summaryrefslogtreecommitdiff
path: root/android/view/Gravity.java
diff options
context:
space:
mode:
Diffstat (limited to 'android/view/Gravity.java')
-rw-r--r--android/view/Gravity.java443
1 files changed, 443 insertions, 0 deletions
diff --git a/android/view/Gravity.java b/android/view/Gravity.java
new file mode 100644
index 00000000..324a1ae3
--- /dev/null
+++ b/android/view/Gravity.java
@@ -0,0 +1,443 @@
+/*
+ * Copyright (C) 2006 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package android.view;
+import android.graphics.Rect;
+
+/**
+ * Standard constants and tools for placing an object within a potentially
+ * larger container.
+ */
+public class Gravity
+{
+ /** Constant indicating that no gravity has been set **/
+ public static final int NO_GRAVITY = 0x0000;
+
+ /** Raw bit indicating the gravity for an axis has been specified. */
+ public static final int AXIS_SPECIFIED = 0x0001;
+
+ /** Raw bit controlling how the left/top edge is placed. */
+ public static final int AXIS_PULL_BEFORE = 0x0002;
+ /** Raw bit controlling how the right/bottom edge is placed. */
+ public static final int AXIS_PULL_AFTER = 0x0004;
+ /** Raw bit controlling whether the right/bottom edge is clipped to its
+ * container, based on the gravity direction being applied. */
+ public static final int AXIS_CLIP = 0x0008;
+
+ /** Bits defining the horizontal axis. */
+ public static final int AXIS_X_SHIFT = 0;
+ /** Bits defining the vertical axis. */
+ public static final int AXIS_Y_SHIFT = 4;
+
+ /** Push object to the top of its container, not changing its size. */
+ public static final int TOP = (AXIS_PULL_BEFORE|AXIS_SPECIFIED)<<AXIS_Y_SHIFT;
+ /** Push object to the bottom of its container, not changing its size. */
+ public static final int BOTTOM = (AXIS_PULL_AFTER|AXIS_SPECIFIED)<<AXIS_Y_SHIFT;
+ /** Push object to the left of its container, not changing its size. */
+ public static final int LEFT = (AXIS_PULL_BEFORE|AXIS_SPECIFIED)<<AXIS_X_SHIFT;
+ /** Push object to the right of its container, not changing its size. */
+ public static final int RIGHT = (AXIS_PULL_AFTER|AXIS_SPECIFIED)<<AXIS_X_SHIFT;
+
+ /** Place object in the vertical center of its container, not changing its
+ * size. */
+ public static final int CENTER_VERTICAL = AXIS_SPECIFIED<<AXIS_Y_SHIFT;
+ /** Grow the vertical size of the object if needed so it completely fills
+ * its container. */
+ public static final int FILL_VERTICAL = TOP|BOTTOM;
+
+ /** Place object in the horizontal center of its container, not changing its
+ * size. */
+ public static final int CENTER_HORIZONTAL = AXIS_SPECIFIED<<AXIS_X_SHIFT;
+ /** Grow the horizontal size of the object if needed so it completely fills
+ * its container. */
+ public static final int FILL_HORIZONTAL = LEFT|RIGHT;
+
+ /** Place the object in the center of its container in both the vertical
+ * and horizontal axis, not changing its size. */
+ public static final int CENTER = CENTER_VERTICAL|CENTER_HORIZONTAL;
+
+ /** Grow the horizontal and vertical size of the object if needed so it
+ * completely fills its container. */
+ public static final int FILL = FILL_VERTICAL|FILL_HORIZONTAL;
+
+ /** Flag to clip the edges of the object to its container along the
+ * vertical axis. */
+ public static final int CLIP_VERTICAL = AXIS_CLIP<<AXIS_Y_SHIFT;
+
+ /** Flag to clip the edges of the object to its container along the
+ * horizontal axis. */
+ public static final int CLIP_HORIZONTAL = AXIS_CLIP<<AXIS_X_SHIFT;
+
+ /** Raw bit controlling whether the layout direction is relative or not (START/END instead of
+ * absolute LEFT/RIGHT).
