/*** Autogenerated by WIDL 1.6 from direct-x/include/d3dcommon.idl - Do not edit ***/ #ifndef __REQUIRED_RPCNDR_H_VERSION__ #define __REQUIRED_RPCNDR_H_VERSION__ 475 #endif #include #include #ifndef COM_NO_WINDOWS_H #include #include #endif #ifndef __d3dcommon_h__ #define __d3dcommon_h__ /* Forward declarations */ #ifndef __ID3D10Blob_FWD_DEFINED__ #define __ID3D10Blob_FWD_DEFINED__ typedef interface ID3D10Blob ID3D10Blob; #endif #ifndef __ID3DInclude_FWD_DEFINED__ #define __ID3DInclude_FWD_DEFINED__ typedef interface ID3DInclude ID3DInclude; #endif /* Headers for imported files */ #include #include #ifdef __cplusplus extern "C" { #endif typedef struct _D3D_SHADER_MACRO { const char *Name; const char *Definition; } D3D_SHADER_MACRO; typedef struct _D3D_SHADER_MACRO *LPD3D_SHADER_MACRO; /***************************************************************************** * ID3D10Blob interface */ #ifndef __ID3D10Blob_INTERFACE_DEFINED__ #define __ID3D10Blob_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D10Blob, 0x8ba5fb08, 0x5195, 0x40e2, 0xac,0x58, 0x0d,0x98,0x9c,0x3a,0x01,0x02); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("8ba5fb08-5195-40e2-ac58-0d989c3a0102") ID3D10Blob : public IUnknown { virtual void * STDMETHODCALLTYPE GetBufferPointer( ) = 0; virtual SIZE_T STDMETHODCALLTYPE GetBufferSize( ) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D10Blob, 0x8ba5fb08, 0x5195, 0x40e2, 0xac,0x58, 0x0d,0x98,0x9c,0x3a,0x01,0x02) #endif #else typedef struct ID3D10BlobVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D10Blob* This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D10Blob* This); ULONG (STDMETHODCALLTYPE *Release)( ID3D10Blob* This); /*** ID3D10Blob methods ***/ void * (STDMETHODCALLTYPE *GetBufferPointer)( ID3D10Blob* This); SIZE_T (STDMETHODCALLTYPE *GetBufferSize)( ID3D10Blob* This); END_INTERFACE } ID3D10BlobVtbl; interface ID3D10Blob { CONST_VTBL ID3D10BlobVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D10Blob_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D10Blob_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D10Blob_Release(This) (This)->lpVtbl->Release(This) /*** ID3D10Blob methods ***/ #define ID3D10Blob_GetBufferPointer(This) (This)->lpVtbl->GetBufferPointer(This) #define ID3D10Blob_GetBufferSize(This) (This)->lpVtbl->GetBufferSize(This) #else /*** IUnknown methods ***/ static FORCEINLINE HRESULT ID3D10Blob_QueryInterface(ID3D10Blob* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static FORCEINLINE ULONG ID3D10Blob_AddRef(ID3D10Blob* This) { return This->lpVtbl->AddRef(This); } static FORCEINLINE ULONG ID3D10Blob_Release(ID3D10Blob* This) { return This->lpVtbl->Release(This); } /*** ID3D10Blob methods ***/ static FORCEINLINE void * ID3D10Blob_GetBufferPointer(ID3D10Blob* This) { return This->lpVtbl->GetBufferPointer(This); } static FORCEINLINE SIZE_T ID3D10Blob_GetBufferSize(ID3D10Blob* This) { return This->lpVtbl->GetBufferSize(This); } #endif #endif #endif void * STDMETHODCALLTYPE ID3D10Blob_GetBufferPointer_Proxy( ID3D10Blob* This); void __RPC_STUB ID3D10Blob_GetBufferPointer_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); SIZE_T STDMETHODCALLTYPE ID3D10Blob_GetBufferSize_Proxy( ID3D10Blob* This); void __RPC_STUB ID3D10Blob_GetBufferSize_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); #endif /* __ID3D10Blob_INTERFACE_DEFINED__ */ typedef ID3D10Blob *LPD3D10BLOB; typedef ID3D10Blob ID3DBlob; typedef ID3DBlob *LPD3DBLOB; #define IID_ID3DBlob IID_ID3D10Blob typedef enum _D3D_INCLUDE_TYPE { D3D_INCLUDE_LOCAL = 0, D3D_INCLUDE_SYSTEM = 1, D3D10_INCLUDE_LOCAL = D3D_INCLUDE_LOCAL, D3D10_INCLUDE_SYSTEM = D3D_INCLUDE_SYSTEM, D3D_INCLUDE_FORCE_DWORD = 0x7fffffff } D3D_INCLUDE_TYPE; /***************************************************************************** * ID3DInclude interface */ #ifndef __ID3DInclude_INTERFACE_DEFINED__ #define __ID3DInclude_INTERFACE_DEFINED__ #if defined(__cplusplus) && !defined(CINTERFACE) interface ID3DInclude { BEGIN_INTERFACE virtual HRESULT STDMETHODCALLTYPE Open( D3D_INCLUDE_TYPE include_type, const char *filename, const void *parent_data, const void **data, UINT *bytes) = 0; virtual HRESULT STDMETHODCALLTYPE Close( const void *data) = 0; END_INTERFACE }; #else typedef struct ID3DIncludeVtbl { BEGIN_INTERFACE /*** ID3DInclude methods ***/ HRESULT (STDMETHODCALLTYPE *Open)( ID3DInclude* This, D3D_INCLUDE_TYPE include_type, const char *filename, const void *parent_data, const void **data, UINT *bytes); HRESULT (STDMETHODCALLTYPE *Close)( ID3DInclude* This, const void *data); END_INTERFACE } ID3DIncludeVtbl; interface ID3DInclude { CONST_VTBL ID3DIncludeVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** ID3DInclude methods ***/ #define ID3DInclude_Open(This,include_type,filename,parent_data,data,bytes) (This)->lpVtbl->Open(This,include_type,filename,parent_data,data,bytes) #define ID3DInclude_Close(This,data) (This)->lpVtbl->Close(This,data) #else /*** ID3DInclude methods ***/ static FORCEINLINE HRESULT ID3DInclude_Open(ID3DInclude* This,D3D_INCLUDE_TYPE include_type,const char *filename,const void *parent_data,const void **data,UINT *bytes) { return This->lpVtbl->Open(This,include_type,filename,parent_data,data,bytes); } static FORCEINLINE HRESULT ID3DInclude_Close(ID3DInclude* This,const void *data) { return This->lpVtbl->Close(This,data); } #endif #endif #endif HRESULT STDMETHODCALLTYPE ID3DInclude_Open_Proxy( ID3DInclude* This, D3D_INCLUDE_TYPE include_type, const char *filename, const void *parent_data, const void **data, UINT *bytes); void __RPC_STUB ID3DInclude_Open_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE ID3DInclude_Close_Proxy( ID3DInclude* This, const void *data); void __RPC_STUB ID3DInclude_Close_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); #endif /* __ID3DInclude_INTERFACE_DEFINED__ */ typedef ID3DInclude *LPD3DINCLUDE; typedef enum D3D_DRIVER_TYPE { D3D_DRIVER_TYPE_UNKNOWN = 0, D3D_DRIVER_TYPE_HARDWARE = 1, D3D_DRIVER_TYPE_REFERENCE = 2, D3D_DRIVER_TYPE_NULL = 3, D3D_DRIVER_TYPE_SOFTWARE = 4, D3D_DRIVER_TYPE_WARP = 5 } D3D_DRIVER_TYPE; typedef enum D3D_FEATURE_LEVEL { D3D_FEATURE_LEVEL_9_1 = 0x9100, D3D_FEATURE_LEVEL_9_2 = 0x9200, D3D_FEATURE_LEVEL_9_3 = 0x9300, D3D_FEATURE_LEVEL_10_0 = 0xa000, D3D_FEATURE_LEVEL_10_1 = 0xa100, D3D_FEATURE_LEVEL_11_0 = 0xb000, D3D_FEATURE_LEVEL_11_1 = 0xb100 } D3D_FEATURE_LEVEL; #define D3D_FL9_1_REQ_TEXTURE1D_U_DIMENSION 2048 #define D3D_FL9_3_REQ_TEXTURE1D_U_DIMENSION 4096 #define D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION 2048 #define D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION 4096 #define D3D_FL9_1_REQ_TEXTURECUBE_DIMENSION 512 #define D3D_FL9_3_REQ_TEXTURECUBE_DIMENSION 4096 #define D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION 256 #define D3D_FL9_1_DEFAULT_MAX_ANISOTROPY 2 #define D3D_FL9_1_IA_PRIMITIVE_MAX_COUNT 65535 #define D3D_FL9_2_IA_PRIMITIVE_MAX_COUNT 1048575 #define D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT 1 #define D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT 4 #define D3D_FL9_1_MAX_TEXTURE_REPEAT 128 #define D3D_FL9_2_MAX_TEXTURE_REPEAT 2048 #define D3D_FL9_3_MAX_TEXTURE_REPEAT 8192 typedef enum _D3D_SHADER_VARIABLE_CLASS { D3D_SVC_SCALAR = 0, D3D_SVC_VECTOR = 1, D3D_SVC_MATRIX_ROWS = 2, D3D_SVC_MATRIX_COLUMNS = 3, D3D_SVC_OBJECT = 4, D3D_SVC_STRUCT = 5, D3D_SVC_INTERFACE_CLASS = 6, D3D_SVC_INTERFACE_POINTER = 7, D3D10_SVC_SCALAR = 0, D3D10_SVC_VECTOR = 1, D3D10_SVC_MATRIX_ROWS = 2, D3D10_SVC_MATRIX_COLUMNS = 3, D3D10_SVC_OBJECT = 4, D3D10_SVC_STRUCT = 5, D3D11_SVC_INTERFACE_CLASS = 6, D3D11_SVC_INTERFACE_POINTER = 7, D3D_SVC_FORCE_DWORD = 0x7fffffff } D3D_SHADER_VARIABLE_CLASS; typedef enum _D3D_SHADER_VARIABLE_FLAGS { D3D_SVF_USERPACKED = 0x1, D3D_SVF_USED = 0x2, D3D_SVF_INTERFACE_POINTER = 0x4, D3D_SVF_INTERFACE_PARAMETER = 0x8, D3D10_SVF_USERPACKED = D3D_SVF_USERPACKED, D3D10_SVF_USED = D3D_SVF_USED, D3D11_SVF_INTERFACE_POINTER = D3D_SVF_INTERFACE_POINTER, D3D11_SVF_INTERFACE_PARAMETER = D3D_SVF_INTERFACE_PARAMETER, D3D_SVF_FORCE_DWORD = 0x7fffffff } D3D_SHADER_VARIABLE_FLAGS; typedef enum _D3D_SHADER_VARIABLE_TYPE { D3D_SVT_VOID = 0, D3D_SVT_BOOL = 1, D3D_SVT_INT = 2, D3D_SVT_FLOAT = 3, D3D_SVT_STRING = 4, D3D_SVT_TEXTURE = 5, D3D_SVT_TEXTURE1D = 6, D3D_SVT_TEXTURE2D = 7, D3D_SVT_TEXTURE3D = 8, D3D_SVT_TEXTURECUBE = 9, D3D_SVT_SAMPLER = 10, D3D_SVT_SAMPLER1D = 11, D3D_SVT_SAMPLER2D = 12, D3D_SVT_SAMPLER3D = 13, D3D_SVT_SAMPLERCUBE = 14, D3D_SVT_PIXELSHADER = 15, D3D_SVT_VERTEXSHADER = 16, D3D_SVT_PIXELFRAGMENT = 17, D3D_SVT_VERTEXFRAGMENT = 18, D3D_SVT_UINT = 19, D3D_SVT_UINT8 = 20, D3D_SVT_GEOMETRYSHADER = 21, D3D_SVT_RASTERIZER = 22, D3D_SVT_DEPTHSTENCIL = 23, D3D_SVT_BLEND = 24, D3D_SVT_BUFFER = 25, D3D_SVT_CBUFFER = 26, D3D_SVT_TBUFFER = 27, D3D_SVT_TEXTURE1DARRAY = 28, D3D_SVT_TEXTURE2DARRAY = 29, D3D_SVT_RENDERTARGETVIEW = 30, D3D_SVT_DEPTHSTENCILVIEW = 31, D3D_SVT_TEXTURE2DMS = 32, D3D_SVT_TEXTURE2DMSARRAY = 33, D3D_SVT_TEXTURECUBEARRAY = 34, D3D_SVT_HULLSHADER = 35, D3D_SVT_DOMAINSHADER = 36, D3D_SVT_INTERFACE_POINTER = 37, D3D_SVT_COMPUTESHADER = 38, D3D_SVT_DOUBLE = 39, D3D_SVT_RWTEXTURE1D = 40, D3D_SVT_RWTEXTURE1DARRAY = 41, D3D_SVT_RWTEXTURE2D = 42, D3D_SVT_RWTEXTURE2DARRAY = 43, D3D_SVT_RWTEXTURE3D = 44, D3D_SVT_RWBUFFER = 45, D3D_SVT_BYTEADDRESS_BUFFER = 46, D3D_SVT_RWBYTEADDRESS_BUFFER = 47, D3D_SVT_STRUCTURED_BUFFER = 48, D3D_SVT_RWSTRUCTURED_BUFFER = 49, D3D_SVT_APPEND_STRUCTURED_BUFFER = 50, D3D_SVT_CONSUME_STRUCTURED_BUFFER = 51, D3D10_SVT_VOID = 0, D3D10_SVT_BOOL = 1, D3D10_SVT_INT = 2, D3D10_SVT_FLOAT = 3, D3D10_SVT_STRING = 4, D3D10_SVT_TEXTURE = 5, D3D10_SVT_TEXTURE1D = 6, D3D10_SVT_TEXTURE2D = 7, D3D10_SVT_TEXTURE3D = 8, D3D10_SVT_TEXTURECUBE = 9, D3D10_SVT_SAMPLER = 10, D3D10_SVT_SAMPLER1D = 11, D3D10_SVT_SAMPLER2D = 12, D3D10_SVT_SAMPLER3D = 13, D3D10_SVT_SAMPLERCUBE = 14, D3D10_SVT_PIXELSHADER = 15, D3D10_SVT_VERTEXSHADER = 16, D3D10_SVT_PIXELFRAGMENT = 17, D3D10_SVT_VERTEXFRAGMENT = 18, D3D10_SVT_UINT = 19, D3D10_SVT_UINT8 = 20, D3D10_SVT_GEOMETRYSHADER = 21, D3D10_SVT_RASTERIZER = 22, D3D10_SVT_DEPTHSTENCIL = 23, D3D10_SVT_BLEND = 24, D3D10_SVT_BUFFER = 25, D3D10_SVT_CBUFFER = 26, D3D10_SVT_TBUFFER = 27, D3D10_SVT_TEXTURE1DARRAY = 28, D3D10_SVT_TEXTURE2DARRAY = 29, D3D10_SVT_RENDERTARGETVIEW = 30, D3D10_SVT_DEPTHSTENCILVIEW = 31, D3D10_SVT_TEXTURE2DMS = 32, D3D10_SVT_TEXTURE2DMSARRAY = 33, D3D10_SVT_TEXTURECUBEARRAY = 34, D3D11_SVT_HULLSHADER = 35, D3D11_SVT_DOMAINSHADER = 36, D3D11_SVT_INTERFACE_POINTER = 37, D3D11_SVT_COMPUTESHADER = 38, D3D11_SVT_DOUBLE = 