = repeat; + mDeviceId = KeyCharacterMap.VIRTUAL_KEYBOARD; + } + + /** + * Create a new key event. + * + * @param downTime The time (in {@link android.os.SystemClock#uptimeMillis}) + * at which this key code originally went down. + * @param eventTime The time (in {@link android.os.SystemClock#uptimeMillis}) + * at which this event happened. + * @param action Action code: either {@link #ACTION_DOWN}, + * {@link #ACTION_UP}, or {@link #ACTION_MULTIPLE}. + * @param code The key code. + * @param repeat A repeat count for down events (> 0 if this is after the + * initial down) or event count for multiple events. + * @param metaState Flags indicating which meta keys are currently pressed. + */ + public KeyEvent(long downTime, long eventTime, int action, + int code, int repeat, int metaState) { + mDownTime = downTime; + mEventTime = eventTime; + mAction = action; + mKeyCode = code; + mRepeatCount = repeat; + mMetaState = metaState; + mDeviceId = KeyCharacterMap.VIRTUAL_KEYBOARD; + } + + /** + * Create a new key event. + * + * @param downTime The time (in {@link android.os.SystemClock#uptimeMillis}) + * at which this key code originally went down. + * @param eventTime The time (in {@link android.os.SystemClock#uptimeMillis}) + * at which this event happened. + * @param action Action code: either {@link #ACTION_DOWN}, + * {@link #ACTION_UP}, or {@link #ACTION_MULTIPLE}. + * @param code The key code. + * @param repeat A repeat count for down events (> 0 if this is after the + * initial down) or event count for multiple events. + * @param metaState Flags indicating which meta keys are currently pressed. + * @param deviceId The device ID that generated the key event. + * @param scancode Raw device scan code of the event. + */ + public KeyEvent(long downTime, long eventTime, int action, + int code, int repeat, int metaState, + int deviceId, int scancode) { + mDownTime = downTime; + mEventTime = eventTime; + mAction = action; + mKeyCode = code; + mRepeatCount = repeat; + mMetaState = metaState; + mDeviceId = deviceId; + mScanCode = scancode; + } + + /** + * Create a new key event. + * + * @param downTime The time (in {@link android.os.SystemClock#uptimeMillis}) + * at which this key code originally went down. + * @param eventTime The time (in {@link android.os.SystemClock#uptimeMillis}) + * at which this event happened. + * @param action Action code: either {@link #ACTION_DOWN}, + * {@link #ACTION_UP}, or {@link #ACTION_MULTIPLE}. + * @param code The key code. + * @param repeat A repeat count for down events (> 0 if this is after the + * initial down) or event count for multiple events. + * @param metaState Flags indicating which meta keys are currently pressed. + * @param deviceId The device ID that generated the key event. + * @param scancode Raw device scan code of the event. + * @param flags The flags for this key event + */ + public KeyEvent(long downTime, long eventTime, int action, + int code, int repeat, int metaState, + int deviceId, int scancode, int flags) { + mDownTime = downTime; + mEventTime = eventTime; + mAction = action; + mKeyCode = code; + mRepeatCount = repeat; + mMetaState = metaState; + mDeviceId = deviceId; + mScanCode = scancode; + mFlags = flags; + } + + /** + * Create a new key event. + * + * @param downTime The time (in {@link android.os.SystemClock#uptimeMillis}) + * at which this key code originally went down. + * @param eventTime The time (in {@link android.os.SystemClock#uptimeMillis}) + * at which this event happened. + * @param action Action code: either {@link #ACTION_DOWN}, + * {@link #ACTION_UP}, or {@link #ACTION_MULTIPLE}. + * @param code The key code. + * @param repeat A repeat count for down events (> 0 if this is after the + * initial down) or event count for multiple events. + * @param metaState Flags indicating which meta keys are currently pressed. + * @param deviceId The device ID that generated the key event. + * @param scancode Raw device scan code of the event. + * @param flags The flags for this key event + * @param source The input source such as {@link InputDevice#SOURCE_KEYBOARD}. + */ + public KeyEvent(long downTime, long eventTime, int action, + int code, int repeat, int metaState, + int deviceId, int scancode, int flags, int source) { + mDownTime = downTime; + mEventTime = eventTime; + mAction = action; + mKeyCode = code; + mRepeatCount = repeat; + mMetaState = metaState; + mDeviceId = deviceId; + mScanCode = scancode; + mFlags = flags; + mSource = source; + } + + /** + * Create a new key event for a string of characters. The key code, + * action, repeat count and source will automatically be set to + * {@link #KEYCODE_UNKNOWN}, {@link #ACTION_MULTIPLE}, 0, and + * {@link InputDevice#SOURCE_KEYBOARD} for you. + * + * @param time The time (in {@link android.os.SystemClock#uptimeMillis}) + * at which this event occured. + * @param characters The string of characters. + * @param deviceId The device ID that generated the key event. + * @param flags The flags for this key event + */ + public KeyEvent(long time, String characters, int deviceId, int flags) { + mDownTime = time; + mEventTime = time; + mCharacters = characters; + mAction = ACTION_MULTIPLE; + mKeyCode = KEYCODE_UNKNOWN; + mRepeatCount = 0; + mDeviceId = deviceId; + mFlags = flags; + mSource = InputDevice.SOURCE_KEYBOARD; + } + + /** + * Make an exact copy of an existing key event. + */ + public KeyEvent(KeyEvent origEvent) { + mDownTime = origEvent.mDownTime; + mEventTime = origEvent.mEventTime; + mAction = origEvent.mAction; + mKeyCode = origEvent.mKeyCode; + mRepeatCount = origEvent.mRepeatCount; + mMetaState = origEvent.mMetaState; + mDeviceId = origEvent.mDeviceId; + mSource = origEvent.mSource; + mScanCode = origEvent.mScanCode; + mFlags = origEvent.mFlags; + mCharacters = origEvent.mCharacters; + } + + /** + * Copy an existing key event, modifying its time and repeat count. + * + * @deprecated Use {@link #changeTimeRepeat(KeyEvent, long, int)} + * instead. + * + * @param origEvent The existing event to be copied. + * @param eventTime The new event time + * (in {@link android.os.SystemClock#uptimeMillis}) of the event. + * @param newRepeat The new repeat count of the event. + */ + @Deprecated + public KeyEvent(KeyEvent origEvent, long eventTime, int newRepeat) { + mDownTime = origEvent.mDownTime; + mEventTime = eventTime; + mAction = origEvent.mAction; + mKeyCode = origEvent.mKeyCode; + mRepeatCount = newRepeat; + mMetaState = origEvent.mMetaState; + mDeviceId = origEvent.mDeviceId; + mSource = origEvent.mSource; + mScanCode = origEvent.mScanCode; + mFlags = origEvent.mFlags; + mCharacters = origEvent.mCharacters; + } + + private static KeyEvent obtain() { + final KeyEvent ev; + synchronized (gRecyclerLock) { + ev = gRecyclerTop; + if (ev == null) { + return new KeyEvent(); + } + gRecyclerTop = ev.mNext; + gRecyclerUsed -= 1; + } + ev.mNext = null; + ev.prepareForReuse(); + return ev; + } + + /** + * Obtains a (potentially recycled) key event. + * + * @hide + */ + public static KeyEvent obtain(long downTime, long eventTime, int action, + int code, int repeat, int metaState, + int deviceId, int scancode, int flags, int source, String characters) { + KeyEvent ev = obtain(); + ev.mDownTime = downTime; + ev.mEventTime = eventTime; + ev.mAction = action; + ev.mKeyCode = code; + ev.mRepeatCount = repeat; + ev.mMetaState = metaState; + ev.mDeviceId = deviceId; + ev.mScanCode = scancode; + ev.mFlags = flags; + ev.mSource = source; + ev.mCharacters = characters; + return ev; + } + + /** + * Obtains a (potentially recycled) copy of another key event. + * + * @hide + */ + public static KeyEvent obtain(KeyEvent other) { + KeyEvent ev = obtain(); + ev.mDownTime = other.mDownTime; + ev.mEventTime = other.mEventTime; + ev.mAction = other.mAction; + ev.mKeyCode = other.mKeyCode; + ev.mRepeatCount = other.mRepeatCount; + ev.mMetaState = other.mMetaState; + ev.mDeviceId = other.mDeviceId; + ev.mScanCode = other.mScanCode; + ev.mFlags = other.mFlags; + ev.mSource = other.mSource; + ev.mCharacters = other.mCharacters; + return ev; + } + + /** @hide */ + @Override + public KeyEvent copy() { + return obtain(this); + } + + /** + * Recycles a key event. + * Key events should only be recycled if they are owned by the system since user + * code expects them to be essentially immutable, "tracking" notwithstanding. + * + * @hide + */ + @Override + public final void recycle() { + super.recycle(); + mCharacters = null; + + synchronized (gRecyclerLock) { + if (gRecyclerUsed < MAX_RECYCLED) { + gRecyclerUsed++; + mNext = gRecyclerTop; + gRecyclerTop = this; + } + } + } + + /** @hide */ + @Override + public final void recycleIfNeededAfterDispatch() { + // Do nothing. + } + + /** + * Create a new key event that is the same as the given one, but whose + * event time and repeat count are replaced with the given value. + * + * @param event The existing event to be copied. This is not modified. + * @param eventTime The new event time + * (in {@link android.os.SystemClock#uptimeMillis}) of the event. + * @param newRepeat The new repeat count of the event. + */ + public static KeyEvent changeTimeRepeat(KeyEvent event, long eventTime, + int newRepeat) { + return new KeyEvent(event, eventTime, newRepeat); + } + + /** + * Create a new key event that is the same as the given one, but whose + * event time and repeat count are replaced with the given value. + * + * @param event The existing event to be copied. This is not modified. + * @param eventTime The new event time + * (in {@link android.os.SystemClock#uptimeMillis}) of the event. + * @param newRepeat The new repeat count of the event. + * @param newFlags New flags for the event, replacing the entire value + * in the original event. + */ + public static KeyEvent changeTimeRepeat(KeyEvent event, long eventTime, + int newRepeat, int newFlags) { + KeyEvent ret = new KeyEvent(event); + ret.mEventTime = eventTime; + ret.mRepeatCount = newRepeat; + ret.mFlags = newFlags; + return ret; + } + + /** + * Copy an existing key event, modifying its action. + * + * @param origEvent The existing event to be copied. + * @param action The new action code of the event. + */ + private KeyEvent(KeyEvent origEvent, int action) { + mDownTime = origEvent.mDownTime; + mEventTime = origEvent.mEventTime; + mAction = action; + mKeyCode = origEvent.mKeyCode; + mRepeatCount = origEvent.mRepeatCount; + mMetaState = origEvent.mMetaState; + mDeviceId = origEvent.mDeviceId; + mSource = origEvent.mSource; + mScanCode = origEvent.mScanCode; + mFlags = origEvent.mFlags; + // Don't copy mCharacters, since one way or the other we'll lose it + // when changing the action. + } + + /** + * Create a new key event that is the same as the given one, but whose + * action is replaced with the given value. + * + * @param event The existing event to be copied. This is not modified. + * @param action The new action code of the event. + */ + public static KeyEvent changeAction(KeyEvent event, int action) { + return new KeyEvent(event, action); + } + + /** + * Create a new key event that is the same as the given one, but whose + * flags are replaced with the given value. + * + * @param event The existing event to be copied. This is not modified. + * @param flags The new flags constant. + */ + public static KeyEvent changeFlags(KeyEvent event, int flags) { + event = new KeyEvent(event); + event.mFlags = flags; + return event; + } + + /** @hide */ + @Override + public final boolean isTainted() { + return (mFlags & FLAG_TAINTED) != 0; + } + + /** @hide */ + @Override + public final void setTainted(boolean tainted) { + mFlags = tainted ? mFlags | FLAG_TAINTED : mFlags & ~FLAG_TAINTED; + } + + /** + * Don't use in new code, instead explicitly check + * {@link #getAction()}. + * + * @return If the action is ACTION_DOWN, returns true; else false. + * + * @deprecated + * @hide + */ + @Deprecated public final boolean isDown() { + return mAction == ACTION_DOWN; + } + + /** Is this a system key? System keys can not be used for menu shortcuts. + */ + public final boolean isSystem() { + return isSystemKey(mKeyCode); + } + + /** @hide */ + public final boolean isWakeKey() { + return isWakeKey(mKeyCode); + } + + /** + * Returns true if the specified keycode is a gamepad button. + * @return True if the keycode is a gamepad button, such as {@link #KEYCODE_BUTTON_A}. + */ + public static final boolean isGamepadButton(int keyCode) { + switch (keyCode) { + case KeyEvent.KEYCODE_BUTTON_A: + case KeyEvent.KEYCODE_BUTTON_B: + case KeyEvent.KEYCODE_BUTTON_C: + case KeyEvent.KEYCODE_BUTTON_X: + case KeyEvent.KEYCODE_BUTTON_Y: + case KeyEvent.KEYCODE_BUTTON_Z: + case KeyEvent.KEYCODE_BUTTON_L1: + case KeyEvent.KEYCODE_BUTTON_R1: + case KeyEvent.KEYCODE_BUTTON_L2: + case KeyEvent.KEYCODE_BUTTON_R2: + case KeyEvent.KEYCODE_BUTTON_THUMBL: + case KeyEvent.KEYCODE_BUTTON_THUMBR: + case KeyEvent.KEYCODE_BUTTON_START: + case KeyEvent.KEYCODE_BUTTON_SELECT: + case KeyEvent.KEYCODE_BUTTON_MODE: + case KeyEvent.KEYCODE_BUTTON_1: + case KeyEvent.KEYCODE_BUTTON_2: + case KeyEvent.KEYCODE_BUTTON_3: + case KeyEvent.KEYCODE_BUTTON_4: + case KeyEvent.KEYCODE_BUTTON_5: + case KeyEvent.KEYCODE_BUTTON_6: + case KeyEvent.KEYCODE_BUTTON_7: + case KeyEvent.KEYCODE_BUTTON_8: + case KeyEvent.KEYCODE_BUTTON_9: + case KeyEvent.KEYCODE_BUTTON_10: + case KeyEvent.KEYCODE_BUTTON_11: + case KeyEvent.KEYCODE_BUTTON_12: + case KeyEvent.KEYCODE_BUTTON_13: + case KeyEvent.KEYCODE_BUTTON_14: + case KeyEvent.KEYCODE_BUTTON_15: + case KeyEvent.KEYCODE_BUTTON_16: + return true; + default: + return false; + } + } + + /** Whether key will, by default, trigger a click on the focused view. + * @hide + */ + public static final boolean isConfirmKey(int keyCode) { + switch (keyCode) { + case KeyEvent.KEYCODE_DPAD_CENTER: + case KeyEvent.KEYCODE_ENTER: + case KeyEvent.KEYCODE_SPACE: + case KeyEvent.KEYCODE_NUMPAD_ENTER: + return true; + default: + return false; + } + } + + /** + * Whether this key is a media key, which can be send to apps that are + * interested in media key events. + * + * @hide + */ + public static final boolean isMediaKey(int keyCode) { + switch (keyCode) { + case KeyEvent.KEYCODE_MEDIA_PLAY: + case KeyEvent.KEYCODE_MEDIA_PAUSE: + case KeyEvent.KEYCODE_MEDIA_PLAY_PAUSE: + case KeyEvent.KEYCODE_MUTE: + case KeyEvent.KEYCODE_HEADSETHOOK: + case KeyEvent.KEYCODE_MEDIA_STOP: + case KeyEvent.KEYCODE_MEDIA_NEXT: + case KeyEvent.KEYCODE_MEDIA_PREVIOUS: + case KeyEvent.KEYCODE_MEDIA_REWIND: + case KeyEvent.KEYCODE_MEDIA_RECORD: + case KeyEvent.KEYCODE_MEDIA_FAST_FORWARD: + return true; + } + return false; + } + + + /** Is this a system key? System keys can not be used for menu shortcuts. + * @hide + */ + public static final boolean isSystemKey(int keyCode) { + switch (keyCode) { + case KeyEvent.KEYCODE_MENU: + case KeyEvent.KEYCODE_SOFT_RIGHT: + case KeyEvent.KEYCODE_HOME: + case KeyEvent.KEYCODE_BACK: + case KeyEvent.KEYCODE_CALL: + case KeyEvent.KEYCODE_ENDCALL: + case KeyEvent.KEYCODE_VOLUME_UP: + case KeyEvent.KEYCODE_VOLUME_DOWN: + case KeyEvent.KEYCODE_VOLUME_MUTE: + case KeyEvent.KEYCODE_MUTE: + case KeyEvent.KEYCODE_POWER: + case KeyEvent.KEYCODE_HEADSETHOOK: + case KeyEvent.KEYCODE_MEDIA_PLAY: + case KeyEvent.KEYCODE_MEDIA_PAUSE: + case KeyEvent.KEYCODE_MEDIA_PLAY_PAUSE: + case KeyEvent.KEYCODE_MEDIA_STOP: + case KeyEvent.KEYCODE_MEDIA_NEXT: + case KeyEvent.KEYCODE_MEDIA_PREVIOUS: + case KeyEvent.KEYCODE_MEDIA_REWIND: + case KeyEvent.KEYCODE_MEDIA_RECORD: + case KeyEvent.KEYCODE_MEDIA_FAST_FORWARD: + case KeyEvent.KEYCODE_CAMERA: + case KeyEvent.KEYCODE_FOCUS: + case KeyEvent.KEYCODE_SEARCH: + case KeyEvent.KEYCODE_BRIGHTNESS_DOWN: + case KeyEvent.KEYCODE_BRIGHTNESS_UP: + case KeyEvent.KEYCODE_MEDIA_AUDIO_TRACK: + case KeyEvent.KEYCODE_SYSTEM_NAVIGATION_UP: + case KeyEvent.KEYCODE_SYSTEM_NAVIGATION_DOWN: + case KeyEvent.KEYCODE_SYSTEM_NAVIGATION_LEFT: + case KeyEvent.KEYCODE_SYSTEM_NAVIGATION_RIGHT: + return true; + } + + return false; + } + + /** @hide */ + public static final boolean isWakeKey(int keyCode) { + switch (keyCode) { + case KeyEvent.KEYCODE_BACK: + case KeyEvent.KEYCODE_MENU: + case KeyEvent.KEYCODE_WAKEUP: + case KeyEvent.KEYCODE_PAIRING: + case KeyEvent.KEYCODE_STEM_1: + case KeyEvent.KEYCODE_STEM_2: + case KeyEvent.KEYCODE_STEM_3: + return true; + } + return false; + } + + /** @hide */ + public static final boolean isMetaKey(int keyCode) { + return keyCode == KeyEvent.KEYCODE_META_LEFT || keyCode == KeyEvent.KEYCODE_META_RIGHT; + } + + /** @hide */ + public static final boolean isAltKey(int keyCode) { + return keyCode == KeyEvent.KEYCODE_ALT_LEFT || keyCode == KeyEvent.KEYCODE_ALT_RIGHT; + } + + /** {@inheritDoc} */ + @Override + public final int getDeviceId() { + return mDeviceId; + } + + /** {@inheritDoc} */ + @Override + public final int getSource() { + return mSource; + } + + /** {@inheritDoc} */ + @Override + public final void setSource(int source) { + mSource = source; + } + + /** + * <p>Returns the state of the meta keys.</p> + * + * @return an integer in which each bit set to 1 represents a pressed + * meta key + * + * @see #isAltPressed() + * @see #isShiftPressed() + * @see #isSymPressed() + * @see #isCtrlPressed() + * @see #isMetaPressed() + * @see #isFunctionPressed() + * @see #isCapsLockOn() + * @see #isNumLockOn() + * @see #isScrollLockOn() + * @see #META_ALT_ON + * @see #META_ALT_LEFT_ON + * @see #META_ALT_RIGHT_ON + * @see #META_SHIFT_ON + * @see #META_SHIFT_LEFT_ON + * @see #META_SHIFT_RIGHT_ON + * @see #META_SYM_ON + * @see #META_FUNCTION_ON + * @see #META_CTRL_ON + * @see #META_CTRL_LEFT_ON + * @see #META_CTRL_RIGHT_ON + * @see #META_META_ON + * @see #META_META_LEFT_ON + * @see #META_META_RIGHT_ON + * @see #META_CAPS_LOCK_ON + * @see #META_NUM_LOCK_ON + * @see #META_SCROLL_LOCK_ON + * @see #getModifiers + */ + public final int getMetaState() { + return mMetaState; + } + + /** + * Returns the state of the modifier keys. + * <p> + * For the purposes of this function, {@link #KEYCODE_CAPS_LOCK}, + * {@link #KEYCODE_SCROLL_LOCK}, and {@link #KEYCODE_NUM_LOCK} are + * not considered modifier keys. Consequently, this function specifically masks out + * {@link #META_CAPS_LOCK_ON}, {@link #META_SCROLL_LOCK_ON} and {@link #META_NUM_LOCK_ON}. + * </p><p> + * The value returned consists of the meta state (from {@link #getMetaState}) + * normalized using {@link #normalizeMetaState(int)} and then masked with + * {@link #getModifierMetaStateMask} so that only valid modifier bits are retained. + * </p> + * + * @return An integer in which each bit set to 1 represents a pressed modifier key. + * @see #getMetaState + */ + public final int getModifiers() { + return normalizeMetaState(mMetaState) & META_MODIFIER_MASK; + } + + /** + * Returns the flags for this key event. + * + * @see #FLAG_WOKE_HERE + */ + public final int getFlags() { + return mFlags; + } + + // Mask of all modifier key meta states. Specifically excludes locked keys like caps lock. + private static final int META_MODIFIER_MASK = + META_SHIFT_ON | META_SHIFT_LEFT_ON | META_SHIFT_RIGHT_ON + | META_ALT_ON | META_ALT_LEFT_ON | META_ALT_RIGHT_ON + | META_CTRL_ON | META_CTRL_LEFT_ON | META_CTRL_RIGHT_ON + | META_META_ON | META_META_LEFT_ON | META_META_RIGHT_ON + | META_SYM_ON | META_FUNCTION_ON; + + // Mask of all lock key meta states. + private static final int META_LOCK_MASK = + META_CAPS_LOCK_ON | META_NUM_LOCK_ON | META_SCROLL_LOCK_ON; + + // Mask of all valid meta states. + private static final int META_ALL_MASK = META_MODIFIER_MASK | META_LOCK_MASK; + + // Mask of all synthetic meta states that are reserved for API compatibility with + // historical uses in MetaKeyKeyListener. + private static final int META_SYNTHETIC_MASK = + META_CAP_LOCKED | META_ALT_LOCKED | META_SYM_LOCKED | META_SELECTING; + + // Mask of all meta states that are not valid use in specifying a modifier key. + // These bits are known to be used for purposes other than specifying modifiers. + private static final int META_INVALID_MODIFIER_MASK = + META_LOCK_MASK | META_SYNTHETIC_MASK; + + /** + * Gets a mask that includes all valid modifier key meta state bits. + * <p> + * For the purposes of this function, {@link #KEYCODE_CAPS_LOCK}, + * {@link #KEYCODE_SCROLL_LOCK}, and {@link #KEYCODE_NUM_LOCK} are + * not considered modifier keys. Consequently, the mask specifically excludes + * {@link #META_CAPS_LOCK_ON}, {@link #META_SCROLL_LOCK_ON} and {@link #META_NUM_LOCK_ON}. + * </p> + * + * @return The modifier meta state mask which is a combination of + * {@link #META_SHIFT_ON}, {@link #META_SHIFT_LEFT_ON}, {@link #META_SHIFT_RIGHT_ON}, + * {@link #META_ALT_ON}, {@link #META_ALT_LEFT_ON}, {@link #META_ALT_RIGHT_ON}, + * {@link #META_CTRL_ON}, {@link #META_CTRL_LEFT_ON}, {@link #META_CTRL_RIGHT_ON}, + * {@link #META_META_ON}, {@link #META_META_LEFT_ON}, {@link #META_META_RIGHT_ON}, + * {@link #META_SYM_ON}, {@link #META_FUNCTION_ON}. + */ + public static int getModifierMetaStateMask() { + return META_MODIFIER_MASK; + } + + /** + * Returns true if this key code is a modifier key. + * <p> + * For the purposes of this function, {@link #KEYCODE_CAPS_LOCK}, + * {@link #KEYCODE_SCROLL_LOCK}, and {@link #KEYCODE_NUM_LOCK} are + * not considered modifier keys. Consequently, this function return false + * for those keys. + * </p> + * + * @return True if the key code is one of + * {@link #KEYCODE_SHIFT_LEFT} {@link #KEYCODE_SHIFT_RIGHT}, + * {@link #KEYCODE_ALT_LEFT}, {@link #KEYCODE_ALT_RIGHT}, + * {@link #KEYCODE_CTRL_LEFT}, {@link #KEYCODE_CTRL_RIGHT}, + * {@link #KEYCODE_META_LEFT}, or {@link #KEYCODE_META_RIGHT}, + * {@link #KEYCODE_SYM}, {@link #KEYCODE_NUM}, {@link #KEYCODE_FUNCTION}. + */ + public static boolean isModifierKey(int keyCode) { + switch (keyCode) { + case KEYCODE_SHIFT_LEFT: + case KEYCODE_SHIFT_RIGHT: + case KEYCODE_ALT_LEFT: + case KEYCODE_ALT_RIGHT: + case KEYCODE_CTRL_LEFT: + case KEYCODE_CTRL_RIGHT: + case KEYCODE_META_LEFT: + case KEYCODE_META_RIGHT: + case KEYCODE_SYM: + case KEYCODE_NUM: + case KEYCODE_FUNCTION: + return true; + default: + return false; + } + } + + /** + * Normalizes the specified meta state. + * <p> + * The meta state is normalized such that if either the left or right modifier meta state + * bits are set then the result will also include the universal bit for that modifier. + * </p><p> + * If the specified meta state contains {@link #META_ALT_LEFT_ON} then + * the result will also contain {@link #META_ALT_ON} in addition to {@link #META_ALT_LEFT_ON} + * and the other bits that were specified in the input. The same is process is + * performed for shift, control and meta. + * </p><p> + * If the specified meta state contains synthetic meta states defined by + * {@link MetaKeyKeyListener}, then those states are translated here and the original + * synthetic meta states are removed from the result. + * {@link MetaKeyKeyListener#META_CAP_LOCKED} is translated to {@link #META_CAPS_LOCK_ON}. + * {@link MetaKeyKeyListener#META_ALT_LOCKED} is translated to {@link #META_ALT_ON}. + * {@link MetaKeyKeyListener#META_SYM_LOCKED} is translated to {@link #META_SYM_ON}. + * </p><p> + * Undefined meta state bits are removed. + * </p> + * + * @param metaState The meta state. + * @return The normalized meta state. + */ + public static int normalizeMetaState(int metaState) { + if ((metaState & (META_SHIFT_LEFT_ON | META_SHIFT_RIGHT_ON)) != 0) { + metaState |= META_SHIFT_ON; + } + if ((metaState & (META_ALT_LEFT_ON | META_ALT_RIGHT_ON)) != 0) { + metaState |= META_ALT_ON; + } + if ((metaState & (META_CTRL_LEFT_ON | META_CTRL_RIGHT_ON)) != 0) { + metaState |= META_CTRL_ON; + } + if ((metaState & (META_META_LEFT_ON | META_META_RIGHT_ON)) != 0) { + metaState |= META_META_ON; + } + if ((metaState & MetaKeyKeyListener.META_CAP_LOCKED) != 0) { + metaState |= META_CAPS_LOCK_ON; + } + if ((metaState & MetaKeyKeyListener.META_ALT_LOCKED) != 0) { + metaState |= META_ALT_ON; + } + if ((metaState & MetaKeyKeyListener.META_SYM_LOCKED) != 0) { + metaState |= META_SYM_ON; + } + return metaState & META_ALL_MASK; + } + + /** + * Returns true if no modifiers keys are pressed according to the specified meta state. + * <p> + * For the purposes of this function, {@link #KEYCODE_CAPS_LOCK}, + * {@link #KEYCODE_SCROLL_LOCK}, and {@link #KEYCODE_NUM_LOCK} are + * not considered modifier keys. Consequently, this function ignores + * {@link #META_CAPS_LOCK_ON}, {@link #META_SCROLL_LOCK_ON} and {@link #META_NUM_LOCK_ON}. + * </p><p> + * The meta state is normalized prior to comparison using {@link #normalizeMetaState(int)}. + * </p> + * + * @param metaState The meta state to consider. + * @return True if no modifier keys are pressed. + * @see #hasNoModifiers() + */ + public static boolean metaStateHasNoModifiers(int metaState) { + return (normalizeMetaState(metaState) & META_MODIFIER_MASK) == 0; + } + + /** + * Returns true if only the specified modifier keys are pressed according to + * the specified meta state. Returns false if a different combination of modifier + * keys are pressed. + * <p> + * For the purposes of this function, {@link #KEYCODE_CAPS_LOCK}, + * {@link #KEYCODE_SCROLL_LOCK}, and {@link #KEYCODE_NUM_LOCK} are + * not considered modifier keys. Consequently, this function ignores + * {@link #META_CAPS_LOCK_ON}, {@link #META_SCROLL_LOCK_ON} and {@link #META_NUM_LOCK_ON}. + * </p><p> + * If the specified modifier mask includes directional modifiers, such as + * {@link #META_SHIFT_LEFT_ON}, then this method ensures that the + * modifier is pressed on that side. + * If the specified modifier mask includes non-directional modifiers, such as + * {@link #META_SHIFT_ON}, then this method ensures that the modifier + * is pressed on either side. + * If the specified modifier mask includes both directional and non-directional modifiers + * for the same type of key, such as {@link #META_SHIFT_ON} and {@link #META_SHIFT_LEFT_ON}, + * then this method throws an illegal argument exception. + * </p> + * + * @param metaState The meta state to consider. + * @param modifiers The meta state of the modifier keys to check. May be a combination + * of modifier meta states as defined by {@link #getModifierMetaStateMask()}. May be 0 to + * ensure that no modifier keys are pressed. + * @return True if only the specified modifier keys are