+ */
+ public static final int RELATIVE_LAYOUT_DIRECTION = 0x00800000;
+
+ /**
+ * Binary mask to get the absolute horizontal gravity of a gravity.
+ */
+ public static final int HORIZONTAL_GRAVITY_MASK = (AXIS_SPECIFIED |
+ AXIS_PULL_BEFORE | AXIS_PULL_AFTER) << AXIS_X_SHIFT;
+ /**
+ * Binary mask to get the vertical gravity of a gravity.
+ */
+ public static final int VERTICAL_GRAVITY_MASK = (AXIS_SPECIFIED |
+ AXIS_PULL_BEFORE | AXIS_PULL_AFTER) << AXIS_Y_SHIFT;
+
+ /** Special constant to enable clipping to an overall display along the
+ * vertical dimension. This is not applied by default by
+ * {@link #apply(int, int, int, Rect, int, int, Rect)}; you must do so
+ * yourself by calling {@link #applyDisplay}.
+ */
+ public static final int DISPLAY_CLIP_VERTICAL = 0x10000000;
+
+ /** Special constant to enable clipping to an overall display along the
+ * horizontal dimension. This is not applied by default by
+ * {@link #apply(int, int, int, Rect, int, int, Rect)}; you must do so
+ * yourself by calling {@link #applyDisplay}.
+ */
+ public static final int DISPLAY_CLIP_HORIZONTAL = 0x01000000;
+
+ /** Push object to x-axis position at the start of its container, not changing its size. */
+ public static final int START = RELATIVE_LAYOUT_DIRECTION | LEFT;
+
+ /** Push object to x-axis position at the end of its container, not changing its size. */
+ public static final int END = RELATIVE_LAYOUT_DIRECTION | RIGHT;
+
+ /**
+ * Binary mask for the horizontal gravity and script specific direction bit.
+ */
+ public static final int RELATIVE_HORIZONTAL_GRAVITY_MASK = START | END;
+
+ /**
+ * Apply a gravity constant to an object. This supposes that the layout direction is LTR.
+ *
+ * @param gravity The desired placement of the object, as defined by the
+ * constants in this class.
+ * @param w The horizontal size of the object.
+ * @param h The vertical size of the object.
+ * @param container The frame of the containing space, in which the object
+ * will be placed. Should be large enough to contain the
+ * width and height of the object.
+ * @param outRect Receives the computed frame of the object in its
+ * container.
+ */
+ public static void apply(int gravity, int w, int h, Rect container, Rect outRect) {
+ apply(gravity, w, h, container, 0, 0, outRect);
+ }
+
+ /**
+ * Apply a gravity constant to an object and take care if layout direction is RTL or not.
+ *
+ * @param gravity The desired placement of the object, as defined by the
+ * constants in this class.
+ * @param w The horizontal size of the object.
+ * @param h The vertical size of the object.
+ * @param container The frame of the containing space, in which the object
+ * will be placed. Should be large enough to contain the
+ * width and height of the object.
+ * @param outRect Receives the computed frame of the object in its
+ * container.
+ * @param layoutDirection The layout direction.
+ *
+ * @see View#LAYOUT_DIRECTION_LTR
+ * @see View#LAYOUT_DIRECTION_RTL
+ */
+ public static void apply(int gravity, int w, int h, Rect container,
+ Rect outRect, int layoutDirection) {
+ int absGravity = getAbsoluteGravity(gravity, layoutDirection);
+ apply(absGravity, w, h, container, 0, 0, outRect);
+ }
+
+ /**
+ * Apply a gravity constant to an object.
+ *
+ * @param gravity The desired placement of the object, as defined by the
+ * constants in this class.
+ * @param w The horizontal size of the object.
+ * @param h The vertical size of the object.
