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+/*
+ * Copyright (C) 2006 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package android.view;
+
+import static android.Manifest.permission;
+import static android.view.Display.DEFAULT_DISPLAY;
+import static android.view.WindowManager.LayoutParams.FIRST_APPLICATION_WINDOW;
+import static android.view.WindowManager.LayoutParams.LAST_APPLICATION_WINDOW;
+import static android.view.WindowManager.LayoutParams.TYPE_ACCESSIBILITY_OVERLAY;
+import static android.view.WindowManager.LayoutParams.TYPE_APPLICATION_ABOVE_SUB_PANEL;
+import static android.view.WindowManager.LayoutParams.TYPE_APPLICATION_ATTACHED_DIALOG;
+import static android.view.WindowManager.LayoutParams.TYPE_APPLICATION_MEDIA;
+import static android.view.WindowManager.LayoutParams.TYPE_APPLICATION_MEDIA_OVERLAY;
+import static android.view.WindowManager.LayoutParams.TYPE_APPLICATION_OVERLAY;
+import static android.view.WindowManager.LayoutParams.TYPE_APPLICATION_PANEL;
+import static android.view.WindowManager.LayoutParams.TYPE_APPLICATION_SUB_PANEL;
+import static android.view.WindowManager.LayoutParams.TYPE_BOOT_PROGRESS;
+import static android.view.WindowManager.LayoutParams.TYPE_DISPLAY_OVERLAY;
+import static android.view.WindowManager.LayoutParams.TYPE_DOCK_DIVIDER;
+import static android.view.WindowManager.LayoutParams.TYPE_DRAG;
+import static android.view.WindowManager.LayoutParams.TYPE_DREAM;
+import static android.view.WindowManager.LayoutParams.TYPE_INPUT_CONSUMER;
+import static android.view.WindowManager.LayoutParams.TYPE_INPUT_METHOD;
+import static android.view.WindowManager.LayoutParams.TYPE_INPUT_METHOD_DIALOG;
+import static android.view.WindowManager.LayoutParams.TYPE_KEYGUARD_DIALOG;
+import static android.view.WindowManager.LayoutParams.TYPE_MAGNIFICATION_OVERLAY;
+import static android.view.WindowManager.LayoutParams.TYPE_NAVIGATION_BAR;
+import static android.view.WindowManager.LayoutParams.TYPE_NAVIGATION_BAR_PANEL;
+import static android.view.WindowManager.LayoutParams.TYPE_PHONE;
+import static android.view.WindowManager.LayoutParams.TYPE_POINTER;
+import static android.view.WindowManager.LayoutParams.TYPE_PRESENTATION;
+import static android.view.WindowManager.LayoutParams.TYPE_PRIORITY_PHONE;
+import static android.view.WindowManager.LayoutParams.TYPE_PRIVATE_PRESENTATION;
+import static android.view.WindowManager.LayoutParams.TYPE_QS_DIALOG;
+import static android.view.WindowManager.LayoutParams.TYPE_SCREENSHOT;
+import static android.view.WindowManager.LayoutParams.TYPE_SEARCH_BAR;
+import static android.view.WindowManager.LayoutParams.TYPE_SECURE_SYSTEM_OVERLAY;
+import static android.view.WindowManager.LayoutParams.TYPE_STATUS_BAR;
+import static android.view.WindowManager.LayoutParams.TYPE_STATUS_BAR_PANEL;
+import static android.view.WindowManager.LayoutParams.TYPE_STATUS_BAR_SUB_PANEL;
+import static android.view.WindowManager.LayoutParams.TYPE_SYSTEM_ALERT;
+import static android.view.WindowManager.LayoutParams.TYPE_SYSTEM_DIALOG;
+import static android.view.WindowManager.LayoutParams.TYPE_SYSTEM_ERROR;
+import static android.view.WindowManager.LayoutParams.TYPE_SYSTEM_OVERLAY;
+import static android.view.WindowManager.LayoutParams.TYPE_TOAST;
+import static android.view.WindowManager.LayoutParams.TYPE_VOICE_INTERACTION;
+import static android.view.WindowManager.LayoutParams.TYPE_VOICE_INTERACTION_STARTING;
+import static android.view.WindowManager.LayoutParams.TYPE_VOLUME_OVERLAY;
+import static android.view.WindowManager.LayoutParams.TYPE_WALLPAPER;
+import static android.view.WindowManager.LayoutParams.isSystemAlertWindowType;
+
+import android.annotation.IntDef;
+import android.annotation.Nullable;
+import android.annotation.SystemApi;
+import android.app.ActivityManager.StackId;
+import android.content.Context;
+import android.content.pm.ActivityInfo;
+import android.content.res.CompatibilityInfo;
+import android.content.res.Configuration;
+import android.graphics.Point;
+import android.graphics.Rect;
+import android.os.Bundle;
+import android.os.IBinder;
+import android.os.Looper;
+import android.os.RemoteException;
+import android.util.Slog;
+import android.util.proto.ProtoOutputStream;
+import android.view.animation.Animation;
+
+import com.android.internal.policy.IKeyguardDismissCallback;
+import com.android.internal.policy.IShortcutService;
+
+import java.io.PrintWriter;
+import java.lang.annotation.Retention;
+import java.lang.annotation.RetentionPolicy;
+
+/**
+ * This interface supplies all UI-specific behavior of the window manager. An
+ * instance of it is created by the window manager when it starts up, and allows
+ * customization of window layering, special window types, key dispatching, and
+ * layout.
+ *
+ * <p>Because this provides deep interaction with the system window manager,
+ * specific methods on this interface can be called from a variety of contexts
+ * with various restrictions on what they can do. These are encoded through
+ * a suffixes at the end of a method encoding the thread the method is called
+ * from and any locks that are held when it is being called; if no suffix
+ * is attached to a method, then it is not called with any locks and may be
+ * called from the main window manager thread or another thread calling into
+ * the window manager.
+ *
+ * <p>The current suffixes are:
+ *
+ * <dl>
+ * <dt> Ti <dd> Called from the input thread. This is the thread that
+ * collects pending input events and dispatches them to the appropriate window.
+ * It may block waiting for events to be processed, so that the input stream is
+ * properly serialized.
+ * <dt> Tq <dd> Called from the low-level input queue thread. This is the
+ * thread that reads events out of the raw input devices and places them
+ * into the global input queue that is read by the <var>Ti</var> thread.
+ * This thread should not block for a long period of time on anything but the
+ * key driver.
+ * <dt> Lw <dd> Called with the main window manager lock held. Because the
+ * window manager is a very low-level system service, there are few other
+ * system services you can call with this lock held. It is explicitly okay to
+ * make calls into the package manager and power manager; it is explicitly not
+ * okay to make calls into the activity manager or most other services. Note that
+ * {@link android.content.Context#checkPermission(String, int, int)} and
+ * variations require calling into the activity manager.
+ * <dt> Li <dd> Called with the input thread lock held. This lock can be
+ * acquired by the window manager while it holds the window lock, so this is
+ * even more restrictive than <var>Lw</var>.
+ * </dl>
+ *
+ * @hide
+ */
+public interface WindowManagerPolicy {
+ // Policy flags. These flags are also defined in frameworks/base/include/ui/Input.h.
+ public final static int FLAG_WAKE = 0x00000001;
+ public final static int FLAG_VIRTUAL = 0x00000002;
+
+ public final static int FLAG_INJECTED = 0x01000000;
+ public final static int FLAG_TRUSTED = 0x02000000;
+ public final static int FLAG_FILTERED = 0x04000000;
+ public final static int FLAG_DISABLE_KEY_REPEAT = 0x08000000;
+
+ public final static int FLAG_INTERACTIVE = 0x20000000;
+ public final static int FLAG_PASS_TO_USER = 0x40000000;
+
+ // Flags for IActivityManager.keyguardGoingAway()
+ public final static int KEYGUARD_GOING_AWAY_FLAG_TO_SHADE = 1 << 0;
+ public final static int KEYGUARD_GOING_AWAY_FLAG_NO_WINDOW_ANIMATIONS = 1 << 1;
+ public final static int KEYGUARD_GOING_AWAY_FLAG_WITH_WALLPAPER = 1 << 2;
+
+ // Flags used for indicating whether the internal and/or external input devices
+ // of some type are available.
