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+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package android.animation;
+
+import android.annotation.CallSuper;
+import android.annotation.NonNull;
+import android.annotation.Nullable;
+import android.graphics.Path;
+import android.graphics.PointF;
+import android.util.Log;
+import android.util.Property;
+import android.view.animation.AccelerateDecelerateInterpolator;
+
+import java.lang.ref.WeakReference;
+
+/**
+ * This subclass of {@link ValueAnimator} provides support for animating properties on target objects.
+ * The constructors of this class take parameters to define the target object that will be animated
+ * as well as the name of the property that will be animated. Appropriate set/get functions
+ * are then determined internally and the animation will call these functions as necessary to
+ * animate the property.
+ *
+ * <p>Animators can be created from either code or resource files, as shown here:</p>
+ *
+ * {@sample development/samples/ApiDemos/res/anim/object_animator.xml ObjectAnimatorResources}
+ *
+ * <p>Starting from API 23, it is possible to use {@link PropertyValuesHolder} and
+ * {@link Keyframe} in resource files to create more complex animations. Using PropertyValuesHolders
+ * allows animators to animate several properties in parallel, as shown in this sample:</p>
+ *
+ * {@sample development/samples/ApiDemos/res/anim/object_animator_pvh.xml
+ * PropertyValuesHolderResources}
+ *
+ * <p>Using Keyframes allows animations to follow more complex paths from the start
+ * to the end values. Note that you can specify explicit fractional values (from 0 to 1) for
+ * each keyframe to determine when, in the overall duration, the animation should arrive at that
+ * value. Alternatively, you can leave the fractions off and the keyframes will be equally
+ * distributed within the total duration. Also, a keyframe with no value will derive its value
+ * from the target object when the animator starts, just like animators with only one
+ * value specified. In addition, an optional interpolator can be specified. The interpolator will
+ * be applied on the interval between the keyframe that the interpolator is set on and the previous
+ * keyframe. When no interpolator is supplied, the default {@link AccelerateDecelerateInterpolator}
+ * will be used. </p>
+ *
+ * {@sample development/samples/ApiDemos/res/anim/object_animator_pvh_kf_interpolated.xml KeyframeResources}
+ *
+ * <div class="special reference">
+ * <h3>Developer Guides</h3>
+ * <p>For more information about animating with {@code ObjectAnimator}, read the
+ * <a href="{@docRoot}guide/topics/graphics/prop-animation.html#object-animator">Property
+ * Animation</a> developer guide.</p>
+ * </div>
+ *
+ * @see #setPropertyName(String)
+ *
+ */
+public final class ObjectAnimator extends ValueAnimator {
+ private static final String LOG_TAG = "ObjectAnimator";
+
+ private static final boolean DBG = false;
+
+ /**
+ * A weak reference to the target object on which the property exists, set
+ * in the constructor. We'll cancel the animation if this goes away.
+ */
+ private WeakReference<Object> mTarget;
+
+ private String mPropertyName;
+
+ private Property mProperty;
+
+ private boolean mAutoCancel = false;
+
+ /**
+ * Sets the name of the property that will be animated. This name is used to derive
+ * a setter function that will be called to set animated values.
+ * For example, a property name of <code>foo</code> will result
+ * in a call to the function <code>setFoo()</code> on the target object. If either
+ * <code>valueFrom</code> or <code>valueTo</code> is null, then a getter function will
+ * also be derived and called.
+ *
+ * <p>For best performance of the mechanism that calls the setter function determined by the
+ * name of the property being animated, use <code>float</code> or <code>int</code> typed values,
+ * and make the setter function for those properties have a <code>void</code> return value. This
+ * will cause the code to take an optimized path for these constrained circumstances. Other
+ * property types and return types will work, but will have more overhead in processing
+ * the requests due to normal reflection mechanisms.</p>
+ *
+ * <p>Note that the setter function derived from this property name
+ * must take the same parameter type as the
+ * <code>valueFrom</code> and <code>valueTo</code> properties, otherwise the call to
+ * the setter function will fail.</p>
+ *
+ * <p>If this ObjectAnimator has been set up to animate several properties together,
+ * using more than one PropertyValuesHolder objects, then setting the propertyName simply
+ * sets the propertyName in the first of those PropertyValuesHolder objects.</p>
+ *
+ * @param propertyName The name of the property being animated. Should not be null.
+ */
+ public void setPropertyName(@NonNull String propertyName) {
+ // mValues could be null if this is being constructed piecemeal. Just record the
+ // propertyName to be used later when setValues() is called if so.
+ if (mValues != null) {
+ PropertyValuesHolder valuesHolder = mValues[0];
+ String oldName = valuesHolder.getPropertyName();
+ valuesHolder.setPropertyName(propertyName);
+ mValuesMap.remove(oldName);
+ mValuesMap.put(propertyName, valuesHolder);
+ }
+ mPropertyName = propertyName;
+ // New property/values/target should cause re-initialization prior to starting
+ mInitialized = false;
+ }
+
+ /**
+ * Sets the property that will be animated. Property objects will take precedence over
+ * properties specified by the {@link #setPropertyName(String)} method. Animations should
+ * be set up to use one or the other, not both.
+ *
+ * @param property The property being animated. Should not be null.
+ */
+ public void setProperty(@NonNull Property property) {
+ // mValues could be null if this is being constructed piecemeal. Just record the
+ // propertyName to be used later when setValues() is called if so.
