/** * This file has no copyright assigned and is placed in the Public Domain. * This file is part of the mingw-w64 runtime package. * No warranty is given; refer to the file DISCLAIMER.PD within this package. */ #ifndef _D2D1_EFFECT_AUTHOR_H_ #define _D2D1_EFFECT_AUTHOR_H_ #include typedef HRESULT (CALLBACK *PD2D1_PROPERTY_SET_FUNCTION)(IUnknown*,const BYTE*,UINT32); typedef HRESULT (CALLBACK *PD2D1_PROPERTY_GET_FUNCTION)(const IUnknown*,BYTE*,UINT32 dataSize,UINT32*); typedef enum D2D1_BLEND_OPERATION { D2D1_BLEND_OPERATION_ADD = 1, D2D1_BLEND_OPERATION_SUBTRACT = 2, D2D1_BLEND_OPERATION_REV_SUBTRACT = 3, D2D1_BLEND_OPERATION_MIN = 4, D2D1_BLEND_OPERATION_MAX = 5, D2D1_BLEND_OPERATION_FORCE_DWORD = 0xffffffff } D2D1_BLEND_OPERATION; typedef enum D2D1_BLEND { D2D1_BLEND_ZERO = 1, D2D1_BLEND_ONE = 2, D2D1_BLEND_SRC_COLOR = 3, D2D1_BLEND_INV_SRC_COLOR = 4, D2D1_BLEND_SRC_ALPHA = 5, D2D1_BLEND_INV_SRC_ALPHA = 6, D2D1_BLEND_DEST_ALPHA = 7, D2D1_BLEND_INV_DEST_ALPHA = 8, D2D1_BLEND_DEST_COLOR = 9, D2D1_BLEND_INV_DEST_COLOR = 10, D2D1_BLEND_SRC_ALPHA_SAT = 11, D2D1_BLEND_BLEND_FACTOR = 14, D2D1_BLEND_INV_BLEND_FACTOR = 15, D2D1_BLEND_FORCE_DWORD = 0xffffffff } D2D1_BLEND; typedef enum D2D1_FILTER { D2D1_FILTER_MIN_MAG_MIP_POINT = 0x00, D2D1_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x01, D2D1_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x04, D2D1_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x05, D2D1_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10, D2D1_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11, D2D1_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14, D2D1_FILTER_MIN_MAG_MIP_LINEAR = 0x15, D2D1_FILTER_ANISOTROPIC = 0x55, D2D1_FILTER_FORCE_DWORD = 0xffffffff } D2D1_FILTER; typedef enum D2D1_VERTEX_USAGE { D2D1_VERTEX_USAGE_STATIC = 0, D2D1_VERTEX_USAGE_DYNAMIC = 1, D2D1_VERTEX_USAGE_FORCE_DWORD = 0xffffffff } D2D1_VERTEX_USAGE; typedef enum D2D1_FEATURE { D2D1_FEATURE_DOUBLES = 0, D2D1_FEATURE_D3D10_X_HARDWARE_OPTIONS = 1, D2D1_FEATURE_FORCE_DWORD = 0xffffffff } D2D1_FEATURE; typedef enum D2D1_CHANGE_TYPE { D2D1_CHANGE_TYPE_NONE = 0, D2D1_CHANGE_TYPE_PROPERTIES = 1, D2D1_CHANGE_TYPE_CONTEXT = 2, D2D1_CHANGE_TYPE_GRAPH = 3, D2D1_CHANGE_TYPE_FORCE_DWORD = 0xffffffff } D2D1_CHANGE_TYPE; DEFINE_ENUM_FLAG_OPERATORS(D2D1_CHANGE_TYPE); typedef enum D2D1_PIXEL_OPTIONS { D2D1_PIXEL_OPTIONS_NONE = 0, D2D1_PIXEL_OPTIONS_TRIVIAL_SAMPLING = 1, D2D1_PIXEL_OPTIONS_FORCE_DWORD = 0xffffffff } D2D1_PIXEL_OPTIONS; DEFINE_ENUM_FLAG_OPERATORS(D2D1_PIXEL_OPTIONS); typedef enum D2D1_VERTEX_OPTIONS { D2D1_VERTEX_OPTIONS_NONE = 0, D2D1_VERTEX_OPTIONS_DO_NOT_CLEAR = 1, D2D1_VERTEX_OPTIONS_USE_DEPTH_BUFFER = 2, D2D1_VERTEX_OPTIONS_ASSUME_NO_OVERLAP = 4, D2D1_VERTEX_OPTIONS_FORCE_DWORD = 0xffffffff } D2D1_VERTEX_OPTIONS; DEFINE_ENUM_FLAG_OPERATORS(D2D1_VERTEX_OPTIONS); typedef struct D2D1_BLEND_DESCRIPTION { D2D1_BLEND sourceBlend; D2D1_BLEND destinationBlend; D2D1_BLEND_OPERATION blendOperation; D2D1_BLEND sourceBlendAlpha; D2D1_BLEND destinationBlendAlpha; D2D1_BLEND_OPERATION blendOperationAlpha; FLOAT blendFactor[4]; } D2D1_BLEND_DESCRIPTION; typedef struct D2D1_RESOURCE_TEXTURE_PROPERTIES { CONST UINT32 *extents; UINT32 dimensions; D2D1_BUFFER_PRECISION bufferPrecision; D2D1_CHANNEL_DEPTH channelDepth; D2D1_FILTER filter; CONST D2D1_EXTEND_MODE *extendModes; } D2D1_RESOURCE_TEXTURE_PROPERTIES; typedef struct D2D1_INPUT_ELEMENT_DESC { PCSTR semanticName; UINT32 semanticIndex; DXGI_FORMAT format; UINT32 inputSlot; UINT32 alignedByteOffset; } D2D1_INPUT_ELEMENT_DESC; typedef struct D2D1_VERTEX_BUFFER_PROPERTIES { UINT32 inputCount; D2D1_VERTEX_USAGE usage; CONST BYTE *data; UINT32 byteWidth; } D2D1_VERTEX_BUFFER_PROPERTIES; typedef struct D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES { CONST BYTE *shaderBufferWithInputSignature; UINT32 shaderBufferSize; CONST D2D1_INPUT_ELEMENT_DESC *inputElements; UINT32 elementCount; UINT32 stride; } D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES; typedef struct D2D1_INPUT_DESCRIPTION { D2D1_FILTER filter; UINT32 levelOfDetailCount; } D2D1_INPUT_DESCRIPTION; typedef struct D2D1_VERTEX_RANGE { UINT32 startVertex; UINT32 vertexCount; } D2D1_VERTEX_RANGE; typedef struct D2D1_PROPERTY_BINDING { PCWSTR propertyName; PD2D1_PROPERTY_SET_FUNCTION setFunction; PD2D1_PROPERTY_GET_FUNCTION getFunction; } D2D1_PROPERTY_BINDING; #ifndef D2D_USE_C_DEFINITIONS interface ID2D1VertexBuffer : public IUnknown { STDMETHOD(Map)(BYTE **data, UINT32 bufferSize) PURE; STDMETHOD(Unmap)() PURE; }; #else typedef interface ID2D1VertexBuffer ID2D1VertexBuffer; /* FIXME: Add full C declaration */ #endif DEFINE_GUID(IID_ID2D1VertexBuffer, 0x9b8b1336,0x00a5,0x4668,0x92,0xb7,0xce,0xd5,0xd8,0xbf,0x9b,0x7b); __CRT_UUID_DECL(ID2D1VertexBuffer, 0x9b8b1336,0x00a5,0x4668,0x92,0xb7,0xce,0xd5,0xd8,0xbf,0x9b,0x7b); #ifndef D2D_USE_C_DEFINITIONS interface ID2D1ResourceTexture : public IUnknown { STDMETHOD(Update)(CONST