+ * @param container The frame of the containing space, in which the object
+ * will be placed. Should be large enough to contain the
+ * width and height of the object.
+ * @param xAdj Offset to apply to the X axis. If gravity is LEFT this
+ * pushes it to the right; if gravity is RIGHT it pushes it to
+ * the left; if gravity is CENTER_HORIZONTAL it pushes it to the
+ * right or left; otherwise it is ignored.
+ * @param yAdj Offset to apply to the Y axis. If gravity is TOP this pushes
+ * it down; if gravity is BOTTOM it pushes it up; if gravity is
+ * CENTER_VERTICAL it pushes it down or up; otherwise it is
+ * ignored.
+ * @param outRect Receives the computed frame of the object in its
+ * container.
+ */
+ public static void apply(int gravity, int w, int h, Rect container,
+ int xAdj, int yAdj, Rect outRect) {
+ switch (gravity&((AXIS_PULL_BEFORE|AXIS_PULL_AFTER)<<AXIS_X_SHIFT)) {
+ case 0:
+ outRect.left = container.left
+ + ((container.right - container.left - w)/2) + xAdj;
+ outRect.right = outRect.left + w;
+ if ((gravity&(AXIS_CLIP<<AXIS_X_SHIFT))
+ == (AXIS_CLIP<<AXIS_X_SHIFT)) {
+ if (outRect.left < container.left) {
+ outRect.left = container.left;
+ }
+ if (outRect.right > container.right) {
+ outRect.right = container.right;
+ }
+ }
+ break;
+ case AXIS_PULL_BEFORE<<AXIS_X_SHIFT:
+ outRect.left = container.left + xAdj;
+ outRect.right = outRect.left + w;
+ if ((gravity&(AXIS_CLIP<<AXIS_X_SHIFT))
+ == (AXIS_CLIP<<AXIS_X_SHIFT)) {
+ if (outRect.right > container.right) {
+ outRect.right = container.right;
+ }
+ }
+ break;
+ case AXIS_PULL_AFTER<<AXIS_X_SHIFT:
+ outRect.right = container.right - xAdj;
+ outRect.left = outRect.right - w;
+ if ((gravity&(AXIS_CLIP<<AXIS_X_SHIFT))
+ == (AXIS_CLIP<<AXIS_X_SHIFT)) {
+ if (outRect.left < container.left) {
+ outRect.left = container.left;
+ }
+ }
+ break;
+ default:
+ outRect.left = container.left + xAdj;
+ outRect.right = container.right + xAdj;
+ break;
+ }
+
+ switch (gravity&((AXIS_PULL_BEFORE|AXIS_PULL_AFTER)<<AXIS_Y_SHIFT)) {
+ case 0:
+ outRect.top = container.top
+ + ((container.bottom - container.top - h)/2) + yAdj;
+ outRect.bottom = outRect.top + h;
+ if ((gravity&(AXIS_CLIP<<AXIS_Y_SHIFT))
+ == (AXIS_CLIP<<AXIS_Y_SHIFT)) {
+ if (outRect.top < container.top) {
+ outRect.top = container.top;
+ }
+ if (outRect.bottom > container.bottom) {
+ outRect.bottom = container.bottom;
+ }
+ }
+ break;
+ case AXIS_PULL_BEFORE<<AXIS_Y_SHIFT:
+ outRect.top = container.top + yAdj;
+ outRect.bottom = outRect.top + h;
+ if ((gravity&(AXIS_CLIP<<AXIS_Y_SHIFT))
+ == (AXIS_CLIP<<AXIS_Y_SHIFT)) {
+ if (outRect.bottom > container.bottom) {
+ outRect.bottom = container.bottom;
+ }
+ }
+ break;
+ case AXIS_PULL_AFTER<<AXIS_Y_SHIFT:
+ outRect.bottom = container.bottom - yAdj;
+ outRect.top = outRect.bottom - h;
+ if ((gravity&(AXIS_CLIP<<AXIS_Y_SHIFT))
+ == (AXIS_CLIP<<AXIS_Y_SHIFT)) {
+ if (outRect.top < container.top) {
+ outRect.top = container.top;
+ }
+ }
+ break;
+ default:
+ outRect.top = container.top + yAdj;
+ outRect.bottom = container.bottom + yAdj;
+ break;
+ }
+ }
+
+ /**
+ * Apply a gravity constant to an object.
