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diff --git a/android/animation/ObjectAnimator.java b/android/animation/ObjectAnimator.java new file mode 100644 index 00000000..1e1f1554 --- /dev/null +++ b/android/animation/ObjectAnimator.java @@ -0,0 +1,1017 @@ +/* + * Copyright (C) 2010 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +package android.animation; + +import android.annotation.CallSuper; +import android.annotation.NonNull; +import android.annotation.Nullable; +import android.graphics.Path; +import android.graphics.PointF; +import android.util.Log; +import android.util.Property; +import android.view.animation.AccelerateDecelerateInterpolator; + +import java.lang.ref.WeakReference; + +/** + * This subclass of {@link ValueAnimator} provides support for animating properties on target objects. + * The constructors of this class take parameters to define the target object that will be animated + * as well as the name of the property that will be animated. Appropriate set/get functions + * are then determined internally and the animation will call these functions as necessary to + * animate the property. + * + * <p>Animators can be created from either code or resource files, as shown here:</p> + * + * {@sample development/samples/ApiDemos/res/anim/object_animator.xml ObjectAnimatorResources} + * + * <p>Starting from API 23, it is possible to use {@link PropertyValuesHolder} and + * {@link Keyframe} in resource files to create more complex animations. Using PropertyValuesHolders + * allows animators to animate several properties in parallel, as shown in this sample:</p> + * + * {@sample development/samples/ApiDemos/res/anim/object_animator_pvh.xml + * PropertyValuesHolderResources} + * + * <p>Using Keyframes allows animations to follow more complex paths from the start + * to the end values. Note that you can specify explicit fractional values (from 0 to 1) for + * each keyframe to determine when, in the overall duration, the animation should arrive at that + * value. Alternatively, you can leave the fractions off and the keyframes will be equally + * distributed within the total duration. Also, a keyframe with no value will derive its value + * from the target object when the animator starts, just like animators with only one + * value specified. In addition, an optional interpolator can be specified. The interpolator will + * be applied on the interval between the keyframe that the interpolator is set on and the previous + * keyframe. When no interpolator is supplied, the default {@link AccelerateDecelerateInterpolator} + * will be used. </p> + * + * {@sample development/samples/ApiDemos/res/anim/object_animator_pvh_kf_interpolated.xml KeyframeResources} + * + * <div class="special reference"> + * <h3>Developer Guides</h3> + * <p>For more information about animating with {@code ObjectAnimator}, read the + * <a href="{@docRoot}guide/topics/graphics/prop-animation.html#object-animator">Property + * Animation</a> developer guide.</p> + * </div> + * + * @see #setPropertyName(String) + * + */ +public final class ObjectAnimator extends ValueAnimator { + private static final String LOG_TAG = "ObjectAnimator"; + + private static final boolean DBG = false; + + /** + * A weak reference to the target object on which the property exists, set + * in the constructor. We'll cancel the animation if this goes away. + */ + private WeakReference<Object> mTarget; + + private String mPropertyName; + + private Property mProperty; + + private boolean mAutoCancel = false; + + /** + * Sets the name of the property that will be animated. This name is used to derive + * a setter function that will be called to set animated values. + * For example, a property name of <code>foo</code> will result + * in a call to the function <code>setFoo()</code> on the target object. If either + * <code>valueFrom</code> or <code>valueTo</code> is null, then a getter function will + * also be derived and called. + * + * <p>For best performance of the mechanism that calls the setter function determined by the + * name of the property being animated, use <code>float</code> or <code>int</code> typed values, + * and make the setter function for those properties have a <code>void</code> return value. This + * will cause the code to take an optimized path for these constrained circumstances. Other + * property types and return types will work, but will have more overhead in processing + * the requests due to normal reflection mechanisms.</p> + * + * <p>Note that the setter function derived from this property name + * must take the same parameter type as the + * <code>valueFrom</code> and <code>valueTo</code> properties, otherwise the call to + * the setter function will fail.</p> + * + * <p>If this ObjectAnimator has been set up to animate several properties together, + * using more than one PropertyValuesHolder objects, then setting the propertyName simply + * sets the propertyName in the first of those PropertyValuesHolder objects.</p> + * + * @param propertyName The name of the property being animated. Should not be null. + */ + public void setPropertyName(@NonNull String propertyName) { + // mValues could be null if this is being constructed piecemeal. Just record the + // propertyName to be used later when setValues() is called if so. + if (mValues != null) { + PropertyValuesHolder valuesHolder = mValues[0]; + String oldName = valuesHolder.getPropertyName(); + valuesHolder.setPropertyName(propertyName); + mValuesMap.remove(oldName); + mValuesMap.put(propertyName, valuesHolder); + } + mPropertyName = propertyName; + // New property/values/target should cause re-initialization prior to starting + mInitialized = false; + } + + /** + * Sets the property that will be animated. Property objects will take precedence over + * properties specified by the {@link #setPropertyName(String)} method. Animations should + * be set up to use one or the other, not both. + * + * @param property The property being animated. Should not be null. + */ + public void setProperty(@NonNull Property property) { + // mValues could be null if this is being constructed piecemeal. Just record the + // propertyName to be used later when setValues() is called if so. + if (mValues != null) { + PropertyValuesHolder valuesHolder = mValues[0]; + String oldName = valuesHolder.getPropertyName(); + valuesHolder.setProperty(property); + mValuesMap.remove(oldName); + mValuesMap.put(mPropertyName, valuesHolder); + } + if (mProperty != null) { + mPropertyName = property.getName(); + } + mProperty = property; + // New property/values/target should cause re-initialization prior to starting + mInitialized = false; + } + + /** + * Gets the name of the property that will be animated. This name will be used to derive + * a setter function that will be called to set animated values. + * For example, a property name of <code>foo</code> will result + * in a call to the function <code>setFoo()</code> on the target object. If either + * <code>valueFrom</code> or <code>valueTo</code> is null, then a getter function will + * also be derived and called. + * + * <p>If this animator was created with a {@link Property} object instead of the + * string name of a property, then this method will return the {@link + * Property#getName() name} of that Property object instead. If this animator was + * created with one or more {@link PropertyValuesHolder} objects, then this method + * will return the {@link PropertyValuesHolder#getPropertyName() name} of that + * object (if there was just one) or a comma-separated list of all of the + * names (if there are more than one).</p> + */ + @Nullable + public String getPropertyName() { + String propertyName = null; + if (mPropertyName != null) { + propertyName = mPropertyName; + } else if (mProperty != null) { + propertyName = mProperty.getName(); + } else if (mValues != null && mValues.length > 0) { + for (int i = 0; i < mValues.length; ++i) { + if (i == 0) { + propertyName = ""; + } else { + propertyName += ","; + } + propertyName += mValues[i].getPropertyName(); + } + } + return propertyName; + } + + @Override + String getNameForTrace() { + return "animator:" + getPropertyName(); + } + + /** + * Creates a new ObjectAnimator object. This default constructor is primarily for + * use internally; the other constructors which take parameters are more generally + * useful. + */ + public ObjectAnimator() { + } + + /** + * Private utility constructor that initializes the target object and name of the + * property being animated. + * + * @param target The object whose property is to be animated. This object should + * have a public method on it called <code>setName()</code>, where <code>name</code> is + * the value of the <code>propertyName</code> parameter. + * @param propertyName The name of the property being animated. + */ + private ObjectAnimator(Object target, String propertyName) { + setTarget(target); + setPropertyName(propertyName); + } + + /** + * Private utility constructor that initializes the target object and property being animated. + * + * @param target The object whose property is to be animated. + * @param property The property being animated. + */ + private <T> ObjectAnimator(T target, Property<T, ?> property) { + setTarget(target); + setProperty(property); + } + + /** + * Constructs and returns an ObjectAnimator that animates between int values. A single + * value implies that that value is the one being animated to, in which case the start value + * will be derived from the property being animated and the target object when {@link #start()} + * is called for the first time. Two values imply starting and ending values. More than two + * values imply a starting value, values to animate through along the way, and an ending value + * (these values will be distributed evenly across the duration of the animation). + * + * @param target The object whose property is to be animated. This object should + * have a public method on it called <code>setName()</code>, where <code>name</code> is + * the value of the <code>propertyName</code> parameter. + * @param propertyName The name of the property being animated. + * @param values A set of values that the animation will animate between over time. + * @return An ObjectAnimator object that is set up to animate between the given values. + */ + public static ObjectAnimator ofInt(Object target, String propertyName, int... values) { + ObjectAnimator anim = new ObjectAnimator(target, propertyName); + anim.setIntValues(values); + return anim; + } + + /** + * Constructs and returns an ObjectAnimator that animates coordinates along a <code>Path</code> + * using two properties. A <code>Path</code></> animation moves in two dimensions, animating + * coordinates <code>(x, y)</code> together to follow the line. In this variation, the + * coordinates are integers that are set to separate properties designated by + * <code>xPropertyName</code> and <code>yPropertyName</code>. + * + * @param target The object whose properties are to be animated. This object should + * have public methods on it called <code>setNameX()</code> and + * <code>setNameY</code>, where <code>nameX</code> and <code>nameY</code> + * are the value of <code>xPropertyName</code> and <code>yPropertyName</code> + * parameters, respectively. + * @param xPropertyName The name of the property for the x coordinate being animated. + * @param yPropertyName The name of the property for the y coordinate being animated. + * @param path The <code>Path</code> to animate values along. + * @return An ObjectAnimator object that is set up to animate along <code>path</code>. + */ + public static ObjectAnimator ofInt(Object target, String xPropertyName, String yPropertyName, + Path path) { + PathKeyframes keyframes = KeyframeSet.ofPath(path); + PropertyValuesHolder x = PropertyValuesHolder.ofKeyframes(xPropertyName, + keyframes.createXIntKeyframes()); + PropertyValuesHolder y = PropertyValuesHolder.ofKeyframes(yPropertyName, + keyframes.createYIntKeyframes()); + return