pressed. + * @throws IllegalArgumentException if the modifiers parameter contains invalid modifiers + * @see #hasModifiers + */ + public static boolean metaStateHasModifiers(int metaState, int modifiers) { + // Note: For forward compatibility, we allow the parameter to contain meta states + // that we do not recognize but we explicitly disallow meta states that + // are not valid modifiers. + if ((modifiers & META_INVALID_MODIFIER_MASK) != 0) { + throw new IllegalArgumentException("modifiers must not contain " + + "META_CAPS_LOCK_ON, META_NUM_LOCK_ON, META_SCROLL_LOCK_ON, " + + "META_CAP_LOCKED, META_ALT_LOCKED, META_SYM_LOCKED, " + + "or META_SELECTING"); + } + + metaState = normalizeMetaState(metaState) & META_MODIFIER_MASK; + metaState = metaStateFilterDirectionalModifiers(metaState, modifiers, + META_SHIFT_ON, META_SHIFT_LEFT_ON, META_SHIFT_RIGHT_ON); + metaState = metaStateFilterDirectionalModifiers(metaState, modifiers, + META_ALT_ON, META_ALT_LEFT_ON, META_ALT_RIGHT_ON); + metaState = metaStateFilterDirectionalModifiers(metaState, modifiers, + META_CTRL_ON, META_CTRL_LEFT_ON, META_CTRL_RIGHT_ON); + metaState = metaStateFilterDirectionalModifiers(metaState, modifiers, + META_META_ON, META_META_LEFT_ON, META_META_RIGHT_ON); + return metaState == modifiers; + } + + private static int metaStateFilterDirectionalModifiers(int metaState, + int modifiers, int basic, int left, int right) { + final boolean wantBasic = (modifiers & basic) != 0; + final int directional = left | right; + final boolean wantLeftOrRight = (modifiers & directional) != 0; + + if (wantBasic) { + if (wantLeftOrRight) { + throw new IllegalArgumentException("modifiers must not contain " + + metaStateToString(basic) + " combined with " + + metaStateToString(left) + " or " + metaStateToString(right)); + } + return metaState & ~directional; + } else if (wantLeftOrRight) { + return metaState & ~basic; + } else { + return metaState; + } + } + + /** + * Returns true if no modifier keys are pressed. + * <p> + * For the purposes of this function, {@link #KEYCODE_CAPS_LOCK}, + * {@link #KEYCODE_SCROLL_LOCK}, and {@link #KEYCODE_NUM_LOCK} are + * not considered modifier keys. Consequently, this function ignores + * {@link #META_CAPS_LOCK_ON}, {@link #META_SCROLL_LOCK_ON} and {@link #META_NUM_LOCK_ON}. + * </p><p> + * The meta state is normalized prior to comparison using {@link #normalizeMetaState(int)}. + * </p> + * + * @return True if no modifier keys are pressed. + * @see #metaStateHasNoModifiers + */ + public final boolean hasNoModifiers() { + return metaStateHasNoModifiers(mMetaState); + } + + /** + * Returns true if only the specified modifiers keys are pressed. + * Returns false if a different combination of modifier keys are pressed. + * <p> + * For the purposes of this function, {@link #KEYCODE_CAPS_LOCK}, + * {@link #KEYCODE_SCROLL_LOCK}, and {@link #KEYCODE_NUM_LOCK} are + * not considered modifier keys. Consequently, this function ignores + * {@link #META_CAPS_LOCK_ON}, {@link #META_SCROLL_LOCK_ON} and {@link #META_NUM_LOCK_ON}. + * </p><p> + * If the specified modifier mask includes directional modifiers, such as + * {@link #META_SHIFT_LEFT_ON}, then this method ensures that the + * modifier is pressed on that side. + * If the specified modifier mask includes non-directional modifiers, such as + * {@link #META_SHIFT_ON}, then this method ensures that the modifier + * is pressed on either side. + * If the specified modifier mask includes both directional and non-directional modifiers + * for the same type of key, such as {@link #META_SHIFT_ON} and {@link #META_SHIFT_LEFT_ON}, + * then this method throws an illegal argument exception. + * </p> + * + * @param modifiers The meta state of the modifier keys to check. May be a combination + * of modifier meta states as defined by {@link #getModifierMetaStateMask()}. May be 0 to + * ensure that no modifier keys are pressed. + * @return True if only the specified modifier keys are pressed. + * @throws IllegalArgumentException if the modifiers parameter contains invalid modifiers + * @see #metaStateHasModifiers + */ + public final boolean hasModifiers(int modifiers) { + return metaStateHasModifiers(mMetaState, modifiers); + } + + /** + * <p>Returns the pressed state of the ALT meta key.</p> + * + * @return true if the ALT key is pressed, false otherwise + * + * @see #KEYCODE_ALT_LEFT + * @see #KEYCODE_ALT_RIGHT + * @see #META_ALT_ON + */ + public final boolean isAltPressed() { + return (mMetaState & META_ALT_ON) != 0; + } + + /** + * <p>Returns the pressed state of the SHIFT meta key.</p> + * + * @return true if the SHIFT key is pressed, false otherwise + * + * @see #KEYCODE_SHIFT_LEFT + * @see #KEYCODE_SHIFT_RIGHT + * @see #META_SHIFT_ON + */ + public final boolean isShiftPressed() { + return (mMetaState & META_SHIFT_ON) != 0; + } + + /** + * <p>Returns the pressed state of the SYM meta key.</p> + * + * @return true if the SYM key is pressed, false otherwise + * + * @see #KEYCODE_SYM + * @see #META_SYM_ON + */ + public final boolean isSymPressed() { + return (mMetaState & META_SYM_ON) != 0; + } + + /** + * <p>Returns the pressed state of the CTRL meta key.</p> + * + * @return true if the CTRL key is pressed, false otherwise + * + * @see #KEYCODE_CTRL_LEFT + * @see #KEYCODE_CTRL_RIGHT + * @see #META_CTRL_ON + */ + public final boolean isCtrlPressed() { + return (mMetaState & META_CTRL_ON) != 0; + } + + /** + * <p>Returns the pressed state of the META meta key.</p> + * + * @return true if the META key is pressed, false otherwise + * + * @see #KEYCODE_META_LEFT + * @see #KEYCODE_META_RIGHT + * @see #META_META_ON + */ + public final boolean isMetaPressed() { + return (mMetaState & META_META_ON) != 0; + } + + /** + * <p>Returns the pressed state of the FUNCTION meta key.</p> + * + * @return true if the FUNCTION key is pressed, false otherwise + * + * @see #KEYCODE_FUNCTION + * @see #META_FUNCTION_ON + */ + public final boolean isFunctionPressed() { + return (mMetaState & META_FUNCTION_ON) != 0; + } + + /** + * <p>Returns the locked state of the CAPS LOCK meta key.</p> + * + * @return true if the CAPS LOCK key is on, false otherwise + * + * @see #KEYCODE_CAPS_LOCK + * @see #META_CAPS_LOCK_ON + */ + public final boolean isCapsLockOn() { + return (mMetaState & META_CAPS_LOCK_ON) != 0; + } + + /** + * <p>Returns the locked state of the NUM LOCK meta key.</p> + * + * @return true if the NUM LOCK key is on, false otherwise + * + * @see #KEYCODE_NUM_LOCK + * @see #META_NUM_LOCK_ON + */ + public final boolean isNumLockOn() { + return (mMetaState & META_NUM_LOCK_ON) != 0; + } + + /** + * <p>Returns the locked state of the SCROLL LOCK meta key.