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authorJustin Klaassen <justinklaassen@google.com>2017-09-15 17:58:39 -0400
committerJustin Klaassen <justinklaassen@google.com>2017-09-15 17:58:39 -0400
commit10d07c88d69cc64f73a069163e7ea5ba2519a099 (patch)
tree8dbd149eb350320a29c3d10e7ad3201de1c5cbee /android/view/RectShadowPainter.java
parent677516fb6b6f207d373984757d3d9450474b6b00 (diff)
downloadandroid-28-10d07c88d69cc64f73a069163e7ea5ba2519a099.tar.gz
Import Android SDK Platform PI [4335822]
/google/data/ro/projects/android/fetch_artifact \ --bid 4335822 \ --target sdk_phone_armv7-win_sdk \ sdk-repo-linux-sources-4335822.zip AndroidVersion.ApiLevel has been modified to appear as 28 Change-Id: Ic8f04be005a71c2b9abeaac754d8da8d6f9a2c32
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+/*
+ * Copyright (C) 2015 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package android.view;
+
+import com.android.layoutlib.bridge.impl.GcSnapshot;
+import com.android.layoutlib.bridge.impl.ResourceHelper;
+
+import android.graphics.Canvas;
+import android.graphics.Canvas_Delegate;
+import android.graphics.LinearGradient;
+import android.graphics.Outline;
+import android.graphics.Paint;
+import android.graphics.Paint.Style;
+import android.graphics.Path;
+import android.graphics.Path.FillType;
+import android.graphics.RadialGradient;
+import android.graphics.Rect;
+import android.graphics.RectF;
+import android.graphics.Region.Op;
+import android.graphics.Shader.TileMode;
+
+import java.awt.Rectangle;
+
+/**
+ * Paints shadow for rounded rectangles. Inspiration from CardView. Couldn't use that directly,
+ * since it modifies the size of the content, that we can't do.
+ */
+public class RectShadowPainter {
+
+
+ private static final int START_COLOR = ResourceHelper.getColor("#37000000");
+ private static final int END_COLOR = ResourceHelper.getColor("#03000000");
+ private static final float PERPENDICULAR_ANGLE = 90f;
+
+ public static void paintShadow(Outline viewOutline, float elevation, Canvas canvas) {
+ Rect outline = new Rect();
+ if (!viewOutline.getRect(outline)) {
+ assert false : "Outline is not a rect shadow";
+ return;
+ }
+
+ // TODO replacing the algorithm here to create better shadow
+
+ float shadowSize = elevationToShadow(elevation);
+ int saved = modifyCanvas(canvas, shadowSize);
+ if (saved == -1) {
+ return;
+ }
+
+ float radius = viewOutline.getRadius();
+ if (radius <= 0) {
+ // We can not paint a shadow with radius 0
+ return;
+ }
+
+ try {
+ Paint cornerPaint = new Paint(Paint.ANTI_ALIAS_FLAG | Paint.DITHER_FLAG);
+ cornerPaint.setStyle(Style.FILL);
+ Paint edgePaint = new Paint(cornerPaint);
+ edgePaint.setAntiAlias(false);
+ float outerArcRadius = radius + shadowSize;
+ int[] colors = {START_COLOR, START_COLOR, END_COLOR};
+ cornerPaint.setShader(new RadialGradient(0, 0, outerArcRadius, colors,
+ new float[]{0f, radius / outerArcRadius, 1f}, TileMode.CLAMP));
+ edgePaint.setShader(new LinearGradient(0, 0, -shadowSize, 0, START_COLOR, END_COLOR,
+ TileMode.CLAMP));
+ Path path = new Path();
+ path.setFillType(FillType.EVEN_ODD);
+ // A rectangle bounding the complete shadow.
+ RectF shadowRect = new RectF(outline);
+ shadowRect.inset(-shadowSize, -shadowSize);
+ // A rectangle with edges corresponding to the straight edges of the outline.
+ RectF inset = new RectF(outline);
+ inset.inset(radius, radius);
+ // A rectangle used to represent the edge shadow.
+ RectF edgeShadowRect = new RectF();
+
+
+ // left and right sides.
+ edgeShadowRect.set(-shadowSize, 0f, 0f, inset.height());
+ // Left shadow
+ sideShadow(canvas, edgePaint, edgeShadowRect, outline.left, inset.top, 0);
+ // Right shadow
+ sideShadow(canvas, edgePaint, edgeShadowRect, outline.right, inset.bottom, 2);
+ // Top shadow
+ edgeShadowRect.set(-shadowSize, 0, 0, inset.width());
+ sideShadow(canvas, edgePaint, edgeShadowRect, inset.right, outline.top, 1);
+ // bottom shadow. This needs an inset so that blank doesn't appear when the content is
+ // moved up.
