summaryrefslogtreecommitdiff
path: root/android/animation/ObjectAnimator.java
blob: 1e1f1554d3a2862c915235c7af7c1d16df2657b9 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
/*
 * Copyright (C) 2010 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package android.animation;

import android.annotation.CallSuper;
import android.annotation.NonNull;
import android.annotation.Nullable;
import android.graphics.Path;
import android.graphics.PointF;
import android.util.Log;
import android.util.Property;
import android.view.animation.AccelerateDecelerateInterpolator;

import java.lang.ref.WeakReference;

/**
 * This subclass of {@link ValueAnimator} provides support for animating properties on target objects.
 * The constructors of this class take parameters to define the target object that will be animated
 * as well as the name of the property that will be animated. Appropriate set/get functions
 * are then determined internally and the animation will call these functions as necessary to
 * animate the property.
 *
 * <p>Animators can be created from either code or resource files, as shown here:</p>
 *
 * {@sample development/samples/ApiDemos/res/anim/object_animator.xml ObjectAnimatorResources}
 *
 * <p>Starting from API 23, it is possible to use {@link PropertyValuesHolder} and
 * {@link Keyframe} in resource files to create more complex animations. Using PropertyValuesHolders
 * allows animators to animate several properties in parallel, as shown in this sample:</p>
 *
 * {@sample development/samples/ApiDemos/res/anim/object_animator_pvh.xml
 * PropertyValuesHolderResources}
 *
 * <p>Using Keyframes allows animations to follow more complex paths from the start
 * to the end values. Note that you can specify explicit fractional values (from 0 to 1) for
 * each keyframe to determine when, in the overall duration, the animation should arrive at that
 * value. Alternatively, you can leave the fractions off and the keyframes will be equally
 * distributed within the total duration. Also, a keyframe with no value will derive its value
 * from the target object when the animator starts, just like animators with only one
 * value specified. In addition, an optional interpolator can be specified. The interpolator will
 * be applied on the interval between the keyframe that the interpolator is set on and the previous
 * keyframe. When no interpolator is supplied, the default {@link AccelerateDecelerateInterpolator}
 * will be used. </p>
 *
 * {@sample development/samples/ApiDemos/res/anim/object_animator_pvh_kf_interpolated.xml KeyframeResources}
 *
 * <div class="special reference">
 * <h3>Developer Guides</h3>
 * <p>For more information about animating with {@code ObjectAnimator}, read the
 * <a href="{@docRoot}guide/topics/graphics/prop-animation.html#object-animator">Property
 * Animation</a> developer guide.</p>
 * </div>
 *
 * @see #setPropertyName(String)
 *
 */
public final class ObjectAnimator extends ValueAnimator {
    private static final String LOG_TAG = "ObjectAnimator";

    private static final boolean DBG = false;

    /**
     * A weak reference to the target object on which the property exists, set
     * in the constructor. We'll cancel the animation if this goes away.
     */
    private WeakReference<Object> mTarget;

    private String mPropertyName;

    private Property mProperty;

    private boolean mAutoCancel = false;

    /**
     * Sets the name of the property that will be animated. This name is used to derive
     * a setter function that will be called to set animated values.
     * For example, a property name of <code>foo</code> will result
     * in a call to the function <code>setFoo()</code> on the target object. If either
     * <code>valueFrom</code> or <code>valueTo</code> is null, then a getter function will
     * also be derived and called.
     *
     * <p>For best performance of the mechanism that calls the setter function determined by the
     * name of the property being animated, use <code>float</code> or <code>int</code> typed values,
     * and make the setter function for those properties have a <code>void</code> return value. This
     * will cause the code to take an optimized path for these constrained circumstances. Other
     * property types and return types will work, but will have more overhead in processing
     * the requests due to normal reflection mechanisms.</p>
     *
     * <p>Note that the setter function derived from this property name
     * must take the same parameter type as the
     * <code>valueFrom</code> and <code>valueTo</code> properties, otherwise the call to
     * the setter function will fail.</p>
     *
     * <p>If this ObjectAnimator has been set up to animate several properties together,
     * using more than one PropertyValuesHolder objects, then setting the propertyName simply
     * sets the propertyName in the first of those PropertyValuesHolder objects.</p>
     *
     * @param propertyName The name of the property being animated. Should not be null.
     */
    public void setPropertyName(@NonNull String propertyName) {
        // mValues could be null if this is being constructed piecemeal. Just record the
        // propertyName to be used later when setValues() is called if so.
        if (mValues != null) {
            PropertyValuesHolder valuesHolder = mValues[0];
            String oldName = valuesHolder.getPropertyName();
            valuesHolder.setPropertyName(propertyName);
            mValuesMap.remove(oldName);
            mValuesMap.put(propertyName, valuesHolder);
        }
        mPropertyName = propertyName;
        // New property/values/target should cause re-initialization prior to starting
        mInitialized = false;
    }