</p> + * + * @return true if the SCROLL LOCK key is on, false otherwise + * + * @see #KEYCODE_SCROLL_LOCK + * @see #META_SCROLL_LOCK_ON + */ + public final boolean isScrollLockOn() { + return (mMetaState & META_SCROLL_LOCK_ON) != 0; + } + + /** + * Retrieve the action of this key event. May be either + * {@link #ACTION_DOWN}, {@link #ACTION_UP}, or {@link #ACTION_MULTIPLE}. + * + * @return The event action: ACTION_DOWN, ACTION_UP, or ACTION_MULTIPLE. + */ + public final int getAction() { + return mAction; + } + + /** + * For {@link #ACTION_UP} events, indicates that the event has been + * canceled as per {@link #FLAG_CANCELED}. + */ + public final boolean isCanceled() { + return (mFlags&FLAG_CANCELED) != 0; + } + + /** + * Set {@link #FLAG_CANCELED} flag for the key event. + * + * @hide + */ + @Override + public final void cancel() { + mFlags |= FLAG_CANCELED; + } + + /** + * Call this during {@link Callback#onKeyDown} to have the system track + * the key through its final up (possibly including a long press). Note + * that only one key can be tracked at a time -- if another key down + * event is received while a previous one is being tracked, tracking is + * stopped on the previous event. + */ + public final void startTracking() { + mFlags |= FLAG_START_TRACKING; + } + + /** + * For {@link #ACTION_UP} events, indicates that the event is still being + * tracked from its initial down event as per + * {@link #FLAG_TRACKING}. + */ + public final boolean isTracking() { + return (mFlags&FLAG_TRACKING) != 0; + } + + /** + * For {@link #ACTION_DOWN} events, indicates that the event has been + * canceled as per {@link #FLAG_LONG_PRESS}. + */ + public final boolean isLongPress() { + return (mFlags&FLAG_LONG_PRESS) != 0; + } + + /** + * Retrieve the key code of the key event. This is the physical key that + * was pressed, <em>not</em> the Unicode character. + * + * @return The key code of the event. + */ + public final int getKeyCode() { + return mKeyCode; + } + + /** + * For the special case of a {@link #ACTION_MULTIPLE} event with key + * code of {@link #KEYCODE_UNKNOWN}, this is a raw string of characters + * associated with the event. In all other cases it is null. + * + * @return Returns a String of 1 or more characters associated with + * the event. + */ + public final String getCharacters() { + return mCharacters; + } + + /** + * Retrieve the hardware key id of this key event. These values are not + * reliable and vary from device to device. + * + * {@more} + * Mostly this is here for debugging purposes. + */ + public final int getScanCode() { + return mScanCode; + } + + /** + * Retrieve the repeat count of the event. For both key up and key down + * events, this is the number of times the key has repeated with the first + * down starting at 0 and counting up from there. For multiple key + * events, this is the number of down/up pairs that have occurred. + * + * @return The number of times the key has repeated. + */ + public final int getRepeatCount() { + return mRepeatCount; + } + + /** + * Retrieve the time of the most recent key down event, + * in the {@link android.os.SystemClock#uptimeMillis} time base. If this + * is a down event, this will be the same as {@link #getEventTime()}. + * Note that when chording keys, this value is the down time of the + * most recently pressed key, which may <em>not</em> be the same physical + * key of this event. + * + * @return Returns the most recent key down time, in the + * {@link android.os.SystemClock#uptimeMillis} time base + */ + public final long getDownTime() { + return mDownTime; + } + + /** + * Retrieve the time this event occurred, + * in the {@link android.os.SystemClock#uptimeMillis} time base. + * + * @return Returns the time this event occurred, + * in the {@link android.os.SystemClock#uptimeMillis} time base. + */ + @Override + public final long getEventTime() { + return mEventTime; + } + + /** + * Retrieve the time this event occurred, + * in the {@link android.os.SystemClock#uptimeMillis} time base but with + * nanosecond (instead of millisecond) precision. + * <p> + * The value is in nanosecond precision but it may not have nanosecond accuracy. + * </p> + * + * @return Returns the time this event occurred, + * in the {@link android.os.SystemClock#uptimeMillis} time base but with + * nanosecond (instead of millisecond) precision. + * + * @hide + */ + @Override + public final long getEventTimeNano() { + return mEventTime * 1000000L; + } + + /** + * Renamed to {@link #getDeviceId}. + * + * @hide + * @deprecated use {@link #getDeviceId()} instead. + */ + @Deprecated + public final int getKeyboardDevice() { + return mDeviceId; + } + + /** + * Gets the {@link KeyCharacterMap} associated with the keyboard device. + * + * @return The associated key character map. + * @throws {@link KeyCharacterMap.UnavailableException} if the key character map + * could not be loaded because it was malformed or the default key character map + * is missing from the system. + * + * @see KeyCharacterMap#load + */ + public final KeyCharacterMap getKeyCharacterMap() { + return KeyCharacterMap.load(mDeviceId); + } + + /** + * Gets the primary character for this key. + * In other words, the label that is physically printed on it. + * + * @return The display label character, or 0 if none (eg. for non-printing keys). + */ + public char getDisplayLabel() { + return getKeyCharacterMap().getDisplayLabel(mKeyCode); + } + + /** + * Gets the Unicode character generated by the specified key and meta + * key state combination. + * <p> + * Returns the Unicode character that the specified key would produce + * when the specified meta bits (see {@link MetaKeyKeyListener}) + * were active. + * </p><p> + * Returns 0 if the key is not one that is used to type Unicode + * characters. + * </p><p> + * If the return value has bit {@link KeyCharacterMap#COMBINING_ACCENT} set, the + * key is a "dead key" that should be combined with another to + * actually produce a character -- see {@link KeyCharacterMap#getDeadChar} -- + * after masking with {@link KeyCharacterMap#COMBINING_ACCENT_MASK}. + * </p> + * + * @return The associated character or combining accent, or 0 if none. + */ + public int getUnicodeChar() { + return getUnicodeChar(mMetaState); + } + + /** + * Gets the Unicode character generated by the specified key and meta + * key state combination. + * <p> + * Returns the Unicode character that the specified key would produce + * when the specified meta