+ if (mValues != null) {
+ PropertyValuesHolder valuesHolder = mValues[0];
+ String oldName = valuesHolder.getPropertyName();
+ valuesHolder.setProperty(property);
+ mValuesMap.remove(oldName);
+ mValuesMap.put(mPropertyName, valuesHolder);
+ }
+ if (mProperty != null) {
+ mPropertyName = property.getName();
+ }
+ mProperty = property;
+ // New property/values/target should cause re-initialization prior to starting
+ mInitialized = false;
+ }
+
+ /**
+ * Gets the name of the property that will be animated. This name will be used to derive
+ * a setter function that will be called to set animated values.
+ * For example, a property name of <code>foo</code> will result
+ * in a call to the function <code>setFoo()</code> on the target object. If either
+ * <code>valueFrom</code> or <code>valueTo</code> is null, then a getter function will
+ * also be derived and called.
+ *
+ * <p>If this animator was created with a {@link Property} object instead of the
+ * string name of a property, then this method will return the {@link
+ * Property#getName() name} of that Property object instead. If this animator was
+ * created with one or more {@link PropertyValuesHolder} objects, then this method
+ * will return the {@link PropertyValuesHolder#getPropertyName() name} of that
+ * object (if there was just one) or a comma-separated list of all of the
+ * names (if there are more than one).</p>
+ */
+ @Nullable
+ public String getPropertyName() {
+ String propertyName = null;
+ if (mPropertyName != null) {
+ propertyName = mPropertyName;
+ } else if (mProperty != null) {
+ propertyName = mProperty.getName();
+ } else if (mValues != null && mValues.length > 0) {
+ for (int i = 0; i < mValues.length; ++i) {
+ if (i == 0) {
+ propertyName = "";
+ } else {
+ propertyName += ",";
+ }
+ propertyName += mValues[i].getPropertyName();
+ }
+ }
+ return propertyName;
+ }
+
+ @Override
+ String getNameForTrace() {
+ return "animator:" + getPropertyName();
+ }
+
+ /**
+ * Creates a new ObjectAnimator object. This default constructor is primarily for
+ * use internally; the other constructors which take parameters are more generally
+ * useful.
+ */
+ public ObjectAnimator() {
+ }
+
+ /**
+ * Private utility constructor that initializes the target object and name of the
+ * property being animated.
+ *
+ * @param target The object whose property is to be animated. This object should
+ * have a public method on it called <code>setName()</code>, where <code>name</code> is
+ * the value of the <code>propertyName</code> parameter.
+ * @param propertyName The name of the property being animated.
+ */
+ private ObjectAnimator(Object target, String propertyName) {
+ setTarget(target);
+ setPropertyName(propertyName);
+ }
+
+ /**
+ * Private utility constructor that initializes the target object and property being animated.
+ *
+ * @param target The object whose property is to be animated.
+ * @param property The property being animated.
+ */
+ private <T> ObjectAnimator(T target, Property<T, ?> property) {
+ setTarget(target);
+ setProperty(property);
+ }
+
+ /**
+ * Constructs and returns an ObjectAnimator that animates between int values. A single
+ * value implies that that value is the one being animated to, in which case the start value
+ * will be derived from the property being animated and the target object when {@link #start()}
+ * is called for the first time. Two values imply starting and ending values. More than two
+ * values imply a starting value, values to animate through along the way, and an ending value
+ * (these values will be distributed evenly across the duration of the animation).
+ *
+ * @param target The object whose property is to be animated. This object should
+ * have a public method on it called <code>setName()</code>, where <code>name</code> is
+ * the value of the <code>propertyName</code> parameter.
+ * @param propertyName The name of the property being animated.
+ * @param values A set of values that the animation will animate between over time.
+ * @return An ObjectAnimator object that is set up to animate between the given values.
+ */
+ public static ObjectAnimator ofInt(Object target, String propertyName, int... values) {
+ ObjectAnimator anim = new ObjectAnimator(target, propertyName);
+ anim.setIntValues(values);
+ return anim;
+ }
+
+ /**
+ * Constructs and returns an ObjectAnimator that animates coordinates along a <code>Path</code>
+ * using two properties. A <code>Path</code></> animation moves in two dimensions, animating
+ * coordinates <code>(x, y)</code> together to follow the line. In this variation, the
+ * coordinates are integers that are set to separate properties designated by
+ * <code>xPropertyName</code> and <code>yPropertyName</code>.
+ *
+ * @param target The object whose properties are to be animated. This object should
+ * have public methods on it called <code>setNameX()</code> and
+ * <code>setNameY</code>, where <code>nameX</code> and <code>nameY</code>
+ * are the value of <code>xPropertyName</code> and <code>yPropertyName</code>
+ * parameters, respectively.
+ * @param xPropertyName The name of the property for the x coordinate being animated.
+ * @param yPropertyName The name of the property for the y coordinate being animated.
+ * @param path The <code>Path</code> to animate values along.
+ * @return An ObjectAnimator object that is set up to animate along <code>path</code>.
+ */
+ public static ObjectAnimator ofInt(Object target, String xPropertyName, String yPropertyName,
+ Path path) {
+ PathKeyframes keyframes = KeyframeSet.ofPath(path);
+ PropertyValuesHolder x = PropertyValuesHolder.ofKeyframes(xPropertyName,
+ keyframes.createXIntKeyframes());
+ PropertyValuesHolder y = PropertyValuesHolder.ofKeyframes(yPropertyName,
+ keyframes.createYIntKeyframes());
+ return ofPropertyValuesHolder(target, x, y);
+ }
+
+ /**
+ * Constructs and returns an ObjectAnimator that animates between int values. A single
+ * value implies that that value is the one being animated to, in which case the start value
+ * will be derived from the property being animated and the target object when {@link #start()}
+ * is called for the first time. Two values imply starting and ending values. More than two
+ * values imply a starting value, values to animate through along the way, and an ending value
+ * (these values will be distributed evenly across the duration of the animation).