    /**
     * Sets the property that will be animated. Property objects will take precedence over
     * properties specified by the {@link #setPropertyName(String)} method. Animations should
     * be set up to use one or the other, not both.
     *
     * @param property The property being animated. Should not be null.
     */
    public void setProperty(@NonNull Property property) {
        // mValues could be null if this is being constructed piecemeal. Just record the
        // propertyName to be used later when setValues() is called if so.
        if (mValues != null) {
            PropertyValuesHolder valuesHolder = mValues[0];
            String oldName = valuesHolder.getPropertyName();
            valuesHolder.setProperty(property);
            mValuesMap.remove(oldName);
            mValuesMap.put(mPropertyName, valuesHolder);
        }
        if (mProperty != null) {
            mPropertyName = property.getName();
        }
        mProperty = property;
        // New property/values/target should cause re-initialization prior to starting
        mInitialized = false;
    }

    /**
     * Gets the name of the property that will be animated. This name will be used to derive
     * a setter function that will be called to set animated values.
     * For example, a property name of <code>foo</code> will result
     * in a call to the function <code>setFoo()</code> on the target object. If either
     * <code>valueFrom</code> or <code>valueTo</code> is null, then a getter function will
     * also be derived and called.
     *
     * <p>If this animator was created with a {@link Property} object instead of the
     * string name of a property, then this method will return the {@link
     * Property#getName() name} of that Property object instead. If this animator was
     * created with one or more {@link PropertyValuesHolder} objects, then this method
     * will return the {@link PropertyValuesHolder#getPropertyName() name} of that
     * object (if there was just one) or a comma-separated list of all of the
     * names (if there are more than one).</p>
     */
    @Nullable
    public String getPropertyName() {
        String propertyName = null;
        if (mPropertyName != null) {
            propertyName = mPropertyName;
        } else if (mProperty != null) {
            propertyName = mProperty.getName();
        } else if (mValues != null && mValues.length > 0) {
            for (int i = 0; i < mValues.length; ++i) {
                if (i == 0) {
                    propertyName = "";
                } else {
                    propertyName += ",";
                }
                propertyName += mValues[i].getPropertyName();
            }
        }
        return propertyName;
    }

    @Override
    String getNameForTrace() {
        return "animator:" + getPropertyName();
    }

    /**
     * Creates a new ObjectAnimator object. This default constructor is primarily for
     * use internally; the other constructors which take parameters are more generally
     * useful.
     */
    public ObjectAnimator() {
    }

    /**
     * Private utility constructor that initializes the target object and name of the
     * property being animated.
     *
     * @param target The object whose property is to be animated. This object should
     * have a public method on it called <code>setName()</code>, where <code>name</code> is
     * the value of the <code>propertyName</code> parameter.
     * @param propertyName The name of the property being animated.
     */
    private ObjectAnimator(Object target, String propertyName) {
        setTarget(target);
        setPropertyName(propertyName);
    }

    /**
     * Private utility constructor that initializes the target object and property being animated.
     *
     * @param target The object whose property is to be animated.
     * @param property The property being animated.
     */
    private <T> ObjectAnimator(T target, Property<T, ?> property) {
        setTarget(target);
        setProperty(property);
    }

    /**
     * Constructs and returns an ObjectAnimator that animates between int values. A single
     * value implies that that value is the one being animated to, in which case the start value
     * will be derived from the property being animated and the target object when {@link #start()}
     * is called for the first time. Two values imply starting and ending values. More than two
     * values imply a starting value, values to animate through along the way, and an ending value
     * (these values will be distributed evenly across the duration of the animation).
     *
     * @param target The object whose property is to be animated. This object should
     * have a public method on it called <code>setName()</code>, where <code>name</code> is
     * the value of the <code>propertyName</code> parameter.
     * @param propertyName The name of the property being animated.
     * @param values A set of values that the animation will animate between over time.
     * @return An ObjectAnimator object that is set up to animate between the given values.
     */
    public static ObjectAnimator ofInt(Object target, String propertyName, int... values) {
        ObjectAnimator anim = new ObjectAnimator(target, propertyName);
        anim.setIntValues(values);
        return anim;
    }

    /**
     * Constructs and returns an ObjectAnimator that animates coordinates along a <code>Path</code>
     * using two properties. A <code>Path</code></> animation moves in two dimensions, animating
     * coordinates <code>(x, y)</code> together to follow the line. In this variation, the
     * coordinates are integers that are set to separate properties designated by
     * <code>xPropertyName</code> and <code>yPropertyName</code>.
     *
     * @param target The object whose properties are to be animated. This object should
     *               have public methods on it called <code>setNameX()</code> and
     *               <code>setNameY</code>, where <code>nameX</code> and <code>nameY</code>
     *               are the value of <code>xPropertyName</code> and <code>yPropertyName</code>
     *               parameters, respectively.
     * @param xPropertyName The name of the property for the x coordinate being animated.
     * @param yPropertyName The name of the property for the y coordinate being animated.
     * @param path The <code>Path</code> to animate values along.
     * @return An ObjectAnimator object that is set up to animate along <code>path</code>.
     */
    public static ObjectAnimator ofInt(Object target, String xPropertyName, String yPropertyName,
            Path path) {
        PathKeyframes keyframes = KeyframeSet.ofPath(path);
        PropertyValuesHolder x = PropertyValuesHolder.ofKeyframes(xPropertyName,
                keyframes.createXIntKeyframes());
        PropertyValuesHolder y = PropertyValuesHolder.ofKeyframes(yPropertyName,
                keyframes.createYIntKeyframes());
        return ofPropertyValuesHolder(target, x, y);
    }