bits (see {@link MetaKeyKeyListener}) + * were active. + * </p><p> + * Returns 0 if the key is not one that is used to type Unicode + * characters. + * </p><p> + * If the return value has bit {@link KeyCharacterMap#COMBINING_ACCENT} set, the + * key is a "dead key" that should be combined with another to + * actually produce a character -- see {@link KeyCharacterMap#getDeadChar} -- + * after masking with {@link KeyCharacterMap#COMBINING_ACCENT_MASK}. + * </p> + * + * @param metaState The meta key modifier state. + * @return The associated character or combining accent, or 0 if none. + */ + public int getUnicodeChar(int metaState) { + return getKeyCharacterMap().get(mKeyCode, metaState); + } + + /** + * Get the character conversion data for a given key code. + * + * @param results A {@link KeyCharacterMap.KeyData} instance that will be + * filled with the results. + * @return True if the key was mapped. If the key was not mapped, results is not modified. + * + * @deprecated instead use {@link #getDisplayLabel()}, + * {@link #getNumber()} or {@link #getUnicodeChar(int)}. + */ + @Deprecated + public boolean getKeyData(KeyData results) { + return getKeyCharacterMap().getKeyData(mKeyCode, results); + } + + /** + * Gets the first character in the character array that can be generated + * by the specified key code. + * <p> + * This is a convenience function that returns the same value as + * {@link #getMatch(char[],int) getMatch(chars, 0)}. + * </p> + * + * @param chars The array of matching characters to consider. + * @return The matching associated character, or 0 if none. + */ + public char getMatch(char[] chars) { + return getMatch(chars, 0); + } + + /** + * Gets the first character in the character array that can be generated + * by the specified key code. If there are multiple choices, prefers + * the one that would be generated with the specified meta key modifier state. + * + * @param chars The array of matching characters to consider. + * @param metaState The preferred meta key modifier state. + * @return The matching associated character, or 0 if none. + */ + public char getMatch(char[] chars, int metaState) { + return getKeyCharacterMap().getMatch(mKeyCode, chars, metaState); + } + + /** + * Gets the number or symbol associated with the key. + * <p> + * The character value is returned, not the numeric value. + * If the key is not a number, but is a symbol, the symbol is retuned. + * </p><p> + * This method is intended to to support dial pads and other numeric or + * symbolic entry on keyboards where certain keys serve dual function + * as alphabetic and symbolic keys. This method returns the number + * or symbol associated with the key independent of whether the user + * has pressed the required modifier. + * </p><p> + * For example, on one particular keyboard the keys on the top QWERTY row generate + * numbers when ALT is pressed such that ALT-Q maps to '1'. So for that keyboard + * when {@link #getNumber} is called with {@link KeyEvent#KEYCODE_Q} it returns '1' + * so that the user can type numbers without pressing ALT when it makes sense. + * </p> + * + * @return The associated numeric or symbolic character, or 0 if none. + */ + public char getNumber() { + return getKeyCharacterMap().getNumber(mKeyCode); + } + + /** + * Returns true if this key produces a glyph. + * + * @return True if the key is a printing key. + */ + public boolean isPrintingKey() { + return getKeyCharacterMap().isPrintingKey(mKeyCode); + } + + /** + * @deprecated Use {@link #dispatch(Callback, DispatcherState, Object)} instead. + */ + @Deprecated + public final boolean dispatch(Callback receiver) { + return dispatch(receiver, null, null); + } + + /** + * Deliver this key event to a {@link Callback} interface. If this is + * an ACTION_MULTIPLE event and it is not handled, then an attempt will + * be made to deliver a single normal event. + * + * @param receiver The Callback that will be given the event. + * @param state State information retained across events. + * @param target The target of the dispatch, for use in tracking. + * + * @return The return value from the Callback method that was called. + */ + public final boolean dispatch(Callback receiver, DispatcherState state, + Object target) { + switch (mAction) { + case ACTION_DOWN: { + mFlags &= ~FLAG_START_TRACKING; + if (DEBUG) Log.v(TAG, "Key down to " + target + " in " + state + + ": " + this); + boolean res = receiver.onKeyDown(mKeyCode, this); + if (state != null) { + if (res && mRepeatCount == 0 && (mFlags&FLAG_START_TRACKING) != 0) { + if (DEBUG) Log.v(TAG, " Start tracking!"); + state.startTracking(this, target); + } else if (isLongPress() && state.isTracking(this)) { + try { + if (receiver.onKeyLongPress(mKeyCode, this)) { + if (DEBUG) Log.v(TAG, " Clear from long press!"); + state.performedLongPress(this); + res = true; + } + } catch (AbstractMethodError e) { + } + } + } + return res; + } + case ACTION_UP: + if (DEBUG) Log.v(TAG, "Key up to " + target + " in " + state + + ": " + this); + if (state != null) { + state.handleUpEvent(this); + } + return receiver.onKeyUp(mKeyCode, this); + case ACTION_MULTIPLE: + final int count = mRepeatCount; + final int code = mKeyCode; + if (receiver.onKeyMultiple(code, count, this)) { + return true; + } + if (code != KeyEvent.KEYCODE_UNKNOWN) { + mAction = ACTION_DOWN; + mRepeatCount = 0; + boolean handled = receiver.onKeyDown(code, this); + if (handled) { + mAction = ACTION_UP; + receiver.onKeyUp(code, this); + } + mAction = ACTION_MULTIPLE; + mRepeatCount = count; + return handled; + } + return false; + } + return false; + } + + /** + * Use with {@link KeyEvent#dispatch(Callback, DispatcherState, Object)} + * for more advanced key dispatching, such as long presses. + */ + public static class DispatcherState { + int mDownKeyCode; + Object mDownTarget; + SparseIntArray mActiveLongPresses = new SparseIntArray(); + + /** + * Reset back to initial state. + */ + public void reset() { + if (DEBUG) Log.v(TAG, "Reset: " + this); + mDownKeyCode = 0; + mDownTarget = null; + mActiveLongPresses.clear(); + } + + /** + * Stop any tracking associated with this target. + */ + public void reset(Object target) { + if (mDownTarget == target) { + if (DEBUG) Log.v(TAG, "Reset in " + target + ": " + this); + mDownKeyCode = 0; + mDownTarget = null; + } + } + + /** + * Start tracking the key code associated with the given event. This + * can only be called on a key down. It will allow you to see any + * long press associated with the key, and will result in + * {@link KeyEvent#isTracking} return