ofPropertyValuesHolder(target, x, y); + } + + /** + * Constructs and returns an ObjectAnimator that animates between int values. A single + * value implies that that value is the one being animated to, in which case the start value + * will be derived from the property being animated and the target object when {@link #start()} + * is called for the first time. Two values imply starting and ending values. More than two + * values imply a starting value, values to animate through along the way, and an ending value + * (these values will be distributed evenly across the duration of the animation). + * + * @param target The object whose property is to be animated. + * @param property The property being animated. + * @param values A set of values that the animation will animate between over time. + * @return An ObjectAnimator object that is set up to animate between the given values. + */ + public static <T> ObjectAnimator ofInt(T target, Property<T, Integer> property, int... values) { + ObjectAnimator anim = new ObjectAnimator(target, property); + anim.setIntValues(values); + return anim; + } + + /** + * Constructs and returns an ObjectAnimator that animates coordinates along a <code>Path</code> + * using two properties. A <code>Path</code></> animation moves in two dimensions, animating + * coordinates <code>(x, y)</code> together to follow the line. In this variation, the + * coordinates are integers that are set to separate properties, <code>xProperty</code> and + * <code>yProperty</code>. + * + * @param target The object whose properties are to be animated. + * @param xProperty The property for the x coordinate being animated. + * @param yProperty The property for the y coordinate being animated. + * @param path The <code>Path</code> to animate values along. + * @return An ObjectAnimator object that is set up to animate along <code>path</code>. + */ + public static <T> ObjectAnimator ofInt(T target, Property<T, Integer> xProperty, + Property<T, Integer> yProperty, Path path) { + PathKeyframes keyframes = KeyframeSet.ofPath(path); + PropertyValuesHolder x = PropertyValuesHolder.ofKeyframes(xProperty, + keyframes.createXIntKeyframes()); + PropertyValuesHolder y = PropertyValuesHolder.ofKeyframes(yProperty, + keyframes.createYIntKeyframes()); + return ofPropertyValuesHolder(target, x, y); + } + + /** + * Constructs and returns an ObjectAnimator that animates over int values for a multiple + * parameters setter. Only public methods that take only int parameters are supported. + * Each <code>int[]</code> contains a complete set of parameters to the setter method. + * At least two <code>int[]</code> values must be provided, a start and end. More than two + * values imply a starting value, values to animate through along the way, and an ending + * value (these values will be distributed evenly across the duration of the animation). + * + * @param target The object whose property is to be animated. This object may + * have a public method on it called <code>setName()</code>, where <code>name</code> is + * the value of the <code>propertyName</code> parameter. <code>propertyName</code> may also + * be the case-sensitive complete name of the public setter method. + * @param propertyName The name of the property being animated or the name of the setter method. + * @param values A set of values that the animation will animate between over time. + * @return An ObjectAnimator object that is set up to animate between the given values. + */ + public static ObjectAnimator ofMultiInt(Object target, String propertyName, int[][] values) { + PropertyValuesHolder pvh = PropertyValuesHolder.ofMultiInt(propertyName, values); + return ofPropertyValuesHolder(target, pvh); + } + + /** + * Constructs and returns an ObjectAnimator that animates the target using a multi-int setter + * along the given <code>Path</code>. A <code>Path</code></> animation moves in two dimensions, + * animating coordinates <code>(x, y)</code> together to follow the line. In this variation, the + * coordinates are integer x and y coordinates used in the first and second parameter of the + * setter, respectively. + * + * @param target The object whose property is to be animated. This object may + * have a public method on it called <code>setName()</code>, where <code>name</code> is + * the value of the <code>propertyName</code> parameter. <code>propertyName</code> may also + * be the case-sensitive complete name of the public setter method. + * @param propertyName The name of the property being animated or the name of the setter method. + * @param path The <code>Path</code> to animate values along. + * @return An ObjectAnimator object that is set up to animate along <code>path</code>. + */ + public static ObjectAnimator ofMultiInt(Object target, String propertyName, Path path) { + PropertyValuesHolder pvh = PropertyValuesHolder.ofMultiInt(propertyName, path); + return ofPropertyValuesHolder(target, pvh); + } + + /** + * Constructs and returns an ObjectAnimator that animates over values for a multiple int + * parameters setter. Only public methods that take only int parameters are supported. + * <p>At least two values must be provided, a start and end. More than two + * values imply a starting value, values to animate through along the way, and an ending + * value (these values will be distributed evenly across the duration of the animation).