    /**
     * Constructs and returns an ObjectAnimator that animates between int values. A single
     * value implies that that value is the one being animated to, in which case the start value
     * will be derived from the property being animated and the target object when {@link #start()}
     * is called for the first time. Two values imply starting and ending values. More than two
     * values imply a starting value, values to animate through along the way, and an ending value
     * (these values will be distributed evenly across the duration of the animation).
     *
     * @param target The object whose property is to be animated.
     * @param property The property being animated.
     * @param values A set of values that the animation will animate between over time.
     * @return An ObjectAnimator object that is set up to animate between the given values.
     */
    public static <T> ObjectAnimator ofInt(T target, Property<T, Integer> property, int... values) {
        ObjectAnimator anim = new ObjectAnimator(target, property);
        anim.setIntValues(values);
        return anim;
    }

    /**
     * Constructs and returns an ObjectAnimator that animates coordinates along a <code>Path</code>
     * using two properties.  A <code>Path</code></> animation moves in two dimensions, animating
     * coordinates <code>(x, y)</code> together to follow the line. In this variation, the
     * coordinates are integers that are set to separate properties, <code>xProperty</code> and
     * <code>yProperty</code>.
     *
     * @param target The object whose properties are to be animated.
     * @param xProperty The property for the x coordinate being animated.
     * @param yProperty The property for the y coordinate being animated.
     * @param path The <code>Path</code> to animate values along.
     * @return An ObjectAnimator object that is set up to animate along <code>path</code>.
     */
    public static <T> ObjectAnimator ofInt(T target, Property<T, Integer> xProperty,
            Property<T, Integer> yProperty, Path path) {
        PathKeyframes keyframes = KeyframeSet.ofPath(path);
        PropertyValuesHolder x = PropertyValuesHolder.ofKeyframes(xProperty,
                keyframes.createXIntKeyframes());
        PropertyValuesHolder y = PropertyValuesHolder.ofKeyframes(yProperty,
                keyframes.createYIntKeyframes());
        return ofPropertyValuesHolder(target, x, y);
    }

    /**
     * Constructs and returns an ObjectAnimator that animates over int values for a multiple
     * parameters setter. Only public methods that take only int parameters are supported.
     * Each <code>int[]</code> contains a complete set of parameters to the setter method.
     * At least two <code>int[]</code> values must be provided, a start and end. More than two
     * values imply a starting value, values to animate through along the way, and an ending
     * value (these values will be distributed evenly across the duration of the animation).
     *
     * @param target The object whose property is to be animated. This object may
     * have a public method on it called <code>setName()</code>, where <code>name</code> is
     * the value of the <code>propertyName</code> parameter. <code>propertyName</code> may also
     * be the case-sensitive complete name of the public setter method.
     * @param propertyName The name of the property being animated or the name of the setter method.
     * @param values A set of values that the animation will animate between over time.
     * @return An ObjectAnimator object that is set up to animate between the given values.
     */
    public static ObjectAnimator ofMultiInt(Object target, String propertyName, int[][] values) {
        PropertyValuesHolder pvh = PropertyValuesHolder.ofMultiInt(propertyName, values);
        return ofPropertyValuesHolder(target, pvh);
    }

    /**
     * Constructs and returns an ObjectAnimator that animates the target using a multi-int setter
     * along the given <code>Path</code>. A <code>Path</code></> animation moves in two dimensions,
     * animating coordinates <code>(x, y)</code> together to follow the line. In this variation, the
     * coordinates are integer x and y coordinates used in the first and second parameter of the
     * setter, respectively.
     *
     * @param target The object whose property is to be animated. This object may
     * have a public method on it called <code>setName()</code>, where <code>name</code> is
     * the value of the <code>propertyName</code> parameter. <code>propertyName</code> may also
     * be the case-sensitive complete name of the public setter method.
     * @param propertyName The name of the property being animated or the name of the setter method.
     * @param path The <code>Path</code> to animate values along.
     * @return An ObjectAnimator object that is set up to animate along <code>path</code>.
     */
    public static ObjectAnimator ofMultiInt(Object target, String propertyName, Path path) {
        PropertyValuesHolder pvh = PropertyValuesHolder.ofMultiInt(propertyName, path);
        return ofPropertyValuesHolder(target, pvh);
    }

    /**
     * Constructs and returns an ObjectAnimator that animates over values for a multiple int
     * parameters setter. Only public methods that take only int parameters are supported.
     * <p>At least two values must be provided, a start and end. More than two
     * values imply a starting value, values to animate through along the way, and an ending
     * value (these values will be distributed evenly across the duration of the animation).</p>
     *
     * @param target The object whose property is to be animated. This object may
     * have a public method on it called <code>setName()</code>, where <code>name</code> is
     * the value of the <code>propertyName</code> parameter. <code>propertyName</code> may also
     * be the case-sensitive complete name of the public setter method.
     * @param propertyName The name of the property being animated or the name of the setter method.
     * @param converter Converts T objects into int parameters for the multi-value setter.
     * @param evaluator A TypeEvaluator that will be called on each animation frame to
     * provide the necessary interpolation between the Object values to derive the animated
     * value.
     * @param values A set of values that the animation will animate between over time.
     * @return An ObjectAnimator object that is set up to animate between the given values.
     */
    @SafeVarargs
    public static <T> ObjectAnimator ofMultiInt(Object target, String propertyName,
            TypeConverter<T, int[]> converter, TypeEvaluator<T> evaluator, T... values) {
        PropertyValuesHolder pvh = PropertyValuesHolder.ofMultiInt(propertyName, converter,
                evaluator, values);
        return ObjectAnimator.ofPropertyValuesHolder(target, pvh);
    }