true on the long press and up + * events. + * + * <p>This is only needed if you are directly dispatching events, rather + * than handling them in {@link Callback#onKeyDown}. + */ + public void startTracking(KeyEvent event, Object target) { + if (event.getAction() != ACTION_DOWN) { + throw new IllegalArgumentException( + "Can only start tracking on a down event"); + } + if (DEBUG) Log.v(TAG, "Start trackingt in " + target + ": " + this); + mDownKeyCode = event.getKeyCode(); + mDownTarget = target; + } + + /** + * Return true if the key event is for a key code that is currently + * being tracked by the dispatcher. + */ + public boolean isTracking(KeyEvent event) { + return mDownKeyCode == event.getKeyCode(); + } + + /** + * Keep track of the given event's key code as having performed an + * action with a long press, so no action should occur on the up. + * <p>This is only needed if you are directly dispatching events, rather + * than handling them in {@link Callback#onKeyLongPress}. + */ + public void performedLongPress(KeyEvent event) { + mActiveLongPresses.put(event.getKeyCode(), 1); + } + + /** + * Handle key up event to stop tracking. This resets the dispatcher state, + * and updates the key event state based on it. + * <p>This is only needed if you are directly dispatching events, rather + * than handling them in {@link Callback#onKeyUp}. + */ + public void handleUpEvent(KeyEvent event) { + final int keyCode = event.getKeyCode(); + if (DEBUG) Log.v(TAG, "Handle key up " + event + ": " + this); + int index = mActiveLongPresses.indexOfKey(keyCode); + if (index >= 0) { + if (DEBUG) Log.v(TAG, " Index: " + index); + event.mFlags |= FLAG_CANCELED | FLAG_CANCELED_LONG_PRESS; + mActiveLongPresses.removeAt(index); + } + if (mDownKeyCode == keyCode) { + if (DEBUG) Log.v(TAG, " Tracking!"); + event.mFlags |= FLAG_TRACKING; + mDownKeyCode = 0; + mDownTarget = null; + } + } + } + + @Override + public String toString() { + StringBuilder msg = new StringBuilder(); + msg.append("KeyEvent { action=").append(actionToString(mAction)); + msg.append(", keyCode=").append(keyCodeToString(mKeyCode)); + msg.append(", scanCode=").append(mScanCode); + if (mCharacters != null) { + msg.append(", characters=\"").append(mCharacters).append("\""); + } + msg.append(", metaState=").append(metaStateToString(mMetaState)); + msg.append(", flags=0x").append(Integer.toHexString(mFlags)); + msg.append(", repeatCount=").append(mRepeatCount); + msg.append(", eventTime=").append(mEventTime); + msg.append(", downTime=").append(mDownTime); + msg.append(", deviceId=").append(mDeviceId); + msg.append(", source=0x").append(Integer.toHexString(mSource)); + msg.append(" }"); + return msg.toString(); + } + + /** + * Returns a string that represents the symbolic name of the specified action + * such as "ACTION_DOWN", or an equivalent numeric constant such as "35" if unknown. + * + * @param action The action. + * @return The symbolic name of the specified action. + * @hide + */ + public static String actionToString(int action) { + switch (action) { + case ACTION_DOWN: + return "ACTION_DOWN"; + case ACTION_UP: + return "ACTION_UP"; + case ACTION_MULTIPLE: + return "ACTION_MULTIPLE"; + default: + return Integer.toString(action); + } + } + + /** + * Returns a string that represents the symbolic name of the specified keycode + * such as "KEYCODE_A", "KEYCODE_DPAD_UP", or an equivalent numeric constant + * such as "1001" if unknown. + * + * @param keyCode The key code. + * @return The symbolic name of the specified keycode. + * + * @see KeyCharacterMap#getDisplayLabel + */ + public static String keyCodeToString(int keyCode) { + String symbolicName = nativeKeyCodeToString(keyCode); + return symbolicName != null ? LABEL_PREFIX + symbolicName : Integer.toString(keyCode); + } + + /** + * Gets a keycode by its symbolic name such as "KEYCODE_A" or an equivalent + * numeric constant such as "1001". + * + * @param symbolicName The symbolic name of the keycode. + * @return The keycode or {@link #KEYCODE_UNKNOWN} if not found. + * @see #keycodeToString(int) + */ + public static int keyCodeFromString(String symbolicName) { + if (symbolicName.startsWith(LABEL_PREFIX)) { + symbolicName = symbolicName.substring(LABEL_PREFIX.length()); + int keyCode = nativeKeyCodeFromString(symbolicName); + if (keyCode > 0) { + return keyCode; + } + } + try { + return Integer.parseInt(symbolicName, 10); + } catch (NumberFormatException ex) { + return KEYCODE_UNKNOWN; + } + } + + /** + * Returns a string that represents the symbolic name of the specified combined meta + * key modifier state flags such as "0", "META_SHIFT_ON", + * "META_ALT_ON|META_SHIFT_ON" or an equivalent numeric constant such as "0x10000000" + * if unknown. + * + * @param metaState The meta state. + * @return The symbolic name of the specified combined meta state flags. + * @hide + */ + public static String metaStateToString(int metaState) { + if (metaState == 0) { + return "0"; + } + StringBuilder result = null; + int i = 0; + while (metaState != 0) { + final boolean isSet = (metaState & 1) != 0; + metaState >>>= 1; // unsigned shift! + if (isSet) { + final String name = META_SYMBOLIC_NAMES[i]; + if (result == null) { + if (metaState == 0) { + return name; + } + result = new StringBuilder(name); + } else { + result.append('|'); + result.append(name); + } + } + i += 1; + } + return result.toString(); + } + + public static final Parcelable.Creator<KeyEvent> CREATOR + = new Parcelable.Creator<KeyEvent>() { + @Override + public KeyEvent createFromParcel(Parcel in) { + in.readInt(); // skip token, we already know this is a KeyEvent + return KeyEvent.createFromParcelBody(in); + } + + @Override + public KeyEvent[] newArray(int size) { + return new KeyEvent[size]; + } + }; + + /** @hide */ + public static KeyEvent createFromParcelBody(Parcel in) { + return new KeyEvent(in); + } + + private KeyEvent(Parcel in) { + mDeviceId = in.readInt(); + mSource = in.readInt(); + mAction = in.readInt(); + mKeyCode = in.readInt(); + mRepeatCount = in.readInt(); + mMetaState = in.readInt(); + mScanCode = in.readInt(); + mFlags = in.readInt(); + mDownTime = in.readLong(); + mEventTime = in.readLong(); + } + + @Override + public void writeToParcel(Parcel out, int flags) { + out.writeInt(PARCEL_TOKEN_KEY_EVENT); + + out.writeInt(mDeviceId); + out.writeInt(mSource); + out.writeInt(mAction); + out.writeInt(mKeyCode); + out.writeInt(mRepeatCount); + out.writeInt(mMetaState); + out.writeInt(mScanCode); + out.writeInt(mFlags); + out.writeLong(mDownTime); + out.writeLong(mEventTime); + } +} |