</p> + * + * @param target The object whose property is to be animated. This object may + * have a public method on it called <code>setName()</code>, where <code>name</code> is + * the value of the <code>propertyName</code> parameter. <code>propertyName</code> may also + * be the case-sensitive complete name of the public setter method. + * @param propertyName The name of the property being animated or the name of the setter method. + * @param converter Converts T objects into int parameters for the multi-value setter. + * @param evaluator A TypeEvaluator that will be called on each animation frame to + * provide the necessary interpolation between the Object values to derive the animated + * value. + * @param values A set of values that the animation will animate between over time. + * @return An ObjectAnimator object that is set up to animate between the given values. + */ + @SafeVarargs + public static <T> ObjectAnimator ofMultiInt(Object target, String propertyName, + TypeConverter<T, int[]> converter, TypeEvaluator<T> evaluator, T... values) { + PropertyValuesHolder pvh = PropertyValuesHolder.ofMultiInt(propertyName, converter, + evaluator, values); + return ObjectAnimator.ofPropertyValuesHolder(target, pvh); + } + + /** + * Constructs and returns an ObjectAnimator that animates between color values. A single + * value implies that that value is the one being animated to, in which case the start value + * will be derived from the property being animated and the target object when {@link #start()} + * is called for the first time. Two values imply starting and ending values. More than two + * values imply a starting value, values to animate through along the way, and an ending value + * (these values will be distributed evenly across the duration of the animation). + * + * @param target The object whose property is to be animated. This object should + * have a public method on it called <code>setName()</code>, where <code>name</code> is + * the value of the <code>propertyName</code> parameter. + * @param propertyName The name of the property being animated. + * @param values A set of values that the animation will animate between over time. + * @return An ObjectAnimator object that is set up to animate between the given values. + */ + public static ObjectAnimator ofArgb(Object target, String propertyName, int... values) { + ObjectAnimator animator = ofInt(target, propertyName, values); + animator.setEvaluator(ArgbEvaluator.getInstance()); + return animator; + } + + /** + * Constructs and returns an ObjectAnimator that animates between color values. A single + * value implies that that value is the one being animated to, in which case the start value + * will be derived from the property being animated and the target object when {@link #start()} + * is called for the first time. Two values imply starting and ending values. More than two + * values imply a starting value, values to animate through along the way, and an ending value + * (these values will be distributed evenly across the duration of the animation). + * + * @param target The object whose property is to be animated. + * @param property The property being animated. + * @param values A set of values that the animation will animate between over time. + * @return An ObjectAnimator object that is set up to animate between the given values. + */ + public static <T> ObjectAnimator ofArgb(T target, Property<T, Integer> property, + int... values) { + ObjectAnimator animator = ofInt(target, property, values); + animator.setEvaluator(ArgbEvaluator.getInstance()); + return animator; + } + + /** + * Constructs and returns an ObjectAnimator that animates between float values. A single + * value implies that that value is the one being animated to, in which case the start value + * will be derived from the property being animated and the target object when {@link #start()} + * is called for the first time. Two values imply starting and ending values. More than two + * values imply a starting value, values to animate through along the way, and an ending value + * (these values will be distributed evenly across the duration of the animation). + * + * @param target The object whose property is to be animated. This object should + * have a public method on it called <code>setName()</code>, where <code>name</code> is + * the value of the <code>propertyName</code> parameter. + * @param propertyName The name of the property being animated. + * @param values A set of values that the animation will animate between over time. + * @return An ObjectAnimator object that is set up to animate between the given values. + */ + public static ObjectAnimator ofFloat(Object target, String propertyName, float... values) { + ObjectAnimator anim = new ObjectAnimator(target, propertyName); + anim.setFloatValues(values); + return anim; + } + + /** + * Constructs and returns an ObjectAnimator that animates coordinates along a <code>Path</code> + * using two properties. A <code>Path</code></> animation moves in two dimensions, animating + * coordinates <code>(x, y)</code> together to follow the line. In this variation, the + * coordinates are floats that are set to separate properties designated by + * <code>xPropertyName</code> and <code>yPropertyName</code>. + * + * @param target The object whose properties are to be animated. This object should + * have public methods on it called <code>setNameX()</code> and + * <code>setNameY</code>, where <code>nameX</code> and <code>nameY</code> + * are the value of the <code>xPropertyName</code> and <code>yPropertyName</code> + * parameters, respectively. + * @param xPropertyName The name of the property for the x coordinate being animated. + * @param yPropertyName The name of the property for the y coordinate being animated. + * @param path The <code>Path</code> to animate values along. + * @return An ObjectAnimator object that is set up to animate along <code>path</code>. + */ + public static ObjectAnimator ofFloat(Object target, String xPropertyName, String yPropertyName, + Path path) { + PathKeyframes keyframes = KeyframeSet.ofPath(path); + PropertyValuesHolder x = PropertyValuesHolder.ofKeyframes(xPropertyName, + keyframes.createXFloatKeyframes()); + PropertyValuesHolder y = PropertyValuesHolder.ofKeyframes(yPropertyName, + keyframes.createYFloatKeyframes()); + return ofPropertyValuesHolder(target, x, y); + } + + /** + * Constructs and returns an ObjectAnimator that animates between float values. A single + * value implies that that value is the one being animated to, in which case the start value + * will be derived from the property being animated