+ *
+ * @param target The object whose property is to be animated.
+ * @param property The property being animated.
+ * @param values A set of values that the animation will animate between over time.
+ * @return An ObjectAnimator object that is set up to animate between the given values.
+ */
+ public static <T> ObjectAnimator ofInt(T target, Property<T, Integer> property, int... values) {
+ ObjectAnimator anim = new ObjectAnimator(target, property);
+ anim.setIntValues(values);
+ return anim;
+ }
+
+ /**
+ * Constructs and returns an ObjectAnimator that animates coordinates along a <code>Path</code>
+ * using two properties. A <code>Path</code></> animation moves in two dimensions, animating
+ * coordinates <code>(x, y)</code> together to follow the line. In this variation, the
+ * coordinates are integers that are set to separate properties, <code>xProperty</code> and
+ * <code>yProperty</code>.
+ *
+ * @param target The object whose properties are to be animated.
+ * @param xProperty The property for the x coordinate being animated.
+ * @param yProperty The property for the y coordinate being animated.
+ * @param path The <code>Path</code> to animate values along.
+ * @return An ObjectAnimator object that is set up to animate along <code>path</code>.
+ */
+ public static <T> ObjectAnimator ofInt(T target, Property<T, Integer> xProperty,
+ Property<T, Integer> yProperty, Path path) {
+ PathKeyframes keyframes = KeyframeSet.ofPath(path);
+ PropertyValuesHolder x = PropertyValuesHolder.ofKeyframes(xProperty,
+ keyframes.createXIntKeyframes());
+ PropertyValuesHolder y = PropertyValuesHolder.ofKeyframes(yProperty,
+ keyframes.createYIntKeyframes());
+ return ofPropertyValuesHolder(target, x, y);
+ }
+
+ /**
+ * Constructs and returns an ObjectAnimator that animates over int values for a multiple
+ * parameters setter. Only public methods that take only int parameters are supported.
+ * Each <code>int[]</code> contains a complete set of parameters to the setter method.
+ * At least two <code>int[]</code> values must be provided, a start and end. More than two
+ * values imply a starting value, values to animate through along the way, and an ending
+ * value (these values will be distributed evenly across the duration of the animation).
+ *
+ * @param target The object whose property is to be animated. This object may
+ * have a public method on it called <code>setName()</code>, where <code>name</code> is
+ * the value of the <code>propertyName</code> parameter. <code>propertyName</code> may also
+ * be the case-sensitive complete name of the public setter method.
+ * @param propertyName The name of the property being animated or the name of the setter method.
+ * @param values A set of values that the animation will animate between over time.
+ * @return An ObjectAnimator object that is set up to animate between the given values.
+ */
+ public static ObjectAnimator ofMultiInt(Object target, String propertyName, int[][] values) {
+ PropertyValuesHolder pvh = PropertyValuesHolder.ofMultiInt(propertyName, values);
+ return ofPropertyValuesHolder(target, pvh);
+ }
+
+ /**
+ * Constructs and returns an ObjectAnimator that animates the target using a multi-int setter
+ * along the given <code>Path</code>. A <code>Path</code></> animation moves in two dimensions,
+ * animating coordinates <code>(x, y)</code> together to follow the line. In this variation, the
+ * coordinates are integer x and y coordinates used in the first and second parameter of the
+ * setter, respectively.
+ *
+ * @param target The object whose property is to be animated. This object may
+ * have a public method on it called <code>setName()</code>, where <code>name</code> is
+ * the value of the <code>propertyName</code> parameter. <code>propertyName</code> may also
+ * be the case-sensitive complete name of the public setter method.
+ * @param propertyName The name of the property being animated or the name of the setter method.
+ * @param path The <code>Path</code> to animate values along.
+ * @return An ObjectAnimator object that is set up to animate along <code>path</code>.
+ */
+ public static ObjectAnimator ofMultiInt(Object target, String propertyName, Path path) {
+ PropertyValuesHolder pvh = PropertyValuesHolder.ofMultiInt(propertyName, path);
+ return ofPropertyValuesHolder(target, pvh);
+ }
+
+ /**
+ * Constructs and returns an ObjectAnimator that animates over values for a multiple int
+ * parameters setter. Only public methods that take only int parameters are supported.
+ * <p>At least two values must be provided, a start and end. More than two
+ * values imply a starting value, values to animate through along the way, and an ending
+ * value (these values will be distributed evenly across the duration of the animation).</p>
+ *
+ * @param target The object whose property is to be animated. This object may
+ * have a public method on it called <code>setName()</code>, where <code>name</code> is
+ * the value of the <code>propertyName</code> parameter. <code>propertyName</code> may also
+ * be the case-sensitive complete name of the public setter method.
+ * @param propertyName The name of the property being animated or the name of the setter method.
+ * @param converter Converts T objects into int parameters for the multi-value setter.
+ * @param evaluator A TypeEvaluator that will be called on each animation frame to
+ * provide the necessary interpolation between the Object values to derive the animated
+ * value.
+ * @param values A set of values that the animation will animate between over time.
+ * @return An ObjectAnimator object that is set up to animate between the given values.