    /**
     * Constructs and returns an ObjectAnimator that animates between color values. A single
     * value implies that that value is the one being animated to, in which case the start value
     * will be derived from the property being animated and the target object when {@link #start()}
     * is called for the first time. Two values imply starting and ending values. More than two
     * values imply a starting value, values to animate through along the way, and an ending value
     * (these values will be distributed evenly across the duration of the animation).
     *
     * @param target The object whose property is to be animated. This object should
     * have a public method on it called <code>setName()</code>, where <code>name</code> is
     * the value of the <code>propertyName</code> parameter.
     * @param propertyName The name of the property being animated.
     * @param values A set of values that the animation will animate between over time.
     * @return An ObjectAnimator object that is set up to animate between the given values.
     */
    public static ObjectAnimator ofArgb(Object target, String propertyName, int... values) {
        ObjectAnimator animator = ofInt(target, propertyName, values);
        animator.setEvaluator(ArgbEvaluator.getInstance());
        return animator;
    }

    /**
     * Constructs and returns an ObjectAnimator that animates between color values. A single
     * value implies that that value is the one being animated to, in which case the start value
     * will be derived from the property being animated and the target object when {@link #start()}
     * is called for the first time. Two values imply starting and ending values. More than two
     * values imply a starting value, values to animate through along the way, and an ending value
     * (these values will be distributed evenly across the duration of the animation).
     *
     * @param target The object whose property is to be animated.
     * @param property The property being animated.
     * @param values A set of values that the animation will animate between over time.
     * @return An ObjectAnimator object that is set up to animate between the given values.
     */
    public static <T> ObjectAnimator ofArgb(T target, Property<T, Integer> property,
            int... values) {
        ObjectAnimator animator = ofInt(target, property, values);
        animator.setEvaluator(ArgbEvaluator.getInstance());
        return animator;
    }

    /**
     * Constructs and returns an ObjectAnimator that animates between float values. A single
     * value implies that that value is the one being animated to, in which case the start value
     * will be derived from the property being animated and the target object when {@link #start()}
     * is called for the first time. Two values imply starting and ending values. More than two
     * values imply a starting value, values to animate through along the way, and an ending value
     * (these values will be distributed evenly across the duration of the animation).
     *
     * @param target The object whose property is to be animated. This object should
     * have a public method on it called <code>setName()</code>, where <code>name</code> is
     * the value of the <code>propertyName</code> parameter.
     * @param propertyName The name of the property being animated.
     * @param values A set of values that the animation will animate between over time.
     * @return An ObjectAnimator object that is set up to animate between the given values.
     */
    public static ObjectAnimator ofFloat(Object target, String propertyName, float... values) {
        ObjectAnimator anim = new ObjectAnimator(target, propertyName);
        anim.setFloatValues(values);
        return anim;
    }

    /**
     * Constructs and returns an ObjectAnimator that animates coordinates along a <code>Path</code>
     * using two properties. A <code>Path</code></> animation moves in two dimensions, animating
     * coordinates <code>(x, y)</code> together to follow the line. In this variation, the
     * coordinates are floats that are set to separate properties designated by
     * <code>xPropertyName</code> and <code>yPropertyName</code>.
     *
     * @param target The object whose properties are to be animated. This object should
     *               have public methods on it called <code>setNameX()</code> and
     *               <code>setNameY</code>, where <code>nameX</code> and <code>nameY</code>
     *               are the value of the <code>xPropertyName</code> and <code>yPropertyName</code>
     *               parameters, respectively.
     * @param xPropertyName The name of the property for the x coordinate being animated.
     * @param yPropertyName The name of the property for the y coordinate being animated.
     * @param path The <code>Path</code> to animate values along.
     * @return An ObjectAnimator object that is set up to animate along <code>path</code>.
     */
    public static ObjectAnimator ofFloat(Object target, String xPropertyName, String yPropertyName,
            Path path) {
        PathKeyframes keyframes = KeyframeSet.ofPath(path);
        PropertyValuesHolder x = PropertyValuesHolder.ofKeyframes(xPropertyName,
                keyframes.createXFloatKeyframes());
        PropertyValuesHolder y = PropertyValuesHolder.ofKeyframes(yPropertyName,
                keyframes.createYFloatKeyframes());
        return ofPropertyValuesHolder(target, x, y);
    }

    /**
     * Constructs and returns an ObjectAnimator that animates between float values. A single
     * value implies that that value is the one being animated to, in which case the start value
     * will be derived from the property being animated and the target object when {@link #start()}
     * is called for the first time. Two values imply starting and ending values. More than two
     * values imply a starting value, values to animate through along the way, and an ending value
     * (these values will be distributed evenly across the duration of the animation).
     *
     * @param target The object whose property is to be animated.
     * @param property The property being animated.
     * @param values A set of values that the animation will animate between over time.
     * @return An ObjectAnimator object that is set up to animate between the given values.
     */
    public static <T> ObjectAnimator ofFloat(T target, Property<T, Float> property,
            float... values) {
        ObjectAnimator anim = new ObjectAnimator(target, property);
        anim.setFloatValues(values);
        return anim;
    }

