summaryrefslogtreecommitdiff
path: root/android/media/effect/Effect.java
diff options
context:
space:
mode:
Diffstat (limited to 'android/media/effect/Effect.java')
-rw-r--r--android/media/effect/Effect.java111
1 files changed, 111 insertions, 0 deletions
diff --git a/android/media/effect/Effect.java b/android/media/effect/Effect.java
new file mode 100644
index 00000000..b2b44270
--- /dev/null
+++ b/android/media/effect/Effect.java
@@ -0,0 +1,111 @@
+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+
+package android.media.effect;
+
+
+/**
+ * <p>Effects are high-performance transformations that can be applied to image frames. These are
+ * passed in the form of OpenGL ES 2.0 texture names. Typical frames could be images loaded from
+ * disk, or frames from the camera or other video streams.</p>
+ *
+ * <p>To create an Effect you must first create an EffectContext. You can obtain an instance of the
+ * context's EffectFactory by calling
+ * {@link android.media.effect.EffectContext#getFactory() getFactory()}. The EffectFactory allows
+ * you to instantiate specific Effects.</p>
+ *
+ * <p>The application is responsible for creating an EGL context, and making it current before
+ * applying an effect. An effect is bound to a single EffectContext, which in turn is bound to a
+ * single EGL context. If your EGL context is destroyed, the EffectContext becomes invalid and any
+ * effects bound to this context can no longer be used.</p>
+ *
+ */
+public abstract class Effect {
+
+ /**
+ * Get the effect name.
+ *
+ * Returns the unique name of the effect, which matches the name used for instantiating this
+ * effect by the EffectFactory.
+ *
+ * @return The name of the effect.
+ */
+ public abstract String getName();
+
+ /**
+ * Apply an effect to GL textures.
+ *
+ * <p>Apply the Effect on the specified input GL texture, and write the result into the
+ * output GL texture. The texture names passed must be valid in the current GL context.</p>
+ *
+ * <p>The input texture must be a valid texture name with the given width and height and must be
+ * bound to a GL_TEXTURE_2D texture image (usually done by calling the glTexImage2D() function).
+ * Multiple mipmap levels may be provided.</p>
+ *
+ * <p>If the output texture has not been bound to a texture image, it will be automatically
+ * bound by the effect as a GL_TEXTURE_2D. It will contain one mipmap level (0), which will have
+ * the same size as the input. No other mipmap levels are defined. If the output texture was
+ * bound already, and its size does not match the input texture size, the result may be clipped
+ * or only partially fill the texture.</p>
+ *
+ * <p>Note, that regardless of whether a texture image was originally provided or not, both the
+ * input and output textures are owned by the caller. That is, the caller is responsible for
+ * calling glDeleteTextures() to deallocate the input and output textures.</p>
+ *
+ * @param inputTexId The GL texture name of a valid and bound input texture.
+ * @param width The width of the input texture in pixels.
+ * @param height The height of the input texture in pixels.
+ * @param outputTexId The GL texture name of the output texture.
+ */
+ public abstract void apply(int inputTexId, int width, int height, int outputTexId);
+
+ /**
+ * Set a filter parameter.
+ *
+ * Consult the effect documentation for a list of supported parameter keys for each effect.
+ *
+ * @param parameterKey The name of the parameter to adjust.
+ * @param value The new value to set the parameter to.
+ * @throws InvalidArgumentException if parameterName is not a recognized name, or the value is
+ * not a valid value for this parameter.
+ */
+ public abstract void setParameter(String parameterKey, Object value);
+
+ /**
+ * Set an effect listener.
+ *
+ * Some effects may report state changes back to the host, if a listener is set. Consult the
+ * individual effect documentation for more details.
+ *
+ * @param listener The listener to receive update callbacks on.
+ */
+ public void setUpdateListener(EffectUpdateListener listener) {
+ }
+
+ /**
+ * Release an effect.
+ *
+ * <p>Releases the effect and any resources associated with it. You may call this if you need to
+ * make sure acquired resources are no longer held by the effect. Releasing an effect makes it
+ * invalid for reuse.</p>
+ *
+ * <p>Note that this method must be called with the EffectContext and EGL context current, as
+ * the effect may release internal GL resources.</p>
+ */
+ public abstract void release();
+}
+