UINT32 *minimumExtents, CONST UINT32 *maximimumExtents, CONST UINT32 *strides, UINT32 dimensions, CONST BYTE *data, UINT32 dataCount) PURE; }; #else typedef interface ID2D1ResourceTexture ID2D1ResourceTexture; /* FIXME: Add full C declaration */ #endif DEFINE_GUID(IID_ID2D1ResourceTexture, 0x688d15c3,0x02b0,0x438d,0xb1,0x3a,0xd1,0xb4,0x4c,0x32,0xc3,0x9a); __CRT_UUID_DECL(ID2D1ResourceTexture, 0x688d15c3,0x02b0,0x438d,0xb1,0x3a,0xd1,0xb4,0x4c,0x32,0xc3,0x9a); #ifndef D2D_USE_C_DEFINITIONS interface ID2D1RenderInfo : public IUnknown { STDMETHOD(SetInputDescription)(UINT32 inputIndex, D2D1_INPUT_DESCRIPTION inputDescription) PURE; STDMETHOD(SetOutputBuffer)(D2D1_BUFFER_PRECISION bufferPrecision, D2D1_CHANNEL_DEPTH channelDepth) PURE; STDMETHOD_(void, SetCached)(BOOL isCached) PURE; STDMETHOD_(void, SetInstructionCountHint)(UINT32 instructionCount) PURE; }; #else typedef interface ID2D1RenderInfo ID2D1RenderInfo; /* FIXME: Add full C declaration */ #endif DEFINE_GUID(IID_ID2D1RenderInfo, 0x519ae1bd,0xd19a,0x420d,0xb8,0x49,0x36,0x4f,0x59,0x47,0x76,0xb7); __CRT_UUID_DECL(ID2D1RenderInfo, 0x519ae1bd,0xd19a,0x420d,0xb8,0x49,0x36,0x4f,0x59,0x47,0x76,0xb7); #ifndef D2D_USE_C_DEFINITIONS interface ID2D1DrawInfo : public ID2D1RenderInfo { STDMETHOD(SetPixelShaderConstantBuffer)(CONST BYTE *buffer, UINT32 bufferCount) PURE; STDMETHOD(SetResourceTexture)(UINT32 textureIndex, ID2D1ResourceTexture *resourceTexture) PURE; STDMETHOD(SetVertexShaderConstantBuffer)(CONST BYTE *buffer, UINT32 bufferCount) PURE; STDMETHOD(SetPixelShader)(REFGUID shaderId, D2D1_PIXEL_OPTIONS pixelOptions = D2D1_PIXEL_OPTIONS_NONE) PURE; STDMETHOD(SetVertexProcessing)(ID2D1VertexBuffer *vertexBuffer, D2D1_VERTEX_OPTIONS vertexOptions, CONST D2D1_BLEND_DESCRIPTION *blendDescription = NULL, CONST D2D1_VERTEX_RANGE *vertexRange = NULL, CONST GUID *vertexShader = NULL) PURE; }; #else typedef interface ID2D1DrawInfo ID2D1DrawInfo; /* FIXME: Add full C declaration */ #endif DEFINE_GUID(IID_ID2D1DrawInfo, 0x693ce632,0x7f2f,0x45de,0x93,0xfe,0x18,0xd8,0x8b,0x37,0xaa,0x21); __CRT_UUID_DECL(ID2D1DrawInfo, 0x693ce632,0x7f2f,0x45de,0x93,0xfe,0x18,0xd8,0x8b,0x37,0xaa,0x21); #ifndef D2D_USE_C_DEFINITIONS interface ID2D1TransformNode : public IUnknown { STDMETHOD_(UINT32, GetInputCount)() CONST PURE; }; #else typedef interface ID2D1TransformNode ID2D1TransformNode; /* FIXME: Add full C declaration */ #endif DEFINE_GUID(IID_ID2D1TransformNode, 