+ public final static int PRESENCE_INTERNAL = 1 << 0;
+ public final static int PRESENCE_EXTERNAL = 1 << 1;
+
+ // Navigation bar position values
+ int NAV_BAR_LEFT = 1 << 0;
+ int NAV_BAR_RIGHT = 1 << 1;
+ int NAV_BAR_BOTTOM = 1 << 2;
+
+ public final static boolean WATCH_POINTER = false;
+
+ /**
+ * Sticky broadcast of the current HDMI plugged state.
+ */
+ public final static String ACTION_HDMI_PLUGGED = "android.intent.action.HDMI_PLUGGED";
+
+ /**
+ * Extra in {@link #ACTION_HDMI_PLUGGED} indicating the state: true if
+ * plugged in to HDMI, false if not.
+ */
+ public final static String EXTRA_HDMI_PLUGGED_STATE = "state";
+
+ /**
+ * Set to {@code true} when intent was invoked from pressing the home key.
+ * @hide
+ */
+ @SystemApi
+ public static final String EXTRA_FROM_HOME_KEY = "android.intent.extra.FROM_HOME_KEY";
+
+ /**
+ * Pass this event to the user / app. To be returned from
+ * {@link #interceptKeyBeforeQueueing}.
+ */
+ public final static int ACTION_PASS_TO_USER = 0x00000001;
+
+ /**
+ * Register shortcuts for window manager to dispatch.
+ * Shortcut code is packed as (metaState << Integer.SIZE) | keyCode
+ * @hide
+ */
+ void registerShortcutKey(long shortcutCode, IShortcutService shortcutKeyReceiver)
+ throws RemoteException;
+
+ /**
+ * Called when the Keyguard occluded state changed.
+ * @param occluded Whether Keyguard is currently occluded or not.
+ */
+ void onKeyguardOccludedChangedLw(boolean occluded);
+
+ /**
+ * Interface to the Window Manager state associated with a particular
+ * window. You can hold on to an instance of this interface from the call
+ * to prepareAddWindow() until removeWindow().
+ */
+ public interface WindowState {
+ /**
+ * Return the uid of the app that owns this window.
+ */
+ int getOwningUid();
+
+ /**
+ * Return the package name of the app that owns this window.
+ */
+ String getOwningPackage();
+
+ /**
+ * Perform standard frame computation. The result can be obtained with
+ * getFrame() if so desired. Must be called with the window manager
+ * lock held.
+ *
+ * @param parentFrame The frame of the parent container this window
+ * is in, used for computing its basic position.
+ * @param displayFrame The frame of the overall display in which this
+ * window can appear, used for constraining the overall dimensions
+ * of the window.
+ * @param overlayFrame The frame within the display that is inside
+ * of the overlay region.
+ * @param contentFrame The frame within the display in which we would
+ * like active content to appear. This will cause windows behind to
+ * be resized to match the given content frame.
+ * @param visibleFrame The frame within the display that the window
+ * is actually visible, used for computing its visible insets to be
+ * given to windows behind.
+ * This can be used as a hint for scrolling (avoiding resizing)
+ * the window to make certain that parts of its content
+ * are visible.
+ * @param decorFrame The decor frame specified by policy specific to this window,
+ * to use for proper cropping during animation.
+ * @param stableFrame The frame around which stable system decoration is positioned.
+ * @param outsetFrame The frame that includes areas that aren't part of the surface but we
+ * want to treat them as such.
+ */
+ public void computeFrameLw(Rect parentFrame, Rect displayFrame,
+ Rect overlayFrame, Rect contentFrame, Rect visibleFrame, Rect decorFrame,
+ Rect stableFrame, Rect outsetFrame);
+
+ /**
+ * Retrieve the current frame of the window that has been assigned by
+ * the window manager. Must be called with the window manager lock held.
+ *
+ * @return Rect The rectangle holding the window frame.
+ */
+ public Rect getFrameLw();
+
+ /**
+ * Retrieve the current position of the window that is actually shown.
+ * Must be called with the window manager lock held.
+ *
+ * @return Point The point holding the shown window position.
+ */
+ public Point getShownPositionLw();
+
+ /**
+ * Retrieve the frame of the display that this window was last
+ * laid out in. Must be called with the
+ * window manager lock held.
+ *
+ * @return Rect The rectangle holding the display frame.
+ */
+ public Rect getDisplayFrameLw();
+
+ /**
+ * Retrieve the frame of the area inside the overscan region of the
+ * display that this window was last laid out in. Must be called with the
+ * window manager lock held.
+ *
+ * @return Rect The rectangle holding the display overscan frame.
+ */
+ public Rect getOverscanFrameLw();
+
+ /**
+ * Retrieve the frame of the content area that this window was last
+ * laid out in. This is the area in which the content of the window
+ * should be placed. It will be smaller than the display frame to
+ * account for screen decorations such as a status bar or soft
+ * keyboard. Must be called with the
+ * window manager lock held.
+ *
+ * @return Rect The rectangle holding the content frame.
+ */
+ public Rect getContentFrameLw();
+
+ /**
+ * Retrieve the frame of the visible area that this window was last
+ * laid out in. This is the area of the screen in which the window
+ * will actually be fully visible. It will be smaller than the
+ * content frame to account for transient UI elements blocking it
+ * such as an input method's candidates UI. Must be called with the
+ * window manager lock held.
+ *
+ * @return Rect The rectangle holding the visible frame.
+ */
+ public Rect getVisibleFrameLw();
+
+ /**
+ * Returns true if this window is waiting to receive its given
+ * internal insets from the client app, and so should not impact the
+ * layout of other windows.
+ */
+ public boolean getGivenInsetsPendingLw();
+
+ /**
+ * Retrieve the insets given by this window's client for the content
+ * area of windows behind it. Must be called with the
+ * window manager lock held.
+ *
+ * @return Rect The left, top, right, and bottom insets, relative
+ * to the window's frame, of the actual contents.
+ */
+ public Rect getGivenContentInsetsLw();
+
+ /**
+ * Retrieve the insets given by this window's client for the visible
+ * area of windows behind it. Must be called with the
+ * window manager lock held.
+ *
+ * @return Rect The left, top, right, and bottom insets, relative
+ * to the window's frame, of the actual visible area.
+ */
+ public Rect getGivenVisibleInsetsLw();
+
+ /**
+ * Retrieve the current LayoutParams of the window.
+ *
+ * @return WindowManager.LayoutParams The window's internal LayoutParams
+ * instance.
+ */
+ public WindowManager.LayoutParams getAttrs();
+
+ /**
+ * Return whether this window needs the menu key shown. Must be called
+ * with window lock held, because it may need to traverse down through
+ * window list to determine the result.
+ * @param bottom The bottom-most window to consider when determining this.
+ */
+ public boolean getNeedsMenuLw(WindowState bottom);
+
+ /**
+ * Retrieve the current system UI visibility flags associated with
+ * this window.
+ */
+ public int getSystemUiVisibility();
+
+ /**
+ * Get the layer at which this window's surface will be Z-ordered.
+ */
+ public int getSurfaceLayer();
+
+ /**
+ * Retrieve the type of the top-level window.
+ *
+ * @return the base type of the parent window if attached or its own type otherwise
+ */
+ public int getBaseType();
+
+ /**
+ * Return the token for the application (actually activity) that owns
+ * this window. May return null for system windows.
+ *
+ * @return An IApplicationToken identifying the owning activity.
+ */
+ public IApplicationToken getAppToken();
+
+ /**
+ * Return true if this window is participating in voice interaction.
+ */
+ public boolean isVoiceInteraction();
+
+ /**
+ * Return true if, at any point, the application token associated with
+ * this window has actually displayed any windows. This is most useful
+ * with the "starting up" window to determine if any windows were
+ * displayed when it is closed.
+ *
+ * @return Returns true if one or more windows have been displayed,
+ * else false.
+ */
+ public boolean hasAppShownWindows();
+
+ /**
+ * Is this window visible? It is not visible if there is no
+ * surface, or we are in the process of running an exit animation
+ * that will remove the surface.