+ */
+ @SafeVarargs
+ public static <T> ObjectAnimator ofMultiInt(Object target, String propertyName,
+ TypeConverter<T, int[]> converter, TypeEvaluator<T> evaluator, T... values) {
+ PropertyValuesHolder pvh = PropertyValuesHolder.ofMultiInt(propertyName, converter,
+ evaluator, values);
+ return ObjectAnimator.ofPropertyValuesHolder(target, pvh);
+ }
+
+ /**
+ * Constructs and returns an ObjectAnimator that animates between color values. A single
+ * value implies that that value is the one being animated to, in which case the start value
+ * will be derived from the property being animated and the target object when {@link #start()}
+ * is called for the first time. Two values imply starting and ending values. More than two
+ * values imply a starting value, values to animate through along the way, and an ending value
+ * (these values will be distributed evenly across the duration of the animation).
+ *
+ * @param target The object whose property is to be animated. This object should
+ * have a public method on it called <code>setName()</code>, where <code>name</code> is
+ * the value of the <code>propertyName</code> parameter.
+ * @param propertyName The name of the property being animated.
+ * @param values A set of values that the animation will animate between over time.
+ * @return An ObjectAnimator object that is set up to animate between the given values.
+ */
+ public static ObjectAnimator ofArgb(Object target, String propertyName, int... values) {
+ ObjectAnimator animator = ofInt(target, propertyName, values);
+ animator.setEvaluator(ArgbEvaluator.getInstance());
+ return animator;
+ }
+
+ /**
+ * Constructs and returns an ObjectAnimator that animates between color values. A single
+ * value implies that that value is the one being animated to, in which case the start value
+ * will be derived from the property being animated and the target object when {@link #start()}
+ * is called for the first time. Two values imply starting and ending values. More than two
+ * values imply a starting value, values to animate through along the way, and an ending value
+ * (these values will be distributed evenly across the duration of the animation).
+ *
+ * @param target The object whose property is to be animated.
+ * @param property The property being animated.
+ * @param values A set of values that the animation will animate between over time.
+ * @return An ObjectAnimator object that is set up to animate between the given values.
+ */
+ public static <T> ObjectAnimator ofArgb(T target, Property<T, Integer> property,
+ int... values) {
+ ObjectAnimator animator = ofInt(target, property, values);
+ animator.setEvaluator(ArgbEvaluator.getInstance());
+ return animator;
+ }
+
+ /**
+ * Constructs and returns an ObjectAnimator that animates between float values. A single
+ * value implies that that value is the one being animated to, in which case the start value
+ * will be derived from the property being animated and the target object when {@link #start()}
+ * is called for the first time. Two values imply starting and ending values. More than two
+ * values imply a starting value, values to animate through along the way, and an ending value
+ * (these values will be distributed evenly across the duration of the animation).
+ *
+ * @param target The object whose property is to be animated. This object should
+ * have a public method on it called <code>setName()</code>, where <code>name</code> is
+ * the value of the <code>propertyName</code> parameter.
+ * @param propertyName The name of the property being animated.
+ * @param values A set of values that the animation will animate between over time.
+ * @return An ObjectAnimator object that is set up to animate between the given values.
+ */
+ public static ObjectAnimator ofFloat(Object target, String propertyName, float... values) {
+ ObjectAnimator anim = new ObjectAnimator(target, propertyName);
+ anim.setFloatValues(values);
+ return anim;
+ }
+
+ /**
+ * Constructs and returns an ObjectAnimator that animates coordinates along a <code>Path</code>
+ * using two properties. A <code>Path</code></> animation moves in two dimensions, animating
+ * coordinates <code>(x, y)</code> together to follow the line. In this variation, the
+ * coordinates are floats that are set to separate properties designated by
+ * <code>xPropertyName</code> and <code>yPropertyName</code>.
+ *
+ * @param target The object whose properties are to be animated. This object should
+ * have public methods on it called <code>setNameX()</code> and
+ * <code>setNameY</code>, where <code>nameX</code> and <code>nameY</code>
+ * are the value of the <code>xPropertyName</code> and <code>yPropertyName</code>
+ * parameters, respectively.
+ * @param xPropertyName The name of the property for the x coordinate being animated.
+ * @param yPropertyName The name of the property for the y coordinate being animated.
+ * @param path The <code>Path</code> to animate values along.
+ * @return An ObjectAnimator object that is set up to animate along <code>path</code>.
+ */
+ public static ObjectAnimator ofFloat(Object target, String xPropertyName, String yPropertyName,
+ Path path) {
+ PathKeyframes keyframes = KeyframeSet.ofPath(path);
+ PropertyValuesHolder x = PropertyValuesHolder.ofKeyframes(xPropertyName,
+ keyframes.createXFloatKeyframes());
+ PropertyValuesHolder y = PropertyValuesHolder.ofKeyframes(yPropertyName,
+ keyframes.createYFloatKeyframes());
+ return ofPropertyValuesHolder(target, x, y);
+ }
+
+ /**
+ * Constructs and returns an ObjectAnimator that animates between float values. A single
+ * value implies that that value is the one being animated to, in which case the start value
+ * will be derived from the property being animated and the target object when {@link #start()}
+ * is called for the first time. Two values imply starting and ending values. More than two
+ * values imply a starting value, values to animate through along the way, and an ending value
+ * (these values will be distributed evenly across the duration of the animation).
+ *
+ * @param target The object whose property is to be animated.
+ * @param property The property being animated.
+ * @param values A set of values that the animation will animate between over time.
+ * @return An ObjectAnimator object that is set up to animate between the given values.