+ *
+ * @param gravity The desired placement of the object, as defined by the
+ * constants in this class.
+ * @param w The horizontal size of the object.
+ * @param h The vertical size of the object.
+ * @param container The frame of the containing space, in which the object
+ * will be placed. Should be large enough to contain the
+ * width and height of the object.
+ * @param xAdj Offset to apply to the X axis. If gravity is LEFT this
+ * pushes it to the right; if gravity is RIGHT it pushes it to
+ * the left; if gravity is CENTER_HORIZONTAL it pushes it to the
+ * right or left; otherwise it is ignored.
+ * @param yAdj Offset to apply to the Y axis. If gravity is TOP this pushes
+ * it down; if gravity is BOTTOM it pushes it up; if gravity is
+ * CENTER_VERTICAL it pushes it down or up; otherwise it is
+ * ignored.
+ * @param outRect Receives the computed frame of the object in its
+ * container.
+ * @param layoutDirection The layout direction.
+ *
+ * @see View#LAYOUT_DIRECTION_LTR
+ * @see View#LAYOUT_DIRECTION_RTL
+ */
+ public static void apply(int gravity, int w, int h, Rect container,
+ int xAdj, int yAdj, Rect outRect, int layoutDirection) {
+ int absGravity = getAbsoluteGravity(gravity, layoutDirection);
+ apply(absGravity, w, h, container, xAdj, yAdj, outRect);
+ }
+
+ /**
+ * Apply additional gravity behavior based on the overall "display" that an
+ * object exists in. This can be used after
+ * {@link #apply(int, int, int, Rect, int, int, Rect)} to place the object
+ * within a visible display. By default this moves or clips the object
+ * to be visible in the display; the gravity flags
+ * {@link #DISPLAY_CLIP_HORIZONTAL} and {@link #DISPLAY_CLIP_VERTICAL}
+ * can be used to change this behavior.
+ *
+ * @param gravity Gravity constants to modify the placement within the
+ * display.
+ * @param display The rectangle of the display in which the object is
+ * being placed.
+ * @param inoutObj Supplies the current object position; returns with it
+ * modified if needed to fit in the display.
+ */
+ public static void applyDisplay(int gravity, Rect display, Rect inoutObj) {
+ if ((gravity&DISPLAY_CLIP_VERTICAL) != 0) {
+ if (inoutObj.top < display.top) inoutObj.top = display.top;
+ if (inoutObj.bottom > display.bottom) inoutObj.bottom = display.bottom;
+ } else {
+ int off = 0;
+ if (inoutObj.top < display.top) off = display.top-inoutObj.top;
+ else if (inoutObj.bottom > display.bottom) off = display.bottom-inoutObj.bottom;
+ if (off != 0) {
+ if (inoutObj.height() > (display.bottom-display.top)) {
+ inoutObj.top = display.top;
+ inoutObj.bottom = display.bottom;
+ } else {
+ inoutObj.top += off;
+ inoutObj.bottom += off;
+ }
+ }
+ }
+
+ if ((gravity&DISPLAY_CLIP_HORIZONTAL) != 0) {
+ if (inoutObj.left < display.left) inoutObj.left = display.left;
+ if (inoutObj.right > display.right) inoutObj.right = display.right;
+ } else {
+ int off = 0;
+ if (inoutObj.left < display.left) off = display.left-inoutObj.left;
+ else if (inoutObj.right > display.right) off = display.right-inoutObj.right;
+ if (off != 0) {
+ if (inoutObj.width() > (display.right-display.left)) {
+ inoutObj.left = display.left;
+ inoutObj.right = display.right;
+ } else {
+ inoutObj.left += off;
+ inoutObj.right += off;
+ }
+ }
+ }
+ }
+
+ /**
+ * Apply additional gravity behavior based on the overall "display" that an
+ * object exists in. This can be used after
+ * {@link #apply(int, int, int, Rect, int, int, Rect)} to place the object
+ * within a visible display. By default this moves or clips the object
+ * to be visible in the display; the gravity flags
+ * {@link #DISPLAY_CLIP_HORIZONTAL} and {@link #DISPLAY_CLIP_VERTICAL}
+ * can be used to change this behavior.