+ */
+ boolean isVisibleLw();
+
+ /**
+ * Is this window currently visible to the user on-screen? It is
+ * displayed either if it is visible or it is currently running an
+ * animation before no longer being visible. Must be called with the
+ * window manager lock held.
+ */
+ boolean isDisplayedLw();
+
+ /**
+ * Return true if this window (or a window it is attached to, but not
+ * considering its app token) is currently animating.
+ */
+ boolean isAnimatingLw();
+
+ /**
+ * @return Whether the window can affect SystemUI flags, meaning that SystemUI (system bars,
+ * for example) will be affected by the flags specified in this window. This is the
+ * case when the surface is on screen but not exiting.
+ */
+ boolean canAffectSystemUiFlags();
+
+ /**
+ * Is this window considered to be gone for purposes of layout?
+ */
+ boolean isGoneForLayoutLw();
+
+ /**
+ * Returns true if the window has a surface that it has drawn a
+ * complete UI in to. Note that this is different from {@link #hasDrawnLw()}
+ * in that it also returns true if the window is READY_TO_SHOW, but was not yet
+ * promoted to HAS_DRAWN.
+ */
+ boolean isDrawnLw();
+
+ /**
+ * Returns true if this window has been shown on screen at some time in
+ * the past. Must be called with the window manager lock held.
+ */
+ public boolean hasDrawnLw();
+
+ /**
+ * Can be called by the policy to force a window to be hidden,
+ * regardless of whether the client or window manager would like
+ * it shown. Must be called with the window manager lock held.
+ * Returns true if {@link #showLw} was last called for the window.
+ */
+ public boolean hideLw(boolean doAnimation);
+
+ /**
+ * Can be called to undo the effect of {@link #hideLw}, allowing a
+ * window to be shown as long as the window manager and client would
+ * also like it to be shown. Must be called with the window manager
+ * lock held.
+ * Returns true if {@link #hideLw} was last called for the window.
+ */
+ public boolean showLw(boolean doAnimation);
+
+ /**
+ * Check whether the process hosting this window is currently alive.
+ */
+ public boolean isAlive();
+
+ /**
+ * Check if window is on {@link Display#DEFAULT_DISPLAY}.
+ * @return true if window is on default display.
+ */
+ public boolean isDefaultDisplay();
+
+ /**
+ * Check whether the window is currently dimming.
+ */
+ public boolean isDimming();
+
+ /**
+ * @return the stack id this windows belongs to, or {@link StackId#INVALID_STACK_ID} if
+ * not attached to any stack.
+ */
+ int getStackId();
+
+ /**
+ * Returns true if the window is current in multi-windowing mode. i.e. it shares the
+ * screen with other application windows.
+ */
+ public boolean isInMultiWindowMode();
+
+ public int getRotationAnimationHint();
+
+ public boolean isInputMethodWindow();
+
+ public int getDisplayId();
+
+ /**
+ * Returns true if the window owner can add internal system windows.
+ * That is, they have {@link permission#INTERNAL_SYSTEM_WINDOW}.
+ */
+ default boolean canAddInternalSystemWindow() {
+ return false;
+ }
+
+ /**
+ * Returns true if the window owner has the permission to acquire a sleep token when it's
+ * visible. That is, they have the permission {@link permission#DEVICE_POWER}.
+ */
+ boolean canAcquireSleepToken();
+ }
+
+ /**
+ * Representation of a input consumer that the policy has added to the
+ * window manager to consume input events going to windows below it.
+ */
+ public interface InputConsumer {
+ /**
+ * Remove the input consumer from the window manager.
+ */
+ void dismiss();
+ }
+
+ /**
+ * Holds the contents of a starting window. {@link #addSplashScreen} needs to wrap the
+ * contents of the starting window into an class implementing this interface, which then will be
+ * held by WM and released with {@link #remove} when no longer needed.
+ */
+ interface StartingSurface {
+
+ /**
+ * Removes the starting window surface. Do not hold the window manager lock when calling
+ * this method!
+ */
+ void remove();
+ }
+
+ /**
+ * Interface for calling back in to the window manager that is private
+ * between it and the policy.
+ */
+ public interface WindowManagerFuncs {
+ public static final int LID_ABSENT = -1;
+ public static final int LID_CLOSED = 0;
+ public static final int LID_OPEN = 1;
+
+ public static final int CAMERA_LENS_COVER_ABSENT = -1;
+ public static final int CAMERA_LENS_UNCOVERED = 0;
+ public static final int CAMERA_LENS_COVERED = 1;
+
+ /**
+ * Ask the window manager to re-evaluate the system UI flags.
+ */
+ public void reevaluateStatusBarVisibility();
+
+ /**
+ * Add a input consumer which will consume all input events going to any window below it.
+ */
+ public InputConsumer createInputConsumer(Looper looper, String name,
+ InputEventReceiver.Factory inputEventReceiverFactory);
+
+ /**
+ * Returns a code that describes the current state of the lid switch.
+ */
+ public int getLidState();
+
+ /**
+ * Lock the device now.
+ */
+ public void lockDeviceNow();
+
+ /**
+ * Returns a code that descripbes whether the camera lens is covered or not.
+ */
+ public int getCameraLensCoverState();
+
+ /**
+ * Switch the input method, to be precise, input method subtype.
+ *
+ * @param forwardDirection {@code true} to rotate in a forward direction.
+ */
+ public void switchInputMethod(boolean forwardDirection);
+
+ public void shutdown(boolean confirm);
+ public void reboot(boolean confirm);
+ public void rebootSafeMode(boolean confirm);
+
+ /**
+ * Return the window manager lock needed to correctly call "Lw" methods.
+ */
+ public Object getWindowManagerLock();
+
+ /** Register a system listener for touch events */
+ void registerPointerEventListener(PointerEventListener listener);
+
+ /** Unregister a system listener for touch events */
+ void unregisterPointerEventListener(PointerEventListener listener);
+
+ /**
+ * @return The content insets of the docked divider window.
+ */
+ int getDockedDividerInsetsLw();
+
+ /**
+ * Retrieves the {@param outBounds} from the stack with id {@param stackId}.
+ */
+ void getStackBounds(int stackId, Rect outBounds);
+
+ /**
+ * Notifies window manager that {@link #isShowingDreamLw} has changed.
+ */
+ void notifyShowingDreamChanged();
+
+ /**
+ * @return The currently active input method window.
+ */
+ WindowState getInputMethodWindowLw();
+
+ /**
+ * Notifies window manager that {@link #isKeyguardTrustedLw} has changed.
+ */
+ void notifyKeyguardTrustedChanged();
+
+ /**
+ * Notifies the window manager that screen is being turned off.
+ *
+ * @param listener callback to call when display can be turned off
+ */
+ void screenTurningOff(ScreenOffListener listener);
+ }
+
+ public interface PointerEventListener {
+ /**
+ * 1. onPointerEvent will be called on the service.UiThread.
+ * 2. motionEvent will be recycled after onPointerEvent returns so if it is needed later a
+ * copy() must be made and the copy must be recycled.
+ **/
+ void onPointerEvent(MotionEvent motionEvent);
+
+ /**
+ * @see #onPointerEvent(MotionEvent)
+ **/
+ default void onPointerEvent(MotionEvent motionEvent, int displayId) {
+ if (displayId == DEFAULT_DISPLAY) {
+ onPointerEvent(motionEvent);
+ }
+ }
+ }
+
+ /** Window has been added to the screen. */
+ public static final int TRANSIT_ENTER = 1;
+ /** Window has been removed from the screen. */
+ public static final int TRANSIT_EXIT = 2;
+ /** Window has been made visible. */
+ public static final int TRANSIT_SHOW = 3;
+ /** Window has been made invisible.
+ * TODO: Consider removal as this is unused. */
+ public static final int TRANSIT_HIDE = 4;
+ /** The "application starting" preview window is no longer needed, and will
+ * animate away to show the real window. */
+ public static final int TRANSIT_PREVIEW_DONE = 5;
+
+ // NOTE: screen off reasons are in order of significance, with more
+ // important ones lower than less important ones.