and the target object when {@link #start()} + * is called for the first time. Two values imply starting and ending values. More than two + * values imply a starting value, values to animate through along the way, and an ending value + * (these values will be distributed evenly across the duration of the animation). + * + * @param target The object whose property is to be animated. + * @param property The property being animated. + * @param values A set of values that the animation will animate between over time. + * @return An ObjectAnimator object that is set up to animate between the given values. + */ + public static <T> ObjectAnimator ofFloat(T target, Property<T, Float> property, + float... values) { + ObjectAnimator anim = new ObjectAnimator(target, property); + anim.setFloatValues(values); + return anim; + } + + /** + * Constructs and returns an ObjectAnimator that animates coordinates along a <code>Path</code> + * using two properties. A <code>Path</code></> animation moves in two dimensions, animating + * coordinates <code>(x, y)</code> together to follow the line. In this variation, the + * coordinates are floats that are set to separate properties, <code>xProperty</code> and + * <code>yProperty</code>. + * + * @param target The object whose properties are to be animated. + * @param xProperty The property for the x coordinate being animated. + * @param yProperty The property for the y coordinate being animated. + * @param path The <code>Path</code> to animate values along. + * @return An ObjectAnimator object that is set up to animate along <code>path</code>. + */ + public static <T> ObjectAnimator ofFloat(T target, Property<T, Float> xProperty, + Property<T, Float> yProperty, Path path) { + PathKeyframes keyframes = KeyframeSet.ofPath(path); + PropertyValuesHolder x = PropertyValuesHolder.ofKeyframes(xProperty, + keyframes.createXFloatKeyframes()); + PropertyValuesHolder y = PropertyValuesHolder.ofKeyframes(yProperty, + keyframes.createYFloatKeyframes()); + return ofPropertyValuesHolder(target, x, y); + } + + /** + * Constructs and returns an ObjectAnimator that animates over float values for a multiple + * parameters setter. Only public methods that take only float parameters are supported. + * Each <code>float[]</code> contains a complete set of parameters to the setter method. + * At least two <code>float[]</code> values must be provided, a start and end. More than two + * values imply a starting value, values to animate through along the way, and an ending + * value (these values will be distributed evenly across the duration of the animation). + * + * @param target The object whose property is to be animated. This object may + * have a public method on it called <code>setName()</code>, where <code>name</code> is + * the value of the <code>propertyName</code> parameter. <code>propertyName</code> may also + * be the case-sensitive complete name of the public setter method. + * @param propertyName The name of the property being animated or the name of the setter method. + * @param values A set of values that the animation will animate between over time. + * @return An ObjectAnimator object that is set up to animate between the given values. + */ + public static ObjectAnimator ofMultiFloat(Object target, String propertyName, + float[][] values) { + PropertyValuesHolder pvh = PropertyValuesHolder.ofMultiFloat(propertyName, values); + return ofPropertyValuesHolder(target, pvh); + } + + /** + * Constructs and returns an ObjectAnimator that animates the target using a multi-float setter + * along the given <code>Path</code>. A <code>Path</code></> animation moves in two dimensions, + * animating coordinates <code>(x, y)</code> together to follow the line. In this variation, the + * coordinates are float x and y coordinates used in the first and second parameter of the + * setter, respectively. + * + * @param target The object whose property is to be animated. This object may + * have a public method on it called <code>setName()</code>, where <code>name</code> is + * the value of the <code>propertyName</code> parameter. <code>propertyName</code> may also + * be the case-sensitive complete name of the public setter method. + * @param propertyName The name of the property being animated or the name of the setter method. + * @param path The <code>Path</code> to animate values along. + * @return An ObjectAnimator object that is set up to animate along <code>path</code>. + */ + public static ObjectAnimator ofMultiFloat(Object target, String propertyName, Path path) { + PropertyValuesHolder pvh = PropertyValuesHolder.ofMultiFloat(propertyName, path); + return ofPropertyValuesHolder(target, pvh); + } + + /** + * Constructs and returns an ObjectAnimator that animates over values for a multiple float + * parameters setter. Only public methods that take only float parameters are supported. + * <p>At least two values must be provided, a start and end. More than two + * values imply a starting value, values to animate through along the way, and an ending + * value (these values will be distributed evenly across the duration of the animation).