39, D3D11_SVT_RWTEXTURE1D = 40, D3D11_SVT_RWTEXTURE1DARRAY = 41, D3D11_SVT_RWTEXTURE2D = 42, D3D11_SVT_RWTEXTURE2DARRAY = 43, D3D11_SVT_RWTEXTURE3D = 44, D3D11_SVT_RWBUFFER = 45, D3D11_SVT_BYTEADDRESS_BUFFER = 46, D3D11_SVT_RWBYTEADDRESS_BUFFER = 47, D3D11_SVT_STRUCTURED_BUFFER = 48, D3D11_SVT_RWSTRUCTURED_BUFFER = 49, D3D11_SVT_APPEND_STRUCTURED_BUFFER = 50, D3D11_SVT_CONSUME_STRUCTURED_BUFFER = 51, D3D_SVT_FORCE_DWORD = 0x7fffffff } D3D_SHADER_VARIABLE_TYPE; typedef enum _D3D_SHADER_INPUT_FLAGS { D3D_SIF_USERPACKED = 0x1, D3D_SIF_COMPARISON_SAMPLER = 0x2, D3D_SIF_TEXTURE_COMPONENT_0 = 0x4, D3D_SIF_TEXTURE_COMPONENT_1 = 0x8, D3D_SIF_TEXTURE_COMPONENTS = 0xc, D3D_SIF_UNUSED = 0x10, D3D10_SIF_USERPACKED = D3D_SIF_USERPACKED, D3D10_SIF_COMPARISON_SAMPLER = D3D_SIF_COMPARISON_SAMPLER, D3D10_SIF_TEXTURE_COMPONENT_0 = D3D_SIF_TEXTURE_COMPONENT_0, D3D10_SIF_TEXTURE_COMPONENT_1 = D3D_SIF_TEXTURE_COMPONENT_1, D3D10_SIF_TEXTURE_COMPONENTS = D3D_SIF_TEXTURE_COMPONENTS, D3D_SIF_FORCE_DWORD = 0x7fffffff } D3D_SHADER_INPUT_FLAGS; typedef enum D3D_PRIMITIVE { D3D_PRIMITIVE_UNDEFINED = 0, D3D_PRIMITIVE_POINT = 1, D3D_PRIMITIVE_LINE = 2, D3D_PRIMITIVE_TRIANGLE = 3, D3D_PRIMITIVE_LINE_ADJ = 6, D3D_PRIMITIVE_TRIANGLE_ADJ = 7, D3D_PRIMITIVE_1_CONTROL_POINT_PATCH = 8, D3D_PRIMITIVE_2_CONTROL_POINT_PATCH = 9, D3D_PRIMITIVE_3_CONTROL_POINT_PATCH = 10, D3D_PRIMITIVE_4_CONTROL_POINT_PATCH = 11, D3D_PRIMITIVE_5_CONTROL_POINT_PATCH = 12, D3D_PRIMITIVE_6_CONTROL_POINT_PATCH = 13, D3D_PRIMITIVE_7_CONTROL_POINT_PATCH = 14, D3D_PRIMITIVE_8_CONTROL_POINT_PATCH = 15, D3D_PRIMITIVE_9_CONTROL_POINT_PATCH = 16, D3D_PRIMITIVE_10_CONTROL_POINT_PATCH = 17, D3D_PRIMITIVE_11_CONTROL_POINT_PATCH = 18, D3D_PRIMITIVE_12_CONTROL_POINT_PATCH = 19, D3D_PRIMITIVE_13_CONTROL_POINT_PATCH = 20, D3D_PRIMITIVE_14_CONTROL_POINT_PATCH = 21, D3D_PRIMITIVE_15_CONTROL_POINT_PATCH = 22, D3D_PRIMITIVE_16_CONTROL_POINT_PATCH = 23, D3D_PRIMITIVE_17_CONTROL_POINT_PATCH = 24, D3D_PRIMITIVE_18_CONTROL_POINT_PATCH = 25, D3D_PRIMITIVE_19_CONTROL_POINT_PATCH = 26, D3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 28, D3D_PRIMITIVE_21_CONTROL_POINT_PATCH = 29, D3D_PRIMITIVE_22_CONTROL_POINT_PATCH = 30, D3D_PRIMITIVE_23_CONTROL_POINT_PATCH = 31, D3D_PRIMITIVE_24_CONTROL_POINT_PATCH = 32, D3D_PRIMITIVE_25_CONTROL_POINT_PATCH = 33, D3D_PRIMITIVE_26_CONTROL_POINT_PATCH = 34, D3D_PRIMITIVE_27_CONTROL_POINT_PATCH = 35, D3D_PRIMITIVE_28_CONTROL_POINT_PATCH = 36, D3D_PRIMITIVE_29_CONTROL_POINT_PATCH = 37, D3D_PRIMITIVE_30_CONTROL_POINT_PATCH = 38, D3D_PRIMITIVE_31_CONTROL_POINT_PATCH = 39, D3D_PRIMITIVE_32_CONTROL_POINT_PATCH = 40, D3D10_PRIMITIVE_UNDEFINED = 0, D3D10_PRIMITIVE_POINT = 1, D3D10_PRIMITIVE_LINE = 2, D3D10_PRIMITIVE_TRIANGLE = 3, D3D10_PRIMITIVE_LINE_ADJ = 6, D3D10_PRIMITIVE_TRIANGLE_ADJ = 7, D3D11_PRIMITIVE_UNDEFINED = 0, D3D11_PRIMITIVE_POINT = 1, D3D11_PRIMITIVE_LINE = 2, D3D11_PRIMITIVE_TRIANGLE = 3, D3D11_PRIMITIVE_LINE_ADJ = 6, D3D11_PRIMITIVE_TRIANGLE_ADJ = 7, D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH = 8, D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH = 9, D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH = 10, D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH = 11, D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH = 12, D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH = 13, D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH = 14, D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH = 15, D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH = 16, D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH = 17, D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH = 18, D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH = 19, D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH = 20, D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH = 21, D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH = 22, D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH = 23, D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH = 24, D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH = 25, D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH = 26, D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH = 28, D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH = 29, D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH = 30, D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH = 31, D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH = 32, D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH = 33, D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH = 34, D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH = 35, D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH = 36, D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH = 37, D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH = 38, D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH = 39, D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH = 40 } D3D_PRIMITIVE; typedef enum D3D_PRIMITIVE_TOPOLOGY { D3D_PRIMITIVE_TOPOLOGY_UNDEFINED = 0, D3D_PRIMITIVE_TOPOLOGY_POINTLIST = 1, D3D_PRIMITIVE_TOPOLOGY_LINELIST = 2, D3D_PRIMITIVE_TOPOLOGY_LINESTRIP = 3, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4, D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5, D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10, D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12, D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13, D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33, D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = 34, D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = 35, D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = 36, D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = 37, D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = 38, D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = 39, D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = 40, D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = 41, D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = 42, D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = 43, D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = 44, D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = 45, D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = 46, D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = 47, D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = 48, D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = 49, D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = 50, D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = 51, D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = 52, D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = 53, D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = 54, D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = 55, D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = 56, D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = 57, D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = 58, D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = 59, D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = 60, D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = 61, D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = 62, D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = 63, D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = 64, D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED = 0, D3D10_PRIMITIVE_TOPOLOGY_POINTLIST = 1, D3D10_PRIMITIVE_TOPOLOGY_LINELIST = 2, D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP = 3, D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4, D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5, D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10, D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11, D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12, D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13, D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED = 0, D3D11_PRIMITIVE_TOPOLOGY_POINTLIST = 1, D3D11_PRIMITIVE_TOPOLOGY_LINELIST = 2, D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP = 3, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5, D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10, D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13, D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33, D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = 34, D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = 35, D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = 36, D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = 37, D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = 38, D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = 39, D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = 40, D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = 41, D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = 42, D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = 43, D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = 44, D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = 45, D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = 46, D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = 47, D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = 48, D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = 49, D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = 50, D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = 51, D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = 52, D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = 53, D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = 54, D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = 55, D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = 56, D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = 57, D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = 58, D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = 59, D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = 60, D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = 61, D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = 62, D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = 63, D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = 64 } D3D_PRIMITIVE_TOPOLOGY; typedef enum D3D_TESSELLATOR_DOMAIN { D3D_TESSELLATOR_DOMAIN_UNDEFINED = 0, D3D_TESSELLATOR_DOMAIN_ISOLINE = 1, D3D_TESSELLATOR_DOMAIN_TRI = 2, D3D_TESSELLATOR_DOMAIN_QUAD = 3, D3D11_TESSELLATOR_DOMAIN_UNDEFINED = 0, D3D11_TESSELLATOR_DOMAIN_ISOLINE = 1, D3D11_TESSELLATOR_DOMAIN_TRI = 2, D3D11_TESSELLATOR_DOMAIN_QUAD = 3 } D3D_TESSELLATOR_DOMAIN; typedef enum D3D_TESSELLATOR_PARTITIONING { D3D_TESSELLATOR_PARTITIONING_UNDEFINED = 0, D3D_TESSELLATOR_PARTITIONING_INTEGER = 1, D3D_TESSELLATOR_PARTITIONING_POW2 = 2, D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3, D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4, D3D11_TESSELLATOR_PARTITIONING_UNDEFINED = 0, D3D11_TESSELLATOR_PARTITIONING_INTEGER = 1, D3D11_TESSELLATOR_PARTITIONING_POW2 = 2, D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3, D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4 } D3D_TESSELLATOR_PARTITIONING; typedef enum D3D_TESSELLATOR_OUTPUT_PRIMITIVE { D3D_TESSELLATOR_OUTPUT_UNDEFINED = 0, D3D_TESSELLATOR_OUTPUT_POINT = 1, D3D_TESSELLATOR_OUTPUT_LINE = 2, D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3, D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4, D3D11_TESSELLATOR_OUTPUT_UNDEFINED = 0, D3D11_TESSELLATOR_OUTPUT_POINT = 1, D3D11_TESSELLATOR_OUTPUT_LINE = 2, D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3, D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4 } D3D_TESSELLATOR_OUTPUT_PRIMITIVE; typedef enum D3D_CBUFFER_TYPE { D3D_CT_CBUFFER = 0, D3D_CT_TBUFFER = 1, D3D_CT_INTERFACE_POINTERS = 2, D3D_CT_RESOURCE_BIND_INFO = 3, D3D10_CT_CBUFFER = 0, D3D10_CT_TBUFFER = 1, D3D11_CT_CBUFFER = 0, D3D11_CT_TBUFFER = 1, D3D11_CT_INTERFACE_POINTERS = 2, D3D11_CT_RESOURCE_BIND_INFO = 3 } D3D_CBUFFER_TYPE; typedef enum D3D_SRV_DIMENSION { D3D_SRV_DIMENSION_UNKNOWN = 0, D3D_SRV_DIMENSION_BUFFER = 1, D3D_SRV_DIMENSION_TEXTURE1D = 2, D3D_SRV_DIMENSION_TEXTURE1DARRAY = 3, D3D_SRV_DIMENSION_TEXTURE2D = 4, D3D_SRV_DIMENSION_TEXTURE2DARRAY = 5, D3D_SRV_DIMENSION_TEXTURE2DMS = 6, D3D_SRV_DIMENSION_TEXTURE2DMSARRAY = 7, D3D_SRV_DIMENSION_TEXTURE3D = 8, D3D_SRV_DIMENSION_TEXTURECUBE = 9, D3D_SRV_DIMENSION_TEXTURECUBEARRAY = 10, D3D_SRV_DIMENSION_BUFFEREX = 11, D3D10_SRV_DIMENSION_UNKNOWN = 0, D3D10_SRV_DIMENSION_BUFFER = 1, D3D10_SRV_DIMENSION_TEXTURE1D = 2, D3D10_SRV_DIMENSION_TEXTURE1DARRAY = 3, D3D10_SRV_DIMENSION_TEXTURE2D = 4, D3D10_SRV_DIMENSION_TEXTURE2DARRAY = 5, D3D10_SRV_DIMENSION_TEXTURE2DMS = 6, D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY = 7, D3D10_SRV_DIMENSION_TEXTURE3D = 8, D3D10_SRV_DIMENSION_TEXTURECUBE = 9, D3D10_1_SRV_DIMENSION_UNKNOWN = 0, D3D10_1_SRV_DIMENSION_BUFFER = 1, D3D10_1_SRV_DIMENSION_TEXTURE1D = 2, D3D10_1_SRV_DIMENSION_TEXTURE1DARRAY = 3, D3D10_1_SRV_DIMENSION_TEXTURE2D = 4, D3D10_1_SRV_DIMENSION_TEXTURE2DARRAY = 5, D3D10_1_SRV_DIMENSION_TEXTURE2DMS = 6, D3D10_1_SRV_DIMENSION_TEXTURE2DMSARRAY = 7, D3D10_1_SRV_DIMENSION_TEXTURE3D = 8, D3D10_1_SRV_DIMENSION_TEXTURECUBE = 9, D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY = 10, D3D11_SRV_DIMENSION_UNKNOWN = 0, D3D11_SRV_DIMENSION_BUFFER = 1, D3D11_SRV_DIMENSION_TEXTURE1D = 2, D3D11_SRV_DIMENSION_TEXTURE1DARRAY = 3, D3D11_SRV_DIMENSION_TEXTURE2D = 4, D3D11_SRV_DIMENSION_TEXTURE2DARRAY = 5, D3D11_SRV_DIMENSION_TEXTURE2DMS = 6, D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY = 7, D3D11_SRV_DIMENSION_TEXTURE3D = 8, D3D11_SRV_DIMENSION_TEXTURECUBE = 9, D3D11_SRV_DIMENSION_TEXTURECUBEARRAY = 10, D3D11_SRV_DIMENSION_BUFFEREX = 11 } D3D_SRV_DIMENSION; typedef enum D3D_REGISTER_COMPONENT_TYPE { D3D_REGISTER_COMPONENT_UNKNOWN = 0, D3D_REGISTER_COMPONENT_UINT32 = 1, D3D_REGISTER_COMPONENT_SINT32 = 2, D3D_REGISTER_COMPONENT_FLOAT32 = 3, D3D10_REGISTER_COMPONENT_UNKNOWN = 0, D3D10_REGISTER_COMPONENT_UINT32 = 1, D3D10_REGISTER_COMPONENT_SINT32 = 2, D3D10_REGISTER_COMPONENT_FLOAT32 = 3 } D3D_REGISTER_COMPONENT_TYPE; typedef enum D3D_RESOURCE_RETURN_TYPE { D3D_RETURN_TYPE_UNORM = 1, D3D_RETURN_TYPE_SNORM = 2, D3D_RETURN_TYPE_SINT = 3, D3D_RETURN_TYPE_UINT = 4, D3D_RETURN_TYPE_FLOAT = 5, D3D_RETURN_TYPE_MIXED = 6, D3D_RETURN_TYPE_DOUBLE = 7, D3D_RETURN_TYPE_CONTINUED = 8, D3D10_RETURN_TYPE_UNORM = 1, D3D10_RETURN_TYPE_SNORM = 2, D3D10_RETURN_TYPE_SINT = 3, D3D10_RETURN_TYPE_UINT = 4, D3D10_RETURN_TYPE_FLOAT = 5, D3D10_RETURN_TYPE_MIXED = 6, D3D11_RETURN_TYPE_UNORM = 1, D3D11_RETURN_TYPE_SNORM = 2, D3D11_RETURN_TYPE_SINT = 3, D3D11_RETURN_TYPE_UINT = 4, D3D11_RETURN_TYPE_FLOAT = 5, D3D11_RETURN_TYPE_MIXED = 6, D3D11_RETURN_TYPE_DOUBLE = 7, D3D11_RETURN_TYPE_CONTINUED = 8 } D3D_RESOURCE_RETURN_TYPE; typedef enum D3D_NAME { D3D_NAME_UNDEFINED = 0, D3D_NAME_POSITION = 1, D3D_NAME_CLIP_DISTANCE = 2, D3D_NAME_CULL_DISTANCE = 3, D3D_NAME_RENDER_TARGET_ARRAY_INDEX = 4, D3D_NAME_VIEWPORT_ARRAY_INDEX = 5, D3D_NAME_VERTEX_ID = 6, D3D_NAME_PRIMITIVE_ID = 7, D3D_NAME_INSTANCE_ID = 8, D3D_NAME_IS_FRONT_FACE = 9, D3D_NAME_SAMPLE_INDEX = 10, D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR = 11, D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR = 12, D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR = 13, D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR = 14, D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR = 15, D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR = 16, D3D_NAME_TARGET = 64, D3D_NAME_DEPTH = 65, D3D_NAME_COVERAGE = 66, D3D_NAME_DEPTH_GREATER_EQUAL = 67, D3D_NAME_DEPTH_LESS_EQUAL = 68, D3D10_NAME_UNDEFINED = 0, D3D10_NAME_POSITION = 1, D3D10_NAME_CLIP_DISTANCE = 2, D3D10_NAME_CULL_DISTANCE = 3, D3D10_NAME_RENDER_TARGET_ARRAY_INDEX = 4, D3D10_NAME_VIEWPORT_ARRAY_INDEX = 5, D3D10_NAME_VERTEX_ID = 6, D3D10_NAME_PRIMITIVE_ID = 7, D3D10_NAME_INSTANCE_ID = 8, D3D10_NAME_IS_FRONT_FACE = 9, D3D10_NAME_SAMPLE_INDEX = 10, D3D11_NAME_FINAL_QUAD_EDGE_TESSFACTOR = 11, D3D11_NAME_FINAL_QUAD_INSIDE_TESSFACTOR = 12, D3D11_NAME_FINAL_TRI_EDGE_TESSFACTOR = 13, D3D11_NAME_FINAL_TRI_INSIDE_TESSFACTOR = 14, D3D11_NAME_FINAL_LINE_DETAIL_TESSFACTOR = 15, D3D11_NAME_FINAL_LINE_DENSITY_TESSFACTOR = 16, D3D10_NAME_TARGET = 64, D3D10_NAME_DEPTH = 65, D3D10_NAME_COVERAGE = 66, D3D11_NAME_DEPTH_GREATER_EQUAL = 67, D3D11_NAME_DEPTH_LESS_EQUAL = 68 } D3D_NAME; typedef enum _D3D_SHADER_INPUT_TYPE { D3D_SIT_CBUFFER = 0, D3D_SIT_TBUFFER = 1, D3D_SIT_TEXTURE = 2, D3D_SIT_SAMPLER = 3, D3D_SIT_UAV_RWTYPED = 4, D3D_SIT_STRUCTURED = 5, D3D_SIT_UAV_RWSTRUCTURED = 6, D3D_SIT_BYTEADDRESS = 7, D3D_SIT_UAV_RWBYTEADDRESS = 8, D3D_SIT_UAV_APPEND_STRUCTURED = 9, D3D_SIT_UAV_CONSUME_STRUCTURED = 10, D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER = 11, D3D10_SIT_CBUFFER = 0, D3D10_SIT_TBUFFER = 1, D3D10_SIT_TEXTURE = 2, D3D10_SIT_SAMPLER = 3, D3D11_SIT_UAV_RWTYPED = 4, D3D11_SIT_STRUCTURED = 5, D3D11_SIT_UAV_RWSTRUCTURED = 6, D3D11_SIT_BYTEADDRESS = 7, D3D11_SIT_UAV_RWBYTEADDRESS = 8, D3D11_SIT_UAV_APPEND_STRUCTURED = 9, D3D11_SIT_UAV_CONSUME_STRUCTURED = 10, D3D11_SIT_UAV_RWSTRUCTURED_WITH_COUNTER = 11 } D3D_SHADER_INPUT_TYPE; typedef enum _D3D_SHADER_CBUFFER_FLAGS { D3D_CBF_USERPACKED = 0x1, D3D10_CBF_USERPACKED = D3D_CBF_USERPACKED, D3D_CBF_FORCE_DWORD = 0x7fffffff } D3D_SHADER_CBUFFER_FLAGS; DEFINE_GUID(WKPDID_D3DDebugObjectName,0x429b8c22,0x9188,0x4b0c,0x87,0x42,0xac,0xb0,0xbf,0x85,0xc2,0x00); /* Begin additional prototypes for all interfaces */ /* End additional prototypes */ #ifdef __cplusplus } #endif #endif /* __d3dcommon_h__ */