+
+ /** Screen turned off because of a device admin */
+ public final int OFF_BECAUSE_OF_ADMIN = 1;
+ /** Screen turned off because of power button */
+ public final int OFF_BECAUSE_OF_USER = 2;
+ /** Screen turned off because of timeout */
+ public final int OFF_BECAUSE_OF_TIMEOUT = 3;
+
+ /** @hide */
+ @IntDef({USER_ROTATION_FREE, USER_ROTATION_LOCKED})
+ @Retention(RetentionPolicy.SOURCE)
+ public @interface UserRotationMode {}
+
+ /** When not otherwise specified by the activity's screenOrientation, rotation should be
+ * determined by the system (that is, using sensors). */
+ public final int USER_ROTATION_FREE = 0;
+ /** When not otherwise specified by the activity's screenOrientation, rotation is set by
+ * the user. */
+ public final int USER_ROTATION_LOCKED = 1;
+
+ /**
+ * Perform initialization of the policy.
+ *
+ * @param context The system context we are running in.
+ */
+ public void init(Context context, IWindowManager windowManager,
+ WindowManagerFuncs windowManagerFuncs);
+
+ /**
+ * @return true if com.android.internal.R.bool#config_forceDefaultOrientation is true.
+ */
+ public boolean isDefaultOrientationForced();
+
+ /**
+ * Called by window manager once it has the initial, default native
+ * display dimensions.
+ */
+ public void setInitialDisplaySize(Display display, int width, int height, int density);
+
+ /**
+ * Called by window manager to set the overscan region that should be used for the
+ * given display.
+ */
+ public void setDisplayOverscan(Display display, int left, int top, int right, int bottom);
+
+ /**
+ * Check permissions when adding a window.
+ *
+ * @param attrs The window's LayoutParams.
+ * @param outAppOp First element will be filled with the app op corresponding to
+ * this window, or OP_NONE.
+ *
+ * @return {@link WindowManagerGlobal#ADD_OKAY} if the add can proceed;
+ * else an error code, usually
+ * {@link WindowManagerGlobal#ADD_PERMISSION_DENIED}, to abort the add.
+ */
+ public int checkAddPermission(WindowManager.LayoutParams attrs, int[] outAppOp);
+
+ /**
+ * Check permissions when adding a window.
+ *
+ * @param attrs The window's LayoutParams.
+ *
+ * @return True if the window may only be shown to the current user, false if the window can
+ * be shown on all users' windows.
+ */
+ public boolean checkShowToOwnerOnly(WindowManager.LayoutParams attrs);
+
+ /**
+ * Sanitize the layout parameters coming from a client. Allows the policy
+ * to do things like ensure that windows of a specific type can't take
+ * input focus.
+ *
+ * @param attrs The window layout parameters to be modified. These values
+ * are modified in-place.
+ */
+ public void adjustWindowParamsLw(WindowManager.LayoutParams attrs);
+
+ /**
+ * After the window manager has computed the current configuration based
+ * on its knowledge of the display and input devices, it gives the policy
+ * a chance to adjust the information contained in it. If you want to
+ * leave it as-is, simply do nothing.
+ *
+ * <p>This method may be called by any thread in the window manager, but
+ * no internal locks in the window manager will be held.
+ *
+ * @param config The Configuration being computed, for you to change as
+ * desired.
+ * @param keyboardPresence Flags that indicate whether internal or external
+ * keyboards are present.
+ * @param navigationPresence Flags that indicate whether internal or external
+ * navigation devices are present.
+ */
+ public void adjustConfigurationLw(Configuration config, int keyboardPresence,
+ int navigationPresence);
+
+ /**
+ * Returns the layer assignment for the window state. Allows you to control how different
+ * kinds of windows are ordered on-screen.
+ *
+ * @param win The window state
+ * @return int An arbitrary integer used to order windows, with lower numbers below higher ones.
+ */
+ default int getWindowLayerLw(WindowState win) {
+ return getWindowLayerFromTypeLw(win.getBaseType(), win.canAddInternalSystemWindow());
+ }
+
+ /**
+ * Returns the layer assignment for the window type. Allows you to control how different
+ * kinds of windows are ordered on-screen.
+ *
+ * @param type The type of window being assigned.
+ * @return int An arbitrary integer used to order windows, with lower numbers below higher ones.
+ */
+ default int getWindowLayerFromTypeLw(int type) {
+ if (isSystemAlertWindowType(type)) {
+ throw new IllegalArgumentException("Use getWindowLayerFromTypeLw() or"
+ + " getWindowLayerLw() for alert window types");
+ }
+ return getWindowLayerFromTypeLw(type, false /* canAddInternalSystemWindow */);
+ }
+
+ /**
+ * Returns the layer assignment for the window type. Allows you to control how different
+ * kinds of windows are ordered on-screen.
+ *
+ * @param type The type of window being assigned.
+ * @param canAddInternalSystemWindow If the owner window associated with the type we are
+ * evaluating can add internal system windows. I.e they have
+ * {@link permission#INTERNAL_SYSTEM_WINDOW}. If true, alert window
+ * types {@link android.view.WindowManager.LayoutParams#isSystemAlertWindowType(int)}
+ * can be assigned layers greater than the layer for
+ * {@link android.view.WindowManager.LayoutParams#TYPE_APPLICATION_OVERLAY} Else, their
+ * layers would be lesser.
+ * @return int An arbitrary integer used to order windows, with lower numbers below higher ones.
+ */
+ default int getWindowLayerFromTypeLw(int type, boolean canAddInternalSystemWindow) {
+ if (type >= FIRST_APPLICATION_WINDOW && type <= LAST_APPLICATION_WINDOW) {
+ return APPLICATION_LAYER;
+ }
+
+ switch (type) {
+ case TYPE_WALLPAPER:
+ // wallpaper is at the bottom, though the window manager may move it.
+ return 1;
+ case TYPE_PRESENTATION:
+ case TYPE_PRIVATE_PRESENTATION:
+ return APPLICATION_LAYER;
+ case TYPE_DOCK_DIVIDER:
+ return APPLICATION_LAYER;
+ case TYPE_QS_DIALOG:
+ return APPLICATION_LAYER;
+ case TYPE_PHONE:
+ return 3;
+ case TYPE_SEARCH_BAR:
+ case TYPE_VOICE_INTERACTION_STARTING:
+ return 4;
+ case TYPE_VOICE_INTERACTION:
+ // voice interaction layer is almost immediately above apps.
+ return 5;
+ case TYPE_INPUT_CONSUMER:
+ return 6;
+ case TYPE_SYSTEM_DIALOG:
+ return 7;
+ case TYPE_TOAST:
+ // toasts and the plugged-in battery thing
+ return 8;
+ case TYPE_PRIORITY_PHONE:
+ // SIM errors and unlock. Not sure if this really should be in a high layer.
+ return 9;
+ case TYPE_SYSTEM_ALERT:
+ // like the ANR / app crashed dialogs
+ return canAddInternalSystemWindow ? 11 : 10;
+ case TYPE_APPLICATION_OVERLAY:
+ return 12;
+ case TYPE_DREAM:
+ // used for Dreams (screensavers with TYPE_DREAM windows)
+ return 13;
+ case TYPE_INPUT_METHOD:
+ // on-screen keyboards and other such input method user interfaces go here.
+ return 14;
+ case TYPE_INPUT_METHOD_DIALOG:
+ // on-screen keyboards and other such input method user interfaces go here.
+ return 15;
+ case TYPE_STATUS_BAR_SUB_PANEL:
+ return 17;
+ case TYPE_STATUS_BAR:
+ return 18;
+ case TYPE_STATUS_BAR_PANEL:
+ return 19;
+ case TYPE_KEYGUARD_DIALOG:
+ return 20;
+ case TYPE_VOLUME_OVERLAY:
+ // the on-screen volume indicator and controller shown when the user
+ // changes the device volume
+ return 21;
+ case TYPE_SYSTEM_OVERLAY:
+ // the on-screen volume indicator and controller shown when the user
+ // changes the device volume
+ return canAddInternalSystemWindow ? 22 : 11;
+ case TYPE_NAVIGATION_BAR:
+ // the navigation bar, if available, shows atop most things
+ return 23;
+ case TYPE_NAVIGATION_BAR_PANEL:
+ // some panels (e.g. search) need to show on top of the navigation bar
+ return 24;
+ case TYPE_SCREENSHOT:
+ // screenshot selection layer shouldn't go above system error, but it should cover
+ // navigation bars at the very least.
