summaryrefslogtreecommitdiff
path: root/com/android/server/VibratorService.java
diff options
context:
space:
mode:
Diffstat (limited to 'com/android/server/VibratorService.java')
-rw-r--r--com/android/server/VibratorService.java24
1 files changed, 1 insertions, 23 deletions
diff --git a/com/android/server/VibratorService.java b/com/android/server/VibratorService.java
index 8b79b9dd..046eb761 100644
--- a/com/android/server/VibratorService.java
+++ b/com/android/server/VibratorService.java
@@ -373,24 +373,12 @@ public class VibratorService extends IVibratorService.Stub
if (mCurrentVibration.hasLongerTimeout(newOneShot.getTiming())
&& newOneShot.getAmplitude() == currentOneShot.getAmplitude()) {
if (DEBUG) {
- Slog.d(TAG, "Ignoring incoming vibration in favor of current vibration");
+ Slog.e(TAG, "Ignoring incoming vibration in favor of current vibration");
}
return;
}
}
- // If the current vibration is repeating and the incoming one is non-repeating, then ignore
- // the non-repeating vibration. This is so that we don't cancel vibrations that are meant
- // to grab the attention of the user, like ringtones and alarms, in favor of one-shot
- // vibrations that are likely quite short.
- if (!isRepeatingVibration(effect)
- && mCurrentVibration != null && isRepeatingVibration(mCurrentVibration.mEffect)) {
- if (DEBUG) {
- Slog.d(TAG, "Ignoring incoming vibration in favor of alarm vibration");
- }
- return;
- }
-
Vibration vib = new Vibration(token, effect, usageHint, uid, opPkg);
// Only link against waveforms since they potentially don't have a finish if
@@ -416,16 +404,6 @@ public class VibratorService extends IVibratorService.Stub
}
}
- private static boolean isRepeatingVibration(VibrationEffect effect) {
- if (effect instanceof VibrationEffect.Waveform) {
- final VibrationEffect.Waveform waveform = (VibrationEffect.Waveform) effect;
- if (waveform.getRepeatIndex() >= 0) {
- return true;
- }
- }
- return false;
- }
-
private void addToPreviousVibrationsLocked(Vibration vib) {
if (mPreviousVibrations.size() > mPreviousVibrationsLimit) {
mPreviousVibrations.removeFirst();