+ */
+ public static <T> ObjectAnimator ofFloat(T target, Property<T, Float> property,
+ float... values) {
+ ObjectAnimator anim = new ObjectAnimator(target, property);
+ anim.setFloatValues(values);
+ return anim;
+ }
+
+ /**
+ * Constructs and returns an ObjectAnimator that animates coordinates along a <code>Path</code>
+ * using two properties. A <code>Path</code></> animation moves in two dimensions, animating
+ * coordinates <code>(x, y)</code> together to follow the line. In this variation, the
+ * coordinates are floats that are set to separate properties, <code>xProperty</code> and
+ * <code>yProperty</code>.
+ *
+ * @param target The object whose properties are to be animated.
+ * @param xProperty The property for the x coordinate being animated.
+ * @param yProperty The property for the y coordinate being animated.
+ * @param path The <code>Path</code> to animate values along.
+ * @return An ObjectAnimator object that is set up to animate along <code>path</code>.
+ */
+ public static <T> ObjectAnimator ofFloat(T target, Property<T, Float> xProperty,
+ Property<T, Float> yProperty, Path path) {
+ PathKeyframes keyframes = KeyframeSet.ofPath(path);
+ PropertyValuesHolder x = PropertyValuesHolder.ofKeyframes(xProperty,
+ keyframes.createXFloatKeyframes());
+ PropertyValuesHolder y = PropertyValuesHolder.ofKeyframes(yProperty,
+ keyframes.createYFloatKeyframes());
+ return ofPropertyValuesHolder(target, x, y);
+ }
+
+ /**
+ * Constructs and returns an ObjectAnimator that animates over float values for a multiple
+ * parameters setter. Only public methods that take only float parameters are supported.
+ * Each <code>float[]</code> contains a complete set of parameters to the setter method.
+ * At least two <code>float[]</code> values must be provided, a start and end. More than two
+ * values imply a starting value, values to animate through along the way, and an ending
+ * value (these values will be distributed evenly across the duration of the animation).
+ *
+ * @param target The object whose property is to be animated. This object may
+ * have a public method on it called <code>setName()</code>, where <code>name</code> is
+ * the value of the <code>propertyName</code> parameter. <code>propertyName</code> may also
+ * be the case-sensitive complete name of the public setter method.
+ * @param propertyName The name of the property being animated or the name of the setter method.
+ * @param values A set of values that the animation will animate between over time.
+ * @return An ObjectAnimator object that is set up to animate between the given values.
+ */
+ public static ObjectAnimator ofMultiFloat(Object target, String propertyName,
+ float[][] values) {
+ PropertyValuesHolder pvh = PropertyValuesHolder.ofMultiFloat(propertyName, values);
+ return ofPropertyValuesHolder(target, pvh);
+ }
+
+ /**
+ * Constructs and returns an ObjectAnimator that animates the target using a multi-float setter
+ * along the given <code>Path</code>. A <code>Path</code></> animation moves in two dimensions,
+ * animating coordinates <code>(x, y)</code> together to follow the line. In this variation, the
+ * coordinates are float x and y coordinates used in the first and second parameter of the
+ * setter, respectively.
+ *
+ * @param target The object whose property is to be animated. This object may
+ * have a public method on it called <code>setName()</code>, where <code>name</code> is
+ * the value of the <code>propertyName</code> parameter. <code>propertyName</code> may also
+ * be the case-sensitive complete name of the public setter method.
+ * @param propertyName The name of the property being animated or the name of the setter method.
+ * @param path The <code>Path</code> to animate values along.
+ * @return An ObjectAnimator object that is set up to animate along <code>path</code>.
+ */
+ public static ObjectAnimator ofMultiFloat(Object target, String propertyName, Path path) {
+ PropertyValuesHolder pvh = PropertyValuesHolder.ofMultiFloat(propertyName, path);
+ return ofPropertyValuesHolder(target, pvh);
+ }
+
+ /**
+ * Constructs and returns an ObjectAnimator that animates over values for a multiple float
+ * parameters setter. Only public methods that take only float parameters are supported.
+ * <p>At least two values must be provided, a start and end. More than two
+ * values imply a starting value, values to animate through along the way, and an ending
+ * value (these values will be distributed evenly across the duration of the animation).</p>
+ *
+ * @param target The object whose property is to be animated. This object may
+ * have a public method on it called <code>setName()</code>, where <code>name</code> is
+ * the value of the <code>propertyName</code> parameter. <code>propertyName</code> may also
+ * be the case-sensitive complete name of the public setter method.
+ * @param propertyName The name of the property being animated or the name of the setter method.
+ * @param converter Converts T objects into float parameters for the multi-value setter.
+ * @param evaluator A TypeEvaluator that will be called on each animation frame to
+ * provide the necessary interpolation between the Object values to derive the animated
+ * value.
+ * @param values A set of values that the animation will animate between over time.
+ * @return An ObjectAnimator object that is set up to animate between the given values.
+ */
+ @SafeVarargs
+ public static <T> ObjectAnimator ofMultiFloat(Object target, String propertyName,
+ TypeConverter<T, float[]> converter, TypeEvaluator<T> evaluator, T... values) {
+ PropertyValuesHolder pvh = PropertyValuesHolder.ofMultiFloat(propertyName, converter,
+ evaluator, values);
+ return ObjectAnimator.ofPropertyValuesHolder(target, pvh);
+ }
+
+ /**
+ * Constructs and returns an ObjectAnimator that animates between Object values. A single
+ * value implies that that value is the one being animated to, in which case the start value
+ * will be derived from the property being animated and the target object when {@link #start()}
+ * is called for the first time. Two values imply starting and ending values. More than two
+ * values imply a starting value, values to animate through along the way, and an ending value
+ * (these values will be distributed evenly across the duration of the animation).