+ *
+ * @param gravity Gravity constants to modify the placement within the
+ * display.
+ * @param display The rectangle of the display in which the object is
+ * being placed.
+ * @param inoutObj Supplies the current object position; returns with it
+ * modified if needed to fit in the display.
+ * @param layoutDirection The layout direction.
+ *
+ * @see View#LAYOUT_DIRECTION_LTR
+ * @see View#LAYOUT_DIRECTION_RTL
+ */
+ public static void applyDisplay(int gravity, Rect display, Rect inoutObj, int layoutDirection) {
+ int absGravity = getAbsoluteGravity(gravity, layoutDirection);
+ applyDisplay(absGravity, display, inoutObj);
+ }
+
+ /**
+ * <p>Indicate whether the supplied gravity has a vertical pull.</p>
+ *
+ * @param gravity the gravity to check for vertical pull
+ * @return true if the supplied gravity has a vertical pull
+ */
+ public static boolean isVertical(int gravity) {
+ return gravity > 0 && (gravity & VERTICAL_GRAVITY_MASK) != 0;
+ }
+
+ /**
+ * <p>Indicate whether the supplied gravity has an horizontal pull.</p>
+ *
+ * @param gravity the gravity to check for horizontal pull
+ * @return true if the supplied gravity has an horizontal pull
+ */
+ public static boolean isHorizontal(int gravity) {
+ return gravity > 0 && (gravity & RELATIVE_HORIZONTAL_GRAVITY_MASK) != 0;
+ }
+
+ /**
+ * <p>Convert script specific gravity to absolute horizontal value.</p>
+ *
+ * if horizontal direction is LTR, then START will set LEFT and END will set RIGHT.
+ * if horizontal direction is RTL, then START will set RIGHT and END will set LEFT.
+ *
+ *
+ * @param gravity The gravity to convert to absolute (horizontal) values.
+ * @param layoutDirection The layout direction.
+ * @return gravity converted to absolute (horizontal) values.
+ */
+ public static int getAbsoluteGravity(int gravity, int layoutDirection) {
+ int result = gravity;
+ // If layout is script specific and gravity is horizontal relative (START or END)
+ if ((result & RELATIVE_LAYOUT_DIRECTION) > 0) {
+ if ((result & Gravity.START) == Gravity.START) {
+ // Remove the START bit
+ result &= ~START;
+ if (layoutDirection == View.LAYOUT_DIRECTION_RTL) {
+ // Set the RIGHT bit
+ result |= RIGHT;
+ } else {
+ // Set the LEFT bit
+ result |= LEFT;
+ }
+ } else if ((result & Gravity.END) == Gravity.END) {
+ // Remove the END bit
+ result &= ~END;
+ if (layoutDirection == View.LAYOUT_DIRECTION_RTL) {
+ // Set the LEFT bit
+ result |= LEFT;
+ } else {
+ // Set the RIGHT bit
+ result |= RIGHT;
+ }
+ }
+ // Don't need the script specific bit any more, so remove it as we are converting to
+ // absolute values (LEFT or RIGHT)
+ result &= ~RELATIVE_LAYOUT_DIRECTION;
+ }
+ return result;
+ }
+}