+ return 25;
+ case TYPE_SYSTEM_ERROR:
+ // system-level error dialogs
+ return canAddInternalSystemWindow ? 26 : 10;
+ case TYPE_MAGNIFICATION_OVERLAY:
+ // used to highlight the magnified portion of a display
+ return 27;
+ case TYPE_DISPLAY_OVERLAY:
+ // used to simulate secondary display devices
+ return 28;
+ case TYPE_DRAG:
+ // the drag layer: input for drag-and-drop is associated with this window,
+ // which sits above all other focusable windows
+ return 29;
+ case TYPE_ACCESSIBILITY_OVERLAY:
+ // overlay put by accessibility services to intercept user interaction
+ return 30;
+ case TYPE_SECURE_SYSTEM_OVERLAY:
+ return 31;
+ case TYPE_BOOT_PROGRESS:
+ return 32;
+ case TYPE_POINTER:
+ // the (mouse) pointer layer
+ return 33;
+ default:
+ Slog.e("WindowManager", "Unknown window type: " + type);
+ return APPLICATION_LAYER;
+ }
+ }
+
+ int APPLICATION_LAYER = 2;
+ int APPLICATION_MEDIA_SUBLAYER = -2;
+ int APPLICATION_MEDIA_OVERLAY_SUBLAYER = -1;
+ int APPLICATION_PANEL_SUBLAYER = 1;
+ int APPLICATION_SUB_PANEL_SUBLAYER = 2;
+ int APPLICATION_ABOVE_SUB_PANEL_SUBLAYER = 3;
+
+ /**
+ * Return how to Z-order sub-windows in relation to the window they are attached to.
+ * Return positive to have them ordered in front, negative for behind.
+ *
+ * @param type The sub-window type code.
+ *
+ * @return int Layer in relation to the attached window, where positive is
+ * above and negative is below.
+ */
+ default int getSubWindowLayerFromTypeLw(int type) {
+ switch (type) {
+ case TYPE_APPLICATION_PANEL:
+ case TYPE_APPLICATION_ATTACHED_DIALOG:
+ return APPLICATION_PANEL_SUBLAYER;
+ case TYPE_APPLICATION_MEDIA:
+ return APPLICATION_MEDIA_SUBLAYER;
+ case TYPE_APPLICATION_MEDIA_OVERLAY:
+ return APPLICATION_MEDIA_OVERLAY_SUBLAYER;
+ case TYPE_APPLICATION_SUB_PANEL:
+ return APPLICATION_SUB_PANEL_SUBLAYER;
+ case TYPE_APPLICATION_ABOVE_SUB_PANEL:
+ return APPLICATION_ABOVE_SUB_PANEL_SUBLAYER;
+ }
+ Slog.e("WindowManager", "Unknown sub-window type: " + type);
+ return 0;
+ }
+
+ /**
+ * Get the highest layer (actually one more than) that the wallpaper is
+ * allowed to be in.
+ */
+ public int getMaxWallpaperLayer();
+
+ /**
+ * Return the display width available after excluding any screen
+ * decorations that could never be removed in Honeycomb. That is, system bar or
+ * button bar.
+ */
+ public int getNonDecorDisplayWidth(int fullWidth, int fullHeight, int rotation,
+ int uiMode, int displayId);
+
+ /**
+ * Return the display height available after excluding any screen
+ * decorations that could never be removed in Honeycomb. That is, system bar or
+ * button bar.
+ */
+ public int getNonDecorDisplayHeight(int fullWidth, int fullHeight, int rotation,
+ int uiMode, int displayId);
+
+ /**
+ * Return the available screen width that we should report for the
+ * configuration. This must be no larger than
+ * {@link #getNonDecorDisplayWidth(int, int, int)}; it may be smaller than
+ * that to account for more transient decoration like a status bar.
+ */
+ public int getConfigDisplayWidth(int fullWidth, int fullHeight, int rotation,
+ int uiMode, int displayId);
+
+ /**
+ * Return the available screen height that we should report for the
+ * configuration. This must be no larger than
+ * {@link #getNonDecorDisplayHeight(int, int, int)}; it may be smaller than
+ * that to account for more transient decoration like a status bar.
+ */
+ public int getConfigDisplayHeight(int fullWidth, int fullHeight, int rotation,
+ int uiMode, int displayId);
+
+ /**
+ * Return whether the given window can become the Keyguard window. Typically returns true for
+ * the StatusBar.
+ */
+ public boolean isKeyguardHostWindow(WindowManager.LayoutParams attrs);
+
+ /**
+ * @return whether {@param win} can be hidden by Keyguard
+ */
+ public boolean canBeHiddenByKeyguardLw(WindowState win);
+
+ /**
+ * Called when the system would like to show a UI to indicate that an
+ * application is starting. You can use this to add a
+ * APPLICATION_STARTING_TYPE window with the given appToken to the window
+ * manager (using the normal window manager APIs) that will be shown until
+ * the application displays its own window. This is called without the
+ * window manager locked so that you can call back into it.
+ *
+ * @param appToken Token of the application being started.
+ * @param packageName The name of the application package being started.
+ * @param theme Resource defining the application's overall visual theme.
+ * @param nonLocalizedLabel The default title label of the application if
+ * no data is found in the resource.
+ * @param labelRes The resource ID the application would like to use as its name.
+ * @param icon The resource ID the application would like to use as its icon.
+ * @param windowFlags Window layout flags.
+ * @param overrideConfig override configuration to consider when generating
+ * context to for resources.
+ * @param displayId Id of the display to show the splash screen at.
+ *
+ * @return The starting surface.
+ *
+ */
+ public StartingSurface addSplashScreen(IBinder appToken, String packageName, int theme,
+ CompatibilityInfo compatInfo, CharSequence nonLocalizedLabel, int labelRes, int icon,
+ int logo, int windowFlags, Configuration overrideConfig, int displayId);
+
+ /**
+ * Prepare for a window being added to the window manager. You can throw an
+ * exception here to prevent the window being added, or do whatever setup
+ * you need to keep track of the window.
+ *
+ * @param win The window being added.
+ * @param attrs The window's LayoutParams.
+ *
+ * @return {@link WindowManagerGlobal#ADD_OKAY} if the add can proceed, else an
+ * error code to abort the add.
+ */
+ public int prepareAddWindowLw(WindowState win,
+ WindowManager.LayoutParams attrs);
+
+ /**
+ * Called when a window is being removed from a window manager. Must not
+ * throw an exception -- clean up as much as possible.
+ *
+ * @param win The window being removed.
+ */
+ public void removeWindowLw(WindowState win);
+
+ /**
+ * Control the animation to run when a window's state changes. Return a
+ * non-0 number to force the animation to a specific resource ID, or 0
+ * to use the default animation.
+ *
+ * @param win The window that is changing.
+ * @param transit What is happening to the window: {@link #TRANSIT_ENTER},
+ * {@link #TRANSIT_EXIT}, {@link #TRANSIT_SHOW}, or
+ * {@link #TRANSIT_HIDE}.
+ *
+ * @return Resource ID of the actual animation to use, or 0 for none.
+ */
+ public int selectAnimationLw(WindowState win, int transit);
+
+ /**
+ * Determine the animation to run for a rotation transition based on the
+ * top fullscreen windows {@link WindowManager.LayoutParams#rotationAnimation}
+ * and whether it is currently fullscreen and frontmost.
+ *
+ * @param anim The exiting animation resource id is stored in anim[0], the
+ * entering animation resource id is stored in anim[1].
+ */
+ public void selectRotationAnimationLw(int anim[]);
+
+ /**
+ * Validate whether the current top fullscreen has specified the same
+ * {@link WindowManager.LayoutParams#rotationAnimation} value as that
+ * being passed in from the previous top fullscreen window.
+ *
+ * @param exitAnimId exiting resource id from the previous window.
+ * @param enterAnimId entering resource id from the previous window.