    /**
     * Constructs and returns an ObjectAnimator that animates coordinates along a <code>Path</code>
     * using two properties. A <code>Path</code></> animation moves in two dimensions, animating
     * coordinates <code>(x, y)</code> together to follow the line. In this variation, the
     * coordinates are floats that are set to separate properties, <code>xProperty</code> and
     * <code>yProperty</code>.
     *
     * @param target The object whose properties are to be animated.
     * @param xProperty The property for the x coordinate being animated.
     * @param yProperty The property for the y coordinate being animated.
     * @param path The <code>Path</code> to animate values along.
     * @return An ObjectAnimator object that is set up to animate along <code>path</code>.
     */
    public static <T> ObjectAnimator ofFloat(T target, Property<T, Float> xProperty,
            Property<T, Float> yProperty, Path path) {
        PathKeyframes keyframes = KeyframeSet.ofPath(path);
        PropertyValuesHolder x = PropertyValuesHolder.ofKeyframes(xProperty,
                keyframes.createXFloatKeyframes());
        PropertyValuesHolder y = PropertyValuesHolder.ofKeyframes(yProperty,
                keyframes.createYFloatKeyframes());
        return ofPropertyValuesHolder(target, x, y);
    }

    /**
     * Constructs and returns an ObjectAnimator that animates over float values for a multiple
     * parameters setter. Only public methods that take only float parameters are supported.
     * Each <code>float[]</code> contains a complete set of parameters to the setter method.
     * At least two <code>float[]</code> values must be provided, a start and end. More than two
     * values imply a starting value, values to animate through along the way, and an ending
     * value (these values will be distributed evenly across the duration of the animation).
     *
     * @param target The object whose property is to be animated. This object may
     * have a public method on it called <code>setName()</code>, where <code>name</code> is
     * the value of the <code>propertyName</code> parameter. <code>propertyName</code> may also
     * be the case-sensitive complete name of the public setter method.
     * @param propertyName The name of the property being animated or the name of the setter method.
     * @param values A set of values that the animation will animate between over time.
     * @return An ObjectAnimator object that is set up to animate between the given values.
     */
    public static ObjectAnimator ofMultiFloat(Object target, String propertyName,
            float[][] values) {
        PropertyValuesHolder pvh = PropertyValuesHolder.ofMultiFloat(propertyName, values);
        return ofPropertyValuesHolder(target, pvh);
    }

    /**
     * Constructs and returns an ObjectAnimator that animates the target using a multi-float setter
     * along the given <code>Path</code>. A <code>Path</code></> animation moves in two dimensions,
     * animating coordinates <code>(x, y)</code> together to follow the line. In this variation, the
     * coordinates are float x and y coordinates used in the first and second parameter of the
     * setter, respectively.
     *
     * @param target The object whose property is to be animated. This object may
     * have a public method on it called <code>setName()</code>, where <code>name</code> is
     * the value of the <code>propertyName</code> parameter. <code>propertyName</code> may also
     * be the case-sensitive complete name of the public setter method.
     * @param propertyName The name of the property being animated or the name of the setter method.
     * @param path The <code>Path</code> to animate values along.
     * @return An ObjectAnimator object that is set up to animate along <code>path</code>.
     */
    public static ObjectAnimator ofMultiFloat(Object target, String propertyName, Path path) {
        PropertyValuesHolder pvh = PropertyValuesHolder.ofMultiFloat(propertyName, path);
        return ofPropertyValuesHolder(target, pvh);
    }

    /**
     * Constructs and returns an ObjectAnimator that animates over values for a multiple float
     * parameters setter. Only public methods that take only float parameters are supported.
     * <p>At least two values must be provided, a start and end. More than two
     * values imply a starting value, values to animate through along the way, and an ending
     * value (these values will be distributed evenly across the duration of the animation).</p>
     *
     * @param target The object whose property is to be animated. This object may
     * have a public method on it called <code>setName()</code>, where <code>name</code> is
     * the value of the <code>propertyName</code> parameter. <code>propertyName</code> may also
     * be the case-sensitive complete name of the public setter method.
     * @param propertyName The name of the property being animated or the name of the setter method.
     * @param converter Converts T objects into float parameters for the multi-value setter.
     * @param evaluator A TypeEvaluator that will be called on each animation frame to
     * provide the necessary interpolation between the Object values to derive the animated
     * value.
     * @param values A set of values that the animation will animate between over time.
     * @return An ObjectAnimator object that is set up to animate between the given values.
     */
    @SafeVarargs
    public static <T> ObjectAnimator ofMultiFloat(Object target, String propertyName,
            TypeConverter<T, float[]> converter, TypeEvaluator<T> evaluator, T... values) {
        PropertyValuesHolder pvh = PropertyValuesHolder.ofMultiFloat(propertyName, converter,
                evaluator, values);
        return ObjectAnimator.ofPropertyValuesHolder(target, pvh);
    }