0xb2efe1e7,0x729f,0x4102,0x94,0x9f,0x50,0x5f,0xa2,0x1b,0xf6,0x66); __CRT_UUID_DECL(ID2D1TransformNode, 0xb2efe1e7,0x729f,0x4102,0x94,0x9f,0x50,0x5f,0xa2,0x1b,0xf6,0x66); #ifndef D2D_USE_C_DEFINITIONS interface ID2D1Transform : public ID2D1TransformNode { STDMETHOD(MapOutputRectToInputRects)(CONST D2D1_RECT_L *outputRect, D2D1_RECT_L *inputRects, UINT32 inputRectsCount) CONST PURE; STDMETHOD(MapInputRectsToOutputRect)(CONST D2D1_RECT_L *inputRects, CONST D2D1_RECT_L *inputOpaqueSubRects, UINT32 inputRectCount, D2D1_RECT_L *outputRect, D2D1_RECT_L *outputOpaqueSubRect) PURE; STDMETHOD(MapInvalidRect)(UINT32 inputIndex, D2D1_RECT_L invalidInputRect, D2D1_RECT_L *invalidOutputRect) CONST PURE; }; #else typedef interface ID2D1Transform ID2D1Transform; /* FIXME: Add full C declaration */ #endif DEFINE_GUID(IID_ID2D1Transform, 0xef1a287d,0x342a,0x4f76,0x8f,0xdb,0xda,0x0d,0x6e,0xa9,0xf9,0x2b); __CRT_UUID_DECL(ID2D1Transform, 0xef1a287d,0x342a,0x4f76,0x8f,0xdb,0xda,0x0d,0x6e,0xa9,0xf9,0x2b); #ifndef D2D_USE_C_DEFINITIONS interface ID2D1DrawTransform : public ID2D1Transform { STDMETHOD(SetDrawInfo)(ID2D1DrawInfo *drawInfo) PURE; }; #else typedef interface ID2D1DrawTransform ID2D1DrawTransform; /* FIXME: Add full C declaration */ #endif DEFINE_GUID(IID_ID2D1DrawTransform, 0x36bfdcb6,0x9739,0x435d,0xa3,0x0d,0xa6,0x53,0xbe,0xff,0x6a,0x6f); __CRT_UUID_DECL(ID2D1DrawTransform, 0x36bfdcb6,0x9739,0x435d,0xa3,0x0d,0xa6,0x53,0xbe,0xff,0x6a,0x6f); #ifndef D2D_USE_C_DEFINITIONS interface ID2D1TransformGraph : public IUnknown { STDMETHOD_(UINT32, GetInputCount)() CONST PURE; STDMETHOD(SetSingleTransformNode)(ID2D1TransformNode *node) PURE; STDMETHOD(AddNode)(ID2D1TransformNode *node) PURE; STDMETHOD(RemoveNode)(ID2D1TransformNode *node) PURE; STDMETHOD(SetOutputNode)(ID2D1TransformNode *node) PURE; STDMETHOD(ConnectNode)(ID2D1TransformNode *fromNode, ID2D1TransformNode *toNode, UINT32 toNodeInputIndex) PURE; STDMETHOD(ConnectToEffectInput)(UINT32 toEffectInputIndex, ID2D1TransformNode *node, UINT32 toNodeInputIndex) PURE; STDMETHOD_(void, Clear)() PURE; STDMETHOD(SetPassthroughGraph)(UINT32 effectInputIndex) PURE; }; #else typedef interface ID2D1TransformGraph ID2D1TransformGraph; /* FIXME: Add full C declaration */ #endif DEFINE_GUID(IID_ID2D1TransformGraph, 0x13d29038,0xc3e6,0x4034,0x90,0x81,0x13,0xb5,0x3a,0x41,0x79,0x92); __CRT_UUID_DECL(ID2D1TransformGraph, 0x13d29038,0xc3e6,0x4034,0x90,0x81,0x13,0xb5,0x3a,0x41,0x79,0x92); #ifndef D2D_USE_C_DEFINITIONS interface ID2D1ConcreteTransform : public