+ *
+ * <p><strong>Note:</strong> The values are stored as references to the original
+ * objects, which means that changes to those objects after this method is called will
+ * affect the values on the animator. If the objects will be mutated externally after
+ * this method is called, callers should pass a copy of those objects instead.
+ *
+ * @param target The object whose property is to be animated. This object should
+ * have a public method on it called <code>setName()</code>, where <code>name</code> is
+ * the value of the <code>propertyName</code> parameter.
+ * @param propertyName The name of the property being animated.
+ * @param evaluator A TypeEvaluator that will be called on each animation frame to
+ * provide the necessary interpolation between the Object values to derive the animated
+ * value.
+ * @param values A set of values that the animation will animate between over time.
+ * @return An ObjectAnimator object that is set up to animate between the given values.
+ */
+ public static ObjectAnimator ofObject(Object target, String propertyName,
+ TypeEvaluator evaluator, Object... values) {
+ ObjectAnimator anim = new ObjectAnimator(target, propertyName);
+ anim.setObjectValues(values);
+ anim.setEvaluator(evaluator);
+ return anim;
+ }
+
+ /**
+ * Constructs and returns an ObjectAnimator that animates a property along a <code>Path</code>.
+ * A <code>Path</code></> animation moves in two dimensions, animating coordinates
+ * <code>(x, y)</code> together to follow the line. This variant animates the coordinates
+ * in a <code>PointF</code> to follow the <code>Path</code>. If the <code>Property</code>
+ * associated with <code>propertyName</code> uses a type other than <code>PointF</code>,
+ * <code>converter</code> can be used to change from <code>PointF</code> to the type
+ * associated with the <code>Property</code>.
+ *
+ * @param target The object whose property is to be animated. This object should
+ * have a public method on it called <code>setName()</code>, where <code>name</code> is
+ * the value of the <code>propertyName</code> parameter.
+ * @param propertyName The name of the property being animated.
+ * @param converter Converts a PointF to the type associated with the setter. May be
+ * null if conversion is unnecessary.
+ * @param path The <code>Path</code> to animate values along.
+ * @return An ObjectAnimator object that is set up to animate along <code>path</code>.
+ */
+ @NonNull
+ public static ObjectAnimator ofObject(Object target, String propertyName,
+ @Nullable TypeConverter<PointF, ?> converter, Path path) {
+ PropertyValuesHolder pvh = PropertyValuesHolder.ofObject(propertyName, converter, path);
+ return ofPropertyValuesHolder(target, pvh);
+ }
+
+ /**
+ * Constructs and returns an ObjectAnimator that animates between Object values. A single
+ * value implies that that value is the one being animated to, in which case the start value
+ * will be derived from the property being animated and the target object when {@link #start()}
+ * is called for the first time. Two values imply starting and ending values. More than two
+ * values imply a starting value, values to animate through along the way, and an ending value
+ * (these values will be distributed evenly across the duration of the animation).
+ *
+ * <p><strong>Note:</strong> The values are stored as references to the original
+ * objects, which means that changes to those objects after this method is called will
+ * affect the values on the animator. If the objects will be mutated externally after
+ * this method is called, callers should pass a copy of those objects instead.
+ *
+ * @param target The object whose property is to be animated.
+ * @param property The property being animated.
+ * @param evaluator A TypeEvaluator that will be called on each animation frame to
+ * provide the necessary interpolation between the Object values to derive the animated
+ * value.
+ * @param values A set of values that the animation will animate between over time.
+ * @return An ObjectAnimator object that is set up to animate between the given values.
+ */
+ @NonNull
+ @SafeVarargs
+ public static <T, V> ObjectAnimator ofObject(T target, Property<T, V> property,
+ TypeEvaluator<V> evaluator, V... values) {
+ ObjectAnimator anim = new ObjectAnimator(target, property);
+ anim.setObjectValues(values);
+ anim.setEvaluator(evaluator);
+ return anim;
+ }
+
+ /**
+ * Constructs and returns an ObjectAnimator that animates between Object values. A single
+ * value implies that that value is the one being animated to, in which case the start value
+ * will be derived from the property being animated and the target object when {@link #start()}
+ * is called for the first time. Two values imply starting and ending values. More than two
+ * values imply a starting value, values to animate through along the way, and an ending value
+ * (these values will be distributed evenly across the duration of the animation).
+ * This variant supplies a <code>TypeConverter</code> to convert from the animated values to the
+ * type of the property. If only one value is supplied, the <code>TypeConverter</code> must be a
+ * {@link android.animation.BidirectionalTypeConverter} to retrieve the current value.
+ *
+ * <p><strong>Note:</strong> The values are stored as references to the original
+ * objects, which means that changes to those objects after this method is called will
+ * affect the values on the animator. If the objects will be mutated externally after
+ * this method is called, callers should pass a copy of those objects instead.
+ *
+ * @param target The object whose property is to be animated.
+ * @param property The property being animated.
+ * @param converter Converts the animated object to the Property type.
+ * @param evaluator A TypeEvaluator that will be called on each animation frame to
+ * provide the necessary interpolation between the Object values to derive the animated
+ * value.
+ * @param values A set of values that the animation will animate between over time.
+ * @return An ObjectAnimator object that is set up to animate between the given values.
+ */
+ @NonNull
+ @SafeVarargs
+ public static <T, V, P> ObjectAnimator ofObject(T target, Property<T, P> property,
+ TypeConverter<V, P> converter, TypeEvaluator<V> evaluator, V... values) {
+ PropertyValuesHolder pvh = PropertyValuesHolder.ofObject(property, converter, evaluator,
+ values);
+ return ofPropertyValuesHolder(target, pvh);
+ }
+
+ /**
+ * Constructs and returns an ObjectAnimator that animates a property along a <code>Path</code>.