+ * @param forceDefault For rotation animations only, if true ignore the
+ * animation values and just return false.
+ * @return true if the previous values are still valid, false if they
+ * should be replaced with the default.
+ */
+ public boolean validateRotationAnimationLw(int exitAnimId, int enterAnimId,
+ boolean forceDefault);
+
+ /**
+ * Create and return an animation to re-display a window that was force hidden by Keyguard.
+ */
+ public Animation createHiddenByKeyguardExit(boolean onWallpaper,
+ boolean goingToNotificationShade);
+
+ /**
+ * Create and return an animation to let the wallpaper disappear after being shown behind
+ * Keyguard.
+ */
+ public Animation createKeyguardWallpaperExit(boolean goingToNotificationShade);
+
+ /**
+ * Called from the input reader thread before a key is enqueued.
+ *
+ * <p>There are some actions that need to be handled here because they
+ * affect the power state of the device, for example, the power keys.
+ * Generally, it's best to keep as little as possible in the queue thread
+ * because it's the most fragile.
+ * @param event The key event.
+ * @param policyFlags The policy flags associated with the key.
+ *
+ * @return Actions flags: may be {@link #ACTION_PASS_TO_USER}.
+ */
+ public int interceptKeyBeforeQueueing(KeyEvent event, int policyFlags);
+
+ /**
+ * Called from the input reader thread before a motion is enqueued when the device is in a
+ * non-interactive state.
+ *
+ * <p>There are some actions that need to be handled here because they
+ * affect the power state of the device, for example, waking on motions.
+ * Generally, it's best to keep as little as possible in the queue thread
+ * because it's the most fragile.
+ * @param policyFlags The policy flags associated with the motion.
+ *
+ * @return Actions flags: may be {@link #ACTION_PASS_TO_USER}.
+ */
+ public int interceptMotionBeforeQueueingNonInteractive(long whenNanos, int policyFlags);
+
+ /**
+ * Called from the input dispatcher thread before a key is dispatched to a window.
+ *
+ * <p>Allows you to define
+ * behavior for keys that can not be overridden by applications.
+ * This method is called from the input thread, with no locks held.
+ *
+ * @param win The window that currently has focus. This is where the key
+ * event will normally go.
+ * @param event The key event.
+ * @param policyFlags The policy flags associated with the key.
+ * @return 0 if the key should be dispatched immediately, -1 if the key should
+ * not be dispatched ever, or a positive value indicating the number of
+ * milliseconds by which the key dispatch should be delayed before trying
+ * again.
+ */
+ public long interceptKeyBeforeDispatching(WindowState win, KeyEvent event, int policyFlags);
+
+ /**
+ * Called from the input dispatcher thread when an application did not handle
+ * a key that was dispatched to it.
+ *
+ * <p>Allows you to define default global behavior for keys that were not handled
+ * by applications. This method is called from the input thread, with no locks held.
+ *
+ * @param win The window that currently has focus. This is where the key
+ * event will normally go.
+ * @param event The key event.
+ * @param policyFlags The policy flags associated with the key.
+ * @return Returns an alternate key event to redispatch as a fallback, or null to give up.
+ * The caller is responsible for recycling the key event.
+ */
+ public KeyEvent dispatchUnhandledKey(WindowState win, KeyEvent event, int policyFlags);
+
+ /**
+ * Called when layout of the windows is about to start.
+ *
+ * @param isDefaultDisplay true if window is on {@link Display#DEFAULT_DISPLAY}.
+ * @param displayWidth The current full width of the screen.
+ * @param displayHeight The current full height of the screen.
+ * @param displayRotation The current rotation being applied to the base window.
+ * @param uiMode The current uiMode in configuration.
+ */
+ public void beginLayoutLw(boolean isDefaultDisplay, int displayWidth, int displayHeight,
+ int displayRotation, int uiMode);
+
+ /**
+ * Returns the bottom-most layer of the system decor, above which no policy decor should
+ * be applied.
+ */
+ public int getSystemDecorLayerLw();
+
+ /**
+ * Return the rectangle of the screen that is available for applications to run in.
+ * This will be called immediately after {@link #beginLayoutLw}.
+ *
+ * @param r The rectangle to be filled with the boundaries available to applications.
+ */
+ public void getContentRectLw(Rect r);
+
+ /**
+ * Called for each window attached to the window manager as layout is
+ * proceeding. The implementation of this function must take care of
+ * setting the window's frame, either here or in finishLayout().
+ *
+ * @param win The window being positioned.
+ * @param attached For sub-windows, the window it is attached to; this
+ * window will already have had layoutWindow() called on it
+ * so you can use its Rect. Otherwise null.
+ */
+ public void layoutWindowLw(WindowState win, WindowState attached);
+
+
+ /**
+ * Return the insets for the areas covered by system windows. These values
+ * are computed on the most recent layout, so they are not guaranteed to
+ * be correct.
+ *
+ * @param attrs The LayoutParams of the window.
+ * @param taskBounds The bounds of the task this window is on or {@code null} if no task is
+ * associated with the window.
+ * @param displayRotation Rotation of the display.
+ * @param displayWidth The width of the display.
+ * @param displayHeight The height of the display.
+ * @param outContentInsets The areas covered by system windows, expressed as positive insets.
+ * @param outStableInsets The areas covered by stable system windows irrespective of their
+ * current visibility. Expressed as positive insets.
+ * @param outOutsets The areas that are not real display, but we would like to treat as such.
+ * @return Whether to always consume the navigation bar.
+ * See {@link #isNavBarForcedShownLw(WindowState)}.
+ */
+ public boolean getInsetHintLw(WindowManager.LayoutParams attrs, Rect taskBounds,
+ int displayRotation, int displayWidth, int displayHeight, Rect outContentInsets,
+ Rect outStableInsets, Rect outOutsets);
+
+ /**
+ * Called when layout of the windows is finished. After this function has
+ * returned, all windows given to layoutWindow() <em>must</em> have had a
+ * frame assigned.
+ */
+ public void finishLayoutLw();
+
+ /** Layout state may have changed (so another layout will be performed) */
+ static final int FINISH_LAYOUT_REDO_LAYOUT = 0x0001;
+ /** Configuration state may have changed */
+ static final int FINISH_LAYOUT_REDO_CONFIG = 0x0002;
+ /** Wallpaper may need to move */
+ static final int FINISH_LAYOUT_REDO_WALLPAPER = 0x0004;
+ /** Need to recompute animations */
+ static final int FINISH_LAYOUT_REDO_ANIM = 0x0008;
+
+ /**
+ * Called following layout of all windows before each window has policy applied.
+ *
+ * @param displayWidth The current full width of the screen.
+ * @param displayHeight The current full height of the screen.
+ */
+ public void beginPostLayoutPolicyLw(int displayWidth, int displayHeight);
+
+ /**
+ * Called following layout of all window to apply policy to each window.
+ *
+ * @param win The window being positioned.
+ * @param attrs The LayoutParams of the window.
+ * @param attached For sub-windows, the window it is attached to. Otherwise null.
+ */
+ public void applyPostLayoutPolicyLw(WindowState win,
+ WindowManager.LayoutParams attrs, WindowState attached, WindowState imeTarget);
+
+ /**
+ * Called following layout of all windows and after policy has been applied
+ * to each window. If in this function you do
+ * something that may have modified the animation state of another window,
+ * be sure to return non-zero in order to perform another pass through layout.
+ *
+ * @return Return any bit set of {@link #FINISH_LAYOUT_REDO_LAYOUT},
+ * {@link #FINISH_LAYOUT_REDO_CONFIG}, {@link #FINISH_LAYOUT_REDO_WALLPAPER},
+ * or {@link #FINISH_LAYOUT_REDO_ANIM}.
+ */
+ public int finishPostLayoutPolicyLw();
+
+ /**
+ * Return true if it is okay to perform animations for an app transition
+ * that is about to occur. You may return false for this if, for example,
+ * the lock screen is currently displayed so the switch should happen
+ * immediately.
+ */
+ public boolean allowAppAnimationsLw();
+
+
+ /**
+ * A new window has been focused.
+ */
+ public int focusChangedLw(WindowState lastFocus, WindowState newFocus);
+
+ /**
+ * Called when the device has started waking up.