ID2D1TransformNode { STDMETHOD(SetOutputBuffer)(D2D1_BUFFER_PRECISION bufferPrecision, D2D1_CHANNEL_DEPTH channelDepth) PURE; STDMETHOD_(void, SetCached)(BOOL isCached) PURE; }; #else typedef interface ID2D1ConcreteTransform ID2D1ConcreteTransform; /* FIXME: Add full C declaration */ #endif DEFINE_GUID(IID_ID2D1ConcreteTransform, 0x1a799d8a,0x69f7,0x4e4c,0x9f,0xed,0x43,0x7c,0xcc,0x66,0x84,0xcc); __CRT_UUID_DECL(ID2D1ConcreteTransform, 0x1a799d8a,0x69f7,0x4e4c,0x9f,0xed,0x43,0x7c,0xcc,0x66,0x84,0xcc); #ifndef D2D_USE_C_DEFINITIONS interface ID2D1BlendTransform : public ID2D1ConcreteTransform { STDMETHOD_(void, SetDescription)(CONST D2D1_BLEND_DESCRIPTION *description) PURE; STDMETHOD_(void, GetDescription)(D2D1_BLEND_DESCRIPTION *description) CONST PURE; }; #else typedef interface ID2D1BlendTransform ID2D1BlendTransform; /* FIXME: Add full C declaration */ #endif DEFINE_GUID(IID_ID2D1BlendTransform, 0x63ac0b32,0xba44,0x450f,0x88,0x06,0x7f,0x4c,0xa1,0xff,0x2f,0x1b); __CRT_UUID_DECL(ID2D1BlendTransform, 0x63ac0b32,0xba44,0x450f,0x88,0x06,0x7f,0x4c,0xa1,0xff,0x2f,0x1b); #ifndef D2D_USE_C_DEFINITIONS interface ID2D1BorderTransform : public ID2D1ConcreteTransform { STDMETHOD_(void, SetExtendModeX)(D2D1_EXTEND_MODE extendMode) PURE; STDMETHOD_(void, SetExtendModeY)(D2D1_EXTEND_MODE extendMode) PURE; STDMETHOD_(D2D1_EXTEND_MODE, GetExtendModeX)() CONST PURE; STDMETHOD_(D2D1_EXTEND_MODE, GetExtendModeY)() CONST PURE; }; #else typedef interface ID2D1BorderTransform ID2D1BorderTransform; /* FIXME: Add full C declaration */ #endif DEFINE_GUID(IID_ID2D1BorderTransform, 0x4998735c,0x3a19,0x473c,0x97,0x81,0x65,0x68,0x47,0xe3,0xa3,0x47); __CRT_UUID_DECL(ID2D1BorderTransform, 0x4998735c,0x3a19,0x473c,0x97,0x81,0x65,0x68,0x47,0xe3,0xa3,0x47); #ifndef D2D_USE_C_DEFINITIONS interface ID2D1OffsetTransform : public ID2D1TransformNode { STDMETHOD_(void, SetOffset)(D2D1_POINT_2L offset) PURE; STDMETHOD_(D2D1_POINT_2L, GetOffset)() CONST PURE; }; #else typedef interface ID2D1OffsetTransform ID2D1OffsetTransform; /* FIXME: Add full C declaration */ #endif DEFINE_GUID(IID_ID2D1OffsetTransform, 0x3fe6adea,0x7643,0x4f53,0xbd,0x14,0xa0,0xce,0x63,0xf2,0x40,0x42); __CRT_UUID_DECL(ID2D1OffsetTransform, 0x3fe6adea,0x7643,0x4f53,0xbd,0x14,0xa0,0xce,0x63,0xf2,0x40,0x42); #ifndef D2D_USE_C_DEFINITIONS interface ID2D1BoundsAdjustmentTransform : public ID2D1TransformNode { STDMETHOD_(void, SetOutputBounds)(CONST D2D1_RECT_L *outputBounds) PURE; STDMETHOD_(void, GetOutputBounds)(D2D1_RECT_L *outputBounds) CONST PURE; }; #else typedef interface ID2D1BoundsAdjustmentTransform ID2D1BoundsAdjustmentTransform; /* FIXME: Add full C declaration */ #endif DEFINE_GUID(IID_ID2D1BoundsAdjustmentTransform, 0x90f732e2,0x5092,0x4606,0xa8,0x19,0x86,0x51,0x97,0x0b,0xac,0xcd); __CRT_UUID_DECL(ID2D1BoundsAdjustmentTransform, 0x90f732e2,0x5092,0x4606,0xa8,0x19,0x86,0x51,0x97,0x0b,0xac,0xcd); #ifndef D2D_USE_C_DEFINITIONS interface ID2D1EffectContext : public IUnknown { STDMETHOD_(void, GetDpi)(FLOAT *dpiX, FLOAT *dpiY) CONST PURE; STDMETHOD(CreateEffect)(REFCLSID effectId, ID2D1Effect **effect) PURE; STDMETHOD(GetMaximumSupportedFeatureLevel)(CONST D3D_FEATURE_LEVEL *featureLevels, UINT32 featureLevelsCount, D3D_FEATURE_LEVEL *maximumSupportedFeatureLevel) CONST PURE; STDMETHOD(CreateTransformNodeFromEffect)(ID2D1Effect *effect, ID2D1TransformNode **transformNode) PURE; STDMETHOD(CreateBlendTransform)(UINT32 numInputs, CONST D2D1_BLEND_DESCRIPTION *blendDescription, ID2D1BlendTransform **transform) PURE; STDMETHOD(CreateBorderTransform)(D2D1_EXTEND_MODE extendModeX, D2D1_EXTEND_MODE extendModeY, ID2D1BorderTransform **transform) PURE; STDMETHOD(CreateOffsetTransform)(D2D1_POINT_2L offset, ID2D1OffsetTransform **transform) PURE; STDMETHOD(CreateBoundsAdjustmentTransform)(CONST D2D1_RECT_L *outputRectangle, ID2D1BoundsAdjustmentTransform **transform) PURE; STDMETHOD(LoadPixelShader)(REFGUID shaderId, CONST BYTE *shaderBuffer, UINT32 shaderBufferCount) PURE; STDMETHOD(LoadVertexShader)(REFGUID resourceId, CONST BYTE *shaderBuffer, UINT32 shaderBufferCount) PURE; STDMETHOD(LoadComputeShader)(REFGUID resourceId, CONST BYTE *shaderBuffer, UINT32 shaderBufferCount) PURE; STDMETHOD_(BOOL, IsShaderLoaded)(REFGUID shaderId) PURE; STDMETHOD(CreateResourceTexture)(CONST GUID *resourceId, CONST D2D1_RESOURCE_TEXTURE_PROPERTIES *resourceTextureProperties, CONST BYTE *data, CONST UINT32 *strides, UINT32 dataSize, ID2D1ResourceTexture **resourceTexture) PURE; STDMETHOD(FindResourceTexture)(CONST GUID *resourceId, ID2D1ResourceTexture **resourceTexture) PURE; STDMETHOD(CreateVertexBuffer)(CONST D2D1_VERTEX_BUFFER_PROPERTIES *vertexBufferProperties, CONST GUID *resourceId, CONST D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES *customVertexBufferProperties, ID2D1VertexBuffer **buffer) PURE; STDMETHOD(FindVertexBuffer)(CONST GUID *resourceId, ID2D1VertexBuffer **buffer) PURE; STDMETHOD(CreateColorContext)(D2D1_COLOR_SPACE