+ * A <code>Path</code></> animation moves in two dimensions, animating coordinates
+ * <code>(x, y)</code> together to follow the line. This variant animates the coordinates
+ * in a <code>PointF</code> to follow the <code>Path</code>. If <code>property</code>
+ * uses a type other than <code>PointF</code>, <code>converter</code> can be used to change
+ * from <code>PointF</code> to the type associated with the <code>Property</code>.
+ *
+ * <p>The PointF passed to <code>converter</code> or <code>property</code>, if
+ * <code>converter</code> is <code>null</code>, is reused on each animation frame and should
+ * not be stored by the setter or TypeConverter.</p>
+ *
+ * @param target The object whose property is to be animated.
+ * @param property The property being animated. Should not be null.
+ * @param converter Converts a PointF to the type associated with the setter. May be
+ * null if conversion is unnecessary.
+ * @param path The <code>Path</code> to animate values along.
+ * @return An ObjectAnimator object that is set up to animate along <code>path</code>.
+ */
+ @NonNull
+ public static <T, V> ObjectAnimator ofObject(T target, @NonNull Property<T, V> property,
+ @Nullable TypeConverter<PointF, V> converter, Path path) {
+ PropertyValuesHolder pvh = PropertyValuesHolder.ofObject(property, converter, path);
+ return ofPropertyValuesHolder(target, pvh);
+ }
+
+ /**
+ * Constructs and returns an ObjectAnimator that animates between the sets of values specified
+ * in <code>PropertyValueHolder</code> objects. This variant should be used when animating
+ * several properties at once with the same ObjectAnimator, since PropertyValuesHolder allows
+ * you to associate a set of animation values with a property name.
+ *
+ * @param target The object whose property is to be animated. Depending on how the
+ * PropertyValuesObjects were constructed, the target object should either have the {@link
+ * android.util.Property} objects used to construct the PropertyValuesHolder objects or (if the
+ * PropertyValuesHOlder objects were created with property names) the target object should have
+ * public methods on it called <code>setName()</code>, where <code>name</code> is the name of
+ * the property passed in as the <code>propertyName</code> parameter for each of the
+ * PropertyValuesHolder objects.
+ * @param values A set of PropertyValuesHolder objects whose values will be animated between
+ * over time.
+ * @return An ObjectAnimator object that is set up to animate between the given values.
+ */
+ @NonNull
+ public static ObjectAnimator ofPropertyValuesHolder(Object target,
+ PropertyValuesHolder... values) {
+ ObjectAnimator anim = new ObjectAnimator();
+ anim.setTarget(target);
+ anim.setValues(values);
+ return anim;
+ }
+
+ @Override
+ public void setIntValues(int... values) {
+ if (mValues == null || mValues.length == 0) {
+ // No values yet - this animator is being constructed piecemeal. Init the values with
+ // whatever the current propertyName is
+ if (mProperty != null) {
+ setValues(PropertyValuesHolder.ofInt(mProperty, values));
+ } else {
+ setValues(PropertyValuesHolder.ofInt(mPropertyName, values));
+ }
+ } else {
+ super.setIntValues(values);
+ }
+ }
+
+ @Override
+ public void setFloatValues(float... values) {
+ if (mValues == null || mValues.length == 0) {
+ // No values yet - this animator is being constructed piecemeal. Init the values with
+ // whatever the current propertyName is
+ if (mProperty != null) {
+ setValues(PropertyValuesHolder.ofFloat(mProperty, values));
+ } else {
+ setValues(PropertyValuesHolder.ofFloat(mPropertyName, values));
+ }
+ } else {
+ super.setFloatValues(values);
+ }
+ }
+
+ @Override
+ public void setObjectValues(Object... values) {
+ if (mValues == null || mValues.length == 0) {
+ // No values yet - this animator is being constructed piecemeal. Init the values with
+ // whatever the current propertyName is
+ if (mProperty != null) {
+ setValues(PropertyValuesHolder.ofObject(mProperty, (TypeEvaluator) null, values));
+ } else {
+ setValues(PropertyValuesHolder.ofObject(mPropertyName,
+ (TypeEvaluator) null, values));
+ }
+ } else {
+ super.setObjectValues(values);
+ }
+ }
+
+ /**
+ * autoCancel controls whether an ObjectAnimator will be canceled automatically
+ * when any other ObjectAnimator with the same target and properties is started.
+ * Setting this flag may make it easier to run different animators on the same target
+ * object without having to keep track of whether there are conflicting animators that
+ * need to be manually canceled. Canceling animators must have the same exact set of
+ * target properties, in the same order.
+ *
+ * @param cancel Whether future ObjectAnimators with the same target and properties
+ * as this ObjectAnimator will cause this ObjectAnimator to be canceled.