    /**
     * Constructs and returns an ObjectAnimator that animates between Object values. A single
     * value implies that that value is the one being animated to, in which case the start value
     * will be derived from the property being animated and the target object when {@link #start()}
     * is called for the first time. Two values imply starting and ending values. More than two
     * values imply a starting value, values to animate through along the way, and an ending value
     * (these values will be distributed evenly across the duration of the animation).
     *
     * <p><strong>Note:</strong> The values are stored as references to the original
     * objects, which means that changes to those objects after this method is called will
     * affect the values on the animator. If the objects will be mutated externally after
     * this method is called, callers should pass a copy of those objects instead.
     *
     * @param target The object whose property is to be animated. This object should
     * have a public method on it called <code>setName()</code>, where <code>name</code> is
     * the value of the <code>propertyName</code> parameter.
     * @param propertyName The name of the property being animated.
     * @param evaluator A TypeEvaluator that will be called on each animation frame to
     * provide the necessary interpolation between the Object values to derive the animated
     * value.
     * @param values A set of values that the animation will animate between over time.
     * @return An ObjectAnimator object that is set up to animate between the given values.
     */
    public static ObjectAnimator ofObject(Object target, String propertyName,
            TypeEvaluator evaluator, Object... values) {
        ObjectAnimator anim = new ObjectAnimator(target, propertyName);
        anim.setObjectValues(values);
        anim.setEvaluator(evaluator);
        return anim;
    }

    /**
     * Constructs and returns an ObjectAnimator that animates a property along a <code>Path</code>.
     * A <code>Path</code></> animation moves in two dimensions, animating coordinates
     * <code>(x, y)</code> together to follow the line. This variant animates the coordinates
     * in a <code>PointF</code> to follow the <code>Path</code>. If the <code>Property</code>
     * associated with <code>propertyName</code> uses a type other than <code>PointF</code>,
     * <code>converter</code> can be used to change from <code>PointF</code> to the type
     * associated with the <code>Property</code>.
     *
     * @param target The object whose property is to be animated. This object should
     * have a public method on it called <code>setName()</code>, where <code>name</code> is
     * the value of the <code>propertyName</code> parameter.
     * @param propertyName The name of the property being animated.
     * @param converter Converts a PointF to the type associated with the setter. May be
     *                  null if conversion is unnecessary.
     * @param path The <code>Path</code> to animate values along.
     * @return An ObjectAnimator object that is set up to animate along <code>path</code>.
     */
    @NonNull
    public static ObjectAnimator ofObject(Object target, String propertyName,
            @Nullable TypeConverter<PointF, ?> converter, Path path) {
        PropertyValuesHolder pvh = PropertyValuesHolder.ofObject(propertyName, converter, path);
        return ofPropertyValuesHolder(target, pvh);
    }

    /**
     * Constructs and returns an ObjectAnimator that animates between Object values. A single
     * value implies that that value is the one being animated to, in which case the start value
     * will be derived from the property being animated and the target object when {@link #start()}
     * is called for the first time. Two values imply starting and ending values. More than two
     * values imply a starting value, values to animate through along the way, and an ending value
     * (these values will be distributed evenly across the duration of the animation).
     *
     * <p><strong>Note:</strong> The values are stored as references to the original
     * objects, which means that changes to those objects after this method is called will
     * affect the values on the animator. If the objects will be mutated externally after
     * this method is called, callers should pass a copy of those objects instead.
     *
     * @param target The object whose property is to be animated.
     * @param property The property being animated.
     * @param evaluator A TypeEvaluator that will be called on each animation frame to
     * provide the necessary interpolation between the Object values to derive the animated
     * value.
     * @param values A set of values that the animation will animate between over time.
     * @return An ObjectAnimator object that is set up to animate between the given values.
     */
    @NonNull
    @SafeVarargs
    public static <T, V> ObjectAnimator ofObject(T target, Property<T, V> property,
            TypeEvaluator<V> evaluator, V... values) {
        ObjectAnimator anim = new ObjectAnimator(target, property);
        anim.setObjectValues(values);
        anim.setEvaluator(evaluator);
        return anim;
    }

    /**
     * Constructs and returns an ObjectAnimator that animates between Object values. A single
     * value implies that that value is the one being animated to, in which case the start value
     * will be derived from the property being animated and the target object when {@link #start()}
     * is called for the first time. Two values imply starting and ending values. More than two
     * values imply a starting value, values to animate through along the way, and an ending value
     * (these values will be distributed evenly across the duration of the animation).
     * This variant supplies a <code>TypeConverter</code> to convert from the animated values to the
     * type of the property. If only one value is supplied, the <code>TypeConverter</code> must be a
     * {@link android.animation.BidirectionalTypeConverter} to retrieve the current value.
     *
     * <p><strong>Note:</strong> The values are stored as references to the original
     * objects, which means that changes to those objects after this method is called will
     * affect the values on the animator. If the objects will be mutated externally after
     * this method is called, callers should pass a copy of those objects instead.
     *
     * @param target The object whose property is to be animated.
     * @param property The property being animated.
     * @param converter Converts the animated object to the Property type.
     * @param evaluator A TypeEvaluator that will be called on each animation frame to
     * provide the necessary interpolation between the Object values to derive the animated
     * value.
     * @param values A set of values that the animation will animate between over time.
     * @return An ObjectAnimator object that is set up to animate between the given values.
     */
    @NonNull
    @SafeVarargs
    public static <T, V, P> ObjectAnimator ofObject(T target, Property<T, P> property,
            TypeConverter<V, P> converter, TypeEvaluator<V> evaluator, V... values) {
        PropertyValuesHolder pvh = PropertyValuesHolder.ofObject(property, converter, evaluator,
                values);
        return ofPropertyValuesHolder(target, pvh);
    }