</p> + * + * @param target The object whose property is to be animated. This object may + * have a public method on it called <code>setName()</code>, where <code>name</code> is + * the value of the <code>propertyName</code> parameter. <code>propertyName</code> may also + * be the case-sensitive complete name of the public setter method. + * @param propertyName The name of the property being animated or the name of the setter method. + * @param converter Converts T objects into float parameters for the multi-value setter. + * @param evaluator A TypeEvaluator that will be called on each animation frame to + * provide the necessary interpolation between the Object values to derive the animated + * value. + * @param values A set of values that the animation will animate between over time. + * @return An ObjectAnimator object that is set up to animate between the given values. + */ + @SafeVarargs + public static <T> ObjectAnimator ofMultiFloat(Object target, String propertyName, + TypeConverter<T, float[]> converter, TypeEvaluator<T> evaluator, T... values) { + PropertyValuesHolder pvh = PropertyValuesHolder.ofMultiFloat(propertyName, converter, + evaluator, values); + return ObjectAnimator.ofPropertyValuesHolder(target, pvh); + } + + /** + * Constructs and returns an ObjectAnimator that animates between Object values. A single + * value implies that that value is the one being animated to, in which case the start value + * will be derived from the property being animated and the target object when {@link #start()} + * is called for the first time. Two values imply starting and ending values. More than two + * values imply a starting value, values to animate through along the way, and an ending value + * (these values will be distributed evenly across the duration of the animation). + * + * <p><strong>Note:</strong> The values are stored as references to the original + * objects, which means that changes to those objects after this method is called will + * affect the values on the animator. If the objects will be mutated externally after + * this method is called, callers should pass a copy of those objects instead. + * + * @param target The object whose property is to be animated. This object should + * have a public method on it called <code>setName()</code>, where <code>name</code> is + * the value of the <code>propertyName</code> parameter. + * @param propertyName The name of the property being animated. + * @param evaluator A TypeEvaluator that will be called on each animation frame to + * provide the necessary interpolation between the Object values to derive the animated + * value. + * @param values A set of values that the animation will animate between over time. + * @return An ObjectAnimator object that is set up to animate between the given values. + */ + public static ObjectAnimator ofObject(Object target, String propertyName, + TypeEvaluator evaluator, Object... values) { + ObjectAnimator anim = new ObjectAnimator(target, propertyName); + anim.setObjectValues(values); + anim.setEvaluator(evaluator); + return anim; + } + + /** + * Constructs and returns an ObjectAnimator that animates a property along a <code>Path</code>. + * A <code>Path</code></> animation moves in two dimensions, animating coordinates + * <code>(x, y)</code> together to follow the line. This variant animates the coordinates + * in a <code>PointF</code> to follow the <code>Path</code>. If the <code>Property</code> + * associated with <code>propertyName</code> uses a type other than <code>PointF</code>, + * <code>converter</code> can be used to change from <code>PointF</code> to the type + * associated with the <code>Property</code>. + * + * @param target The object whose property is to be animated. This object should + * have a public method on it called <code>setName()</code>, where <code>name</code> is + * the value of the <code>propertyName</code> parameter. + * @param propertyName The name of the property being animated. + * @param converter Converts a PointF to the type associated with the setter. May be + * null if conversion is unnecessary. + * @param path The <code>Path</code> to animate values along. + * @return An ObjectAnimator object that is set up to animate along <code>path</code>. + */ + @NonNull + public static ObjectAnimator ofObject(Object target, String propertyName, + @Nullable TypeConverter<PointF, ?> converter, Path path) { + PropertyValuesHolder pvh = PropertyValuesHolder.ofObject(propertyName, converter, path); + return ofPropertyValuesHolder(target, pvh); + } + + /** + * Constructs and returns an ObjectAnimator that animates between Object values. A single + * value implies that that value is the one being animated to, in which case the start value + * will be derived from the property being animated and the target object when {@link #start()} + * is called for the first time. Two values imply starting and ending values. More than two + * values imply a starting value, values to animate through along the way, and an ending value + * (these values will be distributed evenly across the duration of the animation). + * + * <p><strong>Note:</strong> The values are stored as references to the original + * objects, which means that changes to those objects after this method is called will + * affect the values on the animator. If the objects will be mutated externally after + * this method is called, callers should pass a copy of those objects instead. + * + * @param target The object whose property is to be animated. + * @param property The property being animated. + * @param evaluator A TypeEvaluator that will be called on each animation frame to + * provide the necessary interpolation between the Object values to derive the animated + * value. + * @param values A set of values that the animation will animate between over time. + * @return An ObjectAnimator object that is set up to animate between the given values. + */ + @NonNull + @SafeVarargs + public static <T, V> ObjectAnimator ofObject(T target, Property<T, V> property, + TypeEvaluator<V> evaluator, V... values) { + ObjectAnimator anim = new ObjectAnimator(target, property); + anim.setObjectValues(values); + anim.setEvaluator(evaluator); + return anim; + } + + /** + * Constructs and returns an ObjectAnimator that animates between Object values. A single + * value implies that that value is the one being animated to, in which case the start value + * will be derived from the property being animated and the target object when {@link #start()} + * is called for the first time. Two values imply starting and ending values. More than two + * values imply a starting value, values to animate through along the way, and an ending value + * (these values will be distributed evenly across the duration of the animation). + * This variant supplies a <code>TypeConverter</code> to convert from the animated values to the + * type