+ edgeShadowRect.set(-shadowSize, 0, shadowSize / 2f, inset.width());
+ edgePaint.setShader(new LinearGradient(edgeShadowRect.right, 0, edgeShadowRect.left, 0,
+ colors, new float[]{0f, 1 / 3f, 1f}, TileMode.CLAMP));
+ sideShadow(canvas, edgePaint, edgeShadowRect, inset.left, outline.bottom, 3);
+
+ // Draw corners.
+ drawCorner(canvas, cornerPaint, path, inset.right, inset.bottom, outerArcRadius, 0);
+ drawCorner(canvas, cornerPaint, path, inset.left, inset.bottom, outerArcRadius, 1);
+ drawCorner(canvas, cornerPaint, path, inset.left, inset.top, outerArcRadius, 2);
+ drawCorner(canvas, cornerPaint, path, inset.right, inset.top, outerArcRadius, 3);
+ } finally {
+ canvas.restoreToCount(saved);
+ }
+ }
+
+ private static float elevationToShadow(float elevation) {
+ // The factor is chosen by eyeballing the shadow size on device and preview.
+ return elevation * 0.5f;
+ }
+
+ /**
+ * Translate canvas by half of shadow size up, so that it appears that light is coming
+ * slightly from above. Also, remove clipping, so that shadow is not clipped.
+ */
+ private static int modifyCanvas(Canvas canvas, float shadowSize) {
+ Rect clipBounds = canvas.getClipBounds();
+ if (clipBounds.isEmpty()) {
+ return -1;
+ }
+ int saved = canvas.save();
+ // Usually canvas has been translated to the top left corner of the view when this is
+ // called. So, setting a clip rect at 0,0 will clip the top left part of the shadow.
+ // Thus, we just expand in each direction by width and height of the canvas, while staying
+ // inside the original drawing region.
+ GcSnapshot snapshot = Canvas_Delegate.getDelegate(canvas).getSnapshot();
+ Rectangle originalClip = snapshot.getOriginalClip();
+ if (originalClip != null) {
+ canvas.clipRect(originalClip.x, originalClip.y, originalClip.x + originalClip.width,
+ originalClip.y + originalClip.height, Op.REPLACE);
+ canvas.clipRect(-canvas.getWidth(), -canvas.getHeight(), canvas.getWidth(),
+ canvas.getHeight(), Op.INTERSECT);
+ }
+ canvas.translate(0, shadowSize / 2f);
+ return saved;
+ }
+
+ private static void sideShadow(Canvas canvas, Paint edgePaint,
+ RectF edgeShadowRect, float dx, float dy, int rotations) {
+ if (isRectEmpty(edgeShadowRect)) {
+ return;
+ }
+ int saved = canvas.save();
+ canvas.translate(dx, dy);
+ canvas.rotate(rotations * PERPENDICULAR_ANGLE);
+ canvas.drawRect(edgeShadowRect, edgePaint);
+ canvas.restoreToCount(saved);
+ }
+
+ /**
+ * @param canvas Canvas to draw the rectangle on.
+ * @param paint Paint to use when drawing the corner.
+ * @param path A path to reuse. Prevents allocating memory for each path.
+ * @param x Center of circle, which this corner is a part of.
+ * @param y Center of circle, which this corner is a part of.
+ * @param radius radius of the arc
+ * @param rotations number of quarter rotations before starting to paint the arc.
+ */
+ private static void drawCorner(Canvas canvas, Paint paint, Path path, float x, float y,
+ float radius, int rotations) {
+ int saved = canvas.save();
+ canvas.translate(x, y);
+ path.reset();
+ path.arcTo(-radius, -radius, radius, radius, rotations * PERPENDICULAR_ANGLE,
+ PERPENDICULAR_ANGLE, false);
+ path.lineTo(0, 0);
+ path.close();
+ canvas.drawPath(path, paint);
+ canvas.restoreToCount(saved);
+ }
+
+ /**
+ * Differs from {@link RectF#isEmpty()} as this first converts the rect to int and then checks.
+ * <p/>
+ * This is required because {@link Canvas_Delegate#native_drawRect(long, float, float, float,
+ * float, long)} casts the co-ordinates to int and we want to ensure that it doesn't end up
+ * drawing empty rectangles, which results in IllegalArgumentException.
+ */
+ private static boolean isRectEmpty(RectF rect) {
+ return (int) rect.left >= (int) rect.right || (int) rect.top >= (int) rect.bottom;
+ }
+}