    /**
     * Constructs and returns an ObjectAnimator that animates a property along a <code>Path</code>.
     * A <code>Path</code></> animation moves in two dimensions, animating coordinates
     * <code>(x, y)</code> together to follow the line. This variant animates the coordinates
     * in a <code>PointF</code> to follow the <code>Path</code>. If <code>property</code>
     * uses a type other than <code>PointF</code>, <code>converter</code> can be used to change
     * from <code>PointF</code> to the type associated with the <code>Property</code>.
     *
     * <p>The PointF passed to <code>converter</code> or <code>property</code>, if
     * <code>converter</code> is <code>null</code>, is reused on each animation frame and should
     * not be stored by the setter or TypeConverter.</p>
     *
     * @param target The object whose property is to be animated.
     * @param property The property being animated. Should not be null.
     * @param converter Converts a PointF to the type associated with the setter. May be
     *                  null if conversion is unnecessary.
     * @param path The <code>Path</code> to animate values along.
     * @return An ObjectAnimator object that is set up to animate along <code>path</code>.
     */
    @NonNull
    public static <T, V> ObjectAnimator ofObject(T target, @NonNull Property<T, V> property,
            @Nullable TypeConverter<PointF, V> converter, Path path) {
        PropertyValuesHolder pvh = PropertyValuesHolder.ofObject(property, converter, path);
        return ofPropertyValuesHolder(target, pvh);
    }

    /**
     * Constructs and returns an ObjectAnimator that animates between the sets of values specified
     * in <code>PropertyValueHolder</code> objects. This variant should be used when animating
     * several properties at once with the same ObjectAnimator, since PropertyValuesHolder allows
     * you to associate a set of animation values with a property name.
     *
     * @param target The object whose property is to be animated. Depending on how the
     * PropertyValuesObjects were constructed, the target object should either have the {@link
     * android.util.Property} objects used to construct the PropertyValuesHolder objects or (if the
     * PropertyValuesHOlder objects were created with property names) the target object should have
     * public methods on it called <code>setName()</code>, where <code>name</code> is the name of
     * the property passed in as the <code>propertyName</code> parameter for each of the
     * PropertyValuesHolder objects.
     * @param values A set of PropertyValuesHolder objects whose values will be animated between
     * over time.
     * @return An ObjectAnimator object that is set up to animate between the given values.
     */
    @NonNull
    public static ObjectAnimator ofPropertyValuesHolder(Object target,
            PropertyValuesHolder... values) {
        ObjectAnimator anim = new ObjectAnimator();
        anim.setTarget(target);
        anim.setValues(values);
        return anim;
    }

    @Override
    public void setIntValues(int... values) {
        if (mValues == null || mValues.length == 0) {
            // No values yet - this animator is being constructed piecemeal. Init the values with
            // whatever the current propertyName is
            if (mProperty != null) {
                setValues(PropertyValuesHolder.ofInt(mProperty, values));
            } else {
                setValues(PropertyValuesHolder.ofInt(mPropertyName, values));
            }
        } else {
            super.setIntValues(values);
        }
    }

    @Override
    public void setFloatValues(float... values) {
        if (mValues == null || mValues.length == 0) {
            // No values yet - this animator is being constructed piecemeal. Init the values with
            // whatever the current propertyName is
            if (mProperty != null) {
                setValues(PropertyValuesHolder.ofFloat(mProperty, values));
            } else {
                setValues(PropertyValuesHolder.ofFloat(mPropertyName, values));
            }
        } else {
            super.setFloatValues(values);
        }
    }

    @Override
    public void setObjectValues(Object... values) {
        if (mValues == null || mValues.length == 0) {
            // No values yet - this animator is being constructed piecemeal. Init the values with
            // whatever the current propertyName is
            if (mProperty != null) {
                setValues(PropertyValuesHolder.ofObject(mProperty, (TypeEvaluator) null, values));
            } else {
                setValues(PropertyValuesHolder.ofObject(mPropertyName,
                        (TypeEvaluator) null, values));
            }
        } else {
            super.setObjectValues(values);
        }
    }

    /**
     * autoCancel controls whether an ObjectAnimator will be canceled automatically
     * when any other ObjectAnimator with the same target and properties is started.
     * Setting this flag may make it easier to run different animators on the same target
     * object without having to keep track of whether there are conflicting animators that
     * need to be manually canceled. Canceling animators must have the same exact set of
     * target properties, in the same order.
     *
     * @param cancel Whether future ObjectAnimators with the same target and properties
     * as this ObjectAnimator will cause this ObjectAnimator to be canceled.
     */
    public void setAutoCancel(boolean cancel) {
        mAutoCancel = cancel;
    }

    private boolean hasSameTargetAndProperties(@Nullable Animator anim) {
        if (anim instanceof ObjectAnimator) {
            PropertyValuesHolder[] theirValues = ((ObjectAnimator) anim).getValues();
            if (((ObjectAnimator) anim).getTarget() == getTarget() &&
                    mValues.length == theirValues.length) {
                for (int i = 0; i < mValues.length; ++i) {
                    PropertyValuesHolder pvhMine = mValues[i];
                    PropertyValuesHolder pvhTheirs = theirValues[i];
                    if (pvhMine.getPropertyName() == null ||
                            !pvhMine.getPropertyName().equals(pvhTheirs.getPropertyName())) {
                        return false;
                    }
                }
                return true;
            }
        }
        return false;
    }