of the property. If only one value is supplied, the <code>TypeConverter</code> must be a + * {@link android.animation.BidirectionalTypeConverter} to retrieve the current value. + * + * <p><strong>Note:</strong> The values are stored as references to the original + * objects, which means that changes to those objects after this method is called will + * affect the values on the animator. If the objects will be mutated externally after + * this method is called, callers should pass a copy of those objects instead. + * + * @param target The object whose property is to be animated. + * @param property The property being animated. + * @param converter Converts the animated object to the Property type. + * @param evaluator A TypeEvaluator that will be called on each animation frame to + * provide the necessary interpolation between the Object values to derive the animated + * value. + * @param values A set of values that the animation will animate between over time. + * @return An ObjectAnimator object that is set up to animate between the given values. + */ + @NonNull + @SafeVarargs + public static <T, V, P> ObjectAnimator ofObject(T target, Property<T, P> property, + TypeConverter<V, P> converter, TypeEvaluator<V> evaluator, V... values) { + PropertyValuesHolder pvh = PropertyValuesHolder.ofObject(property, converter, evaluator, + values); + return ofPropertyValuesHolder(target, pvh); + } + + /** + * Constructs and returns an ObjectAnimator that animates a property along a <code>Path</code>. + * A <code>Path</code></> animation moves in two dimensions, animating coordinates + * <code>(x, y)</code> together to follow the line. This variant animates the coordinates + * in a <code>PointF</code> to follow the <code>Path</code>. If <code>property</code> + * uses a type other than <code>PointF</code>, <code>converter</code> can be used to change + * from <code>PointF</code> to the type associated with the <code>Property</code>. + * + * <p>The PointF passed to <code>converter</code> or <code>property</code>, if + * <code>converter</code> is <code>null</code>, is reused on each animation frame and should + * not be stored by the setter or TypeConverter.</p> + * + * @param target The object whose property is to be animated. + * @param property The property being animated. Should not be null. + * @param converter Converts a PointF to the type associated with the setter. May be + * null if conversion is unnecessary. + * @param path The <code>Path</code> to animate values along. + * @return An ObjectAnimator object that is set up to animate along <code>path</code>. + */ + @NonNull + public static <T, V> ObjectAnimator ofObject(T target, @NonNull Property<T, V> property, + @Nullable TypeConverter<PointF, V> converter, Path path) { + PropertyValuesHolder pvh = PropertyValuesHolder.ofObject(property, converter, path); + return ofPropertyValuesHolder(target, pvh); + } + + /** + * Constructs and returns an ObjectAnimator that animates between the sets of values specified + * in <code>PropertyValueHolder</code> objects. This variant should be used when animating + * several properties at once with the same ObjectAnimator, since PropertyValuesHolder allows + * you to associate a set of animation values with a property name. + * + * @param target The object whose property is to be animated. Depending on how the + * PropertyValuesObjects were constructed, the target object should either have the {@link + * android.util.Property} objects used to construct the PropertyValuesHolder objects or (if the + * PropertyValuesHOlder objects were created with property names) the target object should have + * public methods on it called <code>setName()</code>, where <code>name</code> is the name of + * the property passed in as the <code>propertyName</code> parameter for each of the + * PropertyValuesHolder objects. + * @param values A set of PropertyValuesHolder objects whose values will be animated between + * over time. + * @return An ObjectAnimator object that is set up to animate between the given values. + */ + @NonNull + public static ObjectAnimator ofPropertyValuesHolder(Object target, + PropertyValuesHolder... values) { + ObjectAnimator anim = new ObjectAnimator(); + anim.setTarget(target); + anim.setValues(values); + return anim; + } + + @Override + public void setIntValues(int... values) { + if (mValues == null || mValues.length == 0) { + // No values yet - this animator is being constructed piecemeal. Init the values with + // whatever the current propertyName is + if (mProperty != null) { + setValues(PropertyValuesHolder.ofInt(mProperty, values)); + } else { + setValues(PropertyValuesHolder.ofInt(mPropertyName, values)); + } + } else { + super.setIntValues(values); + } + } + + @Override + public void setFloatValues(float... values) { + if (mValues == null || mValues.length == 0) { + // No values yet - this animator is being constructed piecemeal. Init the values with + // whatever the current propertyName is + if (mProperty != null) { + setValues(PropertyValuesHolder.ofFloat(mProperty, values)); + } else { + setValues(PropertyValuesHolder.ofFloat(mPropertyName, values)); + } + } else { + super.setFloatValues(values); + } + } + + @Override + public void setObjectValues(Object... values) { + if (mValues == null || mValues.length == 0) { + // No values yet - this animator is being constructed piecemeal. Init the values with + // whatever the current propertyName is + if (mProperty != null) { + setValues(PropertyValuesHolder.ofObject(mProperty, (TypeEvaluator) null, values)); + } else { + setValues(PropertyValuesHolder.ofObject(mPropertyName, + (TypeEvaluator) null, values)); + } + } else { + super.setObjectValues(values); + } + } + + /** + * autoCancel controls whether an ObjectAnimator will be canceled automatically + * when any other ObjectAnimator with the same target and properties is started. + * Setting this flag may make it easier to run different animators on the same target + * object without having to keep track of