space, CONST BYTE *profile, UINT32 profileSize, ID2D1ColorContext **colorContext) PURE; STDMETHOD(CreateColorContextFromFilename)(PCWSTR filename, ID2D1ColorContext **colorContext) PURE; STDMETHOD(CreateColorContextFromWicColorContext)(IWICColorContext *wicColorContext, ID2D1ColorContext **colorContext) PURE; STDMETHOD(CheckFeatureSupport)(D2D1_FEATURE feature, void *featureSupportData, UINT32 featureSupportDataSize) CONST PURE; STDMETHOD_(BOOL, IsBufferPrecisionSupported)(D2D1_BUFFER_PRECISION bufferPrecision) CONST PURE; }; #else typedef interface ID2D1EffectContext ID2D1EffectContext; /* FIXME: Add full C declaration */ #endif DEFINE_GUID(IID_ID2D1EffectContext,0x3d9f916b,0x27dc,0x4ad7,0xb4,0xf1,0x64,0x94,0x53,0x40,0xf5,0x63); __CRT_UUID_DECL(ID2D1EffectContext,0x3d9f916b,0x27dc,0x4ad7,0xb4,0xf1,0x64,0x94,0x53,0x40,0xf5,0x63); #ifndef D2D_USE_C_DEFINITIONS interface ID2D1EffectImpl : public IUnknown { STDMETHOD(Initialize)(ID2D1EffectContext *effectContext, ID2D1TransformGraph *transformGraph) PURE; STDMETHOD(PrepareForRender)(D2D1_CHANGE_TYPE changeType) PURE; STDMETHOD(SetGraph)(ID2D1TransformGraph *transformGraph) PURE; }; #else typedef interface ID2D1EffectImpl ID2D1EffectImpl; typedef struct ID2D1EffectImplVtbl { IUnknownVtbl Base; STDMETHOD(Initialize)(ID2D1EffectImpl*,ID2D1EffectContext*,ID2D1TransformGraph*) PURE; STDMETHOD(PrepareForRender)(ID2D1EffectImpl*,D2D1_CHANGE_TYPE) PURE; STDMETHOD(SetGraph)(ID2D1EffectImpl*,ID2D1TransformGraph*) PURE; } ID2D1EffectImplVtbl; interface ID2D1EffectImpl { CONST struct ID2D1EffectImplVtbl *lpVtbl; }; #define ID2D1EffectImpl_QueryInterface(This, riid, ppv) ((This)->lpVtbl->Base.QueryInterface((IUnknown*)(This), riid, ppv)) #define ID2D1EffectImpl_AddRef(This) ((This)->lpVtbl->Base.AddRef((IUnknown*)(This))) #define ID2D1EffectImpl_Release(This) ((This)->lpVtbl->Base.Release((IUnknown*)(This))) #define ID2D1EffectImpl_Initialize(This, effectContext, transformGraph) ((This)->lpVtbl->Initialize(This, effectContext, transformGraph)) #define ID2D1EffectImpl_PrepareForRender(This, changeType) ((This)->lpVtbl->PrepareForRender(This, changeType)) #define ID2D1EffectImpl_SetGraph(This, transformGraph) ((This)->lpVtbl->SetGraph(This, transformGraph)) #endif DEFINE_GUID(IID_ID2D1EffectImpl, 0xa248fd3f,0x3e6c,0x4e63,0x9f,0x03,0x7f,0x68,0xec,0xc9,0x1d,0xb9); __CRT_UUID_DECL(ID2D1EffectImpl, 0xa248fd3f,0x3e6c,0x4e63,0x9f,0x03,0x7f,0x68,0xec,0xc9,0x1d,0xb9); #endif /* _D2D1_EFFECT_AUTHOR_H_ */