    @Override
    public void start() {
        AnimationHandler.getInstance().autoCancelBasedOn(this);
        if (DBG) {
            Log.d(LOG_TAG, "Anim target, duration: " + getTarget() + ", " + getDuration());
            for (int i = 0; i < mValues.length; ++i) {
                PropertyValuesHolder pvh = mValues[i];
                Log.d(LOG_TAG, "   Values[" + i + "]: " +
                    pvh.getPropertyName() + ", " + pvh.mKeyframes.getValue(0) + ", " +
                    pvh.mKeyframes.getValue(1));
            }
        }
        super.start();
    }

    boolean shouldAutoCancel(AnimationHandler.AnimationFrameCallback anim) {
        if (anim == null) {
            return false;
        }

        if (anim instanceof ObjectAnimator) {
            ObjectAnimator objAnim = (ObjectAnimator) anim;
            if (objAnim.mAutoCancel && hasSameTargetAndProperties(objAnim)) {
                return true;
            }
        }
        return false;
    }

    /**
     * This function is called immediately before processing the first animation
     * frame of an animation. If there is a nonzero <code>startDelay</code>, the
     * function is called after that delay ends.
     * It takes care of the final initialization steps for the
     * animation. This includes setting mEvaluator, if the user has not yet
     * set it up, and the setter/getter methods, if the user did not supply
     * them.
     *
     *  <p>Overriders of this method should call the superclass method to cause
     *  internal mechanisms to be set up correctly.</p>
     */
    @CallSuper
    @Override
    void initAnimation() {
        if (!mInitialized) {
            // mValueType may change due to setter/getter setup; do this before calling super.init(),
            // which uses mValueType to set up the default type evaluator.
            final Object target = getTarget();
            if (target != null) {
                final int numValues = mValues.length;
                for (int i = 0; i < numValues; ++i) {
                    mValues[i].setupSetterAndGetter(target);
                }
            }
            super.initAnimation();
        }
    }

    /**
     * Sets the length of the animation. The default duration is 300 milliseconds.
     *
     * @param duration The length of the animation, in milliseconds.
     * @return ObjectAnimator The object called with setDuration(). This return
     * value makes it easier to compose statements together that construct and then set the
     * duration, as in
     * <code>ObjectAnimator.ofInt(target, propertyName, 0, 10).setDuration(500).start()</code>.
     */
    @Override
    @NonNull
    public ObjectAnimator setDuration(long duration) {
        super.setDuration(duration);
        return this;
    }


    /**
     * The target object whose property will be animated by this animation
     *
     * @return The object being animated
     */
    @Nullable
    public Object getTarget() {
        return mTarget == null ? null : mTarget.get();
    }

    @Override
    public void setTarget(@Nullable Object target) {
        final Object oldTarget = getTarget();
        if (oldTarget != target) {
            if (isStarted()) {
                cancel();
            }
            mTarget = target == null ? null : new WeakReference<Object>(target);
            // New target should cause re-initialization prior to starting
            mInitialized = false;
        }
    }

    @Override
    public void setupStartValues() {
        initAnimation();

        final Object target = getTarget();
        if (target != null) {
            final int numValues = mValues.length;
            for (int i = 0; i < numValues; ++i) {
                mValues[i].setupStartValue(target);
            }
        }
    }

    @Override
    public void setupEndValues() {
        initAnimation();

        final Object target = getTarget();
        if (target != null) {
            final int numValues = mValues.length;
            for (int i = 0; i < numValues; ++i) {
                mValues[i].setupEndValue(target);
            }
        }
    }

    /**
     * This method is called with the elapsed fraction of the animation during every
     * animation frame. This function turns the elapsed fraction into an interpolated fraction
     * and then into an animated value (from the evaluator. The function is called mostly during
     * animation updates, but it is also called when the <code>end()</code>
     * function is called, to set the final value on the property.
     *
     * <p>Overrides of this method must call the superclass to perform the calculation
     * of the animated value.</p>
     *
     * @param fraction The elapsed fraction of the animation.
     */
    @CallSuper
    @Override
    void animateValue(float fraction) {
        final Object target = getTarget();
        if (mTarget != null && target == null) {
            // We lost the target reference, cancel and clean up. Note: we allow null target if the
            /// target has never been set.
            cancel();
            return;
        }

        super.animateValue(fraction);
        int numValues = mValues.length;
        for (int i = 0; i < numValues; ++i) {
            mValues[i].setAnimatedValue(target);
        }
    }

    @Override
    boolean isInitialized() {
        return mInitialized;
    }

    @Override
    public ObjectAnimator clone() {
        final ObjectAnimator anim = (ObjectAnimator) super.clone();
        return anim;
    }

    @Override
    @NonNull
    public String toString() {
        String returnVal = "ObjectAnimator@" + Integer.toHexString(hashCode()) + ", target " +
            getTarget();
        if (mValues != null) {
            for (int i = 0; i < mValues.length; ++i) {
                returnVal += "\n    " + mValues[i].toString();
            }
        }
        return returnVal;
    }
}