+ */
+ public void setAutoCancel(boolean cancel) {
+ mAutoCancel = cancel;
+ }
+
+ private boolean hasSameTargetAndProperties(@Nullable Animator anim) {
+ if (anim instanceof ObjectAnimator) {
+ PropertyValuesHolder[] theirValues = ((ObjectAnimator) anim).getValues();
+ if (((ObjectAnimator) anim).getTarget() == getTarget() &&
+ mValues.length == theirValues.length) {
+ for (int i = 0; i < mValues.length; ++i) {
+ PropertyValuesHolder pvhMine = mValues[i];
+ PropertyValuesHolder pvhTheirs = theirValues[i];
+ if (pvhMine.getPropertyName() == null ||
+ !pvhMine.getPropertyName().equals(pvhTheirs.getPropertyName())) {
+ return false;
+ }
+ }
+ return true;
+ }
+ }
+ return false;
+ }
+
+ @Override
+ public void start() {
+ AnimationHandler.getInstance().autoCancelBasedOn(this);
+ if (DBG) {
+ Log.d(LOG_TAG, "Anim target, duration: " + getTarget() + ", " + getDuration());
+ for (int i = 0; i < mValues.length; ++i) {
+ PropertyValuesHolder pvh = mValues[i];
+ Log.d(LOG_TAG, " Values[" + i + "]: " +
+ pvh.getPropertyName() + ", " + pvh.mKeyframes.getValue(0) + ", " +
+ pvh.mKeyframes.getValue(1));
+ }
+ }
+ super.start();
+ }
+
+ boolean shouldAutoCancel(AnimationHandler.AnimationFrameCallback anim) {
+ if (anim == null) {
+ return false;
+ }
+
+ if (anim instanceof ObjectAnimator) {
+ ObjectAnimator objAnim = (ObjectAnimator) anim;
+ if (objAnim.mAutoCancel && hasSameTargetAndProperties(objAnim)) {
+ return true;
+ }
+ }
+ return false;
+ }
+
+ /**
+ * This function is called immediately before processing the first animation
+ * frame of an animation. If there is a nonzero <code>startDelay</code>, the
+ * function is called after that delay ends.
+ * It takes care of the final initialization steps for the
+ * animation. This includes setting mEvaluator, if the user has not yet
+ * set it up, and the setter/getter methods, if the user did not supply
+ * them.
+ *
+ * <p>Overriders of this method should call the superclass method to cause
+ * internal mechanisms to be set up correctly.</p>
+ */
+ @CallSuper
+ @Override
+ void initAnimation() {
+ if (!mInitialized) {
+ // mValueType may change due to setter/getter setup; do this before calling super.init(),
+ // which uses mValueType to set up the default type evaluator.
+ final Object target = getTarget();
+ if (target != null) {
+ final int numValues = mValues.length;
+ for (int i = 0; i < numValues; ++i) {
+ mValues[i].setupSetterAndGetter(target);
+ }
+ }
+ super.initAnimation();
+ }
+ }
+
+ /**
+ * Sets the length of the animation. The default duration is 300 milliseconds.
+ *
+ * @param duration The length of the animation, in milliseconds.
+ * @return ObjectAnimator The object called with setDuration(). This return
+ * value makes it easier to compose statements together that construct and then set the
+ * duration, as in
+ * <code>ObjectAnimator.ofInt(target, propertyName, 0, 10).setDuration(500).start()</code>.
+ */
+ @Override
+ @NonNull
+ public ObjectAnimator setDuration(long duration) {
+ super.setDuration(duration);
+ return this;
+ }
+
+
+ /**
+ * The target object whose property will be animated by this animation
+ *
+ * @return The object being animated
+ */
+ @Nullable
+ public Object getTarget() {
+ return mTarget == null ? null : mTarget.get();
+ }
+
+ @Override
+ public void setTarget(@Nullable Object target) {
+ final Object oldTarget = getTarget();
+ if (oldTarget != target) {
+ if (isStarted()) {
+ cancel();
+ }
+ mTarget = target == null ? null : new WeakReference<Object>(target);
+ // New target should cause re-initialization prior to starting
+ mInitialized = false;
+ }
+ }
+
+ @Override
+ public void setupStartValues() {
+ initAnimation();
+
+ final Object target = getTarget();
+ if (target != null) {
+ final int numValues = mValues.length;
+ for (int i = 0; i < numValues; ++i) {
+ mValues[i].setupStartValue(target);
+ }
+ }
+ }
+
+ @Override
+ public void setupEndValues() {
+ initAnimation();
+
+ final Object target = getTarget();
+ if (target != null) {
+ final int numValues = mValues.length;
+ for (int i = 0; i < numValues; ++i) {
+ mValues[i].setupEndValue(target);
+ }
+ }
+ }
+
+ /**
+ * This method is called with the elapsed fraction of the animation during every
+ * animation frame. This function turns the elapsed fraction into an interpolated fraction
+ * and then into an animated value (from the evaluator. The function is called mostly during
+ * animation updates, but it is also called when the <code>end()</code>
+ * function is called, to set the final value on the property.
+ *
+ * <p>Overrides of this method must call the superclass to perform the calculation
+ * of the animated value.</p>
+ *
+ * @param fraction The elapsed fraction of the animation.
+ */
+ @CallSuper
+ @Override
+ void animateValue(float fraction) {
+ final Object target = getTarget();
+ if (mTarget != null && target == null) {
+ // We lost the target reference, cancel and clean up. Note: we allow null target if the
+ /// target has never been set.
+ cancel();
+ return;
+ }
+
+ super.animateValue(fraction);
+ int numValues = mValues.length;
+ for (int i = 0; i < numValues; ++i) {
+ mValues[i].setAnimatedValue(target);
+ }
+ }
+
+ @Override
+ boolean isInitialized() {
+ return mInitialized;
+ }
+
+ @Override
+ public ObjectAnimator clone() {
+ final ObjectAnimator anim = (ObjectAnimator) super.clone();
+ return anim;
+ }
+
+ @Override
+ @NonNull
+ public String toString() {
+ String returnVal = "ObjectAnimator@" + Integer.toHexString(hashCode()) + ", target " +
+ getTarget();
+ if (mValues != null) {
+ for (int i = 0; i < mValues.length; ++i) {
+ returnVal += "\n " + mValues[i].toString();
+ }
+ }
+ return returnVal;
+ }
+}