whether there are conflicting animators that + * need to be manually canceled. Canceling animators must have the same exact set of + * target properties, in the same order. + * + * @param cancel Whether future ObjectAnimators with the same target and properties + * as this ObjectAnimator will cause this ObjectAnimator to be canceled. + */ + public void setAutoCancel(boolean cancel) { + mAutoCancel = cancel; + } + + private boolean hasSameTargetAndProperties(@Nullable Animator anim) { + if (anim instanceof ObjectAnimator) { + PropertyValuesHolder[] theirValues = ((ObjectAnimator) anim).getValues(); + if (((ObjectAnimator) anim).getTarget() == getTarget() && + mValues.length == theirValues.length) { + for (int i = 0; i < mValues.length; ++i) { + PropertyValuesHolder pvhMine = mValues[i]; + PropertyValuesHolder pvhTheirs = theirValues[i]; + if (pvhMine.getPropertyName() == null || + !pvhMine.getPropertyName().equals(pvhTheirs.getPropertyName())) { + return false; + } + } + return true; + } + } + return false; + } + + @Override + public void start() { + AnimationHandler.getInstance().autoCancelBasedOn(this); + if (DBG) { + Log.d(LOG_TAG, "Anim target, duration: " + getTarget() + ", " + getDuration()); + for (int i = 0; i < mValues.length; ++i) { + PropertyValuesHolder pvh = mValues[i]; + Log.d(LOG_TAG, " Values[" + i + "]: " + + pvh.getPropertyName() + ", " + pvh.mKeyframes.getValue(0) + ", " + + pvh.mKeyframes.getValue(1)); + } + } + super.start(); + } + + boolean shouldAutoCancel(AnimationHandler.AnimationFrameCallback anim) { + if (anim == null) { + return false; + } + + if (anim instanceof ObjectAnimator) { + ObjectAnimator objAnim = (ObjectAnimator) anim; + if (objAnim.mAutoCancel && hasSameTargetAndProperties(objAnim)) { + return true; + } + } + return false; + } + + /** + * This function is called immediately before processing the first animation + * frame of an animation. If there is a nonzero <code>startDelay</code>, the + * function is called after that delay ends. + * It takes care of the final initialization steps for the + * animation. This includes setting mEvaluator, if the user has not yet + * set it up, and the setter/getter methods, if the user did not supply + * them. + * + * <p>Overriders of this method should call the superclass method to cause + * internal mechanisms to be set up correctly.</p> + */ + @CallSuper + @Override + void initAnimation() { + if (!mInitialized) { + // mValueType may change due to setter/getter setup; do this before calling super.init(), + // which uses mValueType to set up the default type evaluator. + final Object target = getTarget(); + if (target != null) { + final int numValues = mValues.length; + for (int i = 0; i < numValues; ++i) { + mValues[i].setupSetterAndGetter(target); + } + } + super.initAnimation(); + } + } + + /** + * Sets the length of the animation. The default duration is 300 milliseconds. + * + * @param duration The length of the animation, in milliseconds. + * @return ObjectAnimator The object called with setDuration(). This return + * value makes it easier to compose statements together that construct and then set the + * duration, as in + * <code>ObjectAnimator.ofInt(target, propertyName, 0, 10).setDuration(500).start()</code>. + */ + @Override + @NonNull + public ObjectAnimator setDuration(long duration) { + super.setDuration(duration); + return this; + } + + + /** + * The target object whose property will be animated by this animation + * + * @return The object being animated + */ + @Nullable + public Object getTarget() { + return mTarget == null ? null : mTarget.get(); + } + + @Override + public void setTarget(@Nullable Object target) { + final Object oldTarget = getTarget(); + if (oldTarget != target) { + if (isStarted()) { + cancel(); + } + mTarget = target == null ? null : new WeakReference<Object>(target); + // New target should cause re-initialization prior to starting + mInitialized = false; + } + } + + @Override + public void setupStartValues() { + initAnimation(); + + final Object target = getTarget(); + if (target != null) { + final int numValues = mValues.length; + for (int i = 0; i < numValues; ++i) { + mValues[i].setupStartValue(target); + } + } + } + + @Override + public void setupEndValues() { + initAnimation(); + + final Object target = getTarget(); + if (target != null) { + final int numValues = mValues.length; + for (int i = 0; i < numValues; ++i) { + mValues[i].setupEndValue(target); + } + } + } + + /** + * This method is called with the elapsed fraction of the animation during every + * animation frame. This function turns the elapsed fraction into an interpolated fraction + * and then into an animated value (from the evaluator. The function is called mostly during + * animation updates, but it is also called when the <code>end()</code> + * function is called, to set the final value on the property. + * + * <p>Overrides of this method must call the superclass to perform the calculation + * of the animated value.</p> + * + * @param fraction The elapsed fraction of the animation. + */ + @CallSuper + @Override + void animateValue(float fraction) { + final Object target = getTarget(); + if (mTarget != null && target == null) { + // We lost the target reference, cancel and clean up. Note: we allow null target if the + /// target has never been set. + cancel(); + return; + } + + super.animateValue(fraction); + int numValues = mValues.length; + for (int i = 0; i < numValues; ++i) { + mValues[i].setAnimatedValue(target); + } + } + + @Override + boolean isInitialized() { + return mInitialized; + } + + @Override + public ObjectAnimator clone() { + final ObjectAnimator anim = (ObjectAnimator) super.clone(); + return anim; + } + + @Override + @NonNull + public String toString() { + String returnVal = "ObjectAnimator@" + Integer.toHexString(hashCode()) + ", target " + + getTarget(); + if (mValues != null) { + for (int i = 0; i < mValues.length; ++i) { + returnVal += "\n " + mValues[i].toString(); + } + } + return returnVal; + } +} |