+ */
+ public void startedWakingUp();
+
+ /**
+ * Called when the device has finished waking up.
+ */
+ public void finishedWakingUp();
+
+ /**
+ * Called when the device has started going to sleep.
+ *
+ * @param why {@link #OFF_BECAUSE_OF_USER}, {@link #OFF_BECAUSE_OF_ADMIN},
+ * or {@link #OFF_BECAUSE_OF_TIMEOUT}.
+ */
+ public void startedGoingToSleep(int why);
+
+ /**
+ * Called when the device has finished going to sleep.
+ *
+ * @param why {@link #OFF_BECAUSE_OF_USER}, {@link #OFF_BECAUSE_OF_ADMIN},
+ * or {@link #OFF_BECAUSE_OF_TIMEOUT}.
+ */
+ public void finishedGoingToSleep(int why);
+
+ /**
+ * Called when the device is about to turn on the screen to show content.
+ * When waking up, this method will be called once after the call to wakingUp().
+ * When dozing, the method will be called sometime after the call to goingToSleep() and
+ * may be called repeatedly in the case where the screen is pulsing on and off.
+ *
+ * Must call back on the listener to tell it when the higher-level system
+ * is ready for the screen to go on (i.e. the lock screen is shown).
+ */
+ public void screenTurningOn(ScreenOnListener screenOnListener);
+
+ /**
+ * Called when the device has actually turned on the screen, i.e. the display power state has
+ * been set to ON and the screen is unblocked.
+ */
+ public void screenTurnedOn();
+
+ /**
+ * Called when the display would like to be turned off. This gives policy a chance to do some
+ * things before the display power state is actually changed to off.
+ *
+ * @param screenOffListener Must be called to tell that the display power state can actually be
+ * changed now after policy has done its work.
+ */
+ public void screenTurningOff(ScreenOffListener screenOffListener);
+
+ /**
+ * Called when the device has turned the screen off.
+ */
+ public void screenTurnedOff();
+
+ public interface ScreenOnListener {
+ void onScreenOn();
+ }
+
+ /**
+ * See {@link #screenTurnedOff}
+ */
+ public interface ScreenOffListener {
+ void onScreenOff();
+ }
+
+ /**
+ * Return whether the default display is on and not blocked by a black surface.
+ */
+ public boolean isScreenOn();
+
+ /**
+ * @return whether the device is currently allowed to animate.
+ *
+ * Note: this can be true even if it is not appropriate to animate for reasons that are outside
+ * of the policy's authority.
+ */
+ boolean okToAnimate();
+
+ /**
+ * Tell the policy that the lid switch has changed state.
+ * @param whenNanos The time when the change occurred in uptime nanoseconds.
+ * @param lidOpen True if the lid is now open.
+ */
+ public void notifyLidSwitchChanged(long whenNanos, boolean lidOpen);
+
+ /**
+ * Tell the policy that the camera lens has been covered or uncovered.
+ * @param whenNanos The time when the change occurred in uptime nanoseconds.
+ * @param lensCovered True if the lens is covered.
+ */
+ public void notifyCameraLensCoverSwitchChanged(long whenNanos, boolean lensCovered);
+
+ /**
+ * Tell the policy if anyone is requesting that keyguard not come on.
+ *
+ * @param enabled Whether keyguard can be on or not. does not actually
+ * turn it on, unless it was previously disabled with this function.
+ *
+ * @see android.app.KeyguardManager.KeyguardLock#disableKeyguard()
+ * @see android.app.KeyguardManager.KeyguardLock#reenableKeyguard()
+ */
+ @SuppressWarnings("javadoc")
+ public void enableKeyguard(boolean enabled);
+
+ /**
+ * Callback used by {@link WindowManagerPolicy#exitKeyguardSecurely}
+ */
+ interface OnKeyguardExitResult {
+ void onKeyguardExitResult(boolean success);
+ }
+
+ /**
+ * Tell the policy if anyone is requesting the keyguard to exit securely
+ * (this would be called after the keyguard was disabled)
+ * @param callback Callback to send the result back.
+ * @see android.app.KeyguardManager#exitKeyguardSecurely(android.app.KeyguardManager.OnKeyguardExitResult)
+ */
+ @SuppressWarnings("javadoc")
+ void exitKeyguardSecurely(OnKeyguardExitResult callback);
+
+ /**
+ * isKeyguardLocked
+ *
+ * Return whether the keyguard is currently locked.
+ *
+ * @return true if in keyguard is locked.
+ */
+ public boolean isKeyguardLocked();
+
+ /**
+ * isKeyguardSecure
+ *
+ * Return whether the keyguard requires a password to unlock.
+ * @param userId
+ *
+ * @return true if in keyguard is secure.
+ */
+ public boolean isKeyguardSecure(int userId);
+
+ /**
+ * Return whether the keyguard is currently occluded.
+ *
+ * @return true if in keyguard is occluded, false otherwise
+ */
+ public boolean isKeyguardOccluded();
+
+ /**
+ * @return true if in keyguard is on and not occluded.
+ */
+ public boolean isKeyguardShowingAndNotOccluded();
+
+ /**
+ * @return whether Keyguard is in trusted state and can be dismissed without credentials
+ */
+ public boolean isKeyguardTrustedLw();
+
+ /**
+ * inKeyguardRestrictedKeyInputMode
+ *
+ * if keyguard screen is showing or in restricted key input mode (i.e. in
+ * keyguard password emergency screen). When in such mode, certain keys,
+ * such as the Home key and the right soft keys, don't work.
+ *
+ * @return true if in keyguard restricted input mode.
+ */
+ public boolean inKeyguardRestrictedKeyInputMode();
+
+ /**
+ * Ask the policy to dismiss the keyguard, if it is currently shown.
+ *
+ * @param callback Callback to be informed about the result.
+ */
+ public void dismissKeyguardLw(@Nullable IKeyguardDismissCallback callback);
+
+ /**
+ * Ask the policy whether the Keyguard has drawn. If the Keyguard is disabled, this method
+ * returns true as soon as we know that Keyguard is disabled.
+ *
+ * @return true if the keyguard has drawn.
+ */
+ public boolean isKeyguardDrawnLw();
+
+ public boolean isShowingDreamLw();
+
+ /**
+ * Given an orientation constant, returns the appropriate surface rotation,
+ * taking into account sensors, docking mode, rotation lock, and other factors.
+ *
+ * @param orientation An orientation constant, such as
+ * {@link android.content.pm.ActivityInfo#SCREEN_ORIENTATION_LANDSCAPE}.
+ * @param lastRotation The most recently used rotation.
+ * @return The surface rotation to use.
+ */
+ public int rotationForOrientationLw(@ActivityInfo.ScreenOrientation int orientation,
+ int lastRotation);
+
+ /**
+ * Given an orientation constant and a rotation, returns true if the rotation
+ * has compatible metrics to the requested orientation. For example, if
+ * the application requested landscape and got seascape, then the rotation
+ * has compatible metrics; if the application requested portrait and got landscape,
+ * then the rotation has incompatible metrics; if the application did not specify
+ * a preference, then anything goes.
+ *
+ * @param orientation An orientation constant, such as
+ * {@link android.content.pm.ActivityInfo#SCREEN_ORIENTATION_LANDSCAPE}.
+ * @param rotation The rotation to check.
+ * @return True if the rotation is compatible with the requested orientation.
+ */
+ public boolean rotationHasCompatibleMetricsLw(@ActivityInfo.ScreenOrientation int orientation,
+ int rotation);
+
+ /**
+ * Called by the window manager when the rotation changes.
+ *
+ * @param rotation The new rotation.
+ */
+ public void setRotationLw(int rotation);
+
+ /**
+ * Called when the system is mostly done booting to set whether
+ * the system should go into safe mode.
+ */
+ public void setSafeMode(boolean safeMode);
+
+ /**
+ * Called when the system is mostly done booting.
+ */
+ public void systemReady();
+
+ /**
+ * Called when the system is done booting to the point where the
+ * user can start interacting with it.
+ */
+ public void systemBooted();
+
+ /**
+ * Show boot time message to the user.
+ */
+ public void showBootMessage(final CharSequence msg, final boolean always);
+
+ /**
+ * Hide the UI for showing boot messages, never to be displayed again.
+ */
+ public void hideBootMessages();
+
+ /**
+ * Called when userActivity is signalled in the power manager.
+ * This is safe to call from any thread, with any window manager locks held or not.
+ */
+ public void userActivity();
+
+ /**
+ * Called when we have finished booting and can now display the home
+ * screen to the user. This will happen after systemReady(), and at
+ * this point the display is active.
+ */
+ public void enableScreenAfterBoot();
+
+ public void setCurrentOrientationLw(@ActivityInfo.ScreenOrientation int newOrientation);
+
+ /**
+ * Call from application to perform haptic feedback on its window.
+ */
+ public boolean performHapticFeedbackLw(WindowState win, int effectId, boolean always);
+
+ /**
+ * Called when we have started keeping the screen on because a window
+ * requesting this has become visible.
+ */
+ public void keepScreenOnStartedLw();
+
+ /**
+ * Called when we have stopped keeping the screen on because the last window
+ * requesting this is no longer visible.
+ */
+ public void keepScreenOnStoppedLw();
+
+ /**
+ * Gets the current user rotation mode.
+ *
+ * @return The rotation mode.
+ *
+ * @see WindowManagerPolicy#USER_ROTATION_LOCKED
+ * @see WindowManagerPolicy#USER_ROTATION_FREE
+ */
+ @UserRotationMode
+ public int getUserRotationMode();
+
+ /**
+ * Inform the policy that the user has chosen a preferred orientation ("rotation lock").
+ *
+ * @param mode One of {@link WindowManagerPolicy#USER_ROTATION_LOCKED} or
+ * {@link WindowManagerPolicy#USER_ROTATION_FREE}.
+ * @param rotation One of {@link Surface#ROTATION_0}, {@link Surface#ROTATION_90},
+ * {@link Surface#ROTATION_180}, {@link Surface#ROTATION_270}.
+ */
+ public void setUserRotationMode(@UserRotationMode int mode, @Surface.Rotation int rotation);
+
+ /**
+ * Called when a new system UI visibility is being reported, allowing
+ * the policy to adjust what is actually reported.
+ * @param visibility The raw visibility reported by the status bar.
+ * @return The new desired visibility.
+ */
+ public int adjustSystemUiVisibilityLw(int visibility);
+
+ /**
+ * Called by System UI to notify of changes to the visibility of Recents.
+ */
+ public void setRecentsVisibilityLw(boolean visible);
+
+ /**
+ * Called by System UI to notify of changes to the visibility of PIP.
+ */
+ void setPipVisibilityLw(boolean visible);
+
+ /**
+ * Specifies whether there is an on-screen navigation bar separate from the status bar.
+ */
+ public boolean hasNavigationBar();
+
+ /**
+ * Lock the device now.
+ */
+ public void lockNow(Bundle options);
+
+ /**
+ * Set the last used input method window state. This state is used to make IME transition
+ * smooth.
+ * @hide
+ */
+ public void setLastInputMethodWindowLw(WindowState ime, WindowState target);
+
+ /**
+ * An internal callback (from InputMethodManagerService) to notify a state change regarding
+ * whether the back key should dismiss the software keyboard (IME) or not.
+ *
+ * @param newValue {@code true} if the software keyboard is shown and the back key is expected
+ * to dismiss the software keyboard.
+ * @hide
+ */
+ default void setDismissImeOnBackKeyPressed(boolean newValue) {
+ // Default implementation does nothing.
+ }
+
+ /**
+ * Show the recents task list app.
+ * @hide
+ */
+ public void showRecentApps(boolean fromHome);
+
+ /**
+ * Show the global actions dialog.
+ * @hide
+ */
+ public void showGlobalActions();
+
+ /**
+ * @return The current height of the input method window.
+ */
+ public int getInputMethodWindowVisibleHeightLw();
+
+ /**
+ * Called when the current user changes. Guaranteed to be called before the broadcast
+ * of the new user id is made to all listeners.
+ *
+ * @param newUserId The id of the incoming user.
+ */
+ public void setCurrentUserLw(int newUserId);
+
+ /**
+ * For a given user-switch operation, this will be called once with switching=true before the
+ * user-switch and once with switching=false afterwards (or if the user-switch was cancelled).
+ * This gives the policy a chance to alter its behavior for the duration of a user-switch.
+ *
+ * @param switching true if a user-switch is in progress
+ */
+ void setSwitchingUser(boolean switching);
+
+ /**
+ * Print the WindowManagerPolicy's state into the given stream.
+ *
+ * @param prefix Text to print at the front of each line.
+ * @param writer The PrintWriter to which you should dump your state. This will be
+ * closed for you after you return.
+ * @param args additional arguments to the dump request.
+ */
+ public void dump(String prefix, PrintWriter writer, String[] args);
+
+ /**
+ * Write the WindowManagerPolicy's state into the protocol buffer.
+ * The message is described in {@link com.android.server.wm.proto.WindowManagerPolicyProto}
+ *
+ * @param proto The protocol buffer output stream to write to.
+ */
+ void writeToProto(ProtoOutputStream proto, long fieldId);
+
+ /**
+ * Returns whether a given window type can be magnified.
+ *
+ * @param windowType The window type.
+ * @return True if the window can be magnified.
+ */
+ public boolean canMagnifyWindow(int windowType);
+
+ /**
+ * Returns whether a given window type is considered a top level one.
+ * A top level window does not have a container, i.e. attached window,
+ * or if it has a container it is laid out as a top-level window, not
+ * as a child of its container.
+ *
+ * @param windowType The window type.
+ * @return True if the window is a top level one.
+ */
+ public boolean isTopLevelWindow(int windowType);
+
+ /**
+ * Notifies the keyguard to start fading out.
+ *
+ * @param startTime the start time of the animation in uptime milliseconds
+ * @param fadeoutDuration the duration of the exit animation, in milliseconds
+ */
+ public void startKeyguardExitAnimation(long startTime, long fadeoutDuration);
+
+ /**
+ * Calculates the stable insets without running a layout.
+ *
+ * @param displayRotation the current display rotation
+ * @param displayWidth the current display width
+ * @param displayHeight the current display height
+ * @param outInsets the insets to return
+ */
+ public void getStableInsetsLw(int displayRotation, int displayWidth, int displayHeight,
+ Rect outInsets);
+
+
+ /**
+ * @return true if the navigation bar is forced to stay visible
+ */
+ public boolean isNavBarForcedShownLw(WindowState win);
+
+ /**
+ * @return The side of the screen where navigation bar is positioned.
+ * @see #NAV_BAR_LEFT
+ * @see #NAV_BAR_RIGHT
+ * @see #NAV_BAR_BOTTOM
+ */
+ int getNavBarPosition();
+
+ /**
+ * Calculates the insets for the areas that could never be removed in Honeycomb, i.e. system
+ * bar or button bar. See {@link #getNonDecorDisplayWidth}.
+ *
+ * @param displayRotation the current display rotation
+ * @param displayWidth the current display width
+ * @param displayHeight the current display height
+ * @param outInsets the insets to return
+ */
+ public void getNonDecorInsetsLw(int displayRotation, int displayWidth, int displayHeight,
+ Rect outInsets);
+
+ /**
+ * @return True if a specified {@param dockSide} is allowed on the current device, or false
+ * otherwise. It is guaranteed that at least one dock side for a particular orientation
+ * is allowed, so for example, if DOCKED_RIGHT is not allowed, DOCKED_LEFT is allowed.
+ */
+ public boolean isDockSideAllowed(int dockSide);
+
+ /**
+ * Called when the configuration has changed, and it's safe to load new values from resources.
+ */
+ public void onConfigurationChanged();
+
+ public boolean shouldRotateSeamlessly(int oldRotation, int newRotation);
+
+ /**
+ * Called when System UI has been started.
+ */
+ void onSystemUiStarted();
+
+ /**
+ * Checks whether the policy is ready for dismissing the boot animation and completing the boot.
+ *
+ * @return true if ready; false otherwise.
+ */
+ boolean canDismissBootAnimation();
+}